2019-11-23 20:27:39 +08:00
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/****************************************************************************
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2019-11-24 23:15:56 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ActionFRAME_H__
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#define __ActionFRAME_H__
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#include "math/CCGeometry.h"
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#include "2d/CCActionInterval.h"
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2020-08-03 19:12:07 +08:00
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#include "editor-support/cocostudio/CocosStudioExport.h"
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2019-11-23 20:27:39 +08:00
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namespace cocostudio {
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enum FrameType
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{
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kKeyframeMove = 0,
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kKeyframeScale,
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kKeyframeRotate,
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kKeyframeTint,
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kKeyframeFade,
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kKeyframeMax
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};
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enum class FrameEaseType
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{
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Custom = -1,
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LINERAR = 0,
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SINE_EASEIN,
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SINE_EASEOUT,
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SINE_EASEINOUT,
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QUAD_EASEIN,
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QUAD_EASEOUT,
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QUAD_EASEINOUT,
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CUBIC_EASEIN,
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CUBIC_EASEOUT,
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CUBIC_EASEINOUT,
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QUART_EASEIN,
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QUART_EASEOUT,
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QUART_EASEINOUT,
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QUINT_EASEIN,
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QUINT_EASEOUT,
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QUINT_EASEINOUT,
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EXPO_EASEIN,
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EXPO_EASEOUT,
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EXPO_EASEINOUT,
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CIRC_EASEIN,
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CIRC_EASEOUT,
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CIRC_EASEINOUT,
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ELASTIC_EASEIN,
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ELASTIC_EASEOUT,
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ELASTIC_EASEINOUT,
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BACK_EASEIN,
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BACK_EASEOUT,
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BACK_EASEINOUT,
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BOUNCE_EASEIN,
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BOUNCE_EASEOUT,
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BOUNCE_EASEINOUT,
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TWEEN_EASING_MAX = 10000
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL ActionFrame: public cocos2d::Ref
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{
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public:
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/**
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* Default constructor
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*/
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ActionFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionFrame();
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/**
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* Changes the index of action frame
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*
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* @param index the index of action frame
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*/
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void setFrameIndex(int index);
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/**
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* Gets the index of action frame
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*
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* @return the index of action frame
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*/
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int getFrameIndex();
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/**
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* Changes the time of action frame
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*
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* @param fTime the time of action frame
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*/
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void setFrameTime(float fTime);
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/**
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* Gets the time of action frame
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*
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* @return fTime the time of action frame
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*/
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float getFrameTime();
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/**
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* Changes the type of action frame
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*
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* @param frameType the type of action frame
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*/
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void setFrameType(int frameType);
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/**
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* Gets the type of action frame
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*
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* @return the type of action frame
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*/
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int getFrameType();
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/**
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* Changes the easing type.
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*
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* @param easingType the easing type.
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*/
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void setEasingType(int easingType);
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/**
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* Gets the easing type.
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*
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* @return the easing type.
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*/
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int getEasingType();
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration);
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @param duration the source ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
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/**
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*Set the ActionInterval easing parameter.
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*
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*@param parameter the parameter for frame ease
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*
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*/
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virtual void setEasingParameter(std::vector<float>& parameter);
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protected:
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/**
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* Gets the Easing Action of ActionFrame.
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*
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* @param action the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getEasingAction(cocos2d::ActionInterval* action);
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protected:
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int _frameType;
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int _frameIndex;
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float _fTime;
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FrameEaseType _easingType;
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std::vector<float> _Parameter;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL ActionMoveFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionMoveFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionMoveFrame();
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/**
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* Changes the move action position.
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*
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* @param the move action position.
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*/
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void setPosition(cocos2d::Vec2 pos);
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/**
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* Gets the move action position.
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*
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* @return the move action position.
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*/
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cocos2d::Vec2 getPosition();
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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cocos2d::Vec2 _position;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL ActionScaleFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionScaleFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionScaleFrame();
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/**
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* Changes the scale action scaleX.
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*
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* @param the scale action scaleX.
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*/
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void setScaleX(float scaleX);
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/**
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* Gets the scale action scaleX.
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*
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* @return the scale action scaleX.
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*/
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float getScaleX();
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/**
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* Changes the scale action scaleY.
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*
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* @param rotation the scale action scaleY.
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*/
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void setScaleY(float scaleY);
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/**
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* Gets the scale action scaleY.
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*
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* @return the scale action scaleY.
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*/
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float getScaleY();
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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float _scaleX;
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float _scaleY;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL ActionRotationFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionRotationFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionRotationFrame();
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/**
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* Changes rotate action rotation.
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*
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* @param rotation rotate action rotation.
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*/
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void setRotation(float rotation);
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/**
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* Gets the rotate action rotation.
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*
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* @return the rotate action rotation.
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*/
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float getRotation();
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration);
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @param duration the source ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
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public:
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float _rotation;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL ActionFadeFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionFadeFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionFadeFrame();
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/**
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* Changes the fade action opacity.
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*
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* @param opacity the fade action opacity
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*/
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void setOpacity(int opacity);
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/**
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* Gets the fade action opacity.
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*
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* @return the fade action opacity.
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*/
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int getOpacity();
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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float _opacity;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_STUDIO_DLL ActionTintFrame:public ActionFrame
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{
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public:
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/**
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* Default constructor
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*/
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ActionTintFrame();
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/**
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* Default destructor
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*/
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virtual ~ActionTintFrame();
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/**
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* Changes the tint action color.
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*
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* @param ccolor the tint action color
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*/
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void setColor(cocos2d::Color3B ccolor);
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/**
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* Gets the tint action color.
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*
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* @return the tint action color.
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*/
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cocos2d::Color3B getColor();
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/**
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* Gets the ActionInterval of ActionFrame.
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*
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* @param duration the duration time of ActionFrame
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*
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* @return ActionInterval
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*/
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virtual cocos2d::ActionInterval* getAction(float duration);
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protected:
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cocos2d::Color3B _color;
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};
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}
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#endif
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