2013-12-05 11:37:27 +08:00
|
|
|
#/****************************************************************************
|
|
|
|
# Copyright (c) 2013 cocos2d-x.org
|
2014-08-06 22:43:19 +08:00
|
|
|
# Copyright (c) 2014 martell malone
|
2017-02-14 14:36:57 +08:00
|
|
|
# Copyright (c) 2015-2017 Chukong Technologies Inc.
|
2014-08-06 22:43:19 +08:00
|
|
|
#
|
2013-12-05 11:37:27 +08:00
|
|
|
# http://www.cocos2d-x.org
|
|
|
|
#
|
|
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
|
|
# in the Software without restriction, including without limitation the rights
|
|
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
|
|
# furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
# The above copyright notice and this permission notice shall be included in
|
|
|
|
# all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
# THE SOFTWARE.
|
|
|
|
# ****************************************************************************/
|
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
# build engine library and all tests
|
2013-11-30 14:09:12 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
cmake_minimum_required(VERSION 3.1)
|
2016-03-03 08:51:54 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
project(Cocos2d-x)
|
2014-09-17 08:34:54 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
# cocos2dx root path
|
|
|
|
set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
|
|
|
|
set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
|
2014-06-04 11:50:04 +08:00
|
|
|
|
2018-02-08 09:24:33 +08:00
|
|
|
# works before build libcocos2d
|
|
|
|
include(CocosBuildSet)
|
2014-03-11 17:52:28 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
# default tests include lua, js test project, so we set those option on to build libs
|
|
|
|
set(BUILD_LUA_LIBS ON)
|
|
|
|
set(BUILD_JS_LIBS ON)
|
2015-04-15 14:02:04 +08:00
|
|
|
|
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
|
|
|
if(NOT USE_COCOS_PREBUILT)
|
|
|
|
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
|
|
|
|
endif()
|
|
|
|
add_subdirectory(${COCOS2DX_ROOT_PATH}/tests ${ENGINE_BINARY_PATH}/tests)
|
2015-04-15 14:02:04 +08:00
|
|
|
|