axmol/samples/Cpp/TestCpp/Classes/NewEventDispatcherTest/NewEventDispatcherTest.cpp

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2013-09-13 16:38:21 +08:00
//
// NewEventDispatcherTest.cpp
// samples
//
// Created by James Chen on 9/13/13.
//
//
#include "NewEventDispatcherTest.h"
#include "testResource.h"
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namespace {
std::function<Layer*()> createFunctions[] =
{
CL(TouchableSpriteTest),
CL(FixedPriorityTest),
CL(RemoveListenerWhenDispatching),
CL(CustomEventTest),
CL(LabelKeyboardEventTest),
CL(SpriteAccelerationEventTest)
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};
unsigned int TEST_CASE_COUNT = sizeof(createFunctions) / sizeof(createFunctions[0]);
int sceneIdx=-1;
Layer* createTest(int index)
{
auto layer = (createFunctions[index])();;
if (layer)
{
layer->autorelease();
}
return layer;
}
Layer* nextAction();
Layer* backAction();
Layer* restartAction();
Layer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % TEST_CASE_COUNT;
return createTest(sceneIdx);
}
Layer* backAction()
{
sceneIdx--;
if( sceneIdx < 0 )
sceneIdx = TEST_CASE_COUNT -1;
return createTest(sceneIdx);
}
Layer* restartAction()
{
return createTest(sceneIdx);
}
}
void EventDispatcherTestScene::runThisTest()
{
auto layer = nextAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
void EventDispatcherTestDemo::onEnter()
{
BaseTest::onEnter();
}
void EventDispatcherTestDemo::backCallback(Object* sender)
{
auto scene = new EventDispatcherTestScene();
auto layer = backAction();
scene->addChild(layer);
Director::getInstance()->replaceScene(scene);
scene->release();
}
void EventDispatcherTestDemo::nextCallback(Object* sender)
{
auto scene = new EventDispatcherTestScene();
auto layer = nextAction();
scene->addChild(layer);
Director::getInstance()->replaceScene(scene);
scene->release();
}
void EventDispatcherTestDemo::restartCallback(Object* sender)
{
auto scene = new EventDispatcherTestScene();
auto layer = restartAction();
scene->addChild(layer);
Director::getInstance()->replaceScene(scene);
scene->release();
}
string EventDispatcherTestDemo::title()
{
return "No title";
}
string EventDispatcherTestDemo::subtitle()
{
return "";
}
// TouchableSpriteTest
void TouchableSpriteTest::onEnter()
{
EventDispatcherTestDemo::onEnter();
auto dispatcher = EventDispatcher::getInstance();
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto sprite1 = Sprite::create("Images/CyanSquare.png");
sprite1->setPosition(origin+Point(size.width/2, size.height/2) + Point(-80, 80));
addChild(sprite1, 10);
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auto sprite2 = Sprite::create("Images/MagentaSquare.png");
sprite2->setPosition(origin+Point(size.width/2, size.height/2));
addChild(sprite2, 20);
auto sprite3 = Sprite::create("Images/YellowSquare.png");
sprite3->setPosition(Point(0, 0));
sprite2->addChild(sprite3, 1);
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// Make sprite1 touchable
auto listener1 = EventListenerTouchOneByOne::create();
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listener1->setSwallowTouches(true);
listener1->onTouchBegan = [](Touch* touch, Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
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target->setOpacity(180);
return true;
}
return false;
};
listener1->onTouchMoved = [](Touch* touch, Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setPosition(target->getPosition() + touch->getDelta());
};
listener1->onTouchEnded = [=](Touch* touch, Event* event){
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
log("sprite onTouchesEnded.. ");
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target->setOpacity(255);
if (target == sprite2)
{
sprite1->setZOrder(100);
}
else if(target == sprite1)
{
sprite1->setZOrder(0);
}
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};
dispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
dispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);
dispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite3);
auto removeAllTouchItem = MenuItemFont::create("Remove All Touch Listeners", [this](Object* sender){
auto senderItem = static_cast<MenuItemFont*>(sender);
senderItem->setString("Only Next item could be clicked");
EventDispatcher::getInstance()->removeListenersForEventType(EventTouch::EVENT_TYPE);
auto nextItem = MenuItemFont::create("Next", [=](Object* sender){
nextCallback(nullptr);
});
nextItem->setFontSizeObj(16);
nextItem->setPosition(VisibleRect::right() + Point(-100, -30));
auto menu2 = Menu::create(nextItem, NULL);
menu2->setPosition(Point(0, 0));
menu2->setAnchorPoint(Point(0, 0));
this->addChild(menu2);
});
removeAllTouchItem->setFontSizeObj(16);
removeAllTouchItem->setPosition(VisibleRect::right() + Point(-100, 0));
auto menu = Menu::create(removeAllTouchItem, nullptr);
menu->setPosition(Point(0, 0));
menu->setAnchorPoint(Point(0, 0));
addChild(menu);
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}
std::string TouchableSpriteTest::title()
{
return "Touchable Sprite Test";
}
std::string TouchableSpriteTest::subtitle()
{
return "Please drag the blocks";
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}
// FixedPriorityChangedTest
class TouchableSpriteWithFixedPriority : public Sprite
{
public:
TouchableSpriteWithFixedPriority()
: _listener(nullptr)
, _fixedPriority(0)
, _useNodePriority(false)
{
}
void setPriority(int fixedPriority) { _fixedPriority = fixedPriority; _useNodePriority = false; };
void setPriorityWithThis(bool useNodePriority) { _useNodePriority = useNodePriority; _fixedPriority = true; }
void onEnter() override
{
Sprite::onEnter();
auto dispatcher = EventDispatcher::getInstance();
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [=](Touch* touch, Event* event){
Point locationInNode = this->convertToNodeSpace(touch->getLocation());
Size s = this->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
this->setColor(Color3B::RED);
return true;
}
return false;
};
listener->onTouchMoved = [=](Touch* touch, Event* event){
//this->setPosition(this->getPosition() + touch->getDelta());
};
listener->onTouchEnded = [=](Touch* touch, Event* event){
this->setColor(Color3B::WHITE);
};
if (_useNodePriority)
{
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
else
{
dispatcher->addEventListenerWithFixedPriority(listener, _fixedPriority);
}
_listener = listener;
}
void onExit() override
{
auto dispatcher = EventDispatcher::getInstance();
dispatcher->removeEventListener(_listener);
Sprite::onExit();
}
private:
EventListener* _listener;
int _fixedPriority;
bool _useNodePriority;
};
void FixedPriorityTest::onEnter()
{
EventDispatcherTestDemo::onEnter();
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto sprite1 = new TouchableSpriteWithFixedPriority();
sprite1->initWithFile("Images/CyanSquare.png");
sprite1->autorelease();
sprite1->setPriority(30);
sprite1->setPosition(origin+Point(size.width/2, size.height/2) + Point(-80, 40));
addChild(sprite1, 10);
auto sprite2 = new TouchableSpriteWithFixedPriority();
sprite2->initWithFile("Images/MagentaSquare.png");
sprite2->autorelease();
sprite2->setPriority(20);
sprite2->setPosition(origin+Point(size.width/2, size.height/2));
addChild(sprite2, 20);
auto sprite3 = new TouchableSpriteWithFixedPriority();
sprite3->initWithFile("Images/YellowSquare.png");
sprite3->autorelease();
sprite3->setPriority(10);
sprite3->setPosition(Point(0, 0));
sprite2->addChild(sprite3, 1);
}
std::string FixedPriorityTest::title()
{
return "Fixed priority test";
}
std::string FixedPriorityTest::subtitle()
{
return "Fixed Priority, Blue: 30, Red: 20, Yellow: 10\n The lower value the higher priority will be.";
}
// RemoveListenerWhenDispatching
void RemoveListenerWhenDispatching::onEnter()
{
EventDispatcherTestDemo::onEnter();
auto dispatcher = EventDispatcher::getInstance();
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto sprite1 = Sprite::create("Images/CyanSquare.png");
sprite1->setPosition(origin+Point(size.width/2, size.height/2));
addChild(sprite1, 10);
// Make sprite1 touchable
auto listener1 = EventListenerTouchOneByOne::create();
listener1->setSwallowTouches(true);
setUserObject(listener1);
std::shared_ptr<bool> firstClick(new bool(true));
listener1->onTouchBegan = [=](Touch* touch, Event* event){
Point locationInNode = sprite1->convertToNodeSpace(touch->getLocation());
Size s = sprite1->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
sprite1->setColor(Color3B::RED);
return true;
}
return false;
};
listener1->onTouchEnded = [=](Touch* touch, Event* event){
sprite1->setColor(Color3B::WHITE);
};
dispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
auto statusLabel = LabelTTF::create("The sprite could be touched!", "", 20);
statusLabel->setPosition(origin + Point(size.width/2, size.height-90));
addChild(statusLabel);
std::shared_ptr<bool> enable(new bool(true));
// Enable/Disable item
auto toggleItem = MenuItemToggle::createWithCallback([=](Object* sender){
if (*enable)
{
dispatcher->removeEventListener(listener1);
statusLabel->setString("The sprite could not be touched!");
(*enable) = false;
}
else
{
dispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
statusLabel->setString("The sprite could be touched!");
(*enable) = true;
}
}, MenuItemFont::create("Enabled"), MenuItemFont::create("Disabled"), NULL);
toggleItem->setPosition(origin + Point(size.width/2, 80));
auto menu = Menu::create(toggleItem, nullptr);
menu->setPosition(Point(0, 0));
menu->setAnchorPoint(Point(0, 0));
addChild(menu, -1);
}
std::string RemoveListenerWhenDispatching::title()
{
return "Add and remove listener\n when dispatching event";
}
std::string RemoveListenerWhenDispatching::subtitle()
{
return "";
}
// CustomEventTest
void CustomEventTest::onEnter()
{
EventDispatcherTestDemo::onEnter();
auto dispatcher = EventDispatcher::getInstance();
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto statusLabel = LabelTTF::create("No custom event received!", "", 20);
statusLabel->setPosition(origin + Point(size.width/2, size.height-90));
addChild(statusLabel);
_listener = EventListenerCustom::create("game_custom_event", [=](EventCustom* event){
std::string str("Custom event received, ");
char* buf = static_cast<char*>(event->getUserData());
str += buf;
str += " times";
statusLabel->setString(str.c_str());
delete[] buf;
});
dispatcher->addEventListenerWithFixedPriority(_listener, 1);
auto sendItem = MenuItemFont::create("Send Custom Event", [=](Object* sender){
static int count = 0;
++count;
char* buf = new char[10];
sprintf(buf, "%d", count);
EventCustom event("game_custom_event");
event.setUserData(buf);
dispatcher->dispatchEvent(&event);
});
sendItem->setPosition(origin + Point(size.width/2, size.height/2));
auto menu = Menu::create(sendItem, nullptr);
menu->setPosition(Point(0, 0));
menu->setAnchorPoint(Point(0, 0));
addChild(menu, -1);
}
void CustomEventTest::onExit()
{
EventDispatcher::getInstance()->removeEventListener(_listener);
EventDispatcherTestDemo::onExit();
}
std::string CustomEventTest::title()
{
return "Send custom event";
}
std::string CustomEventTest::subtitle()
{
return "";
}
// LabelKeyboardEventTest
void LabelKeyboardEventTest::onEnter()
{
EventDispatcherTestDemo::onEnter();
auto dispatcher = EventDispatcher::getInstance();
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto statusLabel = LabelTTF::create("No keyboard event received!", "", 20);
statusLabel->setPosition(origin + Point(size.width/2, size.height/2));
addChild(statusLabel);
auto listener = EventListenerKeyboard::create();
listener->onKeyPressed = [](EventKeyboard::KeyCode keyCode, Event* event){
char buf[100] = {0};
sprintf(buf, "Key %d was pressed!", (int)keyCode);
auto label = static_cast<LabelTTF*>(event->getCurrentTarget());
label->setString(buf);
};
listener->onKeyReleased = [](EventKeyboard::KeyCode keyCode, Event* event){
char buf[100] = {0};
sprintf(buf, "Key %d was released!", (int)keyCode);
auto label = static_cast<LabelTTF*>(event->getCurrentTarget());
label->setString(buf);
};
dispatcher->addEventListenerWithSceneGraphPriority(listener, statusLabel);
}
std::string LabelKeyboardEventTest::title()
{
return "Label Receives Keyboard Event";
}
std::string LabelKeyboardEventTest::subtitle()
{
return "Please click keyboard\n(Only available on Desktop and Android)";
}
// SpriteAccelerationEventTest
void SpriteAccelerationEventTest::onEnter()
{
#define FIX_POS(_pos, _min, _max) \
if (_pos < _min) \
_pos = _min; \
else if (_pos > _max) \
_pos = _max; \
EventDispatcherTestDemo::onEnter();
auto dispatcher = EventDispatcher::getInstance();
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
Device::setAccelerometerEnabled(true);
auto sprite = Sprite::create(s_Ball);
sprite->setPosition(origin + Point(size.width/2, size.height/2));
addChild(sprite);
auto listener = EventListenerAcceleration::create([=](Acceleration* acc, Event* event){
auto ballSize = sprite->getContentSize();
auto ptNow = sprite->getPosition();
log("acc: x = %lf, y = %lf", acc->x, acc->y);
ptNow.x += acc->x * 9.81f;
ptNow.y += acc->y * 9.81f;
FIX_POS(ptNow.x, (VisibleRect::left().x+ballSize.width / 2.0), (VisibleRect::right().x - ballSize.width / 2.0));
FIX_POS(ptNow.y, (VisibleRect::bottom().y+ballSize.height / 2.0), (VisibleRect::top().y - ballSize.height / 2.0));
sprite->setPosition(ptNow);
});
dispatcher->addEventListenerWithSceneGraphPriority(listener, sprite);
}
void SpriteAccelerationEventTest::onExit()
{
Device::setAccelerometerEnabled(false);
EventDispatcherTestDemo::onExit();
}
std::string SpriteAccelerationEventTest::title()
{
return "Sprite Receives Acceleration Event";
}
std::string SpriteAccelerationEventTest::subtitle()
{
return "Please move your device\n(Only available on mobile)";
}