axmol/cocos/editor-support/spine/SkeletonData.h

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_SKELETONDATA_H_
#define SPINE_SKELETONDATA_H_
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <spine/Skin.h>
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#include <spine/EventData.h>
#include <spine/Animation.h>
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#include <spine/IkConstraintData.h>
#include <spine/TransformConstraintData.h>
#include <spine/PathConstraintData.h>
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct spSkeletonData {
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const char* version;
const char* hash;
float width, height;
int bonesCount;
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spBoneData** bones;
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int slotsCount;
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spSlotData** slots;
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int skinsCount;
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spSkin** skins;
spSkin* defaultSkin;
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int eventsCount;
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spEventData** events;
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int animationsCount;
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spAnimation** animations;
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int ikConstraintsCount;
spIkConstraintData** ikConstraints;
int transformConstraintsCount;
spTransformConstraintData** transformConstraints;
int pathConstraintsCount;
spPathConstraintData** pathConstraints;
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} spSkeletonData;
spSkeletonData* spSkeletonData_create ();
void spSkeletonData_dispose (spSkeletonData* self);
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
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spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
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spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
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spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
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spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName);
spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName);
spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName);
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#ifdef SPINE_SHORT_NAMES
typedef spSkeletonData SkeletonData;
#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONDATA_H_ */