axmol/template/CCXAppWiz.vs/CCXAppWiz.uphone/Templates/1033/Classes/AppDelegate.cpp

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#include "AppDelegate.h"
#include "HelloWorldScene.h"
#include "Resource.h"
extern const AppResourceEntry [!output PROJECT_NAME]ResourceEntry;
using namespace cocos2d;
AppDelegate::AppDelegate()
:m_pMainWnd(NULL)
{
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching()
{
// init the window
if (!(m_pMainWnd = new CCXEGLView(this)) ||
! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
{
CCX_SAFE_DELETE(m_pMainWnd);
return false;
}
// init director
CCDirector * pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(m_pMainWnd);
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
pDirector->setDisplayFPS(true);
// set the resource path
CCFileUtils::setResourcePath("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/");
// set the Images ResInfo (name and ResID)
// CCFileUtils::setResourceInfo(ResInfo, sizeof(ResInfo) / sizeof(T_ResourceInfo));
CCScene * pScene = HelloWorld::scene();
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}