axmol/cocos/scripting/lua-bindings/auto/api/ParticleSystem.lua

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-- @module ParticleSystem
-- @extend Node,TextureProtocol,PlayableProtocol
-- @parent_module cc
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-- Gets the start size variance in pixels of each particle.<br>
-- return The start size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] getStartSizeVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
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-- @function [parent=#ParticleSystem] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- Whether or not the system is full.<br>
-- return True if the system is full.
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-- @function [parent=#ParticleSystem] isFull
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the batch node.<br>
-- return The batch node.
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-- @function [parent=#ParticleSystem] getBatchNode
-- @param self
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
--------------------------------
-- Gets the start color of each particle.<br>
-- return The start color of each particle.
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-- @function [parent=#ParticleSystem] getStartColor
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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-- Gets the particles movement type: Free or Grouped.<br>
-- since v0.8<br>
-- return The particles movement type.
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-- @function [parent=#ParticleSystem] getPositionType
-- @param self
-- @return int#int ret (return value: int)
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-- Sets the position variance of the emitter.<br>
-- param pos The position variance of the emitter.
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-- @function [parent=#ParticleSystem] setPosVar
-- @param self
-- @param #vec2_table pos
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the end spin of each particle.<br>
-- return The end spin of each particle.
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-- @function [parent=#ParticleSystem] getEndSpin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the rotate per second variance.<br>
-- param degrees The rotate per second variance.
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-- @function [parent=#ParticleSystem] setRotatePerSecondVar
-- @param self
-- @param #float degrees
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the start spin variance of each particle.<br>
-- return The start spin variance of each particle.
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-- @function [parent=#ParticleSystem] getStartSpinVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the radial acceleration variance.<br>
-- return The radial acceleration variance.
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-- @function [parent=#ParticleSystem] getRadialAccelVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the end size variance in pixels of each particle.<br>
-- return The end size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] getEndSizeVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the tangential acceleration.<br>
-- param t The tangential acceleration.
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-- @function [parent=#ParticleSystem] setTangentialAccel
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the radial acceleration.<br>
-- return The radial acceleration.
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-- @function [parent=#ParticleSystem] getRadialAccel
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the start radius.<br>
-- param startRadius The start radius.
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-- @function [parent=#ParticleSystem] setStartRadius
-- @param self
-- @param #float startRadius
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets the number of degrees to rotate a particle around the source pos per second.<br>
-- param degrees The number of degrees to rotate a particle around the source pos per second.
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-- @function [parent=#ParticleSystem] setRotatePerSecond
-- @param self
-- @param #float degrees
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets the end size in pixels of each particle.<br>
-- param endSize The end size in pixels of each particle.
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-- @function [parent=#ParticleSystem] setEndSize
-- @param self
-- @param #float endSize
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the gravity.<br>
-- return The gravity.
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-- @function [parent=#ParticleSystem] getGravity
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
--
-- @function [parent=#ParticleSystem] resumeEmissions
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the tangential acceleration.<br>
-- return The tangential acceleration.
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-- @function [parent=#ParticleSystem] getTangentialAccel
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the end radius.<br>
-- param endRadius The end radius.
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-- @function [parent=#ParticleSystem] setEndRadius
-- @param self
-- @param #float endRadius
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the speed.<br>
-- return The speed.
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-- @function [parent=#ParticleSystem] getSpeed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] pauseEmissions
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the angle of each particle. <br>
-- return The angle of each particle.
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-- @function [parent=#ParticleSystem] getAngle
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the end color and end color variation of each particle.<br>
-- param color The end color and end color variation of each particle.
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-- @function [parent=#ParticleSystem] setEndColor
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets the start spin of each particle.<br>
-- param spin The start spin of each particle.
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-- @function [parent=#ParticleSystem] setStartSpin
-- @param self
-- @param #float spin
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets how many seconds the emitter will run. -1 means 'forever'.<br>
-- param duration The seconds that the emitter will run. -1 means 'forever'.
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-- @function [parent=#ParticleSystem] setDuration
-- @param self
-- @param #float duration
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Initializes a system with a fixed number of particles
-- @function [parent=#ParticleSystem] initWithTotalParticles
-- @param self
-- @param #int numberOfParticles
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ParticleSystem] addParticles
-- @param self
-- @param #int count
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
--
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-- @function [parent=#ParticleSystem] setTexture
-- @param self
-- @param #cc.Texture2D texture
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Gets the position variance of the emitter.<br>
-- return The position variance of the emitter.
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-- @function [parent=#ParticleSystem] getPosVar
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Call the update method with no time..
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-- @function [parent=#ParticleSystem] updateWithNoTime
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Whether or not the particle system is blend additive.<br>
-- return True if the particle system is blend additive.
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-- @function [parent=#ParticleSystem] isBlendAdditive
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the speed variance.<br>
-- return The speed variance.
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-- @function [parent=#ParticleSystem] getSpeedVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the particles movement type: Free or Grouped.<br>
-- since v0.8<br>
-- param type The particles movement type.
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-- @function [parent=#ParticleSystem] setPositionType
-- @param self
-- @param #int type
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
--
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-- @function [parent=#ParticleSystem] stopSystem
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the source position of the emitter.<br>
-- return The source position of the emitter.
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-- @function [parent=#ParticleSystem] getSourcePosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
-- Sets the life variance of each particle.<br>
-- param lifeVar The life variance of each particle.
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-- @function [parent=#ParticleSystem] setLifeVar
-- @param self
-- @param #float lifeVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets the maximum particles of the system.<br>
-- param totalParticles The maximum particles of the system.
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-- @function [parent=#ParticleSystem] setTotalParticles
-- @param self
-- @param #int totalParticles
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets the end color variance of each particle.<br>
-- param color The end color variance of each particle.
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-- @function [parent=#ParticleSystem] setEndColorVar
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the index of system in batch node array.<br>
-- return The index of system in batch node array.
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-- @function [parent=#ParticleSystem] getAtlasIndex
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets the start size in pixels of each particle.<br>
-- return The start size in pixels of each particle.
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-- @function [parent=#ParticleSystem] getStartSize
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the start spin variance of each particle.<br>
-- param pinVar The start spin variance of each particle.
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-- @function [parent=#ParticleSystem] setStartSpinVar
-- @param self
-- @param #float pinVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Kill all living particles.
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-- @function [parent=#ParticleSystem] resetSystem
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the index of system in batch node array.<br>
-- param index The index of system in batch node array.
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-- @function [parent=#ParticleSystem] setAtlasIndex
-- @param self
-- @param #int index
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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-- Sets the tangential acceleration variance.<br>
-- param t The tangential acceleration variance.
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-- @function [parent=#ParticleSystem] setTangentialAccelVar
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the end radius variance.<br>
-- param endRadiusVar The end radius variance.
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-- @function [parent=#ParticleSystem] setEndRadiusVar
-- @param self
-- @param #float endRadiusVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the end radius.<br>
-- return The end radius.
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-- @function [parent=#ParticleSystem] getEndRadius
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Whether or not the particle system is active.<br>
-- return True if the particle system is active.
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-- @function [parent=#ParticleSystem] isActive
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the radial acceleration variance.<br>
-- param t The radial acceleration variance.
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-- @function [parent=#ParticleSystem] setRadialAccelVar
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the start size in pixels of each particle.<br>
-- param startSize The start size in pixels of each particle.
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-- @function [parent=#ParticleSystem] setStartSize
-- @param self
-- @param #float startSize
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the speed.<br>
-- param speed The speed.
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-- @function [parent=#ParticleSystem] setSpeed
-- @param self
-- @param #float speed
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the start spin of each particle.<br>
-- return The start spin of each particle.
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-- @function [parent=#ParticleSystem] getStartSpin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ParticleSystem] getResourceFile
-- @param self
-- @return string#string ret (return value: string)
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--------------------------------
-- Gets the number of degrees to rotate a particle around the source pos per second.<br>
-- return The number of degrees to rotate a particle around the source pos per second.
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-- @function [parent=#ParticleSystem] getRotatePerSecond
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the mode of the emitter.<br>
-- param mode The mode of the emitter.
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-- @function [parent=#ParticleSystem] setEmitterMode
-- @param self
-- @param #int mode
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets how many seconds the emitter will run. -1 means 'forever'.<br>
-- return The seconds that the emitter will run. -1 means 'forever'.
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-- @function [parent=#ParticleSystem] getDuration
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the source position of the emitter.<br>
-- param pos The source position of the emitter.
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-- @function [parent=#ParticleSystem] setSourcePosition
-- @param self
-- @param #vec2_table pos
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
--
-- @function [parent=#ParticleSystem] stop
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
-- Update the verts position data of particle,<br>
-- should be overridden by subclasses.
-- @function [parent=#ParticleSystem] updateParticleQuads
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the end spin variance of each particle.<br>
-- return The end spin variance of each particle.
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-- @function [parent=#ParticleSystem] getEndSpinVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the particle system blend additive.<br>
-- param value True if the particle system is blend additive.
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-- @function [parent=#ParticleSystem] setBlendAdditive
-- @param self
-- @param #bool value
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the life of each particle.<br>
-- param life The life of each particle.
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-- @function [parent=#ParticleSystem] setLife
-- @param self
-- @param #float life
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the angle variance of each particle.<br>
-- param angleVar The angle variance of each particle.
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-- @function [parent=#ParticleSystem] setAngleVar
-- @param self
-- @param #float angleVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the rotation of each particle to its direction.<br>
-- param t True if the rotation is the direction.
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-- @function [parent=#ParticleSystem] setRotationIsDir
-- @param self
-- @param #bool t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- / @{/ @name implement Playable Protocol
-- @function [parent=#ParticleSystem] start
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the end size variance in pixels of each particle.<br>
-- param sizeVar The end size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] setEndSizeVar
-- @param self
-- @param #float sizeVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the angle of each particle.<br>
-- param angle The angle of each particle.
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-- @function [parent=#ParticleSystem] setAngle
-- @param self
-- @param #float angle
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the batch node.<br>
-- param batchNode The batch node.
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-- @function [parent=#ParticleSystem] setBatchNode
-- @param self
-- @param #cc.ParticleBatchNode batchNode
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the tangential acceleration variance.<br>
-- return The tangential acceleration variance.
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-- @function [parent=#ParticleSystem] getTangentialAccelVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Switch between different kind of emitter modes:<br>
-- - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.<br>
-- - kParticleModeRadius: uses radius movement + rotation.<br>
-- return The mode of the emitter.
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-- @function [parent=#ParticleSystem] getEmitterMode
-- @param self
-- @return int#int ret (return value: int)
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--------------------------------
-- Sets the end spin variance of each particle.<br>
-- param endSpinVar The end spin variance of each particle.
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-- @function [parent=#ParticleSystem] setEndSpinVar
-- @param self
-- @param #float endSpinVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- initializes a ParticleSystem from a plist file.<br>
-- This plist files can be created manually or with Particle Designer:<br>
-- http:particledesigner.71squared.com/<br>
-- since v0.99.3
-- @function [parent=#ParticleSystem] initWithFile
-- @param self
-- @param #string plistFile
-- @return bool#bool ret (return value: bool)
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--------------------------------
-- Gets the angle variance of each particle.<br>
-- return The angle variance of each particle.
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-- @function [parent=#ParticleSystem] getAngleVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the start color of each particle.<br>
-- param color The start color of each particle.
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-- @function [parent=#ParticleSystem] setStartColor
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the rotate per second variance.<br>
-- return The rotate per second variance.
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-- @function [parent=#ParticleSystem] getRotatePerSecondVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the end size in pixels of each particle.<br>
-- return The end size in pixels of each particle.
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-- @function [parent=#ParticleSystem] getEndSize
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the life of each particle.<br>
-- return The life of each particle.
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-- @function [parent=#ParticleSystem] getLife
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Are the emissions paused<br>
-- return True if the emissions are paused, else false
-- @function [parent=#ParticleSystem] isPaused
-- @param self
-- @return bool#bool ret (return value: bool)
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--------------------------------
-- Sets the speed variance.<br>
-- param speed The speed variance.
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-- @function [parent=#ParticleSystem] setSpeedVar
-- @param self
-- @param #float speed
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Set the particle system auto removed it self on finish.<br>
-- param var True if the particle system removed self on finish.
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-- @function [parent=#ParticleSystem] setAutoRemoveOnFinish
-- @param self
-- @param #bool var
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the gravity.<br>
-- param g The gravity.
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-- @function [parent=#ParticleSystem] setGravity
-- @param self
-- @param #vec2_table g
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Update the VBO verts buffer which does not use batch node,<br>
-- should be overridden by subclasses.
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-- @function [parent=#ParticleSystem] postStep
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the emission rate of the particles.<br>
-- param rate The emission rate of the particles.
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-- @function [parent=#ParticleSystem] setEmissionRate
-- @param self
-- @param #float rate
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the end color variance of each particle.<br>
-- return The end color variance of each particle.
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-- @function [parent=#ParticleSystem] getEndColorVar
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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--------------------------------
-- Whether or not the rotation of each particle to its direction.<br>
-- return True if the rotation is the direction.
-- @function [parent=#ParticleSystem] getRotationIsDir
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-- @param self
-- @return bool#bool ret (return value: bool)
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--------------------------------
-- Gets the emission rate of the particles.<br>
-- return The emission rate of the particles.
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-- @function [parent=#ParticleSystem] getEmissionRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the end color and end color variation of each particle.<br>
-- return The end color and end color variation of each particle.
-- @function [parent=#ParticleSystem] getEndColor
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-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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--------------------------------
-- Gets the life variance of each particle.<br>
-- return The life variance of each particle.
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-- @function [parent=#ParticleSystem] getLifeVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets the start size variance in pixels of each particle.<br>
-- param sizeVar The start size variance in pixels of each particle.
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-- @function [parent=#ParticleSystem] setStartSizeVar
-- @param self
-- @param #float sizeVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the start radius.<br>
-- return The start radius.
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-- @function [parent=#ParticleSystem] getStartRadius
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the Quantity of particles that are being simulated at the moment.<br>
-- return The Quantity of particles that are being simulated at the moment.
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-- @function [parent=#ParticleSystem] getParticleCount
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- Gets the start radius variance.<br>
-- return The start radius variance.
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-- @function [parent=#ParticleSystem] getStartRadiusVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#ParticleSystem] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
-- Sets the start color variance of each particle.<br>
-- param color The start color variance of each particle.
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-- @function [parent=#ParticleSystem] setStartColorVar
-- @param self
-- @param #color4f_table color
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the end spin of each particle.<br>
-- param endSpin The end spin of each particle.
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-- @function [parent=#ParticleSystem] setEndSpin
-- @param self
-- @param #float endSpin
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Sets the radial acceleration.<br>
-- param t The radial acceleration.
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-- @function [parent=#ParticleSystem] setRadialAccel
-- @param self
-- @param #float t
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- @overload self, map_table, string
-- @overload self, map_table
-- @function [parent=#ParticleSystem] initWithDictionary
-- @param self
-- @param #map_table dictionary
-- @param #string dirname
-- @return bool#bool ret (return value: bool)
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--------------------------------
-- Whether or not the particle system removed self on finish.<br>
-- return True if the particle system removed self on finish.
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-- @function [parent=#ParticleSystem] isAutoRemoveOnFinish
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the maximum particles of the system.<br>
-- return The maximum particles of the system.
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-- @function [parent=#ParticleSystem] getTotalParticles
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Sets the start radius variance.<br>
-- param startRadiusVar The start radius variance.
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-- @function [parent=#ParticleSystem] setStartRadiusVar
-- @param self
-- @param #float startRadiusVar
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- code<br>
-- When this function bound into js or lua,the parameter will be changed<br>
-- In js: var setBlendFunc(var src, var dst)<br>
-- In lua: local setBlendFunc(local src, local dst)<br>
-- endcode
-- @function [parent=#ParticleSystem] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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--------------------------------
-- Gets the end radius variance.<br>
-- return The end radius variance.
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-- @function [parent=#ParticleSystem] getEndRadiusVar
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the start color variance of each particle.<br>
-- return The start color variance of each particle.
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-- @function [parent=#ParticleSystem] getStartColorVar
-- @param self
-- @return color4f_table#color4f_table ret (return value: color4f_table)
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--------------------------------
-- Creates an initializes a ParticleSystem from a plist file.<br>
-- This plist files can be created manually or with Particle Designer:<br>
-- http:particledesigner.71squared.com/<br>
-- since v2.0<br>
-- param plistFile Particle plist file name.<br>
-- return An autoreleased ParticleSystem object.
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-- @function [parent=#ParticleSystem] create
-- @param self
-- @param #string plistFile
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-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
--------------------------------
-- Create a system with a fixed number of particles.<br>
-- param numberOfParticles A given number of particles.<br>
-- return An autoreleased ParticleSystemQuad object.<br>
-- js NA
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-- @function [parent=#ParticleSystem] createWithTotalParticles
-- @param self
-- @param #int numberOfParticles
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-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
--------------------------------
-- Gets all ParticleSystem references
-- @function [parent=#ParticleSystem] getAllParticleSystems
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
--
-- @function [parent=#ParticleSystem] setScaleY
-- @param self
-- @param #float newScaleY
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setScaleX
-- @param self
-- @param #float newScaleX
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- does the alpha value modify color
-- @function [parent=#ParticleSystem] setOpacityModifyRGB
-- @param self
-- @param #bool opacityModifyRGB
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] setScale
-- @param self
-- @param #float s
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
--
-- @function [parent=#ParticleSystem] update
-- @param self
-- @param #float dt
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
-- initializes a ParticleSystem
-- @function [parent=#ParticleSystem] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ParticleSystem] setRotation
-- @param self
-- @param #float newRotation
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
--------------------------------
-- js ctor
-- @function [parent=#ParticleSystem] ParticleSystem
-- @param self
-- @return ParticleSystem#ParticleSystem self (return value: cc.ParticleSystem)
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return nil