2023-11-11 17:32:10 +08:00
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#pragma once
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2023-09-02 19:56:50 +08:00
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#include "CommandBufferGL.h"
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#if !defined(__APPLE__) && AX_TARGET_PLATFORM != AX_PLATFORM_WINRT
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NS_AX_BACKEND_BEGIN
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/**
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* @addtogroup _opengl
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* @{
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*/
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/**
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* @brief Store encoded commands for the GPU to execute.
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* A command buffer stores encoded commands until the buffer is committed for execution by the GPU
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*/
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class CommandBufferGLES2 : public CommandBufferGL
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{
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public:
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CommandBufferGLES2();
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void drawElementsInstanced(PrimitiveType primitiveType,
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IndexFormat indexType,
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std::size_t count,
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std::size_t offset,
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int instanceCount,
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bool wireframe = false) override;
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void bindInstanceBuffer(ProgramGL* program, uint32_t& usedBits) const override;
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};
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// end of _opengl group
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/// @}
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NS_AX_BACKEND_END
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#endif
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