2012-10-19 23:26:34 +08:00
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/****************************************************************************
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Copyright (c) 2011 cocos2d-x.org http://cocos2d-x.org
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Copyright (c) 2011 Максим Аксенов
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Copyright (c) 2011 Giovanni Zito, Francis Styck
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_MARMALADE_H__
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#define __CC_EGLVIEW_MARMALADE_H__
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#include "CCGeometry.h"
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#include "CCEGLViewProtocol.h" // MH: Added because EGLView should be derived from EGLViewProtocol
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#include "s3eKeyboard.h"
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#include "s3ePointer.h"
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#include "IwUtil.h"
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2012-10-26 04:40:37 +08:00
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NS_CC_BEGIN
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class CC_DLL EGLView : public EGLViewProtocol // MH: Added because EGLView should be derived from EGLViewProtocol
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{
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public:
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EGLView();
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virtual ~EGLView();
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setIMEKeyboardState(bool bOpen);
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static EGLView* sharedOpenGLView(); // MH: Cocos2D now uses pointer instead of ref
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private:
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bool _accelState;
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bool _captured;
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s3eKey _key;
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bool _isMultiTouch;
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static EGLView* _instance ;
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void setTouch(void* systemData);
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void setMotionTouch(void* systemData);
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void setMultiTouch(void* systemData);
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void setMultiMotionTouch(void* systemData);
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void setKeyTouch(void* systemData);
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void setCharTouch(void* systemData);
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static int32 TouchEventHandler(void* systemData, void* userData)
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{
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((EGLView*)userData)->setTouch(systemData);
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return 0;
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}
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static int32 MotionEventHandler(void* systemData, void* userData)
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{
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((EGLView*)userData)->setMotionTouch(systemData);
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return 0;
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}
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static int32 MultiTouchEventHandler(void* systemData, void* userData)
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{
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((EGLView*)userData)->setMultiTouch(systemData);
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return 0;
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}
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static int32 MultiMotionEventHandler(void* systemData, void* userData)
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{
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((EGLView*)userData)->setMultiMotionTouch(systemData);
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return 0;
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}
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static int32 KeyEventHandler(void* systemData, void* userData)
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{
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((EGLView*)userData)->setKeyTouch(systemData);
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return 0;
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}
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static int32 CharEventHandler(void* systemData, void* userData)
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{
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((EGLView*)userData)->setCharTouch(systemData);
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return 0;
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}
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};
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2012-10-26 04:40:37 +08:00
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NS_CC_END
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2012-10-19 23:26:34 +08:00
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#endif // end of __CC_EGLVIEW_MARMALADE_H__
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