mirror of https://github.com/axmolengine/axmol.git
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ray Wenderlich
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _GAME_OVER_SCENE_H_
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#define _GAME_OVER_SCENE_H_
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#include "cocos2d.h"
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class GameOverLayer : public cocos2d::CCLayerColor
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{
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public:
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GameOverLayer():_label(NULL) {};
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virtual ~GameOverLayer();
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bool init();
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CREATE_FUNC(GameOverLayer);
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void gameOverDone();
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CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
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};
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class GameOverScene : public cocos2d::CCScene
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{
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public:
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GameOverScene():_layer(NULL) {};
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~GameOverScene();
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bool init();
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CREATE_FUNC(GameOverScene);
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CC_SYNTHESIZE_READONLY(GameOverLayer*, _layer, Layer);
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};
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#endif // _GAME_OVER_SCENE_H_
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