2015-05-29 16:45:33 +08:00
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/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCNAV_MESH_DEBUG_DRAW_H__
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#define __CCNAV_MESH_DEBUG_DRAW_H__
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#include "base/ccConfig.h"
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#if CC_USE_NAVMESH
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#include "renderer/CCGLProgram.h"
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCRenderState.h"
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#include "math/Vec3.h"
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#include "recast/DebugUtils/DebugDraw.h"
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#include <string>
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#include <vector>
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NS_CC_BEGIN
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/**
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* @addtogroup 3d
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* @{
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*/
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class Renderer;
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class NavMeshDebugDraw : public duDebugDraw
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{
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public:
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NavMeshDebugDraw();
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virtual ~NavMeshDebugDraw();
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2016-11-09 10:34:50 +08:00
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virtual void depthMask(bool state) override;
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virtual void texture(bool /*state*/) override {};
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2015-05-29 16:45:33 +08:00
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virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
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virtual void vertex(const float* pos, unsigned int color) override;
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virtual void vertex(const float x, const float y, const float z, unsigned int color) override;
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virtual void vertex(const float* pos, unsigned int color, const float* uv) override;
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virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
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virtual void end() override;
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void draw(Renderer* renderer);
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void clear();
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private:
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GLenum getPrimitiveType(duDebugDrawPrimitives prim);
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void drawImplement(const cocos2d::Mat4& transform, uint32_t flags);
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static Vec4 getColor(unsigned int col);
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private:
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struct V3F_C4F
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{
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Vec3 position;
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Vec4 color;
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};
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struct Primitive
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{
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GLenum type;
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bool depthMask;
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unsigned short start;
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unsigned short end;
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float size;
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};
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std::vector<V3F_C4F> _vertices;
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std::vector<Primitive*> _primitiveList;
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Primitive *_currentPrimitive;
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GLProgram *_program;
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CustomCommand _customCmd;
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RenderState::StateBlock* _stateBlock;
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GLenum _primitiveType;
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bool _currentDepthMask;
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GLuint _vbo;
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bool _dirtyBuffer;
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};
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/** @} */
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NS_CC_END
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#endif //CC_USE_NAVMESH
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#endif // __CCNAV_MESH_DEBUG_DRAW_H__
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