2015-02-19 12:08:09 +08:00
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Node3DReader.h"
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#include "cocostudio/CSParseBinary_generated.h"
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#include "cocostudio/CSParse3DBinary_generated.h"
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2015-02-25 06:39:21 +08:00
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2015-02-19 12:08:09 +08:00
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#include "cocostudio/FlatBuffersSerialize.h"
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#include "cocostudio/WidgetReader/NodeReader/NodeReader.h"
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#include "tinyxml2.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(Node3DReader)
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Node3DReader::Node3DReader()
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{
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}
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Node3DReader::~Node3DReader()
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{
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}
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static Node3DReader* _instanceNode3DReader = nullptr;
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Node3DReader* Node3DReader::getInstance()
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{
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if (!_instanceNode3DReader)
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{
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_instanceNode3DReader = new Node3DReader();
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}
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return _instanceNode3DReader;
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}
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void Node3DReader::purge()
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{
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CC_SAFE_DELETE(_instanceNode3DReader);
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}
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Vec3 Node3DReader::getVec3Attribute(const tinyxml2::XMLAttribute* attribute) const
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{
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if(!attribute)
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return Vec3::ZERO;
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Vec3 ret(Vec3::ZERO);
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std::string attriname;
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while (attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "ValueX")
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{
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ret.x = atof(value.c_str());
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}
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else if (attriname == "ValueY")
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{
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ret.y = atof(value.c_str());
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}
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else if(attriname == "ValueZ")
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{
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ret.z = atof(value.c_str());
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}
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attribute = attribute->Next();
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}
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return ret;
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}
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Offset<Table> Node3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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Vec3 position(Vec3::ZERO);
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Vec3 rotation(Vec3::ZERO);
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Vec3 scale(Vec3::ZERO);
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int cameraMask = 0;
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std::string attriname;
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const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
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while(attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if(attriname == "CameraFlagMode")
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{
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cameraMask = atoi(value.c_str());
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}
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attribute = attribute->Next();
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}
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const tinyxml2::XMLElement* child = objectData->FirstChildElement();
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while (child)
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{
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std::string name = child->Name();
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if (name == "Position3D")
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{
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position = getVec3Attribute(child->FirstAttribute());
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}
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else if(name == "Rotation3D")
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{
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rotation = getVec3Attribute(child->FirstAttribute());
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}
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else if(name == "Scale3D")
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{
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scale = getVec3Attribute(child->FirstAttribute());
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}
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child = child->NextSiblingElement();
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}
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Vector3 postion3D(position.x, position.y, position.z);
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Vector3 rotation3D(rotation.x, rotation.y, rotation.z);
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Vector3 scale3D(scale.x, scale.y, scale.z);
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auto options = CreateNode3DOption(*builder,
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nodeOptions,
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&postion3D,
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&rotation3D,
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&scale3D,
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cameraMask
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);
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return *(Offset<Table>*)(&options);
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}
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void Node3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* node3DOptions)
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{
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auto options = (Node3DOption*)node3DOptions;
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const Vector3* position = options->position3D();
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const Vector3* rotation = options->rotation3D();
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const Vector3* scale = options->scale3D();
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int cameraMask = options->cameramask();
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if(position)
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{
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node->setPosition3D(Vec3(position->x(), position->y(), position->z()));
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}
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if(rotation)
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{
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node->setRotation3D(Vec3(rotation->x(), rotation->y(), rotation->z()));
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}
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if(scale)
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{
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node->setScaleX(scale->x());
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node->setScaleY(scale->y());
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node->setScaleZ(scale->z());
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}
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2015-02-19 16:18:54 +08:00
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node->setCameraMask(cameraMask, true);
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2015-02-19 12:08:09 +08:00
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
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}
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Node* Node3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
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{
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Node* node = Node::create();
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setPropsWithFlatBuffers(node, (Table*)node3DOptions);
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return node;
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}
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}
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