axmol/cocos2dx/include/NSMutableDictionary.h

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2010-08-04 16:54:58 +08:00
/* cocos2d for windows
*
* http://cocos2d-win.blogspot.com
*
* Copyright (C) 2010 KOO C.H
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the 'cocos2d for windows' license.
*
* You will find a copy of this license within the cocos2d for windows
* distribution inside the "LICENSE" file.
*
*/
#ifndef __CCMUTABLE_DICTIONARY_H__
#define __CCMUTABLE_DICTIONARY_H__
#include <map>
#include <vector>
#include "NSObject.h"
#include "NSMutableArray.h"
using namespace std;
namespace cocos2d {
template<class _T, class _ValueT = NSObject*>
class NSMutableDictionary : public NSObject
{
public:
typedef std::map<_T, _ValueT> NSObjectMap;
typedef typename NSObjectMap::iterator NSObjectMapIter;
protected:
typedef pair<_T, _ValueT> Int_Pair;
NSObjectMap m_Map;
bool m_bBegin;
NSObjectMapIter m_MapIter;
public:
NSMutableDictionary(void)
{
m_bBegin = false;
}
~NSMutableDictionary(void)
{
removeAllObjects();
}
/// return the number of items
unsigned int count()
{
return m_Map.size();
}
/// return all the keys
std::vector<std::string> allKeys()
{
std::vector<std::string> tRet;
NSObjectMapIter it;
for( it = m_Map.begin(); it != m_Map.end(); ++it)
{
tRet.push_back(it->first);
}
return tRet;
}
/** @warning : We use '==' to compare two objects*/
std::vector<std::string> allKeysForObject(_ValueT object)
{
std::vector<std::string> tRet;
NSObjectMapIter it;
for( it= m_Map.begin(); it != m_Map.end(); ++it)
{
if (it->second == object)
{
tRet.push_back(it->first);
}
}
return tRet;
}
_ValueT objectForKey(_T key) ///<
{
NSObjectMapIter it;
it = m_Map.find(key);
if(it == m_Map.end()) //no match case
return NULL;
return it->second;
}
bool setObject(_ValueT pObject, _T key)
{
pair<NSObjectMapIter, bool > pr;
pr = m_Map.insert( Int_Pair(key, pObject) );
if(pr.second == true)
{
pObject->retain();
return true;
}
return false;
}
void removeObjectForKey(_T key)
{
NSObjectMapIter it;
it = m_Map.find(key);
if(it == m_Map.end()) //no match case
return;
if(it->second )
{
it->second->release() ;
m_Map.erase(it);
}
}
bool begin()
{
if(m_Map.size() == 0)
return false;
m_MapIter = m_Map.begin();
m_bBegin = true;
return true;
}
_ValueT next(_T* key = NULL)
{
if(!m_bBegin)
return NULL;
_ValueT pObject = m_MapIter->second;
if(m_MapIter == m_Map.end())
{
m_bBegin = false;
}
else
{
if(key)
{
*key = m_MapIter->first;
}
m_MapIter++;
if(m_MapIter == m_Map.end())
{
m_bBegin = false;
}
}
return pObject;
}
void end()
{
m_bBegin = false;
}
void removeAllObjects()
{
NSObjectMapIter it;
for( it= m_Map.begin(); it != m_Map.end(); ++it)
{
it->second->release();
}
m_Map.clear();
}
static NSMutableDictionary<_T, _ValueT>* dictionaryWithDictionary(NSMutableDictionary<_T, _ValueT>* srcDict)
{
NSMutableDictionary<_T, _ValueT>* pNewDict = new NSMutableDictionary<_T, _ValueT>();
srcDict->begin();
_T key;
_ValueT value;
while( (value = srcDict->next(&key)) )
{
pNewDict->setObject(value, key);
}
srcDict->end();
return pNewDict;
}
};
#define NSDictionary NSMutableDictionary
}//namespace cocos2d
#endif //__CCMUTABLE_DICTIONARY_H__