axmol/samples/Lua/TestLua/Resources/luaScript/mainMenu.lua

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require "luaScript/tests"
require "luaScript/helper"
require "luaScript/testResource"
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------------------------
local LINE_SPACE = 40
local CurPos = {x = 0, y = 0}
local BeginPos = {x = 0, y = 0}
-- create scene
local function CreateTestScene(nIdx)
CCDirector:sharedDirector():purgeCachedData()
local scene = nil
if nIdx == Test_Table.TEST_ACTIONS then
scene = ActionsTest()
elseif nIdx == Test_Table.TEST_TRANSITIONS then
scene = TransitionsTest()
elseif nIdx == Test_Table.TEST_PROGRESS_ACTIONS then
scene = ProgressActionsTest()
elseif nIdx == Test_Table.TEST_EFFECTS then
scene = EffectsTest()
elseif nIdx == Test_Table.TEST_CLICK_AND_MOVE then
scene = ClickAndMoveTest()
elseif nIdx == Test_Table.TEST_ROTATE_WORLD then
scene = RotateWorldTest()
elseif nIdx == Test_Table.TEST_PARTICLE then
scene = ParticleTest()
elseif nIdx == Test_Table.TEST_EASE_ACTIONS then
scene = EaseActionsTest()
elseif nIdx == Test_Table.TEST_MOTION_STREAK then
scene = MotionStreakTest()
elseif nIdx == Test_Table.TEST_DRAW_PRIMITIVES then
scene = DrawPrimitivesTest()
elseif nIdx == Test_Table.TEST_COCOSNODE then
scene = CocosNodeTest()
elseif nIdx == Test_Table.TEST_TOUCHES then
scene = TouchesTest()
elseif nIdx == Test_Table.TEST_MENU then
scene = MenuTestMain()
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elseif nIdx == Test_Table.TEST_ACTION_MANAGER then
scene = ActionManagerTestMain()
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elseif nIdx == Test_Table.TEST_LAYER then
scene = LayerTestMain()
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elseif nIdx == Test_Table.TEST_SCENE then
scene = SceneTest()
elseif nIdx == Test_Table.TEST_PARALLAX then
scene = ParallaxTestMain()
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elseif nIdx == Test_Table.TEST_TILE_MAP then
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scene = TileMapTestMain()
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elseif nIdx == Test_Table.TEST_INTERVAL then
scene = IntervalTestMain()
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elseif nIdx == Test_Table.TEST_CHIPMUNKACCELTOUCH then
--#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
-- pScene = new ChipmunkAccelTouchTestScene()
--#else
--#ifdef MARMALADEUSECHIPMUNK
--#if (MARMALADEUSECHIPMUNK == 1)
-- pScene = new ChipmunkAccelTouchTestScene();
--#endif
-- break;
--#endif
--#endif
elseif nIdx == Test_Table.TEST_LABEL then
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scene = LabelTest()
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elseif nIdx == Test_Table.TEST_TEXT_INPUT then
elseif nIdx == Test_Table.TEST_SPRITE then
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scene = SpriteTest()
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elseif nIdx == Test_Table.TEST_SCHEDULER then
elseif nIdx == Test_Table.TEST_RENDERTEXTURE then
elseif nIdx == Test_Table.TEST_TEXTURE2D then
elseif nIdx == Test_Table.TEST_BOX2D then
elseif nIdx == Test_Table.TEST_BOX2DBED then
elseif nIdx == Test_Table.TEST_EFFECT_ADVANCE then
elseif nIdx == Test_Table.TEST_ACCELEROMRTER then
--#if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA)
-- elseif nIdx == Test_Table.TEST_KEYPAD then
-- pScene = new KeypadTestScene()
--#endif
elseif nIdx == Test_Table.TEST_COCOSDENSHION then
elseif nIdx == Test_Table.TEST_PERFORMANCE then
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scene = PerformanceTest()
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elseif nIdx == Test_Table.TEST_ZWOPTEX then
--#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
-- bada don't support libcurl
--#if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA)
-- elseif nIdx == Test_Table.TEST_CURL then
--#endif
--#endif
elseif nIdx == Test_Table.TEST_USERDEFAULT then
elseif nIdx == Test_Table.TEST_BUGS then
elseif nIdx == Test_Table.TEST_FONTS then
elseif nIdx == Test_Table.TEST_CURRENT_LANGUAGE then
--#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
-- elseif nIdx == Test_Table.TEST_TEXTURECACHE then pScene = new TextureCacheTestScene()
--#endif
elseif nIdx == Test_Table.TEST_EXTENSIONS then
elseif nIdx == Test_Table.TEST_SHADER then
elseif nIdx == Test_Table.TEST_MUTITOUCH then
end
return scene
end
-- create menu
function CreateTestMenu()
local menuLayer = CCLayer:create()
local function closeCallback()
CCDirector:sharedDirector():endToLua()
end
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local function menuCallback(tag)
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print(tag)
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local Idx = tag - 10000
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local testScene = CreateTestScene(Idx)
if testScene then
CCDirector:sharedDirector():replaceScene(testScene)
end
end
-- add close menu
local s = CCDirector:sharedDirector():getWinSize()
local CloseItem = CCMenuItemImage:create(s_pPathClose, s_pPathClose)
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CloseItem:registerScriptTapHandler(closeCallback)
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CloseItem:setPosition(ccp(s.width - 30, s.height - 30))
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local CloseMenu = CCMenu:create()
CloseMenu:setPosition(0, 0)
CloseMenu:addChild(CloseItem)
menuLayer:addChild(CloseMenu)
-- add menu items for tests
local MainMenu = CCMenu:create()
for index, labelName in pairs(Test_Name) do
local testLabel = CCLabelTTF:create(labelName, "Arial", 24)
local testMenuItem = CCMenuItemLabel:create(testLabel)
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testMenuItem:registerScriptTapHandler(menuCallback)
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testMenuItem:setPosition(ccp(s.width / 2, (s.height - (index + 1) * LINE_SPACE)))
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MainMenu:addChild(testMenuItem, index + 10000, index + 10000)
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end
MainMenu:setContentSize(CCSizeMake(s.width, (Test_Table.TESTS_COUNT + 1) * (LINE_SPACE)))
MainMenu:setPosition(CurPos.x, CurPos.y)
menuLayer:addChild(MainMenu)
-- handling touch events
local function onTouchBegan(x, y)
BeginPos = {x = x, y = y}
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(x, y)
local nMoveY = y - BeginPos.y
local curPosx, curPosy = MainMenu:getPosition()
local nextPosy = curPosy + nMoveY
local winSize = CCDirector:sharedDirector():getWinSize()
if nextPosy < 0 then
MainMenu:setPosition(0, 0)
return
end
if nextPosy > ((Test_Table.TESTS_COUNT + 1) * LINE_SPACE - winSize.height) then
MainMenu:setPosition(0, ((Test_Table.TESTS_COUNT + 1) * LINE_SPACE - winSize.height))
return
end
MainMenu:setPosition(curPosx, nextPosy)
BeginPos = {x = x, y = y}
CurPos = {x = curPosx, y = nextPosy}
end
local function onTouch(eventType, x, y)
if eventType == "began" then
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return onTouchBegan(x, y)
elseif eventType == "moved" then
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return onTouchMoved(x, y)
end
end
menuLayer:setTouchEnabled(true)
menuLayer:registerScriptTouchHandler(onTouch)
return menuLayer
end