2015-02-11 18:14:22 +08:00
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/****************************************************************************
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2015-03-02 16:05:26 +08:00
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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2015-02-11 18:14:22 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DMaterialTranslator.h"
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2015-03-02 16:05:26 +08:00
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DMaterialManager.h"
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2015-02-11 18:14:22 +08:00
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NS_CC_BEGIN
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enum MaterialToken
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{
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TOKEN_MAT_TECHNIQUE,
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TOKEN_MAT_PASS,
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//pass
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TOKEN_MAT_LIGHTING,
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TOKEN_MAT_AMIBIENT,
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TOKEN_MAT_DIFFUSE,
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TOKEN_MAT_SPECULAR,
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TOKEN_MAT_EMISSIVE,
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TOKEN_MAT_BLEND,
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TOKEN_MAT_DEPTH_CHECK,
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TOKEN_MAT_DEPTH_WRITE,
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TOKEN_MAT_TEXTURE_UNIT,
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//texture unit
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TOKEN_MAT_TEXTURE_FILE,
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TOKEN_MAT_TEXTURE_WRAP,
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//status
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TOKEN_MAT_ON,
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TOKEN_MAT_OFF,
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TOKEN_MAT_BLEND_ADD,
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TOKEN_MAT_BLEND_ALPHA,
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TOKEN_MAT_BLEND_COLOR,
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TOKEN_MAT_BLEND_MODULATE,
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TOKEN_MAT_BLEND_REPLACE,
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TOKEN_MAT_BLEND_SRC_COLOR,
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TOKEN_MAT_BLEND_ONE,
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TOKEN_MAT_BLEND_ZERO,
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TOKEN_MAT_BLEND_DEST_COLOR,
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TOKEN_MAT_TEXTURE_REPEAT,
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TOKEN_MAT_TEXTURE_CLAMP,
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TOKEN_MAT_TEXTURE_MIRROR,
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};
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static const std::string matToken[] = {
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"technique",
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"pass",
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//pass
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"lighting",
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"ambient",
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"diffuse",
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"specular",
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"emissive",
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"scene_blend",
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"depth_check",
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"depth_write",
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"texture_unit",
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//texture unit
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"texture",
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"tex_address_mode",
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//status
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"on",
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"off",
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"add",
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"alpha_blend",
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"colour_blend",
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"modulate",
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"replace",
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"src_colour",
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"one",
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"zero",
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"dest_colour",
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"repeat",
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"clamp",
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"mirror",
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};
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PUParticle3DMaterialTranslator::PUParticle3DMaterialTranslator()//:mTechnique(0)
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{
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}
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PUParticle3DMaterialTranslator::~PUParticle3DMaterialTranslator()
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{
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}
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void PUParticle3DMaterialTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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//PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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2015-03-02 16:28:38 +08:00
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_material = new (std::nothrow) PUParticle3DMaterial();
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2015-02-11 18:14:22 +08:00
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_material->fileName = obj->file;
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_material->name = obj->name;
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_material->autorelease();
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_ms->addMaterial(_material);
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obj->context = _material;
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_OBJECT)
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{
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PUObjectAbstractNode* child = reinterpret_cast<PUObjectAbstractNode*>(*i);
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if(child->cls == matToken[TOKEN_MAT_TECHNIQUE])
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{
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PUParticle3DMaterialTechniqueTranslator materialTechniqueTranslator;
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materialTechniqueTranslator.translate(compiler, *i);
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}
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}
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}
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}
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void PUParticle3DMaterialTranslator::setMaterialSystem( PUParticle3DMaterialCache *ms )
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{
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_ms = ms;
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}
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void PUParticle3DMaterialTechniqueTranslator::translate( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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if (parent)
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obj->context = parent->context;
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_OBJECT)
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{
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PUObjectAbstractNode* child = reinterpret_cast<PUObjectAbstractNode*>(*i);
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if(child->cls == matToken[TOKEN_MAT_PASS])
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{
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PUParticle3DMaterialPassTranslator materialPassTranslator;
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materialPassTranslator.translate(compiler, *i);
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}
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}
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}
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}
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void PUParticle3DMaterialPassTranslator::translate( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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if (parent)
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obj->context = parent->context;
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PUParticle3DMaterial *material = static_cast<PUParticle3DMaterial *>(obj->context);
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode *prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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if (prop->name == matToken[TOKEN_MAT_LIGHTING])
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{
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if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_LIGHTING], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == matToken[TOKEN_MAT_ON])
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{
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material->isEnabledLight = true;
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}
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else if (val == matToken[TOKEN_MAT_OFF])
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{
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material->isEnabledLight = false;
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}
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}
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}
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}
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else if (prop->name == matToken[TOKEN_MAT_AMIBIENT])
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{
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if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_AMIBIENT], VAL_VECTOR4))
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{
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Vec4 val;
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if(getVector4(prop->values.begin(), prop->values.end(), &val))
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{
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material->ambientColor = val;
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}
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}
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}
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else if (prop->name == matToken[TOKEN_MAT_DIFFUSE])
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{
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if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_AMIBIENT], VAL_VECTOR4))
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{
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Vec4 val;
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if(getVector4(prop->values.begin(), prop->values.end(), &val))
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{
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material->diffuseColor = val;
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}
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}
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}
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else if (prop->name == matToken[TOKEN_MAT_SPECULAR])
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{
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2015-03-04 10:24:07 +08:00
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PUAbstractNodeList::const_iterator it = prop->values.begin();
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2015-02-11 18:14:22 +08:00
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PUAbstractNodeList::const_iterator end = prop->values.end();
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unsigned int n = 0;
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Vec4 color;
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float shininess;
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2015-03-04 10:24:07 +08:00
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while(it != end)
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2015-02-11 18:14:22 +08:00
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{
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float v = 0;
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2015-03-04 10:24:07 +08:00
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if(getFloat(**it, &v))
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{
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switch(n)
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{
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case 0:
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color.x = v;
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break;
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case 1:
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color.y = v;
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break;
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case 2:
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color.z = v;
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break;
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case 3:
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color.w = v;
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break;
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case 4:
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shininess = v;
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break;
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}
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}
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++n;
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2015-03-04 10:24:07 +08:00
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++it;
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2015-02-11 18:14:22 +08:00
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}
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material->specularColor = color;
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material->shininess = shininess;
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}
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else if (prop->name == matToken[TOKEN_MAT_EMISSIVE])
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{
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if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_AMIBIENT], VAL_VECTOR4))
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{
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Vec4 val;
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if(getVector4(prop->values.begin(), prop->values.end(), &val))
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{
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material->emissiveColor = val;
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}
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}
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}
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else if (prop->name == matToken[TOKEN_MAT_BLEND])
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{
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//if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_BLEND], VAL_STRING))
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if (!prop->values.empty())
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == matToken[TOKEN_MAT_BLEND_ADD])
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{
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material->blendFunc.src = GL_ONE;
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material->blendFunc.dst= GL_ONE;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_ALPHA])
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{
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material->blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_COLOR])
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{
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material->blendFunc.src = GL_SRC_COLOR;
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material->blendFunc.dst= GL_ONE_MINUS_SRC_COLOR;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_MODULATE])
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{
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material->blendFunc.src = GL_DST_COLOR;
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material->blendFunc.dst= GL_ZERO;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_REPLACE])
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{
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material->blendFunc.src = GL_ONE;
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material->blendFunc.dst= GL_ZERO;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_SRC_COLOR])
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{
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material->blendFunc.src = GL_SRC_COLOR;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_DEST_COLOR])
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{
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material->blendFunc.src = GL_DST_COLOR;
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}
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}
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if (prop->values.size() == 2)
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{
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if (getString(*prop->values.back(), &val))
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{
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if (val == matToken[TOKEN_MAT_BLEND_ONE])
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{
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material->blendFunc.dst = GL_ONE;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_ZERO])
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{
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material->blendFunc.dst = GL_ZERO;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_SRC_COLOR])
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{
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material->blendFunc.dst = GL_SRC_COLOR;
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}
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else if (val == matToken[TOKEN_MAT_BLEND_DEST_COLOR])
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{
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material->blendFunc.dst = GL_DST_COLOR;
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}
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}
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}
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}
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}
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else if (prop->name == matToken[TOKEN_MAT_DEPTH_CHECK])
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{
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if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_DEPTH_CHECK], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == matToken[TOKEN_MAT_ON])
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{
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material->depthTest = true;
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}
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else if (val == matToken[TOKEN_MAT_OFF])
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{
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material->depthTest = false;
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}
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}
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}
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}
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else if (prop->name == matToken[TOKEN_MAT_DEPTH_WRITE])
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{
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if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_DEPTH_WRITE], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == matToken[TOKEN_MAT_ON])
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{
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material->depthWrite = true;
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}
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else if (val == matToken[TOKEN_MAT_OFF])
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{
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material->depthWrite = false;
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}
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}
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}
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}
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}
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else if ((*i)->type == ANT_OBJECT)
|
|
|
|
{
|
|
|
|
PUObjectAbstractNode* child = reinterpret_cast<PUObjectAbstractNode*>(*i);
|
|
|
|
if(child->cls == matToken[TOKEN_MAT_TEXTURE_UNIT])
|
|
|
|
{
|
|
|
|
PUParticle3DMaterialTextureUnitTranslator materialTextureUnitTranslator;
|
|
|
|
materialTextureUnitTranslator.translate(compiler, *i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PUParticle3DMaterialTextureUnitTranslator::translate( PUScriptCompiler* compiler, PUAbstractNode *node )
|
|
|
|
{
|
|
|
|
PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
|
|
|
|
PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
|
|
|
|
|
|
|
|
PUParticle3DMaterial *material = static_cast<PUParticle3DMaterial *>(parent->context);
|
|
|
|
|
|
|
|
for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
|
|
|
|
{
|
|
|
|
if((*i)->type == ANT_PROPERTY)
|
|
|
|
{
|
|
|
|
PUPropertyAbstractNode *prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
|
|
|
|
if (prop->name == matToken[TOKEN_MAT_TEXTURE_FILE])
|
|
|
|
{
|
2015-03-02 13:07:32 +08:00
|
|
|
|
|
|
|
//if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_TEXTURE_FILE], VAL_STRING))
|
|
|
|
if (!prop->values.empty())
|
2015-02-11 18:14:22 +08:00
|
|
|
{
|
|
|
|
std::string val;
|
|
|
|
if(getString(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
material->textureFile = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (prop->name == matToken[TOKEN_MAT_TEXTURE_WRAP])
|
|
|
|
{
|
|
|
|
if (passValidateProperty(compiler, prop, matToken[TOKEN_MAT_TEXTURE_WRAP], VAL_STRING))
|
|
|
|
{
|
|
|
|
std::string val;
|
|
|
|
if(getString(*prop->values.front(), &val))
|
|
|
|
{
|
|
|
|
if (val == matToken[TOKEN_MAT_TEXTURE_CLAMP])
|
|
|
|
{
|
|
|
|
material->wrapMode = GL_CLAMP_TO_EDGE;
|
|
|
|
}
|
|
|
|
else if (val == matToken[TOKEN_MAT_TEXTURE_REPEAT])
|
|
|
|
{
|
|
|
|
material->wrapMode = GL_REPEAT;
|
|
|
|
}
|
|
|
|
else if (val == matToken[TOKEN_MAT_TEXTURE_MIRROR])
|
|
|
|
{
|
|
|
|
material->wrapMode = GL_MIRRORED_REPEAT;//GL_MIRROR_CLAMP_EXT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
NS_CC_END
|