2015-02-11 18:14:22 +08:00
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/****************************************************************************
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2015-03-02 16:05:26 +08:00
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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2015-02-11 18:14:22 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DBoxEmitter.h"
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2015-03-02 16:05:26 +08:00
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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2015-02-11 18:14:22 +08:00
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NS_CC_BEGIN
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// Constants
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const float PUParticle3DBoxEmitter::DEFAULT_WIDTH = 100.0f;
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const float PUParticle3DBoxEmitter::DEFAULT_HEIGHT = 100.0f;
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const float PUParticle3DBoxEmitter::DEFAULT_DEPTH = 100.0f;
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//-----------------------------------------------------------------------
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PUParticle3DBoxEmitter::PUParticle3DBoxEmitter(void) :
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PUParticle3DEmitter(),
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_width(DEFAULT_WIDTH),
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_height(DEFAULT_HEIGHT),
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_depth(DEFAULT_DEPTH),
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_xRange(0.5f * DEFAULT_WIDTH),
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_yRange(0.5f * DEFAULT_HEIGHT),
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_zRange(0.5f * DEFAULT_DEPTH)
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{
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}
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//-----------------------------------------------------------------------
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const float PUParticle3DBoxEmitter::getHeight(void) const
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{
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return _height;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DBoxEmitter::setHeight(const float height)
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{
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_height = height;
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_yRange = 0.5f * height;
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}
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//-----------------------------------------------------------------------
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const float PUParticle3DBoxEmitter::getWidth(void) const
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{
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return _width;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DBoxEmitter::setWidth(const float width)
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{
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_width = width;
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_xRange = 0.5f * width;
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}
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//-----------------------------------------------------------------------
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const float PUParticle3DBoxEmitter::getDepth(void) const
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{
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return _depth;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DBoxEmitter::setDepth(const float depth)
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{
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_depth = depth;
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_zRange = 0.5f * depth;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DBoxEmitter::initParticlePosition(PUParticle3D* particle)
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{
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//ParticleSystem* sys = mParentTechnique->getParentSystem();
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//if (sys)
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{
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Mat4 rotMat;
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Mat4::createRotation(static_cast<PUParticleSystem3D *>(_particleSystem)->getDerivedOrientation(), &rotMat);
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particle->position = getDerivedPosition() +
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rotMat *
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(/*_emitterScale **/
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Vec3(CCRANDOM_MINUS1_1() * _xRange * _emitterScale.x,
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CCRANDOM_MINUS1_1() * _yRange * _emitterScale.y,
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CCRANDOM_MINUS1_1() * _zRange * _emitterScale.z));
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}
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//else
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//{
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// particle->position = getDerivedPosition() +
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// _emitterScale *
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// Vector3(Math::SymmetricRandom() * _xRange,
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// Math::SymmetricRandom() * _yRange,
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// Math::SymmetricRandom() * _zRange);
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//}
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particle->originalPosition = particle->position;
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}
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PUParticle3DBoxEmitter* PUParticle3DBoxEmitter::create()
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{
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auto pe = new (std::nothrow) PUParticle3DBoxEmitter();
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pe->autorelease();
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return pe;
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}
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2015-03-02 13:07:32 +08:00
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void PUParticle3DBoxEmitter::copyAttributesTo( PUParticle3DEmitter* emitter )
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{
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PUParticle3DEmitter::copyAttributesTo(emitter);
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PUParticle3DBoxEmitter* boxEmitter = static_cast<PUParticle3DBoxEmitter*>(emitter);
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boxEmitter->_height = _height;
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boxEmitter->_width = _width;
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boxEmitter->_depth = _depth;
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boxEmitter->_xRange = _xRange;
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boxEmitter->_yRange = _yRange;
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boxEmitter->_zRange = _zRange;
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}
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PUParticle3DBoxEmitter* PUParticle3DBoxEmitter::clone()
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{
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auto be = PUParticle3DBoxEmitter::create();
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copyAttributesTo(be);
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return be;
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}
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2015-02-11 18:14:22 +08:00
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NS_CC_END
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