axmol/core/renderer/shaders/3D_terrain.vert

46 lines
1.6 KiB
GLSL
Raw Normal View History

2019-07-04 17:47:24 +08:00
/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
2022-10-01 16:24:52 +08:00
https://axmolengine.github.io/
2019-07-04 17:47:24 +08:00
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
2015-03-30 13:45:50 +08:00
const char* CC3D_terrain_vert = R"(
2015-03-30 13:45:50 +08:00
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_normal;
#ifdef GL_ES
2015-03-30 13:45:50 +08:00
varying mediump vec2 v_texCoord;
varying mediump vec3 v_normal;
#else
2015-03-30 13:45:50 +08:00
varying vec2 v_texCoord;
varying vec3 v_normal;
#endif
uniform mat4 u_MVPMatrix;
2015-03-30 13:45:50 +08:00
void main()
{
gl_Position = u_MVPMatrix * a_position;
2015-03-30 13:45:50 +08:00
v_texCoord = a_texCoord;
v_normal = a_normal;
}
)";