2012-04-16 18:58:43 +08:00
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//
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// CCScale9Sprite.h
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// PlantCaring
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//
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// Created by Jung Sang-Taik on 12. 3. 16..
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// Copyright (c) 2012 Neofect. All rights reserved.
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//
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#ifndef __CCScale9Sprite_H__
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#define __CCScale9Sprite_H__
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2012-04-17 11:12:05 +08:00
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#include "CCNode.h"
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#include "CCProtocols.h"
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2012-04-17 11:12:05 +08:00
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2012-04-27 18:47:49 +08:00
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namespace cocos2d { class CCSprite; }
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namespace cocos2d { class CCSpriteBatchNode; }
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namespace cocos2d { class CCSpriteFrame; }
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NS_CC_EXT_BEGIN
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enum positions
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{
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pCentre = 0,
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pTop,
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pLeft,
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pRight,
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pBottom,
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pTopRight,
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pTopLeft,
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pBottomRight,
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pBottomLeft
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};
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2012-04-16 23:16:03 +08:00
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class CC_DLL CCScale9Sprite : public CCNode, CCRGBAProtocol
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{
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public:
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CCScale9Sprite();
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virtual ~CCScale9Sprite();
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public:
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/** Original sprite's size. */
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CC_SYNTHESIZE(CCSize, m_originalSize, OriginalSize);
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/** Prefered sprite's size. By default the prefered size is the original size. */
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//if the preferredSize component is given as -1, it is ignored
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CC_SYNTHESIZE(CCSize, m_preferredSize, PreferredSize);
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/**
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* The end-cap insets.
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* On a non-resizeable sprite, this property is set to CGRectZero; the sprite
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* does not use end caps and the entire sprite is subject to stretching.
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*/
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/** Opacity: conforms to CCRGBAProtocol protocol */
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CC_PROPERTY(GLubyte, m_cOpacity, Opacity)
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/** Color: conforms to CCRGBAProtocol protocol */
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CC_PROPERTY_PASS_BY_REF(ccColor3B, m_tColor, Color)
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CC_PROPERTY(CCRect, m_capInsets, CapInsets);
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protected:
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CCRect m_spriteRect;
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CCSpriteBatchNode* scale9Image;
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CCSprite* topLeft;
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CCSprite* top;
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CCSprite* topRight;
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CCSprite* left;
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CCSprite* centre;
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CCSprite* right;
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CCSprite* bottomLeft;
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CCSprite* bottom;
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CCSprite* bottomRight;
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/** Conforms to CocosNodeRGBA protocol. */
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ccColor3B m_sColorUnmodified;
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bool m_bIsOpacityModifyRGB;
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public:
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void virtual setContentSize(const CCSize &size);
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virtual bool initWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect, CCRect capInsets);
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/**
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* Initializes a 9-slice sprite with a texture file, a delimitation zone and
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* with the specified cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param rect The rectangle that describes the sub-part of the texture that
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* is the whole image. If the shape is the whole texture, set this to the
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* texture's full rect.
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* @param capInsets The values to use for the cap insets.
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*/
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virtual bool initWithFile(const char* file, CCRect rect, CCRect capInsets);
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/**
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* Creates a 9-slice sprite with a texture file, a delimitation zone and
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* with the specified cap insets.
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*
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* @see initWithFile:rect:centerRegion:
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*/
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static CCScale9Sprite* spriteWithFile(const char* file, CCRect rect, CCRect capInsets);
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/**
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* Initializes a 9-slice sprite with a texture file and a delimitation zone. The
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* texture will be broken down into a 3×3 grid of equal blocks.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param rect The rectangle that describes the sub-part of the texture that
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* is the whole image. If the shape is the whole texture, set this to the
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* texture's full rect.
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*/
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virtual bool initWithFile(const char* file, CCRect rect);
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/**
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* Creates a 9-slice sprite with a texture file and a delimitation zone. The
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* texture will be broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile:rect:
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*/
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static CCScale9Sprite* spriteWithFile(const char* file, CCRect rect);
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/**
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* Initializes a 9-slice sprite with a texture file and with the specified cap
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* insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param capInsets The values to use for the cap insets.
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*/
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virtual bool initWithFile(CCRect capInsets, const char* file);
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/**
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* Creates a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile:capInsets:
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*/
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static CCScale9Sprite* spriteWithFile(CCRect capInsets, const char* file);
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/**
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* Initializes a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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*/
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virtual bool initWithFile(const char* file);
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/**
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* Creates a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile:
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*/
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static CCScale9Sprite* spriteWithFile(const char* file);
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/**
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* Initializes a 9-slice sprite with an sprite frame and with the specified
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* cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrame The sprite frame object.
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* @param capInsets The values to use for the cap insets.
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*/
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virtual bool initWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets);
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/**
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* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrame:centerRegion:
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*/
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static CCScale9Sprite* spriteWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets);
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/**
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* Initializes a 9-slice sprite with an sprite frame.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrame The sprite frame object.
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*/
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virtual bool initWithSpriteFrame(CCSpriteFrame* spriteFrame);
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/**
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* Creates a 9-slice sprite with an sprite frame.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrame:
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*/
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static CCScale9Sprite* spriteWithSpriteFrame(CCSpriteFrame* spriteFrame);
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/**
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* Initializes a 9-slice sprite with an sprite frame name and with the specified
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* cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrameName The sprite frame name.
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* @param capInsets The values to use for the cap insets.
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*/
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virtual bool initWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets);
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/**
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* Creates a 9-slice sprite with an sprite frame name and the centre of its
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* zone.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrameName:centerRegion:
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*/
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static CCScale9Sprite* spriteWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets);
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/**
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* Initializes a 9-slice sprite with an sprite frame name.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrameName The sprite frame name.
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*/
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virtual bool initWithSpriteFrameName(const char*spriteFrameName);
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/**
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* Creates a 9-slice sprite with an sprite frame name.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrameName:
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*/
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static CCScale9Sprite* spriteWithSpriteFrameName(const char*spriteFrameName);
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/**
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* Creates and returns a new sprite object with the specified cap insets.
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* You use this method to add cap insets to a sprite or to change the existing
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* cap insets of a sprite. In both cases, you get back a new image and the
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* original sprite remains untouched.
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*
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* @param capInsets The values to use for the cap insets.
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*/
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CCScale9Sprite* resizableSpriteWithCapInsets(CCRect capInsets);
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static CCScale9Sprite* node();
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// optional
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/** sets the premultipliedAlphaOpacity property.
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If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
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If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity );
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Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
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@since v0.8
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*/
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virtual void setIsOpacityModifyRGB(bool bValue);
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/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
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@since v0.8
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*/
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virtual bool getIsOpacityModifyRGB(void);
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};
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2012-04-27 18:47:49 +08:00
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NS_CC_EXT_END
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2012-04-17 11:12:05 +08:00
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2012-04-16 18:58:43 +08:00
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#endif // __CCScale9Sprite_H__
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