axmol/cocos/scripting/lua-bindings/auto/api/PhysicsSprite3D.lua

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-- @module PhysicsSprite3D
-- @extend Sprite3D
-- @parent_module cc
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-- synchronize node transformation to physics.
-- @function [parent=#PhysicsSprite3D] syncNodeToPhysics
-- @param self
-- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D)
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-- synchronize physics transformation to node.
-- @function [parent=#PhysicsSprite3D] syncPhysicsToNode
-- @param self
-- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D)
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-- Get the Physics3DObject.
-- @function [parent=#PhysicsSprite3D] getPhysicsObj
-- @param self
-- @return Physics3DObject#Physics3DObject ret (return value: cc.Physics3DObject)
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-- Set synchronization flag, see Physics3DComponent.
-- @function [parent=#PhysicsSprite3D] setSyncFlag
-- @param self
-- @param #int syncFlag
-- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D)
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--
-- @function [parent=#PhysicsSprite3D] PhysicsSprite3D
-- @param self
-- @return PhysicsSprite3D#PhysicsSprite3D self (return value: cc.PhysicsSprite3D)
return nil