axmol/cocos/scripting/lua-bindings/auto/api/RenderState.lua

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-- @module RenderState
-- @extend Ref
-- @parent_module cc
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-- Texture that will use in the CC_Texture0 uniform.<br>
-- Added to be backwards compatible. Use Samplers from .material instead.
-- @function [parent=#RenderState] setTexture
-- @param self
-- @param #cc.Texture2D texture
-- @return RenderState#RenderState self (return value: cc.RenderState)
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-- Returns the topmost RenderState in the hierarchy below the given RenderState.
-- @function [parent=#RenderState] getTopmost
-- @param self
-- @param #cc.RenderState below
-- @return RenderState#RenderState ret (return value: cc.RenderState)
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-- Returns the texture that is going to be used for CC_Texture0.<br>
-- Added to be backwards compatible.
-- @function [parent=#RenderState] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- Binds the render state for this RenderState and any of its parents, top-down,<br>
-- for the given pass.
-- @function [parent=#RenderState] bind
-- @param self
-- @param #cc.Pass pass
-- @return RenderState#RenderState self (return value: cc.RenderState)
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--
-- @function [parent=#RenderState] getName
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#RenderState] getStateBlock
-- @param self
-- @return RenderState::StateBlock#RenderState::StateBlock ret (return value: cc.RenderState::StateBlock)
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--
-- @function [parent=#RenderState] setParent
-- @param self
-- @param #cc.RenderState parent
-- @return RenderState#RenderState self (return value: cc.RenderState)
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-- Static initializer that is called during game startup.
-- @function [parent=#RenderState] initialize
-- @param self
-- @return RenderState#RenderState self (return value: cc.RenderState)
return nil