mirror of https://github.com/axmolengine/axmol.git
352 lines
12 KiB
C++
352 lines
12 KiB
C++
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/spine-cocos2dx.h>
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#if COCOS2D_VERSION < 0x00040000
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#include <spine/Extension.h>
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#include <algorithm>
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USING_NS_CC;
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#define EVENT_AFTER_DRAW_RESET_POSITION "director_after_draw"
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using std::max;
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#define INITIAL_SIZE (10000)
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#define MAX_VERTICES 64000
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#define MAX_INDICES 64000
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#define STRINGIFY(A) #A
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namespace spine {
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TwoColorTrianglesCommand::TwoColorTrianglesCommand() :_materialID(0), _textureID(0), _glProgramState(nullptr), _glProgram(nullptr), _blendType(BlendFunc::DISABLE), _alphaTextureID(0) {
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_type = RenderCommand::Type::CUSTOM_COMMAND;
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func = [this]() { draw(); };
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}
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void TwoColorTrianglesCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
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CCASSERT(glProgramState, "Invalid GLProgramState");
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CCASSERT(glProgramState->getVertexAttribsFlags() == 0, "No custom attributes are supported in QuadCommand");
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RenderCommand::init(globalOrder, mv, flags);
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_triangles = triangles;
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if(_triangles.indexCount % 3 != 0) {
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int count = _triangles.indexCount;
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_triangles.indexCount = count / 3 * 3;
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CCLOGERROR("Resize indexCount from %d to %d, size must be multiple times of 3", count, _triangles.indexCount);
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}
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_mv = mv;
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if( _textureID != textureID || _blendType.src != blendType.src || _blendType.dst != blendType.dst ||
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_glProgramState != glProgramState ||
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_glProgram != glProgramState->getGLProgram()) {
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_textureID = textureID;
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_blendType = blendType;
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_glProgramState = glProgramState;
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_glProgram = glProgramState->getGLProgram();
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generateMaterialID();
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}
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}
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TwoColorTrianglesCommand::~TwoColorTrianglesCommand() {
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}
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void TwoColorTrianglesCommand::generateMaterialID() {
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// do not batch if using custom uniforms (since we cannot batch) it
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if(_glProgramState->getUniformCount() > 0) {
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_materialID = Renderer::MATERIAL_ID_DO_NOT_BATCH;
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setSkipBatching(true);
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}
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else {
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int glProgram = (int)_glProgram->getProgram();
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_materialID = glProgram + (int)_textureID + (int)_blendType.src + (int)_blendType.dst;
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}
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}
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void TwoColorTrianglesCommand::useMaterial() const {
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//Set texture
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GL::bindTexture2D(_textureID);
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if (_alphaTextureID > 0) {
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// ANDROID ETC1 ALPHA supports.
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GL::bindTexture2DN(1, _alphaTextureID);
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}
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//set blend mode
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GL::blendFunc(_blendType.src, _blendType.dst);
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_glProgramState->apply(_mv);
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}
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void TwoColorTrianglesCommand::draw() {
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SkeletonTwoColorBatch::getInstance()->batch(this);
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}
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const char* TWO_COLOR_TINT_VERTEX_SHADER = STRINGIFY(
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec4 a_color2;
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attribute vec2 a_texCoords;
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\n#ifdef GL_ES\n
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varying lowp vec4 v_light;
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varying lowp vec4 v_dark;
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varying mediump vec2 v_texCoord;
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\n#else\n
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varying vec4 v_light;
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varying vec4 v_dark;
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varying vec2 v_texCoord;
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\n#endif\n
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void main() {
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v_light = a_color;
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v_dark = a_color2;
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v_texCoord = a_texCoords;
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gl_Position = CC_PMatrix * a_position;
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}
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);
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const char* TWO_COLOR_TINT_FRAGMENT_SHADER = STRINGIFY(
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\n#ifdef GL_ES\n
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precision lowp float;
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\n#endif\n
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varying vec4 v_light;
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varying vec4 v_dark;
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varying vec2 v_texCoord;
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void main() {
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vec4 texColor = texture2D(CC_Texture0, v_texCoord);
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float alpha = texColor.a * v_light.a;
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gl_FragColor.a = alpha;
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gl_FragColor.rgb = ((texColor.a - 1.0) * v_dark.a + 1.0 - texColor.rgb) * v_dark.rgb + texColor.rgb * v_light.rgb;
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}
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);
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static SkeletonTwoColorBatch* instance = nullptr;
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SkeletonTwoColorBatch* SkeletonTwoColorBatch::getInstance () {
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if (!instance) instance = new SkeletonTwoColorBatch();
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return instance;
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}
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void SkeletonTwoColorBatch::destroyInstance () {
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if (instance) {
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delete instance;
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instance = nullptr;
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}
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}
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SkeletonTwoColorBatch::SkeletonTwoColorBatch () : _vertexBuffer(0), _indexBuffer(0) {
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for (unsigned int i = 0; i < INITIAL_SIZE; i++) {
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_commandsPool.push_back(new TwoColorTrianglesCommand());
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}
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reset ();
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// callback after drawing is finished so we can clear out the batch state
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// for the next frame
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Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
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this->update(0);
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});
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_twoColorTintShader = cocos2d::GLProgram::createWithByteArrays(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
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_twoColorTintShaderState = GLProgramState::getOrCreateWithGLProgram(_twoColorTintShader);
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_twoColorTintShaderState->retain();
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glGenBuffers(1, &_vertexBufferHandle);
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_vertexBuffer = new V3F_C4B_C4B_T2F[MAX_VERTICES];
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glGenBuffers(1, &_indexBufferHandle);
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_indexBuffer = new unsigned short[MAX_INDICES];
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_positionAttributeLocation = _twoColorTintShader->getAttribLocation("a_position");
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_colorAttributeLocation = _twoColorTintShader->getAttribLocation("a_color");
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_color2AttributeLocation = _twoColorTintShader->getAttribLocation("a_color2");
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_texCoordsAttributeLocation = _twoColorTintShader->getAttribLocation("a_texCoords");
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}
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SkeletonTwoColorBatch::~SkeletonTwoColorBatch () {
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Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
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for (unsigned int i = 0; i < _commandsPool.size(); i++) {
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delete _commandsPool[i];
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_commandsPool[i] = nullptr;
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}
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_twoColorTintShader->release();
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delete[] _vertexBuffer;
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delete[] _indexBuffer;
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}
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void SkeletonTwoColorBatch::update (float delta) {
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reset();
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}
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V3F_C4B_C4B_T2F* SkeletonTwoColorBatch::allocateVertices(uint32_t numVertices) {
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if (_vertices.size() - _numVertices < numVertices) {
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V3F_C4B_C4B_T2F* oldData = _vertices.data();
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_vertices.resize((_vertices.size() + numVertices) * 2 + 1);
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V3F_C4B_C4B_T2F* newData = _vertices.data();
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for (uint32_t i = 0; i < this->_nextFreeCommand; i++) {
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TwoColorTrianglesCommand* command = _commandsPool[i];
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TwoColorTriangles& triangles = (TwoColorTriangles&)command->getTriangles();
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triangles.verts = newData + (triangles.verts - oldData);
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}
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}
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V3F_C4B_C4B_T2F* vertices = _vertices.data() + _numVertices;
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_numVertices += numVertices;
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return vertices;
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}
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void SkeletonTwoColorBatch::deallocateVertices(uint32_t numVertices) {
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_numVertices -= numVertices;
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}
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unsigned short* SkeletonTwoColorBatch::allocateIndices(uint32_t numIndices) {
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if (_indices.getCapacity() - _indices.size() < numIndices) {
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unsigned short* oldData = _indices.buffer();
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int oldSize =_indices.size();
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_indices.ensureCapacity(_indices.size() + numIndices);
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unsigned short* newData = _indices.buffer();
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for (uint32_t i = 0; i < this->_nextFreeCommand; i++) {
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TwoColorTrianglesCommand* command = _commandsPool[i];
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TwoColorTriangles& triangles = (TwoColorTriangles&)command->getTriangles();
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if (triangles.indices >= oldData && triangles.indices < oldData + oldSize) {
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triangles.indices = newData + (triangles.indices - oldData);
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}
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}
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}
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unsigned short* indices = _indices.buffer() + _indices.size();
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_indices.setSize(_indices.size() + numIndices, 0);
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return indices;
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}
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void SkeletonTwoColorBatch::deallocateIndices(uint32_t numIndices) {
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_indices.setSize(_indices.size() - numIndices, 0);
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}
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TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
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TwoColorTrianglesCommand* command = nextFreeCommand();
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command->init(globalOrder, textureID, glProgramState, blendType, triangles, mv, flags);
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renderer->addCommand(command);
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return command;
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}
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void SkeletonTwoColorBatch::batch (TwoColorTrianglesCommand* command) {
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if (_numVerticesBuffer + command->getTriangles().vertCount >= MAX_VERTICES || _numIndicesBuffer + command->getTriangles().indexCount >= MAX_INDICES) {
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flush(_lastCommand);
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}
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uint32_t materialID = command->getMaterialID();
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if (_lastCommand && _lastCommand->getMaterialID() != materialID) {
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flush(_lastCommand);
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}
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memcpy(_vertexBuffer + _numVerticesBuffer, command->getTriangles().verts, sizeof(V3F_C4B_C4B_T2F) * command->getTriangles().vertCount);
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const Mat4& modelView = command->getModelView();
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for (int i = _numVerticesBuffer; i < _numVerticesBuffer + command->getTriangles().vertCount; i++) {
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modelView.transformPoint(&_vertexBuffer[i].position);
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}
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unsigned short vertexOffset = (unsigned short)_numVerticesBuffer;
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unsigned short* indices = command->getTriangles().indices;
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for (int i = 0, j = _numIndicesBuffer; i < command->getTriangles().indexCount; i++, j++) {
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_indexBuffer[j] = indices[i] + vertexOffset;
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}
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_numVerticesBuffer += command->getTriangles().vertCount;
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_numIndicesBuffer += command->getTriangles().indexCount;
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if (command->isForceFlush()) {
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flush(command);
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}
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_lastCommand = command;
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}
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void SkeletonTwoColorBatch::flush (TwoColorTrianglesCommand* materialCommand) {
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if (!materialCommand)
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return;
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materialCommand->useMaterial();
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferHandle);
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glBufferData(GL_ARRAY_BUFFER, sizeof(V3F_C4B_C4B_T2F) * _numVerticesBuffer , _vertexBuffer, GL_DYNAMIC_DRAW);
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glEnableVertexAttribArray(_positionAttributeLocation);
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glEnableVertexAttribArray(_colorAttributeLocation);
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glEnableVertexAttribArray(_color2AttributeLocation);
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glEnableVertexAttribArray(_texCoordsAttributeLocation);
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glVertexAttribPointer(_positionAttributeLocation, 3, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_C4B_T2F), (GLvoid*)offsetof(V3F_C4B_C4B_T2F, position));
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glVertexAttribPointer(_colorAttributeLocation, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B_C4B_T2F), (GLvoid*)offsetof(V3F_C4B_C4B_T2F, color));
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glVertexAttribPointer(_color2AttributeLocation, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V3F_C4B_C4B_T2F), (GLvoid*)offsetof(V3F_C4B_C4B_T2F, color2));
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glVertexAttribPointer(_texCoordsAttributeLocation, 2, GL_FLOAT, GL_FALSE, sizeof(V3F_C4B_C4B_T2F), (GLvoid*)offsetof(V3F_C4B_C4B_T2F, texCoords));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexBufferHandle);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short) * _numIndicesBuffer, _indexBuffer, GL_STATIC_DRAW);
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glDrawElements(GL_TRIANGLES, (GLsizei)_numIndicesBuffer, GL_UNSIGNED_SHORT, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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_numVerticesBuffer = 0;
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_numIndicesBuffer = 0;
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_numBatches++;
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}
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void SkeletonTwoColorBatch::reset() {
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_nextFreeCommand = 0;
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_numVertices = 0;
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_indices.setSize(0, 0);
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_numVerticesBuffer = 0;
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_numIndicesBuffer = 0;
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_lastCommand = nullptr;
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_numBatches = 0;
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}
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TwoColorTrianglesCommand* SkeletonTwoColorBatch::nextFreeCommand() {
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if (_commandsPool.size() <= _nextFreeCommand) {
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unsigned int newSize = _commandsPool.size() * 2 + 1;
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for (int i = _commandsPool.size(); i < newSize; i++) {
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_commandsPool.push_back(new TwoColorTrianglesCommand());
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}
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}
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TwoColorTrianglesCommand* command = _commandsPool[_nextFreeCommand++];
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command->setForceFlush(false);
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return command;
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}
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}
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#endif
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