axmol/cocos2dx/extensions/CCControlExtension/CCControl.cpp

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/*
* CCControl.m
*
* Copyright 2011 Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* converted to c++ / cocos2d-x by Angus C
*/
#include "CCControl.h"
#include "CCDirector.h"
#include "CCTouchDispatcher.h"
#include "CCMenu.h"
#include "CCTouch.h"
NS_CC_EXT_BEGIN
CCControl::CCControl()
{
}
bool CCControl::init()
{
if (CCLayer::init())
{
//this->setIsTouchEnabled(true);
//m_bIsTouchEnabled=true;
// Initialise instance variables
m_nState=CCControlStateNormal;
m_bEnabled=true;
m_bSelected=false;
m_bHighlighted=false;
// Set the touch dispatcher priority by default to 1
m_nDefaultTouchPriority = 1;
this->setDefaultTouchPriority(m_nDefaultTouchPriority);
// Initialise the tables
dispatchTable=new CCDictionary();
//dispatchTable->autorelease();
// dispatchTable_ = [[NSMutableDictionary alloc] initWithCapacity:1];
return true;
}
else
return false;
}
CCControl::~CCControl()
{
CC_SAFE_RELEASE(dispatchTable);
}
//Menu - Events
void CCControl::registerWithTouchDispatcher()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, kCCMenuHandlerPriority, true);
}
void CCControl::onEnter()
{
//CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, m_nDefaultTouchPriority, true);
CCLayer::onEnter();
}
void CCControl::onExit()
{
//CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
CCLayer::onExit();
}
void CCControl::sendActionsForControlEvents(CCControlEvent controlEvents)
{
// For each control events
for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
{
// If the given controlEvents bitmask contains the curent event
if ((controlEvents & (1 << i)))
{
// Call invocations
// <CCInvocation*>
CCArray* invocationList=CCControl::dispatchListforControlEvent(1<<i);
CCObject* pObj = NULL;
CCARRAY_FOREACH(invocationList, pObj)
{
CCInvocation* invocation = (CCInvocation*)pObj;
invocation->invoke(this);
}
}
}
}
void CCControl::addTargetWithActionForControlEvents(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvents)
{
// For each control events
for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
{
// If the given controlEvents bitmask contains the curent event
if ((controlEvents & (1 << i)))
{
CCControl::addTargetWithActionForControlEvent(target, action, 1<<i);
}
}
}
/**
* Adds a target and action for a particular event to an internal dispatch
* table.
* The action message may optionnaly include the sender and the event as
* parameters, in that order.
* When you call this method, target is not retained.
*
* @param target The target object<EFBFBD>that is, the object to which the action
* message is sent. It cannot be nil. The target is not retained.
* @param action A selector identifying an action message. It cannot be NULL.
* @param controlEvent A control event for which the action message is sent.
* See "CCControlEvent" for constants.
*/
void CCControl::addTargetWithActionForControlEvent(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvent)
{
// Create the invocation object
CCInvocation *invocation=new CCInvocation(target, action, controlEvent);
invocation->autorelease();
// Add the invocation into the dispatch list for the given control event
CCArray* eventInvocationList = dispatchListforControlEvent(controlEvent);
eventInvocationList->addObject(invocation);
}
void CCControl::removeTargetWithActionForControlEvents(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvents)
{
// For each control events
for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
{
// If the given controlEvents bitmask contains the curent event
if ((controlEvents & (1 << i)))
{
removeTargetWithActionForControlEvent(target, action, 1 << i);
}
}
}
/**
* Removes a target and action for a particular event from an internal dispatch
* table.
*
* @param target The target object<EFBFBD>that is, the object to which the action
* message is sent. Pass nil to remove all targets paired with action and the
* specified control events.
* @param action A selector identifying an action message. Pass NULL to remove
* all action messages paired with target.
* @param controlEvent A control event for which the action message is sent.
* See "CCControlEvent" for constants.
*/
void CCControl::removeTargetWithActionForControlEvent(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvent)
{
// Retrieve all invocations for the given control event
//<CCInvocation*>
CCArray *eventInvocationList=dispatchListforControlEvent(controlEvent);
//remove all invocations if the target and action are null
//TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a single invocation for multiple events?
bool bDeleteObjects=true;
if (!target && !action)
{
//remove objects
eventInvocationList->removeAllObjects();
}
else
{
//normally we would use a predicate, but this won't work here. Have to do it manually
CCObject* pObj = NULL;
CCARRAY_FOREACH(eventInvocationList, pObj)
{
CCInvocation *invocation = (CCInvocation*)pObj;
bool shouldBeRemoved=true;
if (target)
shouldBeRemoved=(target==invocation->getTarget());
if (action)
shouldBeRemoved=(shouldBeRemoved && (action==invocation->getAction()));
// Remove the corresponding invocation object
if (shouldBeRemoved)
eventInvocationList->removeObject(invocation, bDeleteObjects);
}
}
}
//CRGBA protocol
void CCControl::setColor(const ccColor3B& color)
{
m_tColor=color;
CCObject* child;
CCArray* children=getChildren();
CCARRAY_FOREACH(children, child)
{
CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
if (pNode)
{
pNode->setColor(m_tColor);
}
}
}
const ccColor3B& CCControl::getColor(void)
{
return m_tColor;
}
void CCControl::setOpacity(GLubyte opacity)
{
m_cOpacity = opacity;
CCObject* child;
CCArray* children=getChildren();
CCARRAY_FOREACH(children, child)
{
CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
if (pNode)
{
pNode->setOpacity(opacity);
}
}
}
GLubyte CCControl::getOpacity()
{
return m_cOpacity;
}
void CCControl::setIsOpacityModifyRGB(bool opacityModifyRGB)
{
m_bIsOpacityModifyRGB=opacityModifyRGB;
CCObject* child;
CCArray* children=getChildren();
CCARRAY_FOREACH(children, child)
{
CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
if (pNode)
{
pNode->setIsOpacityModifyRGB(opacityModifyRGB);
}
}
}
bool CCControl::getIsOpacityModifyRGB()
{
return m_bIsOpacityModifyRGB;
}
CCPoint CCControl::getTouchLocation(CCTouch* touch)
{
CCPoint touchLocation=touch->locationInView();; // Get the touch position
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation); // Convert the position to GL space
touchLocation = this->getParent()->convertToNodeSpace(touchLocation); // Convert to the node space of this class
return touchLocation;
}
bool CCControl::isTouchInside(CCTouch* touch)
{
CCPoint touchLocation=getTouchLocation(touch);
CCRect bBox=boundingBox();
return CCRect::CCRectContainsPoint(bBox, touchLocation);
}
CCArray* CCControl::dispatchListforControlEvent(CCControlEvent controlEvent)
{
CCArray* invocationList = (CCArray*)dispatchTable->objectForKey(controlEvent);
// If the invocation list does not exist for the dispatch table, we create it
if (invocationList == NULL)
{
invocationList = CCArray::arrayWithCapacity(1);
dispatchTable->setObject(invocationList, controlEvent);
}
return invocationList;
}
NS_CC_EXT_END