2014-10-15 11:23:02 +08:00
|
|
|
/******************************************************************************
|
2017-02-09 16:57:42 +08:00
|
|
|
* Spine Runtimes Software License v2.5
|
|
|
|
*
|
|
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
2014-10-15 11:23:02 +08:00
|
|
|
* All rights reserved.
|
2017-02-09 16:57:42 +08:00
|
|
|
*
|
|
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
2015-07-21 01:39:34 +08:00
|
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
|
|
* form must include this license and terms.
|
2017-02-09 16:57:42 +08:00
|
|
|
*
|
2014-10-15 11:23:02 +08:00
|
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
2015-07-21 01:39:34 +08:00
|
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
2014-10-15 11:23:02 +08:00
|
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
2017-02-09 16:57:42 +08:00
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
2014-10-15 11:23:02 +08:00
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
#include <spine/RegionAttachment.h>
|
|
|
|
#include <spine/extension.h>
|
|
|
|
|
|
|
|
void _spRegionAttachment_dispose (spAttachment* attachment) {
|
|
|
|
spRegionAttachment* self = SUB_CAST(spRegionAttachment, attachment);
|
|
|
|
_spAttachment_deinit(attachment);
|
|
|
|
FREE(self->path);
|
|
|
|
FREE(self);
|
|
|
|
}
|
|
|
|
|
|
|
|
spRegionAttachment* spRegionAttachment_create (const char* name) {
|
|
|
|
spRegionAttachment* self = NEW(spRegionAttachment);
|
|
|
|
self->scaleX = 1;
|
|
|
|
self->scaleY = 1;
|
|
|
|
self->r = 1;
|
|
|
|
self->g = 1;
|
|
|
|
self->b = 1;
|
|
|
|
self->a = 1;
|
|
|
|
_spAttachment_init(SUPER(self), name, SP_ATTACHMENT_REGION, _spRegionAttachment_dispose);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate) {
|
|
|
|
if (rotate) {
|
|
|
|
self->uvs[SP_VERTEX_X2] = u;
|
|
|
|
self->uvs[SP_VERTEX_Y2] = v2;
|
|
|
|
self->uvs[SP_VERTEX_X3] = u;
|
|
|
|
self->uvs[SP_VERTEX_Y3] = v;
|
|
|
|
self->uvs[SP_VERTEX_X4] = u2;
|
|
|
|
self->uvs[SP_VERTEX_Y4] = v;
|
|
|
|
self->uvs[SP_VERTEX_X1] = u2;
|
|
|
|
self->uvs[SP_VERTEX_Y1] = v2;
|
|
|
|
} else {
|
|
|
|
self->uvs[SP_VERTEX_X1] = u;
|
|
|
|
self->uvs[SP_VERTEX_Y1] = v2;
|
|
|
|
self->uvs[SP_VERTEX_X2] = u;
|
|
|
|
self->uvs[SP_VERTEX_Y2] = v;
|
|
|
|
self->uvs[SP_VERTEX_X3] = u2;
|
|
|
|
self->uvs[SP_VERTEX_Y3] = v;
|
|
|
|
self->uvs[SP_VERTEX_X4] = u2;
|
|
|
|
self->uvs[SP_VERTEX_Y4] = v2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void spRegionAttachment_updateOffset (spRegionAttachment* self) {
|
|
|
|
float regionScaleX = self->width / self->regionOriginalWidth * self->scaleX;
|
|
|
|
float regionScaleY = self->height / self->regionOriginalHeight * self->scaleY;
|
|
|
|
float localX = -self->width / 2 * self->scaleX + self->regionOffsetX * regionScaleX;
|
|
|
|
float localY = -self->height / 2 * self->scaleY + self->regionOffsetY * regionScaleY;
|
|
|
|
float localX2 = localX + self->regionWidth * regionScaleX;
|
|
|
|
float localY2 = localY + self->regionHeight * regionScaleY;
|
|
|
|
float radians = self->rotation * DEG_RAD;
|
|
|
|
float cosine = COS(radians), sine = SIN(radians);
|
|
|
|
float localXCos = localX * cosine + self->x;
|
|
|
|
float localXSin = localX * sine;
|
|
|
|
float localYCos = localY * cosine + self->y;
|
|
|
|
float localYSin = localY * sine;
|
|
|
|
float localX2Cos = localX2 * cosine + self->x;
|
|
|
|
float localX2Sin = localX2 * sine;
|
|
|
|
float localY2Cos = localY2 * cosine + self->y;
|
|
|
|
float localY2Sin = localY2 * sine;
|
|
|
|
self->offset[SP_VERTEX_X1] = localXCos - localYSin;
|
|
|
|
self->offset[SP_VERTEX_Y1] = localYCos + localXSin;
|
|
|
|
self->offset[SP_VERTEX_X2] = localXCos - localY2Sin;
|
|
|
|
self->offset[SP_VERTEX_Y2] = localY2Cos + localXSin;
|
|
|
|
self->offset[SP_VERTEX_X3] = localX2Cos - localY2Sin;
|
|
|
|
self->offset[SP_VERTEX_Y3] = localY2Cos + localX2Sin;
|
|
|
|
self->offset[SP_VERTEX_X4] = localX2Cos - localYSin;
|
|
|
|
self->offset[SP_VERTEX_Y4] = localYCos + localX2Sin;
|
|
|
|
}
|
|
|
|
|
|
|
|
void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, spBone* bone, float* vertices) {
|
|
|
|
const float* offset = self->offset;
|
2017-02-09 16:57:42 +08:00
|
|
|
float x = bone->worldX, y = bone->worldY;
|
2016-07-28 22:25:50 +08:00
|
|
|
vertices[SP_VERTEX_X1] = offset[SP_VERTEX_X1] * bone->a + offset[SP_VERTEX_Y1] * bone->b + x;
|
|
|
|
vertices[SP_VERTEX_Y1] = offset[SP_VERTEX_X1] * bone->c + offset[SP_VERTEX_Y1] * bone->d + y;
|
|
|
|
vertices[SP_VERTEX_X2] = offset[SP_VERTEX_X2] * bone->a + offset[SP_VERTEX_Y2] * bone->b + x;
|
|
|
|
vertices[SP_VERTEX_Y2] = offset[SP_VERTEX_X2] * bone->c + offset[SP_VERTEX_Y2] * bone->d + y;
|
|
|
|
vertices[SP_VERTEX_X3] = offset[SP_VERTEX_X3] * bone->a + offset[SP_VERTEX_Y3] * bone->b + x;
|
|
|
|
vertices[SP_VERTEX_Y3] = offset[SP_VERTEX_X3] * bone->c + offset[SP_VERTEX_Y3] * bone->d + y;
|
|
|
|
vertices[SP_VERTEX_X4] = offset[SP_VERTEX_X4] * bone->a + offset[SP_VERTEX_Y4] * bone->b + x;
|
|
|
|
vertices[SP_VERTEX_Y4] = offset[SP_VERTEX_X4] * bone->c + offset[SP_VERTEX_Y4] * bone->d + y;
|
2014-10-15 11:23:02 +08:00
|
|
|
}
|