axmol/cocos2dx/platform/linux/CCEGLView.h

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/*
* EGLView.h
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*
* Created on: Aug 8, 2011
* Author: laschweinski
*/
#ifndef EGLVIEW_H_
#define EGLVIEW_H_
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#include "platform/CCCommon.h"
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#include "cocoa/CCGeometry.h"
#include "platform/CCEGLViewProtocol.h"
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#include "platform/third_party/linux/glfw/glfw3.h"
#include <set>
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bool initExtensions();
NS_CC_BEGIN
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class CC_DLL EGLView : public EGLViewProtocol
{
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public:
/**
* @js ctor
*/
EGLView();
/**
* @js NA
* @lua NA
*/
virtual ~EGLView();
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/* override functions */
virtual bool isOpenGLReady();
virtual void end();
virtual void swapBuffers();
virtual void setFrameSize(float width, float height);
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virtual void setIMEKeyboardState(bool bOpen);
/*
*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
*/
bool init(const char* viewName, float width, float height, float frameZoomFactor = 1.0f);
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public:
//void resize(int width, int height);
float getFrameZoomFactor();
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//void centerWindow();
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virtual void setViewPortInPoints(float x , float y , float w , float h);
virtual void setScissorInPoints(float x , float y , float w , float h);
// static function
/**
@brief get the shared main open gl window
*/
static EGLView* getInstance();
/** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static EGLView* sharedOpenGLView();
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protected:
/*
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
*/
void setFrameZoomFactor(float fZoomFactor);
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private:
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bool _captured;
bool _supportTouch;
int _frameBufferSize[2];
float _frameZoomFactor;
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static EGLView* s_pEglView;
public:
bool windowShouldClose();
void pollEvents();
GLFWwindow* getWindow() const { return _mainWindow; }
private:
GLFWwindow* _mainWindow;
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};
NS_CC_END
#endif /* EGLVIEW_H_ */