2012-05-29 16:21:23 +08:00
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#include "AppDelegate.h"
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2012-08-28 12:04:51 +08:00
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2012-05-29 16:21:23 +08:00
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#include "cocos2d.h"
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2012-08-28 12:04:51 +08:00
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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2013-08-27 16:05:48 +08:00
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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2013-10-21 22:09:21 +08:00
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#include "jsb_cocos2dx_builder_auto.hpp"
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#include "jsb_cocos2dx_studio_auto.hpp"
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2013-11-18 16:54:52 +08:00
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#include "jsb_cocos2dx_gui_auto.hpp"
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2013-12-20 18:20:13 +08:00
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#include "jsb_cocos2dx_spine_auto.hpp"
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2013-10-21 22:09:21 +08:00
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#include "extension/jsb_cocos2dx_extension_manual.h"
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#include "cocostudio/jsb_cocos2dx_studio_manual.h"
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2013-11-18 16:54:52 +08:00
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#include "gui/jsb_cocos2dx_gui_manual.h"
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2012-08-28 12:04:51 +08:00
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#include "cocos2d_specifics.hpp"
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2013-10-21 22:09:21 +08:00
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#include "cocosbuilder/cocosbuilder_specifics.hpp"
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#include "chipmunk/js_bindings_chipmunk_registration.h"
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#include "localstorage/js_bindings_system_registration.h"
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2013-03-28 14:55:47 +08:00
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#include "jsb_opengl_registration.h"
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2013-10-21 22:09:21 +08:00
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#include "network/XMLHTTPRequest.h"
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#include "network/jsb_websocket.h"
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#include "cocosbuilder/js_bindings_ccbreader.h"
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2012-05-29 16:21:23 +08:00
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USING_NS_CC;
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2013-05-31 23:13:03 +08:00
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USING_NS_CC_EXT;
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2012-08-28 12:04:51 +08:00
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using namespace CocosDenshion;
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2012-05-29 16:21:23 +08:00
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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2013-07-24 06:20:22 +08:00
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ScriptEngineManager::destroyInstance();
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2012-05-29 16:21:23 +08:00
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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2013-08-16 16:05:27 +08:00
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auto pDirector = Director::getInstance();
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2013-07-12 13:11:21 +08:00
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pDirector->setOpenGLView(EGLView::getInstance());
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2013-05-15 19:56:58 +08:00
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2013-06-27 16:09:30 +08:00
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// JS-Test in Html5 uses 800x450 as design resolution
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2013-07-26 18:18:58 +08:00
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EGLView::getInstance()->setDesignResolutionSize(800, 450, ResolutionPolicy::FIXED_HEIGHT);
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2012-05-29 16:21:23 +08:00
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// turn on display FPS
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pDirector->setDisplayStats(true);
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2013-05-15 19:56:58 +08:00
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2012-05-29 16:21:23 +08:00
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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2013-05-15 19:56:58 +08:00
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2014-01-04 14:24:25 +08:00
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auto fileUtils = FileUtils::getInstance();
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std::vector<std::string> searchPaths;
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searchPaths.push_back("script");
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2013-10-07 17:19:00 +08:00
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2014-01-04 14:24:25 +08:00
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const char* paths[] = {
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"res",
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"res/scenetest",
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"res/scenetest/ArmatureComponentTest",
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"res/scenetest/AttributeComponentTest",
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"res/scenetest/BackgroundComponentTest",
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"res/scenetest/EffectComponentTest",
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2014-01-06 14:49:32 +08:00
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"res/scenetest/LoadSceneEdtiorFileTest",
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2014-01-04 14:24:25 +08:00
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"res/scenetest/ParticleComponentTest",
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"res/scenetest/SpriteComponentTest",
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"res/scenetest/TmxMapComponentTest",
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"res/scenetest/UIComponentTest",
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"res/scenetest/TriggerTest",
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};
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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std::string testFolder = "tests/";
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searchPaths.push_back(testFolder);
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for (const auto& path : paths)
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{
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searchPaths.push_back(testFolder + path);
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}
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#else
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for (const auto& path : paths)
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{
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searchPaths.push_back(path);
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}
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#endif
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fileUtils->setSearchPaths(searchPaths);
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2012-08-28 12:04:51 +08:00
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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2013-03-11 16:39:28 +08:00
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sc->addRegisterCallback(register_all_cocos2dx_extension);
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2012-08-28 12:04:51 +08:00
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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2013-03-11 16:39:28 +08:00
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sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
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2012-11-15 10:58:36 +08:00
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sc->addRegisterCallback(jsb_register_chipmunk);
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2013-03-28 14:55:47 +08:00
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sc->addRegisterCallback(JSB_register_opengl);
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2013-01-05 15:09:19 +08:00
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sc->addRegisterCallback(jsb_register_system);
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2013-05-15 19:56:58 +08:00
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sc->addRegisterCallback(MinXmlHttpRequest::_js_register);
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2013-05-31 23:13:03 +08:00
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sc->addRegisterCallback(register_jsb_websocket);
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2013-10-21 22:09:21 +08:00
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sc->addRegisterCallback(register_all_cocos2dx_builder);
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2013-08-12 11:21:31 +08:00
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sc->addRegisterCallback(register_CCBuilderReader);
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2013-10-21 22:09:21 +08:00
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2013-11-18 16:54:52 +08:00
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sc->addRegisterCallback(register_all_cocos2dx_gui);
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sc->addRegisterCallback(register_all_cocos2dx_gui_manual);
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2013-10-21 22:09:21 +08:00
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sc->addRegisterCallback(register_all_cocos2dx_studio);
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sc->addRegisterCallback(register_all_cocos2dx_studio_manual);
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2013-08-12 11:21:31 +08:00
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2013-12-20 18:20:13 +08:00
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sc->addRegisterCallback(register_all_cocos2dx_spine);
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2012-08-28 12:04:51 +08:00
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sc->start();
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2013-08-23 15:55:25 +08:00
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2013-10-10 16:06:05 +08:00
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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sc->enableDebugger();
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#endif
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2013-08-16 16:05:27 +08:00
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auto pEngine = ScriptingCore::getInstance();
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2013-07-22 17:24:54 +08:00
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ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
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2013-03-22 12:06:04 +08:00
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#ifdef JS_OBFUSCATED
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ScriptingCore::getInstance()->runScript("game.js");
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#else
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2013-03-21 20:50:21 +08:00
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ScriptingCore::getInstance()->runScript("tests-boot-jsb.js");
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2013-03-22 12:06:04 +08:00
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#endif
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2012-05-29 16:21:23 +08:00
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return true;
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}
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2012-08-28 12:04:51 +08:00
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void handle_signal(int signal) {
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static int internal_state = 0;
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ScriptingCore* sc = ScriptingCore::getInstance();
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// should start everything back
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2013-08-16 16:05:27 +08:00
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auto director = Director::getInstance();
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2012-08-28 12:04:51 +08:00
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if (director->getRunningScene()) {
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director->popToRootScene();
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} else {
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2013-06-20 14:17:10 +08:00
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PoolManager::sharedPoolManager()->finalize();
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2012-08-28 12:04:51 +08:00
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if (internal_state == 0) {
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//sc->dumpRoot(NULL, 0, NULL);
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sc->start();
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internal_state = 1;
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} else {
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sc->runScript("hello.js");
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internal_state = 0;
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}
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}
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}
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2012-05-29 16:21:23 +08:00
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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2013-07-12 06:24:23 +08:00
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Director::getInstance()->stopAnimation();
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2013-07-19 07:30:19 +08:00
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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SimpleAudioEngine::getInstance()->pauseAllEffects();
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2012-05-29 16:21:23 +08:00
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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2013-07-12 06:24:23 +08:00
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Director::getInstance()->startAnimation();
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2013-07-19 07:30:19 +08:00
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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SimpleAudioEngine::getInstance()->resumeAllEffects();
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2012-05-29 16:21:23 +08:00
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}
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