axmol/core/2d/CCDrawNode.h

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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2016 Chukong Technologies Inc.
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
* Copyright (c) 2021 Bytedance Inc.
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* Code copied & pasted from SpacePatrol game https://github.com/slembcke/SpacePatrol
*
* Renamed and added some changes for cocos2d
*
*/
#ifndef __CCDRAWNODES_CCDRAW_NODE_H__
#define __CCDRAWNODES_CCDRAW_NODE_H__
#include "2d/CCNode.h"
#include "base/ccTypes.h"
#include "renderer/CCCustomCommand.h"
#include "math/CCMath.h"
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#include "base/any_buffer.h"
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NS_AX_BEGIN
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static const int DEFAULT_LINE_WIDTH = 2;
class PointArray;
/**
* @addtogroup _2d
* @{
*/
/** @class DrawNode
* @brief Node that draws dots, segments and polygons.
* Faster than the "drawing primitives" since they draws everything in one single batch.
* @since v2.1
*/
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class AX_DLL DrawNode : public Node
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{
public:
/** creates and initialize a DrawNode node.
*
* @return Return an autorelease object.
*/
static DrawNode* create(float defaultLineWidth = DEFAULT_LINE_WIDTH);
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/** Draw a point.
*
* @param point A Vec2 used to point.
* @param pointSize The point size.
* @param color The point color.
* @js NA
*/
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void drawPoint(const Vec2& point, const float pointSize, const Color4B& color);
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/** Draw a group point.
*
* @param position A Vec2 pointer.
* @param numberOfPoints The number of points.
* @param color The point color.
* @js NA
*/
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void drawPoints(const Vec2* position, unsigned int numberOfPoints, const Color4B& color);
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/** Draw a group point.
*
* @param position A Vec2 pointer.
* @param numberOfPoints The number of points.
* @param pointSize The point size.
* @param color The point color.
* @js NA
*/
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void drawPoints(const Vec2* position, unsigned int numberOfPoints, const float pointSize, const Color4B& color);
/** Draw an line from origin to destination with color.
*
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* @param origin The line origin.
* @param destination The line destination.
* @param color The line color.
* @js NA
*/
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void drawLine(const Vec2& origin, const Vec2& destination, const Color4B& color);
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/** Draws a rectangle given the origin and destination point measured in points.
* The origin and the destination can not have the same x and y coordinate.
*
* @param origin The rectangle origin.
* @param destination The rectangle destination.
* @param color The rectangle color.
*/
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void drawRect(const Vec2& origin, const Vec2& destination, const Color4B& color);
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/** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
* The polygon can be closed or open.
*
* @param poli A pointer to point coordinates.
* @param numberOfPoints The number of vertices measured in points.
* @param closePolygon The polygon can be closed or open.
* @param color The polygon color.
*/
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void drawPoly(const Vec2* poli, unsigned int numberOfPoints, bool closePolygon, const Color4B& color);
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/** Draws a circle given the center, radius and number of segments.
*
* @param center The circle center point.
* @param radius The circle rotate of radius.
* @param angle The circle angle.
* @param segments The number of segments.
* @param drawLineToCenter Whether or not draw the line from the origin to center.
* @param scaleX The scale value in x.
* @param scaleY The scale value in y.
* @param color Set the circle color.
* @param threshold (optional) Set the threshold which will be draws a better rendered polygon.
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*/
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void drawCircle(const Vec2& center,
float radius,
float angle,
unsigned int segments,
bool drawLineToCenter,
float scaleX,
float scaleY,
const Color4B& color,
float threshold = 500); // 500 should "simulate/save" the backwards compatibility
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/** Draws a circle given the center, radius and number of segments.
*
* @param center The circle center point.
* @param radius The circle rotate of radius.
* @param angle The circle angle.
* @param segments The number of segments.
* @param drawLineToCenter Whether or not draw the line from the origin to center.
* @param color Set the circle color.
* @param threshold (optional) Set the threshold which will be draws a better rendered polygon.
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*/
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void drawCircle(const Vec2& center,
float radius,
float angle,
unsigned int segments,
bool drawLineToCenter,
const Color4B& color,
float threshold = 500); // 500 should "simulate/save" the backwards compatibility
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/** Draws a quad bezier path.
*
* @param origin The origin of the bezier path.
* @param control The control of the bezier path.
* @param destination The destination of the bezier path.
* @param segments The number of segments.
* @param color Set the quad bezier color.
*/
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void drawQuadBezier(const Vec2& origin,
const Vec2& control,
const Vec2& destination,
unsigned int segments,
const Color4B& color);
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/** Draw a cubic bezier curve with color and number of segments
*
* @param origin The origin of the bezier path.
* @param control1 The first control of the bezier path.
* @param control2 The second control of the bezier path.
* @param destination The destination of the bezier path.
* @param segments The number of segments.
* @param color Set the cubic bezier color.
*/
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void drawCubicBezier(const Vec2& origin,
const Vec2& control1,
const Vec2& control2,
const Vec2& destination,
unsigned int segments,
const Color4B& color);
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/** Draws a Cardinal Spline path.
*
* @param config A array point.
* @param tension The tension of the spline.
* @param segments The number of segments.
* @param color Set the Spline color.
*/
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void drawCardinalSpline(PointArray* config, float tension, unsigned int segments, const Color4B& color);
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/** Draws a Catmull Rom path.
*
* @param points A point array of control point.
* @param segments The number of segments.
* @param color The Catmull Rom color.
*/
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void drawCatmullRom(PointArray* points, unsigned int segments, const Color4B& color);
/** draw a dot at a position, with a given radius and color.
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*
* @param pos The dot center.
* @param radius The dot radius.
* @param color The dot color.
*/
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void drawDot(const Vec2& pos, float radius, const Color4B& color);
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/** Draws a rectangle with 4 points.
*
* @param p1 The rectangle vertex point.
* @param p2 The rectangle vertex point.
* @param p3 The rectangle vertex point.
* @param p4 The rectangle vertex point.
* @param color The rectangle color.
*/
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void drawRect(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec2& p4, const Color4B& color);
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/** Draws a solid rectangle given the origin and destination point measured in points.
* The origin and the destination can not have the same x and y coordinate.
*
* @param origin The rectangle origin.
* @param destination The rectangle destination.
* @param color The rectangle color.
* @js NA
*/
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void drawSolidRect(const Vec2& origin, const Vec2& destination, const Color4B& color);
/** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a
* color.
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*
* @param poli A solid polygon given a pointer to CGPoint coordinates.
* @param numberOfPoints The number of vertices measured in points.
* @param color The solid polygon color.
* @js NA
*/
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void drawSolidPoly(const Vec2* poli, unsigned int numberOfPoints, const Color4B& color);
/** Draws a solid circle given the center, radius and number of segments.
* @param center The circle center point.
* @param radius The circle rotate of radius.
* @param angle The circle angle.
* @param segments The number of segments.
* @param scaleX The scale value in x.
* @param scaleY The scale value in y.
* @param fillColor The color will fill in polygon.
* @param borderWidth The border of line width.
* @param borderColor The border of line color.
* @js NA
*/
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void drawSolidCircle(const Vec2& center,
float radius,
float angle,
unsigned int segments,
float scaleX,
float scaleY,
const Color4B& fillColor,
float borderWidth,
const Color4B& borderColor);
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/** Draws a solid circle given the center, radius and number of segments.
* @param center The circle center point.
* @param radius The circle rotate of radius.
* @param angle The circle angle.
* @param segments The number of segments.
* @param scaleX The scale value in x.
* @param scaleY The scale value in y.
* @param color The solid circle color.
* @js NA
*/
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void drawSolidCircle(const Vec2& center,
float radius,
float angle,
unsigned int segments,
float scaleX,
float scaleY,
const Color4B& color);
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/** Draws a solid circle given the center, radius and number of segments.
* @param center The circle center point.
* @param radius The circle rotate of radius.
* @param angle The circle angle.
* @param segments The number of segments.
* @param color The solid circle color.
* @js NA
*/
void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, const Color4B& color);
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/** draw a segment with a radius and color.
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*
* @param from The segment origin.
* @param to The segment destination.
* @param radius The segment radius.
* @param color The segment color.
*/
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void drawSegment(const Vec2& from, const Vec2& to, float radius, const Color4B& color);
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/** draw a polygon with a fill color and line color
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* @code
* When this function bound into js or lua,the parameter will be changed
* In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor)
* In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor)
* @endcode
* @param verts A pointer to point coordinates.
* @param count The number of verts measured in points.
* @param fillColor The color will fill in polygon.
* @param borderWidth The border of line width.
* @param borderColor The border of line color.
* @js NA
*/
void drawPolygon(const Vec2* verts,
int count,
const Color4B& fillColor,
float borderWidth,
const Color4B& borderColor);
/** draw a triangle with color.
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*
* @param p1 The triangle vertex point.
* @param p2 The triangle vertex point.
* @param p3 The triangle vertex point.
* @param color The triangle color.
* @js NA
*/
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void drawTriangle(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Color4B& color);
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/** Clear the geometry in the node's buffer. */
void clear();
/** Get the color mixed mode.
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* @lua NA
*/
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const BlendFunc& getBlendFunc() const;
/** Set the color mixed mode.
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* @code
* When this function bound into js or lua,the parameter will be changed
* In js: var setBlendFunc(var src, var dst)
* @endcode
* @lua NA
*/
void setBlendFunc(const BlendFunc& blendFunc);
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// Overrides
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
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void setLineWidth(float lineWidth);
// Get CocosStudio guide lines width.
float getLineWidth();
/**
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* When isolated is set, the position of the node is no longer affected by parent nodes.
* Which means it will be drawn just like a root node.
*/
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void setIsolated(bool isolated) { _isolated = isolated; }
bool isIsolated() const { return _isolated; }
DrawNode(float lineWidth = DEFAULT_LINE_WIDTH);
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virtual ~DrawNode();
virtual bool init() override;
protected:
void ensureCapacity(int count);
void ensureCapacityGLPoint(int count);
void ensureCapacityGLLine(int count);
void updateShader();
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void updateShaderInternal(CustomCommand& cmd,
uint32_t programType,
CustomCommand::DrawType drawType,
CustomCommand::PrimitiveType primitiveType);
void freeShaderInternal(CustomCommand& cmd);
void setVertexLayout(CustomCommand& cmd);
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void updateBlendState(CustomCommand& cmd);
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void updateUniforms(const Mat4& transform, CustomCommand& cmd);
int _bufferCapacityTriangle = 0;
int _bufferCountTriangle = 0;
V2F_C4B_T2F* _bufferTriangle = nullptr;
int _bufferCapacityPoint = 0;
int _bufferCountPoint = 0;
V2F_C4B_T2F* _bufferPoint = nullptr;
Color4F _pointColor;
int _pointSize = 0;
int _bufferCapacityLine = 0;
int _bufferCountLine = 0;
V2F_C4B_T2F* _bufferLine = nullptr;
BlendFunc _blendFunc;
CustomCommand _customCommandTriangle;
CustomCommand _customCommandPoint;
CustomCommand _customCommandLine;
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bool _dirtyTriangle = false;
bool _dirtyPoint = false;
bool _dirtyLine = false;
bool _isolated = false;
float _lineWidth = 0.0f;
float _defaultLineWidth = 0.0f;
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ax::any_buffer _abuf;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(DrawNode);
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};
/** @} */
NS_AX_END
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#endif // __CCDRAWNODES_CCDRAW_NODE_H__