axmol/templates/cocos2dx_files.json

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{
"common": [
".appveyor.yml",
"AUTHORS",
"CHANGELOG",
"CMakeLists.txt",
"CONTRIBUTING.md",
"README.md",
"cmake/Modules/CocosBuildHelpers.cmake",
"cmake/Modules/CocosBuildSet.cmake",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cmake/Modules/CocosConfigDefine.cmake",
"cmake/Modules/CocosConfigDepend.cmake",
"cmake/Modules/FindChipmunk.cmake",
"cmake/Modules/FindFMOD.cmake",
"cmake/Modules/FindFontconfig.cmake",
"cmake/Modules/FindGLFW3.cmake",
"cmake/Modules/FindGTK3.cmake",
"cmake/Modules/FindMINIZIP.cmake",
"cmake/Modules/FindMPG123.cmake",
"cmake/Modules/FindOgg.cmake",
"cmake/Modules/FindRecast.cmake",
"cmake/Modules/FindSQLite3.cmake",
"cmake/Modules/FindTinyXML2.cmake",
"cmake/Modules/FindVorbis.cmake",
"cmake/Modules/FindWEBSOCKETS.cmake",
"cmake/Modules/FindWebP.cmake",
"cmake/Modules/Findflatbuffers.cmake",
"cmake/Modules/Findxxhash.cmake",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cmake/Modules/PreventInSourceBuilds.cmake",
"cmake/Modules/iOSBundleInfo.plist.in",
"cmake/README.md",
"cmake/ios.toolchain.cmake",
"cocos/2d/CCAction.cpp",
"cocos/2d/CCAction.h",
"cocos/2d/CCActionCamera.cpp",
"cocos/2d/CCActionCamera.h",
"cocos/2d/CCActionCatmullRom.cpp",
"cocos/2d/CCActionCatmullRom.h",
"cocos/2d/CCActionEase.cpp",
"cocos/2d/CCActionEase.h",
"cocos/2d/CCActionGrid.cpp",
"cocos/2d/CCActionGrid.h",
"cocos/2d/CCActionGrid3D.cpp",
"cocos/2d/CCActionGrid3D.h",
"cocos/2d/CCActionInstant.cpp",
"cocos/2d/CCActionInstant.h",
"cocos/2d/CCActionInterval.cpp",
"cocos/2d/CCActionInterval.h",
"cocos/2d/CCActionManager.cpp",
"cocos/2d/CCActionManager.h",
"cocos/2d/CCActionPageTurn3D.cpp",
"cocos/2d/CCActionPageTurn3D.h",
"cocos/2d/CCActionProgressTimer.cpp",
"cocos/2d/CCActionProgressTimer.h",
"cocos/2d/CCActionTiledGrid.cpp",
"cocos/2d/CCActionTiledGrid.h",
"cocos/2d/CCActionTween.cpp",
"cocos/2d/CCActionTween.h",
"cocos/2d/CCAnimation.cpp",
"cocos/2d/CCAnimation.h",
"cocos/2d/CCAnimationCache.cpp",
"cocos/2d/CCAnimationCache.h",
"cocos/2d/CCAtlasNode.cpp",
"cocos/2d/CCAtlasNode.h",
"cocos/2d/CCAutoPolygon.cpp",
"cocos/2d/CCAutoPolygon.h",
"cocos/2d/CCCamera.cpp",
"cocos/2d/CCCamera.h",
"cocos/2d/CCCameraBackgroundBrush.cpp",
"cocos/2d/CCCameraBackgroundBrush.h",
"cocos/2d/CCClippingNode.cpp",
"cocos/2d/CCClippingNode.h",
"cocos/2d/CCClippingRectangleNode.cpp",
"cocos/2d/CCClippingRectangleNode.h",
"cocos/2d/CCComponent.cpp",
"cocos/2d/CCComponent.h",
"cocos/2d/CCComponentContainer.cpp",
"cocos/2d/CCComponentContainer.h",
"cocos/2d/CCDrawNode.cpp",
"cocos/2d/CCDrawNode.h",
"cocos/2d/CCFastTMXLayer.cpp",
"cocos/2d/CCFastTMXLayer.h",
"cocos/2d/CCFastTMXTiledMap.cpp",
"cocos/2d/CCFastTMXTiledMap.h",
"cocos/2d/CCFont.cpp",
"cocos/2d/CCFont.h",
"cocos/2d/CCFontAtlas.cpp",
"cocos/2d/CCFontAtlas.h",
"cocos/2d/CCFontAtlasCache.cpp",
"cocos/2d/CCFontAtlasCache.h",
"cocos/2d/CCFontCharMap.cpp",
"cocos/2d/CCFontCharMap.h",
"cocos/2d/CCFontFNT.cpp",
"cocos/2d/CCFontFNT.h",
"cocos/2d/CCFontFreeType.cpp",
"cocos/2d/CCFontFreeType.h",
"cocos/2d/CCGrid.cpp",
"cocos/2d/CCGrid.h",
"cocos/2d/CCLabel.cpp",
"cocos/2d/CCLabel.h",
"cocos/2d/CCLabelAtlas.cpp",
"cocos/2d/CCLabelAtlas.h",
"cocos/2d/CCLabelTextFormatter.cpp",
"cocos/2d/CCLabelTextFormatter.h",
"cocos/2d/CCLayer.cpp",
"cocos/2d/CCLayer.h",
"cocos/2d/CCLight.cpp",
"cocos/2d/CCLight.h",
"cocos/2d/CCMenu.cpp",
"cocos/2d/CCMenu.h",
"cocos/2d/CCMenuItem.cpp",
"cocos/2d/CCMenuItem.h",
"cocos/2d/CCMotionStreak.cpp",
"cocos/2d/CCMotionStreak.h",
"cocos/2d/CCNode.cpp",
"cocos/2d/CCNode.h",
"cocos/2d/CCNodeGrid.cpp",
"cocos/2d/CCNodeGrid.h",
"cocos/2d/CCParallaxNode.cpp",
"cocos/2d/CCParallaxNode.h",
"cocos/2d/CCParticleBatchNode.cpp",
"cocos/2d/CCParticleBatchNode.h",
"cocos/2d/CCParticleExamples.cpp",
"cocos/2d/CCParticleExamples.h",
"cocos/2d/CCParticleSystem.cpp",
"cocos/2d/CCParticleSystem.h",
"cocos/2d/CCParticleSystemQuad.cpp",
"cocos/2d/CCParticleSystemQuad.h",
"cocos/2d/CCProgressTimer.cpp",
"cocos/2d/CCProgressTimer.h",
"cocos/2d/CCProtectedNode.cpp",
"cocos/2d/CCProtectedNode.h",
"cocos/2d/CCRenderTexture.cpp",
"cocos/2d/CCRenderTexture.h",
"cocos/2d/CCScene.cpp",
"cocos/2d/CCScene.h",
"cocos/2d/CCSprite.cpp",
"cocos/2d/CCSprite.h",
"cocos/2d/CCSpriteBatchNode.cpp",
"cocos/2d/CCSpriteBatchNode.h",
"cocos/2d/CCSpriteFrame.cpp",
"cocos/2d/CCSpriteFrame.h",
"cocos/2d/CCSpriteFrameCache.cpp",
"cocos/2d/CCSpriteFrameCache.h",
"cocos/2d/CCTMXLayer.cpp",
"cocos/2d/CCTMXLayer.h",
"cocos/2d/CCTMXObjectGroup.cpp",
"cocos/2d/CCTMXObjectGroup.h",
"cocos/2d/CCTMXTiledMap.cpp",
"cocos/2d/CCTMXTiledMap.h",
"cocos/2d/CCTMXXMLParser.cpp",
"cocos/2d/CCTMXXMLParser.h",
"cocos/2d/CCTextFieldTTF.cpp",
"cocos/2d/CCTextFieldTTF.h",
"cocos/2d/CCTileMapAtlas.cpp",
"cocos/2d/CCTileMapAtlas.h",
"cocos/2d/CCTransition.cpp",
"cocos/2d/CCTransition.h",
"cocos/2d/CCTransitionPageTurn.cpp",
"cocos/2d/CCTransitionPageTurn.h",
"cocos/2d/CCTransitionProgress.cpp",
"cocos/2d/CCTransitionProgress.h",
"cocos/2d/CCTweenFunction.cpp",
"cocos/2d/CCTweenFunction.h",
"cocos/2d/CMakeLists.txt",
"cocos/3d/Android.mk",
"cocos/3d/CC3DProgramInfo.cpp",
"cocos/3d/CC3DProgramInfo.h",
"cocos/3d/CCAABB.cpp",
"cocos/3d/CCAABB.h",
"cocos/3d/CCAnimate3D.cpp",
"cocos/3d/CCAnimate3D.h",
"cocos/3d/CCAnimation3D.cpp",
"cocos/3d/CCAnimation3D.h",
"cocos/3d/CCAnimationCurve.h",
"cocos/3d/CCAnimationCurve.inl",
"cocos/3d/CCAttachNode.cpp",
"cocos/3d/CCAttachNode.h",
"cocos/3d/CCBillBoard.cpp",
"cocos/3d/CCBillBoard.h",
"cocos/3d/CCBundle3D.cpp",
"cocos/3d/CCBundle3D.h",
"cocos/3d/CCBundle3DData.cpp",
"cocos/3d/CCBundle3DData.h",
"cocos/3d/CCBundleReader.cpp",
"cocos/3d/CCBundleReader.h",
"cocos/3d/CCFrustum.cpp",
"cocos/3d/CCFrustum.h",
"cocos/3d/CCMesh.cpp",
"cocos/3d/CCMesh.h",
"cocos/3d/CCMeshSkin.cpp",
"cocos/3d/CCMeshSkin.h",
"cocos/3d/CCMeshVertexIndexData.cpp",
"cocos/3d/CCMeshVertexIndexData.h",
"cocos/3d/CCMotionStreak3D.cpp",
"cocos/3d/CCMotionStreak3D.h",
"cocos/3d/CCOBB.cpp",
"cocos/3d/CCOBB.h",
"cocos/3d/CCObjLoader.cpp",
"cocos/3d/CCObjLoader.h",
"cocos/3d/CCPlane.cpp",
"cocos/3d/CCPlane.h",
"cocos/3d/CCRay.cpp",
"cocos/3d/CCRay.h",
"cocos/3d/CCSkeleton3D.cpp",
"cocos/3d/CCSkeleton3D.h",
"cocos/3d/CCSkybox.cpp",
"cocos/3d/CCSkybox.h",
"cocos/3d/CCSprite3D.cpp",
"cocos/3d/CCSprite3D.h",
"cocos/3d/CCSprite3DMaterial.cpp",
"cocos/3d/CCSprite3DMaterial.h",
"cocos/3d/CCTerrain.cpp",
"cocos/3d/CCTerrain.h",
"cocos/3d/CCVertexAttribBinding.cpp",
"cocos/3d/CCVertexAttribBinding.h",
"cocos/3d/CMakeLists.txt",
"cocos/3d/cocos3d.h",
"cocos/CMakeLists.txt",
"cocos/audio/AudioEngine.cpp",
"cocos/audio/CMakeLists.txt",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/audio/SimpleAudioEngine.cpp",
"cocos/audio/android/AssetFd.cpp",
"cocos/audio/android/AssetFd.h",
"cocos/audio/android/AudioBufferProvider.h",
"cocos/audio/android/AudioDecoder.cpp",
"cocos/audio/android/AudioDecoder.h",
"cocos/audio/android/AudioDecoderMp3.cpp",
"cocos/audio/android/AudioDecoderMp3.h",
"cocos/audio/android/AudioDecoderOgg.cpp",
"cocos/audio/android/AudioDecoderOgg.h",
"cocos/audio/android/AudioDecoderProvider.cpp",
"cocos/audio/android/AudioDecoderProvider.h",
"cocos/audio/android/AudioDecoderSLES.cpp",
"cocos/audio/android/AudioDecoderSLES.h",
"cocos/audio/android/AudioDecoderWav.cpp",
"cocos/audio/android/AudioDecoderWav.h",
"cocos/audio/android/AudioEngine-inl.cpp",
"cocos/audio/android/AudioEngine-inl.h",
"cocos/audio/android/AudioMixer.cpp",
"cocos/audio/android/AudioMixer.h",
"cocos/audio/android/AudioMixerController.cpp",
"cocos/audio/android/AudioMixerController.h",
"cocos/audio/android/AudioMixerOps.h",
"cocos/audio/android/AudioPlayerProvider.cpp",
"cocos/audio/android/AudioPlayerProvider.h",
"cocos/audio/android/AudioResampler.cpp",
"cocos/audio/android/AudioResampler.h",
"cocos/audio/android/AudioResamplerCubic.cpp",
"cocos/audio/android/AudioResamplerCubic.h",
"cocos/audio/android/AudioResamplerPublic.h",
"cocos/audio/android/CCThreadPool.cpp",
"cocos/audio/android/CCThreadPool.h",
"cocos/audio/android/IAudioPlayer.h",
"cocos/audio/android/ICallerThreadUtils.h",
"cocos/audio/android/IVolumeProvider.h",
"cocos/audio/android/OpenSLHelper.h",
"cocos/audio/android/PcmAudioPlayer.cpp",
"cocos/audio/android/PcmAudioPlayer.h",
"cocos/audio/android/PcmAudioService.cpp",
"cocos/audio/android/PcmAudioService.h",
"cocos/audio/android/PcmBufferProvider.cpp",
"cocos/audio/android/PcmBufferProvider.h",
"cocos/audio/android/PcmData.cpp",
"cocos/audio/android/PcmData.h",
"cocos/audio/android/Track.cpp",
"cocos/audio/android/Track.h",
"cocos/audio/android/UrlAudioPlayer.cpp",
"cocos/audio/android/UrlAudioPlayer.h",
"cocos/audio/android/audio.h",
"cocos/audio/android/audio_utils/format.c",
"cocos/audio/android/audio_utils/include/audio_utils/format.h",
"cocos/audio/android/audio_utils/include/audio_utils/minifloat.h",
"cocos/audio/android/audio_utils/include/audio_utils/primitives.h",
"cocos/audio/android/audio_utils/minifloat.cpp",
"cocos/audio/android/audio_utils/primitives.c",
"cocos/audio/android/audio_utils/private/private.h",
"cocos/audio/android/ccdandroidUtils.cpp",
"cocos/audio/android/ccdandroidUtils.h",
"cocos/audio/android/cutils/bitops.h",
"cocos/audio/android/cutils/log.h",
"cocos/audio/android/mp3reader.cpp",
"cocos/audio/android/mp3reader.h",
"cocos/audio/android/tinysndfile.cpp",
"cocos/audio/android/tinysndfile.h",
"cocos/audio/android/utils/Compat.h",
"cocos/audio/android/utils/Errors.h",
"cocos/audio/android/utils/Utils.cpp",
"cocos/audio/android/utils/Utils.h",
"cocos/audio/apple/AudioCache.h",
"cocos/audio/apple/AudioCache.mm",
"cocos/audio/apple/AudioDecoder.h",
"cocos/audio/apple/AudioDecoder.mm",
"cocos/audio/apple/AudioEngine-inl.h",
"cocos/audio/apple/AudioEngine-inl.mm",
"cocos/audio/apple/AudioMacros.h",
"cocos/audio/apple/AudioPlayer.h",
"cocos/audio/apple/AudioPlayer.mm",
"cocos/audio/include/AudioEngine.h",
"cocos/audio/include/Export.h",
"cocos/audio/include/SimpleAudioEngine.h",
"cocos/audio/linux/AudioEngine-linux.cpp",
"cocos/audio/linux/AudioEngine-linux.h",
"cocos/audio/win32/AudioCache.cpp",
"cocos/audio/win32/AudioCache.h",
"cocos/audio/win32/AudioDecoder.cpp",
"cocos/audio/win32/AudioDecoder.h",
"cocos/audio/win32/AudioDecoderManager.cpp",
"cocos/audio/win32/AudioDecoderManager.h",
"cocos/audio/win32/AudioDecoderMp3.cpp",
"cocos/audio/win32/AudioDecoderMp3.h",
"cocos/audio/win32/AudioDecoderOgg.cpp",
"cocos/audio/win32/AudioDecoderOgg.h",
"cocos/audio/win32/AudioEngine-win32.cpp",
"cocos/audio/win32/AudioEngine-win32.h",
"cocos/audio/win32/AudioMacros.h",
"cocos/audio/win32/AudioPlayer.cpp",
"cocos/audio/win32/AudioPlayer.h",
"cocos/audio/win32/MciPlayer.cpp",
"cocos/audio/win32/MciPlayer.h",
"cocos/base/CCAsyncTaskPool.cpp",
"cocos/base/CCAsyncTaskPool.h",
"cocos/base/CCAutoreleasePool.cpp",
"cocos/base/CCAutoreleasePool.h",
"cocos/base/CCConfiguration.cpp",
"cocos/base/CCConfiguration.h",
"cocos/base/CCConsole.cpp",
"cocos/base/CCConsole.h",
"cocos/base/CCController-android.cpp",
"cocos/base/CCController-apple.mm",
"cocos/base/CCController-linux-win32.cpp",
"cocos/base/CCController.cpp",
"cocos/base/CCController.h",
"cocos/base/CCData.cpp",
"cocos/base/CCData.h",
"cocos/base/CCDirector.cpp",
"cocos/base/CCDirector.h",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/base/CCEnumClass.h",
"cocos/base/CCEvent.cpp",
"cocos/base/CCEvent.h",
"cocos/base/CCEventAcceleration.cpp",
"cocos/base/CCEventAcceleration.h",
"cocos/base/CCEventController.cpp",
"cocos/base/CCEventController.h",
"cocos/base/CCEventCustom.cpp",
"cocos/base/CCEventCustom.h",
"cocos/base/CCEventDispatcher.cpp",
"cocos/base/CCEventDispatcher.h",
"cocos/base/CCEventFocus.cpp",
"cocos/base/CCEventFocus.h",
"cocos/base/CCEventKeyboard.cpp",
"cocos/base/CCEventKeyboard.h",
"cocos/base/CCEventListener.cpp",
"cocos/base/CCEventListener.h",
"cocos/base/CCEventListenerAcceleration.cpp",
"cocos/base/CCEventListenerAcceleration.h",
"cocos/base/CCEventListenerController.cpp",
"cocos/base/CCEventListenerController.h",
"cocos/base/CCEventListenerCustom.cpp",
"cocos/base/CCEventListenerCustom.h",
"cocos/base/CCEventListenerFocus.cpp",
"cocos/base/CCEventListenerFocus.h",
"cocos/base/CCEventListenerKeyboard.cpp",
"cocos/base/CCEventListenerKeyboard.h",
"cocos/base/CCEventListenerMouse.cpp",
"cocos/base/CCEventListenerMouse.h",
"cocos/base/CCEventListenerTouch.cpp",
"cocos/base/CCEventListenerTouch.h",
"cocos/base/CCEventMouse.cpp",
"cocos/base/CCEventMouse.h",
"cocos/base/CCEventTouch.cpp",
"cocos/base/CCEventTouch.h",
"cocos/base/CCEventType.h",
"cocos/base/CCGameController.h",
"cocos/base/CCIMEDelegate.h",
"cocos/base/CCIMEDispatcher.cpp",
"cocos/base/CCIMEDispatcher.h",
"cocos/base/CCMap.h",
"cocos/base/CCNS.cpp",
"cocos/base/CCNS.h",
"cocos/base/CCNinePatchImageParser.cpp",
"cocos/base/CCNinePatchImageParser.h",
"cocos/base/CCProfiling.cpp",
"cocos/base/CCProfiling.h",
"cocos/base/CCProperties.cpp",
"cocos/base/CCProperties.h",
"cocos/base/CCProtocols.h",
"cocos/base/CCRef.cpp",
"cocos/base/CCRef.h",
"cocos/base/CCRefPtr.h",
"cocos/base/CCScheduler.cpp",
"cocos/base/CCScheduler.h",
"cocos/base/CCScriptSupport.cpp",
"cocos/base/CCScriptSupport.h",
"cocos/base/CCStencilStateManager.cpp",
"cocos/base/CCStencilStateManager.h",
"cocos/base/CCTouch.cpp",
"cocos/base/CCTouch.h",
"cocos/base/CCUserDefault-android.cpp",
"cocos/base/CCUserDefault-apple.mm",
"cocos/base/CCUserDefault.cpp",
"cocos/base/CCUserDefault.h",
"cocos/base/CCValue.cpp",
"cocos/base/CCValue.h",
"cocos/base/CCVector.h",
"cocos/base/CMakeLists.txt",
"cocos/base/ObjectFactory.cpp",
"cocos/base/ObjectFactory.h",
"cocos/base/TGAlib.cpp",
"cocos/base/TGAlib.h",
"cocos/base/ZipUtils.cpp",
"cocos/base/ZipUtils.h",
"cocos/base/atitc.cpp",
"cocos/base/atitc.h",
"cocos/base/base64.cpp",
"cocos/base/base64.h",
"cocos/base/ccCArray.cpp",
"cocos/base/ccCArray.h",
"cocos/base/ccConfig.h",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
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"cocos/editor-support/spine/SkeletonTwoColorBatch.cpp",
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"cocos/editor-support/spine/Skin.c",
"cocos/editor-support/spine/Skin.h",
"cocos/editor-support/spine/Slot.c",
"cocos/editor-support/spine/Slot.h",
"cocos/editor-support/spine/SlotData.c",
"cocos/editor-support/spine/SlotData.h",
"cocos/editor-support/spine/TransformConstraint.c",
"cocos/editor-support/spine/TransformConstraint.h",
"cocos/editor-support/spine/TransformConstraintData.c",
"cocos/editor-support/spine/TransformConstraintData.h",
"cocos/editor-support/spine/Triangulator.c",
"cocos/editor-support/spine/Triangulator.h",
"cocos/editor-support/spine/VertexAttachment.c",
"cocos/editor-support/spine/VertexAttachment.h",
"cocos/editor-support/spine/VertexEffect.c",
"cocos/editor-support/spine/VertexEffect.h",
"cocos/editor-support/spine/dll.h",
"cocos/editor-support/spine/extension.c",
"cocos/editor-support/spine/extension.h",
"cocos/editor-support/spine/kvec.h",
"cocos/editor-support/spine/spine-cocos2dx.cpp",
"cocos/editor-support/spine/spine-cocos2dx.h",
"cocos/editor-support/spine/spine.h",
"cocos/math/CCAffineTransform.cpp",
"cocos/math/CCAffineTransform.h",
"cocos/math/CCGeometry.cpp",
"cocos/math/CCGeometry.h",
"cocos/math/CCMath.h",
"cocos/math/CCMathBase.h",
"cocos/math/CCVertex.cpp",
"cocos/math/CCVertex.h",
"cocos/math/CMakeLists.txt",
"cocos/math/Mat4.cpp",
"cocos/math/Mat4.h",
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"cocos/math/MathUtil.cpp",
"cocos/math/MathUtil.h",
"cocos/math/MathUtil.inl",
"cocos/math/MathUtilNeon.inl",
"cocos/math/MathUtilNeon64.inl",
"cocos/math/MathUtilSSE.inl",
"cocos/math/Quaternion.cpp",
"cocos/math/Quaternion.h",
"cocos/math/Quaternion.inl",
"cocos/math/TransformUtils.cpp",
"cocos/math/TransformUtils.h",
"cocos/math/Vec2.cpp",
"cocos/math/Vec2.h",
"cocos/math/Vec2.inl",
"cocos/math/Vec3.cpp",
"cocos/math/Vec3.h",
"cocos/math/Vec3.inl",
"cocos/math/Vec4.cpp",
"cocos/math/Vec4.h",
"cocos/math/Vec4.inl",
"cocos/navmesh/CCNavMesh.cpp",
"cocos/navmesh/CCNavMesh.h",
"cocos/navmesh/CCNavMeshAgent.cpp",
"cocos/navmesh/CCNavMeshAgent.h",
"cocos/navmesh/CCNavMeshDebugDraw.cpp",
"cocos/navmesh/CCNavMeshDebugDraw.h",
"cocos/navmesh/CCNavMeshObstacle.cpp",
"cocos/navmesh/CCNavMeshObstacle.h",
"cocos/navmesh/CCNavMeshUtils.cpp",
"cocos/navmesh/CCNavMeshUtils.h",
"cocos/navmesh/CMakeLists.txt",
"cocos/network/CCDownloader-android.cpp",
"cocos/network/CCDownloader-android.h",
"cocos/network/CCDownloader-apple.h",
"cocos/network/CCDownloader-apple.mm",
"cocos/network/CCDownloader-curl.cpp",
"cocos/network/CCDownloader-curl.h",
"cocos/network/CCDownloader.cpp",
"cocos/network/CCDownloader.h",
"cocos/network/CCIDownloaderImpl.h",
"cocos/network/CMakeLists.txt",
"cocos/network/HttpAsynConnection-apple.h",
"cocos/network/HttpAsynConnection-apple.m",
"cocos/network/HttpClient-android.cpp",
2015-03-10 18:48:57 +08:00
"cocos/network/HttpClient-apple.mm",
"cocos/network/HttpClient.cpp",
"cocos/network/HttpClient.h",
"cocos/network/HttpCookie.cpp",
"cocos/network/HttpCookie.h",
"cocos/network/HttpRequest.h",
"cocos/network/HttpResponse.h",
"cocos/network/SocketIO.cpp",
"cocos/network/SocketIO.h",
"cocos/network/Uri.cpp",
"cocos/network/Uri.h",
"cocos/network/WebSocket.cpp",
"cocos/network/WebSocket.h",
"cocos/physics/CCPhysicsBody.cpp",
"cocos/physics/CCPhysicsBody.h",
"cocos/physics/CCPhysicsContact.cpp",
"cocos/physics/CCPhysicsContact.h",
"cocos/physics/CCPhysicsHelper.h",
"cocos/physics/CCPhysicsJoint.cpp",
"cocos/physics/CCPhysicsJoint.h",
"cocos/physics/CCPhysicsShape.cpp",
"cocos/physics/CCPhysicsShape.h",
"cocos/physics/CCPhysicsWorld.cpp",
"cocos/physics/CCPhysicsWorld.h",
"cocos/physics/CMakeLists.txt",
"cocos/physics/cpCompat62.h",
"cocos/physics3d/CCPhysics3D.cpp",
"cocos/physics3d/CCPhysics3D.h",
"cocos/physics3d/CCPhysics3DComponent.cpp",
"cocos/physics3d/CCPhysics3DComponent.h",
"cocos/physics3d/CCPhysics3DConstraint.cpp",
"cocos/physics3d/CCPhysics3DConstraint.h",
"cocos/physics3d/CCPhysics3DDebugDrawer.cpp",
"cocos/physics3d/CCPhysics3DDebugDrawer.h",
"cocos/physics3d/CCPhysics3DObject.cpp",
"cocos/physics3d/CCPhysics3DObject.h",
"cocos/physics3d/CCPhysics3DShape.cpp",
"cocos/physics3d/CCPhysics3DShape.h",
"cocos/physics3d/CCPhysics3DWorld.cpp",
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"cocos/physics3d/CCPhysicsSprite3D.cpp",
"cocos/physics3d/CCPhysicsSprite3D.h",
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"cocos/platform/android/ControllerManualAdapter/.classpath",
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"cocos/platform/android/ControllerManualAdapter/libs/",
"cocos/platform/android/ControllerManualAdapter/libs/com.bda.controller.jar",
"cocos/platform/android/ControllerManualAdapter/libs/nibiru_lib.jar",
"cocos/platform/android/ControllerManualAdapter/libs/ouya-sdk.jar",
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"cocos/platform/android/ControllerManualAdapter/src/org/cocos2dx/lib/GameControllerHelper.java",
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"cocos/platform/android/ControllerManualAdapter/src/org/cocos2dx/lib/GameControllerNibiru.java",
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"cocos/platform/android/ControllerManualAdapter/src/org/cocos2dx/lib/inputmanagercompat/InputManagerCompat.java",
"cocos/platform/android/ControllerManualAdapter/src/org/cocos2dx/lib/inputmanagercompat/InputManagerV16.java",
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"cocos/platform/android/java/.classpath",
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"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAudioFocusManager.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxBitmap.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxDownloader.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxEditBox.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxEditBoxHelper.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxHandler.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxHelper.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxHttpURLConnection.java",
2015-04-15 15:12:04 +08:00
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxJavascriptJavaBridge.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxLocalStorage.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxLuaJavaBridge.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxReflectionHelper.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxRenderer.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxTextInputWrapper.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxTypefaces.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxVideoHelper.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxVideoView.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxWebView.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxWebViewHelper.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/GameControllerAdapter.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/GameControllerDelegate.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/GameControllerUtils.java",
"cocos/platform/android/java/src/org/cocos2dx/lib/ResizeLayout.java",
"cocos/platform/android/javaactivity-android.cpp",
"cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxAccelerometer.cpp",
"cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxBitmap.cpp",
"cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxBitmap.h",
"cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp",
"cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h",
"cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp",
"cocos/platform/android/jni/JniHelper.cpp",
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metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/platform/mac/CCGLViewImpl-mac.h",
"cocos/platform/mac/CCGLViewImpl-mac.mm",
"cocos/platform/mac/CCPlatformDefine-mac.h",
"cocos/platform/mac/CCStdC-mac.h",
"cocos/platform/mac/cocos2d-prefix.pch",
"cocos/platform/win32/CCApplication-win32.cpp",
"cocos/platform/win32/CCApplication-win32.h",
"cocos/platform/win32/CCCommon-win32.cpp",
"cocos/platform/win32/CCDevice-win32.cpp",
"cocos/platform/win32/CCFileUtils-win32.cpp",
"cocos/platform/win32/CCFileUtils-win32.h",
"cocos/platform/win32/CCGL-win32.h",
"cocos/platform/win32/CCPlatformDefine-win32.h",
"cocos/platform/win32/CCStdC-win32.cpp",
"cocos/platform/win32/CCStdC-win32.h",
"cocos/platform/win32/CCUtils-win32.cpp",
"cocos/platform/win32/CCUtils-win32.h",
"cocos/platform/win32/compat/stdint.h",
"cocos/platform/win32/inet_pton_mingw.cpp",
"cocos/platform/win32/inet_pton_mingw.h",
"cocos/precheader.cpp",
"cocos/precheader.h",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/CCCallbackCommand.cpp",
"cocos/renderer/CCCallbackCommand.h",
"cocos/renderer/CCCustomCommand.cpp",
"cocos/renderer/CCCustomCommand.h",
"cocos/renderer/CCGroupCommand.cpp",
"cocos/renderer/CCGroupCommand.h",
"cocos/renderer/CCMaterial.cpp",
"cocos/renderer/CCMaterial.h",
"cocos/renderer/CCMeshCommand.cpp",
"cocos/renderer/CCMeshCommand.h",
"cocos/renderer/CCPass.cpp",
"cocos/renderer/CCPass.h",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/CCPipelineDescriptor.h",
"cocos/renderer/CCQuadCommand.cpp",
"cocos/renderer/CCQuadCommand.h",
"cocos/renderer/CCRenderCommand.cpp",
"cocos/renderer/CCRenderCommand.h",
"cocos/renderer/CCRenderCommandPool.h",
"cocos/renderer/CCRenderState.cpp",
"cocos/renderer/CCRenderState.h",
"cocos/renderer/CCRenderer.cpp",
"cocos/renderer/CCRenderer.h",
"cocos/renderer/CCTechnique.cpp",
"cocos/renderer/CCTechnique.h",
"cocos/renderer/CCTexture2D.cpp",
"cocos/renderer/CCTexture2D.h",
"cocos/renderer/CCTextureAtlas.cpp",
"cocos/renderer/CCTextureAtlas.h",
"cocos/renderer/CCTextureCache.cpp",
"cocos/renderer/CCTextureCache.h",
"cocos/renderer/CCTextureCube.cpp",
"cocos/renderer/CCTextureCube.h",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/CCTextureUtils.cpp",
"cocos/renderer/CCTextureUtils.h",
"cocos/renderer/CCTrianglesCommand.cpp",
"cocos/renderer/CCTrianglesCommand.h",
"cocos/renderer/CMakeLists.txt",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/backend/Backend.h",
"cocos/renderer/backend/BlendState.cpp",
"cocos/renderer/backend/BlendState.h",
"cocos/renderer/backend/Buffer.h",
"cocos/renderer/backend/CommandBuffer.cpp",
"cocos/renderer/backend/CommandBuffer.h",
"cocos/renderer/backend/DepthStencilState.cpp",
"cocos/renderer/backend/DepthStencilState.h",
"cocos/renderer/backend/Device.cpp",
"cocos/renderer/backend/Device.h",
"cocos/renderer/backend/Macros.h",
"cocos/renderer/backend/Program.cpp",
"cocos/renderer/backend/Program.h",
"cocos/renderer/backend/ProgramCache.cpp",
"cocos/renderer/backend/ProgramCache.h",
"cocos/renderer/backend/ProgramState.cpp",
"cocos/renderer/backend/ProgramState.h",
"cocos/renderer/backend/RenderPassDescriptor.cpp",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/backend/RenderPassDescriptor.h",
"cocos/renderer/backend/RenderPipeline.h",
"cocos/renderer/backend/RenderPipelineDescriptor.h",
"cocos/renderer/backend/ShaderCache.cpp",
"cocos/renderer/backend/ShaderCache.h",
"cocos/renderer/backend/ShaderModule.cpp",
"cocos/renderer/backend/ShaderModule.h",
"cocos/renderer/backend/StringUtils.cpp",
"cocos/renderer/backend/StringUtils.h",
"cocos/renderer/backend/Texture.cpp",
"cocos/renderer/backend/Texture.h",
"cocos/renderer/backend/Types.h",
"cocos/renderer/backend/VertexLayout.cpp",
"cocos/renderer/backend/VertexLayout.h",
"cocos/renderer/backend/metal/BlendStateMTL.h",
"cocos/renderer/backend/metal/BlendStateMTL.mm",
"cocos/renderer/backend/metal/BufferMTL.h",
"cocos/renderer/backend/metal/BufferMTL.mm",
"cocos/renderer/backend/metal/BufferManager.h",
"cocos/renderer/backend/metal/BufferManager.mm",
"cocos/renderer/backend/metal/CommandBufferMTL.h",
"cocos/renderer/backend/metal/CommandBufferMTL.mm",
"cocos/renderer/backend/metal/DepthStencilStateMTL.h",
"cocos/renderer/backend/metal/DepthStencilStateMTL.mm",
"cocos/renderer/backend/metal/DeviceMTL.h",
"cocos/renderer/backend/metal/DeviceMTL.mm",
"cocos/renderer/backend/metal/ProgramMTL.h",
"cocos/renderer/backend/metal/ProgramMTL.mm",
"cocos/renderer/backend/metal/RenderPipelineMTL.h",
"cocos/renderer/backend/metal/RenderPipelineMTL.mm",
"cocos/renderer/backend/metal/ShaderModuleMTL.h",
"cocos/renderer/backend/metal/ShaderModuleMTL.mm",
"cocos/renderer/backend/metal/TextureMTL.h",
"cocos/renderer/backend/metal/TextureMTL.mm",
"cocos/renderer/backend/metal/Utils.h",
"cocos/renderer/backend/metal/Utils.mm",
"cocos/renderer/backend/opengl/BlendStateGL.cpp",
"cocos/renderer/backend/opengl/BlendStateGL.h",
"cocos/renderer/backend/opengl/BufferGL.cpp",
"cocos/renderer/backend/opengl/BufferGL.h",
"cocos/renderer/backend/opengl/CommandBufferGL.cpp",
"cocos/renderer/backend/opengl/CommandBufferGL.h",
"cocos/renderer/backend/opengl/DepthStencilStateGL.cpp",
"cocos/renderer/backend/opengl/DepthStencilStateGL.h",
"cocos/renderer/backend/opengl/DeviceGL.cpp",
"cocos/renderer/backend/opengl/DeviceGL.h",
"cocos/renderer/backend/opengl/ProgramGL.cpp",
"cocos/renderer/backend/opengl/ProgramGL.h",
"cocos/renderer/backend/opengl/RenderPipelineGL.cpp",
"cocos/renderer/backend/opengl/RenderPipelineGL.h",
"cocos/renderer/backend/opengl/ShaderModuleGL.cpp",
"cocos/renderer/backend/opengl/ShaderModuleGL.h",
"cocos/renderer/backend/opengl/TextureGL.cpp",
"cocos/renderer/backend/opengl/TextureGL.h",
"cocos/renderer/backend/opengl/UtilsGL.cpp",
"cocos/renderer/backend/opengl/UtilsGL.h",
"cocos/renderer/ccShaders.cpp",
"cocos/renderer/ccShaders.h",
"cocos/renderer/shaders/3D_color.frag",
"cocos/renderer/shaders/3D_colorNormal.frag",
"cocos/renderer/shaders/3D_colorNormalTexture.frag",
"cocos/renderer/shaders/3D_colorTexture.frag",
"cocos/renderer/shaders/3D_particle.frag",
"cocos/renderer/shaders/3D_particle.vert",
"cocos/renderer/shaders/3D_positionNormalTexture.vert",
"cocos/renderer/shaders/3D_positionTexture.vert",
"cocos/renderer/shaders/3D_skybox.frag",
"cocos/renderer/shaders/3D_skybox.vert",
"cocos/renderer/shaders/3D_terrain.frag",
"cocos/renderer/shaders/3D_terrain.vert",
"cocos/renderer/shaders/cameraClear.frag",
"cocos/renderer/shaders/cameraClear.vert",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/shaders/etc1.frag",
"cocos/renderer/shaders/etc1_Gray.frag",
"cocos/renderer/shaders/label_distanceFieldGlow.frag",
"cocos/renderer/shaders/label_distanceNormal.frag",
"cocos/renderer/shaders/label_normal.frag",
"cocos/renderer/shaders/label_outline.frag",
"cocos/renderer/shaders/layer_radialGradient.frag",
"cocos/renderer/shaders/lineColor.frag",
"cocos/renderer/shaders/lineColor.vert",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"cocos/renderer/shaders/position.vert",
"cocos/renderer/shaders/positionColor.frag",
"cocos/renderer/shaders/positionColor.vert",
"cocos/renderer/shaders/positionColorLengthTexture.frag",
"cocos/renderer/shaders/positionColorLengthTexture.vert",
"cocos/renderer/shaders/positionColorTextureAsPointsize.vert",
"cocos/renderer/shaders/positionNoMVP.vert",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
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metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
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"extensions/Particle3D/PU/CCPUPointEmitterTranslator.cpp",
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"extensions/Particle3D/PU/CCPUPositionEmitter.cpp",
"extensions/Particle3D/PU/CCPUPositionEmitter.h",
"extensions/Particle3D/PU/CCPUPositionEmitterTranslator.cpp",
"extensions/Particle3D/PU/CCPUPositionEmitterTranslator.h",
"extensions/Particle3D/PU/CCPURandomiser.cpp",
"extensions/Particle3D/PU/CCPURandomiser.h",
"extensions/Particle3D/PU/CCPURandomiserTranslator.cpp",
"extensions/Particle3D/PU/CCPURandomiserTranslator.h",
"extensions/Particle3D/PU/CCPURender.cpp",
"extensions/Particle3D/PU/CCPURender.h",
"extensions/Particle3D/PU/CCPURendererTranslator.cpp",
"extensions/Particle3D/PU/CCPURendererTranslator.h",
"extensions/Particle3D/PU/CCPURibbonTrail.cpp",
"extensions/Particle3D/PU/CCPURibbonTrail.h",
"extensions/Particle3D/PU/CCPURibbonTrailRender.cpp",
"extensions/Particle3D/PU/CCPURibbonTrailRender.h",
"extensions/Particle3D/PU/CCPUScaleAffector.cpp",
"extensions/Particle3D/PU/CCPUScaleAffector.h",
"extensions/Particle3D/PU/CCPUScaleAffectorTranslator.cpp",
"extensions/Particle3D/PU/CCPUScaleAffectorTranslator.h",
"extensions/Particle3D/PU/CCPUScaleVelocityAffector.cpp",
"extensions/Particle3D/PU/CCPUScaleVelocityAffector.h",
"extensions/Particle3D/PU/CCPUScaleVelocityAffectorTranslator.cpp",
"extensions/Particle3D/PU/CCPUScaleVelocityAffectorTranslator.h",
"extensions/Particle3D/PU/CCPUScriptCompiler.cpp",
"extensions/Particle3D/PU/CCPUScriptCompiler.h",
"extensions/Particle3D/PU/CCPUScriptLexer.cpp",
"extensions/Particle3D/PU/CCPUScriptLexer.h",
"extensions/Particle3D/PU/CCPUScriptParser.cpp",
"extensions/Particle3D/PU/CCPUScriptParser.h",
"extensions/Particle3D/PU/CCPUScriptTranslator.cpp",
"extensions/Particle3D/PU/CCPUScriptTranslator.h",
"extensions/Particle3D/PU/CCPUSimpleSpline.cpp",
"extensions/Particle3D/PU/CCPUSimpleSpline.h",
"extensions/Particle3D/PU/CCPUSineForceAffector.cpp",
"extensions/Particle3D/PU/CCPUSineForceAffector.h",
"extensions/Particle3D/PU/CCPUSineForceAffectorTranslator.cpp",
"extensions/Particle3D/PU/CCPUSineForceAffectorTranslator.h",
"extensions/Particle3D/PU/CCPUSlaveBehaviour.cpp",
"extensions/Particle3D/PU/CCPUSlaveBehaviour.h",
"extensions/Particle3D/PU/CCPUSlaveBehaviourTranslator.cpp",
"extensions/Particle3D/PU/CCPUSlaveBehaviourTranslator.h",
"extensions/Particle3D/PU/CCPUSlaveEmitter.cpp",
"extensions/Particle3D/PU/CCPUSlaveEmitter.h",
"extensions/Particle3D/PU/CCPUSlaveEmitterTranslator.cpp",
"extensions/Particle3D/PU/CCPUSlaveEmitterTranslator.h",
"extensions/Particle3D/PU/CCPUSphere.cpp",
"extensions/Particle3D/PU/CCPUSphere.h",
"extensions/Particle3D/PU/CCPUSphereCollider.cpp",
"extensions/Particle3D/PU/CCPUSphereCollider.h",
"extensions/Particle3D/PU/CCPUSphereColliderTranslator.cpp",
"extensions/Particle3D/PU/CCPUSphereColliderTranslator.h",
"extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.cpp",
"extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.h",
"extensions/Particle3D/PU/CCPUSphereSurfaceEmitterTranslator.cpp",
"extensions/Particle3D/PU/CCPUSphereSurfaceEmitterTranslator.h",
"extensions/Particle3D/PU/CCPUTechniqueTranslator.cpp",
"extensions/Particle3D/PU/CCPUTechniqueTranslator.h",
"extensions/Particle3D/PU/CCPUTextureAnimator.cpp",
"extensions/Particle3D/PU/CCPUTextureAnimator.h",
"extensions/Particle3D/PU/CCPUTextureAnimatorTranslator.cpp",
"extensions/Particle3D/PU/CCPUTextureAnimatorTranslator.h",
"extensions/Particle3D/PU/CCPUTextureRotator.cpp",
"extensions/Particle3D/PU/CCPUTextureRotator.h",
"extensions/Particle3D/PU/CCPUTextureRotatorTranslator.cpp",
"extensions/Particle3D/PU/CCPUTextureRotatorTranslator.h",
"extensions/Particle3D/PU/CCPUTranslateManager.cpp",
"extensions/Particle3D/PU/CCPUTranslateManager.h",
"extensions/Particle3D/PU/CCPUUtil.cpp",
"extensions/Particle3D/PU/CCPUUtil.h",
"extensions/Particle3D/PU/CCPUVelocityMatchingAffector.cpp",
"extensions/Particle3D/PU/CCPUVelocityMatchingAffector.h",
"extensions/Particle3D/PU/CCPUVelocityMatchingAffectorTranslator.cpp",
"extensions/Particle3D/PU/CCPUVelocityMatchingAffectorTranslator.h",
"extensions/Particle3D/PU/CCPUVertexEmitter.cpp",
"extensions/Particle3D/PU/CCPUVertexEmitter.h",
"extensions/Particle3D/PU/CCPUVortexAffector.cpp",
"extensions/Particle3D/PU/CCPUVortexAffector.h",
"extensions/Particle3D/PU/CCPUVortexAffectorTranslator.cpp",
"extensions/Particle3D/PU/CCPUVortexAffectorTranslator.h",
"extensions/assets-manager/AssetsManager.cpp",
"extensions/assets-manager/AssetsManager.h",
"extensions/assets-manager/AssetsManagerEx.cpp",
"extensions/assets-manager/AssetsManagerEx.h",
"extensions/assets-manager/CCEventAssetsManagerEx.cpp",
"extensions/assets-manager/CCEventAssetsManagerEx.h",
"extensions/assets-manager/CCEventListenerAssetsManagerEx.cpp",
"extensions/assets-manager/CCEventListenerAssetsManagerEx.h",
2014-10-09 18:30:39 +08:00
"extensions/assets-manager/Manifest.cpp",
"extensions/assets-manager/Manifest.h",
"extensions/cocos-ext.h",
"extensions/physics-nodes/CCPhysicsDebugNode.cpp",
"extensions/physics-nodes/CCPhysicsDebugNode.h",
"extensions/physics-nodes/CCPhysicsSprite.cpp",
"extensions/physics-nodes/CCPhysicsSprite.h",
"external/Box2D/CMakeLists.txt",
"external/Box2D/include/Box2D/Box2D.h",
"external/Box2D/include/Box2D/Collision/Shapes/b2ChainShape.h",
"external/Box2D/include/Box2D/Collision/Shapes/b2CircleShape.h",
"external/Box2D/include/Box2D/Collision/Shapes/b2EdgeShape.h",
"external/Box2D/include/Box2D/Collision/Shapes/b2PolygonShape.h",
"external/Box2D/include/Box2D/Collision/Shapes/b2Shape.h",
"external/Box2D/include/Box2D/Collision/b2BroadPhase.h",
"external/Box2D/include/Box2D/Collision/b2Collision.h",
"external/Box2D/include/Box2D/Collision/b2Distance.h",
"external/Box2D/include/Box2D/Collision/b2DynamicTree.h",
"external/Box2D/include/Box2D/Collision/b2TimeOfImpact.h",
"external/Box2D/include/Box2D/Common/b2BlockAllocator.h",
"external/Box2D/include/Box2D/Common/b2Draw.h",
"external/Box2D/include/Box2D/Common/b2GrowableStack.h",
"external/Box2D/include/Box2D/Common/b2Math.h",
"external/Box2D/include/Box2D/Common/b2Settings.h",
"external/Box2D/include/Box2D/Common/b2StackAllocator.h",
"external/Box2D/include/Box2D/Common/b2Timer.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2CircleContact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2Contact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2ContactSolver.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h",
"external/Box2D/include/Box2D/Dynamics/Contacts/b2PolygonContact.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2DistanceJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2FrictionJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2GearJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2Joint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2MotorJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2MouseJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2PulleyJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2RopeJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2WeldJoint.h",
"external/Box2D/include/Box2D/Dynamics/Joints/b2WheelJoint.h",
"external/Box2D/include/Box2D/Dynamics/b2Body.h",
"external/Box2D/include/Box2D/Dynamics/b2ContactManager.h",
"external/Box2D/include/Box2D/Dynamics/b2Fixture.h",
"external/Box2D/include/Box2D/Dynamics/b2Island.h",
"external/Box2D/include/Box2D/Dynamics/b2TimeStep.h",
"external/Box2D/include/Box2D/Dynamics/b2World.h",
"external/Box2D/include/Box2D/Dynamics/b2WorldCallbacks.h",
"external/Box2D/include/Box2D/Rope/b2Rope.h",
"external/Box2D/prebuilt/android/Android.mk",
"external/Box2D/prebuilt/android/arm64-v8a/libbox2d.a",
"external/Box2D/prebuilt/android/armeabi-v7a/libbox2d.a",
"external/Box2D/prebuilt/android/x86/libbox2d.a",
"external/Box2D/prebuilt/ios/libbox2d.a",
"external/Box2D/prebuilt/linux/64-bit/libbox2d.a",
"external/Box2D/prebuilt/mac/libbox2d.a",
"external/Box2D/prebuilt/win32/debug/libbox2d.lib",
"external/Box2D/prebuilt/win32/release/libbox2d.lib",
"external/CMakeLists.txt",
"external/ConvertUTF/CMakeLists.txt",
"external/ConvertUTF/ConvertUTF.c",
"external/ConvertUTF/ConvertUTF.h",
"external/ConvertUTF/ConvertUTFWrapper.cpp",
"external/README.md",
"external/android-specific/cpufeatures/CMakeLists.txt",
"external/android-specific/pvmp3dec/Android.mk",
"external/android-specific/pvmp3dec/CMakeLists.txt",
"external/android-specific/pvmp3dec/include/mp3_decoder_selection.h",
"external/android-specific/pvmp3dec/include/pvmp3_audio_type_defs.h",
"external/android-specific/pvmp3dec/include/pvmp3decoder_api.h",
"external/android-specific/pvmp3dec/src/asm/pvmp3_dct_16_gcc.s",
"external/android-specific/pvmp3dec/src/asm/pvmp3_dct_9_gcc.s",
"external/android-specific/pvmp3dec/src/asm/pvmp3_mdct_18_gcc.s",
"external/android-specific/pvmp3dec/src/asm/pvmp3_polyphase_filter_window_gcc.s",
"external/android-specific/pvmp3dec/src/mp3_mem_funcs.h",
"external/android-specific/pvmp3dec/src/pv_mp3_huffman.h",
"external/android-specific/pvmp3dec/src/pv_mp3dec_fxd_op.h",
"external/android-specific/pvmp3dec/src/pv_mp3dec_fxd_op_arm.h",
"external/android-specific/pvmp3dec/src/pv_mp3dec_fxd_op_arm_gcc.h",
"external/android-specific/pvmp3dec/src/pv_mp3dec_fxd_op_c_equivalent.h",
"external/android-specific/pvmp3dec/src/pv_mp3dec_fxd_op_msc_evc.h",
"external/android-specific/pvmp3dec/src/pvmp3_alias_reduction.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_alias_reduction.h",
"external/android-specific/pvmp3dec/src/pvmp3_crc.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_crc.h",
"external/android-specific/pvmp3dec/src/pvmp3_dct_16.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_dct_16.h",
"external/android-specific/pvmp3dec/src/pvmp3_dct_6.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_dct_9.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_dec_defs.h",
"external/android-specific/pvmp3dec/src/pvmp3_decode_header.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_decode_header.h",
"external/android-specific/pvmp3dec/src/pvmp3_decode_huff_cw.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_decode_huff_cw.h",
"external/android-specific/pvmp3dec/src/pvmp3_dequantize_sample.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_dequantize_sample.h",
"external/android-specific/pvmp3dec/src/pvmp3_equalizer.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_equalizer.h",
"external/android-specific/pvmp3dec/src/pvmp3_framedecoder.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_framedecoder.h",
"external/android-specific/pvmp3dec/src/pvmp3_get_main_data_size.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_get_main_data_size.h",
"external/android-specific/pvmp3dec/src/pvmp3_get_scale_factors.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_get_scale_factors.h",
"external/android-specific/pvmp3dec/src/pvmp3_get_side_info.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_get_side_info.h",
"external/android-specific/pvmp3dec/src/pvmp3_getbits.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_getbits.h",
"external/android-specific/pvmp3dec/src/pvmp3_huffman_decoding.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_huffman_parsing.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_imdct_synth.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_imdct_synth.h",
"external/android-specific/pvmp3dec/src/pvmp3_mdct_18.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_mdct_18.h",
"external/android-specific/pvmp3dec/src/pvmp3_mdct_6.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_mdct_6.h",
"external/android-specific/pvmp3dec/src/pvmp3_mpeg2_get_scale_data.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_mpeg2_get_scale_data.h",
"external/android-specific/pvmp3dec/src/pvmp3_mpeg2_get_scale_factors.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_mpeg2_get_scale_factors.h",
"external/android-specific/pvmp3dec/src/pvmp3_mpeg2_stereo_proc.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_mpeg2_stereo_proc.h",
"external/android-specific/pvmp3dec/src/pvmp3_normalize.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_normalize.h",
"external/android-specific/pvmp3dec/src/pvmp3_poly_phase_synthesis.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_poly_phase_synthesis.h",
"external/android-specific/pvmp3dec/src/pvmp3_polyphase_filter_window.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_polyphase_filter_window.h",
"external/android-specific/pvmp3dec/src/pvmp3_reorder.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_reorder.h",
"external/android-specific/pvmp3dec/src/pvmp3_seek_synch.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_seek_synch.h",
"external/android-specific/pvmp3dec/src/pvmp3_stereo_proc.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_stereo_proc.h",
"external/android-specific/pvmp3dec/src/pvmp3_tables.cpp",
"external/android-specific/pvmp3dec/src/pvmp3_tables.h",
"external/android-specific/pvmp3dec/src/s_huffcodetab.h",
"external/android-specific/pvmp3dec/src/s_mp3bits.h",
"external/android-specific/pvmp3dec/src/s_tmp3dec_chan.h",
"external/android-specific/pvmp3dec/src/s_tmp3dec_file.h",
"external/android-specific/tremolo/Android.mk",
"external/android-specific/tremolo/CMakeLists.txt",
"external/android-specific/tremolo/CleanSpec.mk",
"external/android-specific/tremolo/MODULE_LICENSE_BSD_LIKE",
"external/android-specific/tremolo/NOTICE",
"external/android-specific/tremolo/README",
"external/android-specific/tremolo/README.version",
"external/android-specific/tremolo/Tremolo/asm_arm.h",
"external/android-specific/tremolo/Tremolo/bitwise.c",
"external/android-specific/tremolo/Tremolo/bitwiseARM.s",
"external/android-specific/tremolo/Tremolo/codebook.c",
"external/android-specific/tremolo/Tremolo/codebook.h",
"external/android-specific/tremolo/Tremolo/codec_internal.h",
"external/android-specific/tremolo/Tremolo/config_types.h",
"external/android-specific/tremolo/Tremolo/dpen.s",
"external/android-specific/tremolo/Tremolo/dsp.c",
"external/android-specific/tremolo/Tremolo/floor0.c",
"external/android-specific/tremolo/Tremolo/floor1.c",
"external/android-specific/tremolo/Tremolo/floor1ARM.s",
"external/android-specific/tremolo/Tremolo/floor1LARM.s",
"external/android-specific/tremolo/Tremolo/floor_lookup.c",
"external/android-specific/tremolo/Tremolo/framing.c",
"external/android-specific/tremolo/Tremolo/ivorbiscodec.h",
"external/android-specific/tremolo/Tremolo/ivorbisfile.h",
"external/android-specific/tremolo/Tremolo/lsp_lookup.h",
"external/android-specific/tremolo/Tremolo/mapping0.c",
"external/android-specific/tremolo/Tremolo/mdct.c",
"external/android-specific/tremolo/Tremolo/mdct.h",
"external/android-specific/tremolo/Tremolo/mdctARM.s",
"external/android-specific/tremolo/Tremolo/mdctLARM.s",
"external/android-specific/tremolo/Tremolo/mdct_lookup.h",
"external/android-specific/tremolo/Tremolo/misc.c",
"external/android-specific/tremolo/Tremolo/misc.h",
"external/android-specific/tremolo/Tremolo/ogg.h",
"external/android-specific/tremolo/Tremolo/os.h",
"external/android-specific/tremolo/Tremolo/os_types.h",
"external/android-specific/tremolo/Tremolo/res012.c",
"external/android-specific/tremolo/Tremolo/treminfo.c",
"external/android-specific/tremolo/Tremolo/vorbisfile.c",
"external/android-specific/tremolo/Tremolo/window_lookup.h",
"external/bullet/CMakeLists.txt",
"external/bullet/include/bullet/Bullet-C-Api.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h",
"external/bullet/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h",
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"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h",
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"external/bullet/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h",
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"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConeShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btMaterial.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h",
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"external/bullet/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h",
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"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h",
"external/bullet/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/btBoxCollision.h",
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"external/bullet/include/bullet/BulletCollision/Gimpact/btGImpactShape.h",
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"external/bullet/include/bullet/BulletCollision/Gimpact/btQuantization.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_array.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_bitset.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_box_collision.h",
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"external/bullet/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_contact.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_geom_types.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_geometry.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_hash_table.h",
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"external/bullet/include/bullet/BulletCollision/Gimpact/gim_radixsort.h",
"external/bullet/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h",
"external/bullet/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h",
"external/bullet/include/bullet/BulletCollision/btBulletCollisionCommon.h",
"external/bullet/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h",
"external/bullet/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h",
"external/bullet/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h",
"external/bullet/include/bullet/BulletDynamics/Dynamics/btActionInterface.h",
"external/bullet/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h",
"external/bullet/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h",
"external/bullet/include/bullet/BulletDynamics/Dynamics/btRigidBody.h",
"external/bullet/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBody.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h",
"external/bullet/include/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h",
"external/bullet/include/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h",
"external/bullet/include/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h",
"external/bullet/include/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h",
"external/bullet/include/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h",
"external/bullet/include/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h",
"external/bullet/include/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h",
"external/bullet/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h",
"external/bullet/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h",
"external/bullet/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h",
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"external/bullet/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h",
"external/bullet/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h",
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"external/bullet/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h",
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"external/bullet/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuFakeDma.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h",
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"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h",
"external/bullet/include/bullet/BulletMultiThreaded/SpuSync.h",
"external/bullet/include/bullet/BulletMultiThreaded/TrbDynBody.h",
"external/bullet/include/bullet/BulletMultiThreaded/TrbStateVec.h",
"external/bullet/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h",
"external/bullet/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h",
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"external/bullet/include/bullet/BulletMultiThreaded/vectormath2bullet.h",
"external/bullet/include/bullet/LinearMath/btAabbUtil2.h",
"external/bullet/include/bullet/LinearMath/btAlignedAllocator.h",
"external/bullet/include/bullet/LinearMath/btAlignedObjectArray.h",
"external/bullet/include/bullet/LinearMath/btConvexHull.h",
"external/bullet/include/bullet/LinearMath/btConvexHullComputer.h",
"external/bullet/include/bullet/LinearMath/btDefaultMotionState.h",
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"external/bullet/include/bullet/LinearMath/btIDebugDraw.h",
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"external/bullet/include/bullet/LinearMath/btMatrixX.h",
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"external/bullet/include/bullet/LinearMath/btQuaternion.h",
"external/bullet/include/bullet/LinearMath/btQuickprof.h",
"external/bullet/include/bullet/LinearMath/btRandom.h",
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metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
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"external/glsl-optimizer/prebuilt/ios/libglsl_optimizer.a",
"external/glsl-optimizer/prebuilt/ios/libmesa.a",
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"cocos/scripting/js-bindings/manual/js_bindings_core.h",
"cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp",
"cocos/scripting/js-bindings/manual/js_bindings_opengl.h",
"cocos/scripting/js-bindings/manual/js_manual_conversions.cpp",
"cocos/scripting/js-bindings/manual/js_manual_conversions.h",
"cocos/scripting/js-bindings/manual/js_module_register.cpp",
"cocos/scripting/js-bindings/manual/js_module_register.h",
2015-04-15 15:12:04 +08:00
"cocos/scripting/js-bindings/manual/jsb_event_dispatcher_manual.cpp",
"cocos/scripting/js-bindings/manual/jsb_event_dispatcher_manual.h",
"cocos/scripting/js-bindings/manual/jsb_helper.h",
"cocos/scripting/js-bindings/manual/jsb_opengl_functions.cpp",
"cocos/scripting/js-bindings/manual/jsb_opengl_functions.h",
"cocos/scripting/js-bindings/manual/jsb_opengl_manual.cpp",
"cocos/scripting/js-bindings/manual/jsb_opengl_manual.h",
"cocos/scripting/js-bindings/manual/jsb_opengl_registration.cpp",
"cocos/scripting/js-bindings/manual/jsb_opengl_registration.h",
"cocos/scripting/js-bindings/manual/localstorage/js_bindings_system_functions.cpp",
"cocos/scripting/js-bindings/manual/localstorage/js_bindings_system_functions.h",
"cocos/scripting/js-bindings/manual/localstorage/js_bindings_system_functions_registration.h",
"cocos/scripting/js-bindings/manual/localstorage/js_bindings_system_registration.cpp",
"cocos/scripting/js-bindings/manual/localstorage/js_bindings_system_registration.h",
"cocos/scripting/js-bindings/manual/navmesh/jsb_cocos2dx_navmesh_conversions.cpp",
"cocos/scripting/js-bindings/manual/navmesh/jsb_cocos2dx_navmesh_conversions.h",
"cocos/scripting/js-bindings/manual/navmesh/jsb_cocos2dx_navmesh_manual.cpp",
"cocos/scripting/js-bindings/manual/navmesh/jsb_cocos2dx_navmesh_manual.h",
2015-04-15 15:12:04 +08:00
"cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp",
"cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.h",
"cocos/scripting/js-bindings/manual/network/js_network_manual.cpp",
"cocos/scripting/js-bindings/manual/network/js_network_manual.h",
2015-04-15 15:12:04 +08:00
"cocos/scripting/js-bindings/manual/network/jsb_socketio.cpp",
"cocos/scripting/js-bindings/manual/network/jsb_socketio.h",
"cocos/scripting/js-bindings/manual/network/jsb_websocket.cpp",
"cocos/scripting/js-bindings/manual/network/jsb_websocket.h",
"cocos/scripting/js-bindings/manual/physics3d/jsb_cocos2dx_physics3d_manual.cpp",
"cocos/scripting/js-bindings/manual/physics3d/jsb_cocos2dx_physics3d_manual.h",
2015-04-15 15:12:04 +08:00
"cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.cpp",
"cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.h",
"cocos/scripting/js-bindings/manual/platform/ios/JavaScriptObjCBridge.h",
"cocos/scripting/js-bindings/manual/platform/ios/JavaScriptObjCBridge.mm",
"cocos/scripting/js-bindings/manual/spidermonkey_specifics.h",
"cocos/scripting/js-bindings/manual/spine/jsb_cocos2dx_spine_manual.cpp",
"cocos/scripting/js-bindings/manual/spine/jsb_cocos2dx_spine_manual.h",
"cocos/scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.cpp",
"cocos/scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.h",
"cocos/scripting/js-bindings/precheader.cpp",
"cocos/scripting/js-bindings/precheader.h",
2015-04-15 15:12:04 +08:00
"cocos/scripting/js-bindings/proj.android/Android.mk",
"cocos/scripting/js-bindings/proj.android/CMakeLists.txt",
2015-04-15 15:12:04 +08:00
"cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj",
"external/spidermonkey/CMakeLists.txt",
"external/spidermonkey/README.md",
"external/spidermonkey/include/android/js-config-32.h",
"external/spidermonkey/include/android/js-config-64.h",
"external/spidermonkey/include/android/js-config.h",
"external/spidermonkey/include/android/js.msg",
"external/spidermonkey/include/android/js/Anchor.h",
"external/spidermonkey/include/android/js/CallArgs.h",
"external/spidermonkey/include/android/js/CallNonGenericMethod.h",
"external/spidermonkey/include/android/js/CharacterEncoding.h",
"external/spidermonkey/include/android/js/Class.h",
"external/spidermonkey/include/android/js/Date.h",
"external/spidermonkey/include/android/js/GCAPI.h",
"external/spidermonkey/include/android/js/HashTable.h",
"external/spidermonkey/include/android/js/HeapAPI.h",
"external/spidermonkey/include/android/js/Id.h",
"external/spidermonkey/include/android/js/LegacyIntTypes.h",
"external/spidermonkey/include/android/js/MemoryMetrics.h",
"external/spidermonkey/include/android/js/OldDebugAPI.h",
"external/spidermonkey/include/android/js/Principals.h",
"external/spidermonkey/include/android/js/ProfilingStack.h",
"external/spidermonkey/include/android/js/PropertyKey.h",
"external/spidermonkey/include/android/js/RequiredDefines.h",
"external/spidermonkey/include/android/js/RootingAPI.h",
"external/spidermonkey/include/android/js/SliceBudget.h",
"external/spidermonkey/include/android/js/StructuredClone.h",
"external/spidermonkey/include/android/js/TracingAPI.h",
"external/spidermonkey/include/android/js/TypeDecls.h",
"external/spidermonkey/include/android/js/UbiNode.h",
"external/spidermonkey/include/android/js/UbiNodeTraverse.h",
"external/spidermonkey/include/android/js/Utility.h",
"external/spidermonkey/include/android/js/Value.h",
"external/spidermonkey/include/android/js/Vector.h",
"external/spidermonkey/include/android/js/WeakMapPtr.h",
"external/spidermonkey/include/android/jsalloc.h",
"external/spidermonkey/include/android/jsapi.h",
"external/spidermonkey/include/android/jsbytecode.h",
"external/spidermonkey/include/android/jsclist.h",
"external/spidermonkey/include/android/jscpucfg.h",
"external/spidermonkey/include/android/jsfriendapi.h",
"external/spidermonkey/include/android/jsperf.h",
"external/spidermonkey/include/android/jsprf.h",
"external/spidermonkey/include/android/jsprototypes.h",
"external/spidermonkey/include/android/jsproxy.h",
"external/spidermonkey/include/android/jspubtd.h",
"external/spidermonkey/include/android/jstypes.h",
"external/spidermonkey/include/android/jsversion.h",
"external/spidermonkey/include/android/jswrapper.h",
"external/spidermonkey/include/android/mozilla/Alignment.h",
"external/spidermonkey/include/android/mozilla/AllocPolicy.h",
"external/spidermonkey/include/android/mozilla/Array.h",
"external/spidermonkey/include/android/mozilla/ArrayUtils.h",
"external/spidermonkey/include/android/mozilla/Assertions.h",
"external/spidermonkey/include/android/mozilla/Atomics.h",
"external/spidermonkey/include/android/mozilla/Attributes.h",
"external/spidermonkey/include/android/mozilla/BinarySearch.h",
"external/spidermonkey/include/android/mozilla/BloomFilter.h",
"external/spidermonkey/include/android/mozilla/Casting.h",
"external/spidermonkey/include/android/mozilla/ChaosMode.h",
"external/spidermonkey/include/android/mozilla/Char16.h",
"external/spidermonkey/include/android/mozilla/CheckedInt.h",
"external/spidermonkey/include/android/mozilla/Compiler.h",
"external/spidermonkey/include/android/mozilla/Compression.h",
"external/spidermonkey/include/android/mozilla/Constants.h",
"external/spidermonkey/include/android/mozilla/DebugOnly.h",
"external/spidermonkey/include/android/mozilla/Decimal.h",
"external/spidermonkey/include/android/mozilla/Endian.h",
"external/spidermonkey/include/android/mozilla/EnumSet.h",
"external/spidermonkey/include/android/mozilla/EnumeratedArray.h",
"external/spidermonkey/include/android/mozilla/FloatingPoint.h",
"external/spidermonkey/include/android/mozilla/GuardObjects.h",
"external/spidermonkey/include/android/mozilla/HashFunctions.h",
"external/spidermonkey/include/android/mozilla/IntegerPrintfMacros.h",
"external/spidermonkey/include/android/mozilla/IntegerTypeTraits.h",
"external/spidermonkey/include/android/mozilla/Likely.h",
"external/spidermonkey/include/android/mozilla/LinkedList.h",
"external/spidermonkey/include/android/mozilla/LinuxSignal.h",
"external/spidermonkey/include/android/mozilla/MSIntTypes.h",
"external/spidermonkey/include/android/mozilla/MacroArgs.h",
"external/spidermonkey/include/android/mozilla/MacroForEach.h",
"external/spidermonkey/include/android/mozilla/MathAlgorithms.h",
"external/spidermonkey/include/android/mozilla/Maybe.h",
"external/spidermonkey/include/android/mozilla/MaybeOneOf.h",
"external/spidermonkey/include/android/mozilla/MemoryChecking.h",
"external/spidermonkey/include/android/mozilla/MemoryReporting.h",
"external/spidermonkey/include/android/mozilla/Move.h",
"external/spidermonkey/include/android/mozilla/NullPtr.h",
"external/spidermonkey/include/android/mozilla/NumericLimits.h",
"external/spidermonkey/include/android/mozilla/Pair.h",
"external/spidermonkey/include/android/mozilla/PodOperations.h",
"external/spidermonkey/include/android/mozilla/Poison.h",
"external/spidermonkey/include/android/mozilla/Range.h",
"external/spidermonkey/include/android/mozilla/RangedPtr.h",
"external/spidermonkey/include/android/mozilla/ReentrancyGuard.h",
"external/spidermonkey/include/android/mozilla/RefCountType.h",
"external/spidermonkey/include/android/mozilla/RefPtr.h",
"external/spidermonkey/include/android/mozilla/RollingMean.h",
"external/spidermonkey/include/android/mozilla/SHA1.h",
"external/spidermonkey/include/android/mozilla/Scoped.h",
"external/spidermonkey/include/android/mozilla/SplayTree.h",
"external/spidermonkey/include/android/mozilla/TaggedAnonymousMemory.h",
"external/spidermonkey/include/android/mozilla/TemplateLib.h",
"external/spidermonkey/include/android/mozilla/ThreadLocal.h",
"external/spidermonkey/include/android/mozilla/ToString.h",
"external/spidermonkey/include/android/mozilla/TypeTraits.h",
"external/spidermonkey/include/android/mozilla/TypedEnum.h",
"external/spidermonkey/include/android/mozilla/TypedEnumBits.h",
"external/spidermonkey/include/android/mozilla/TypedEnumInternal.h",
"external/spidermonkey/include/android/mozilla/Types.h",
"external/spidermonkey/include/android/mozilla/UniquePtr.h",
"external/spidermonkey/include/android/mozilla/Vector.h",
"external/spidermonkey/include/android/mozilla/WeakPtr.h",
"external/spidermonkey/include/ios/js-config-32.h",
"external/spidermonkey/include/ios/js-config-64.h",
"external/spidermonkey/include/ios/js-config.h",
"external/spidermonkey/include/ios/js.msg",
"external/spidermonkey/include/ios/js/Anchor.h",
"external/spidermonkey/include/ios/js/CallArgs.h",
"external/spidermonkey/include/ios/js/CallNonGenericMethod.h",
"external/spidermonkey/include/ios/js/CharacterEncoding.h",
"external/spidermonkey/include/ios/js/Class.h",
"external/spidermonkey/include/ios/js/Date.h",
"external/spidermonkey/include/ios/js/GCAPI.h",
"external/spidermonkey/include/ios/js/HashTable.h",
"external/spidermonkey/include/ios/js/HeapAPI.h",
"external/spidermonkey/include/ios/js/Id.h",
"external/spidermonkey/include/ios/js/LegacyIntTypes.h",
"external/spidermonkey/include/ios/js/MemoryMetrics.h",
"external/spidermonkey/include/ios/js/OldDebugAPI.h",
"external/spidermonkey/include/ios/js/Principals.h",
"external/spidermonkey/include/ios/js/ProfilingStack.h",
"external/spidermonkey/include/ios/js/PropertyKey.h",
"external/spidermonkey/include/ios/js/RequiredDefines.h",
"external/spidermonkey/include/ios/js/RootingAPI.h",
"external/spidermonkey/include/ios/js/SliceBudget.h",
"external/spidermonkey/include/ios/js/StructuredClone.h",
"external/spidermonkey/include/ios/js/TracingAPI.h",
"external/spidermonkey/include/ios/js/TypeDecls.h",
"external/spidermonkey/include/ios/js/UbiNode.h",
"external/spidermonkey/include/ios/js/UbiNodeTraverse.h",
"external/spidermonkey/include/ios/js/Utility.h",
"external/spidermonkey/include/ios/js/Value.h",
"external/spidermonkey/include/ios/js/Vector.h",
"external/spidermonkey/include/ios/js/WeakMapPtr.h",
"external/spidermonkey/include/ios/jsalloc.h",
"external/spidermonkey/include/ios/jsapi.h",
"external/spidermonkey/include/ios/jsbytecode.h",
"external/spidermonkey/include/ios/jsclist.h",
"external/spidermonkey/include/ios/jscpucfg.h",
"external/spidermonkey/include/ios/jsfriendapi.h",
"external/spidermonkey/include/ios/jsperf.h",
"external/spidermonkey/include/ios/jsprf.h",
"external/spidermonkey/include/ios/jsprototypes.h",
"external/spidermonkey/include/ios/jsproxy.h",
"external/spidermonkey/include/ios/jspubtd.h",
"external/spidermonkey/include/ios/jstypes.h",
"external/spidermonkey/include/ios/jsversion.h",
"external/spidermonkey/include/ios/jswrapper.h",
"external/spidermonkey/include/ios/mozilla/Alignment.h",
"external/spidermonkey/include/ios/mozilla/AllocPolicy.h",
"external/spidermonkey/include/ios/mozilla/Array.h",
"external/spidermonkey/include/ios/mozilla/ArrayUtils.h",
"external/spidermonkey/include/ios/mozilla/Assertions.h",
"external/spidermonkey/include/ios/mozilla/Atomics.h",
"external/spidermonkey/include/ios/mozilla/Attributes.h",
"external/spidermonkey/include/ios/mozilla/BinarySearch.h",
"external/spidermonkey/include/ios/mozilla/BloomFilter.h",
"external/spidermonkey/include/ios/mozilla/Casting.h",
"external/spidermonkey/include/ios/mozilla/ChaosMode.h",
"external/spidermonkey/include/ios/mozilla/Char16.h",
"external/spidermonkey/include/ios/mozilla/CheckedInt.h",
"external/spidermonkey/include/ios/mozilla/Compiler.h",
"external/spidermonkey/include/ios/mozilla/Compression.h",
"external/spidermonkey/include/ios/mozilla/Constants.h",
"external/spidermonkey/include/ios/mozilla/DebugOnly.h",
"external/spidermonkey/include/ios/mozilla/Decimal.h",
"external/spidermonkey/include/ios/mozilla/Endian.h",
"external/spidermonkey/include/ios/mozilla/EnumSet.h",
"external/spidermonkey/include/ios/mozilla/EnumeratedArray.h",
"external/spidermonkey/include/ios/mozilla/FloatingPoint.h",
"external/spidermonkey/include/ios/mozilla/GuardObjects.h",
"external/spidermonkey/include/ios/mozilla/HashFunctions.h",
"external/spidermonkey/include/ios/mozilla/IntegerPrintfMacros.h",
"external/spidermonkey/include/ios/mozilla/IntegerTypeTraits.h",
"external/spidermonkey/include/ios/mozilla/Likely.h",
"external/spidermonkey/include/ios/mozilla/LinkedList.h",
"external/spidermonkey/include/ios/mozilla/MSIntTypes.h",
"external/spidermonkey/include/ios/mozilla/MacroArgs.h",
"external/spidermonkey/include/ios/mozilla/MacroForEach.h",
"external/spidermonkey/include/ios/mozilla/MathAlgorithms.h",
"external/spidermonkey/include/ios/mozilla/Maybe.h",
"external/spidermonkey/include/ios/mozilla/MaybeOneOf.h",
"external/spidermonkey/include/ios/mozilla/MemoryChecking.h",
"external/spidermonkey/include/ios/mozilla/MemoryReporting.h",
"external/spidermonkey/include/ios/mozilla/Move.h",
"external/spidermonkey/include/ios/mozilla/NullPtr.h",
"external/spidermonkey/include/ios/mozilla/NumericLimits.h",
"external/spidermonkey/include/ios/mozilla/Pair.h",
"external/spidermonkey/include/ios/mozilla/PodOperations.h",
"external/spidermonkey/include/ios/mozilla/Poison.h",
"external/spidermonkey/include/ios/mozilla/Range.h",
"external/spidermonkey/include/ios/mozilla/RangedPtr.h",
"external/spidermonkey/include/ios/mozilla/ReentrancyGuard.h",
"external/spidermonkey/include/ios/mozilla/RefCountType.h",
"external/spidermonkey/include/ios/mozilla/RefPtr.h",
"external/spidermonkey/include/ios/mozilla/RollingMean.h",
"external/spidermonkey/include/ios/mozilla/SHA1.h",
"external/spidermonkey/include/ios/mozilla/Scoped.h",
"external/spidermonkey/include/ios/mozilla/SplayTree.h",
"external/spidermonkey/include/ios/mozilla/TaggedAnonymousMemory.h",
"external/spidermonkey/include/ios/mozilla/TemplateLib.h",
"external/spidermonkey/include/ios/mozilla/ThreadLocal.h",
"external/spidermonkey/include/ios/mozilla/ToString.h",
"external/spidermonkey/include/ios/mozilla/TypeTraits.h",
"external/spidermonkey/include/ios/mozilla/TypedEnum.h",
"external/spidermonkey/include/ios/mozilla/TypedEnumBits.h",
"external/spidermonkey/include/ios/mozilla/TypedEnumInternal.h",
"external/spidermonkey/include/ios/mozilla/Types.h",
"external/spidermonkey/include/ios/mozilla/UniquePtr.h",
"external/spidermonkey/include/ios/mozilla/Vector.h",
"external/spidermonkey/include/ios/mozilla/WeakPtr.h",
"external/spidermonkey/include/linux/js-config.h",
"external/spidermonkey/include/linux/js.msg",
"external/spidermonkey/include/linux/js/Anchor.h",
"external/spidermonkey/include/linux/js/CallArgs.h",
"external/spidermonkey/include/linux/js/CallNonGenericMethod.h",
"external/spidermonkey/include/linux/js/CharacterEncoding.h",
"external/spidermonkey/include/linux/js/Class.h",
"external/spidermonkey/include/linux/js/Date.h",
"external/spidermonkey/include/linux/js/GCAPI.h",
"external/spidermonkey/include/linux/js/HashTable.h",
"external/spidermonkey/include/linux/js/HeapAPI.h",
"external/spidermonkey/include/linux/js/Id.h",
"external/spidermonkey/include/linux/js/LegacyIntTypes.h",
"external/spidermonkey/include/linux/js/MemoryMetrics.h",
"external/spidermonkey/include/linux/js/OldDebugAPI.h",
"external/spidermonkey/include/linux/js/Principals.h",
"external/spidermonkey/include/linux/js/ProfilingStack.h",
"external/spidermonkey/include/linux/js/PropertyKey.h",
"external/spidermonkey/include/linux/js/RequiredDefines.h",
"external/spidermonkey/include/linux/js/RootingAPI.h",
"external/spidermonkey/include/linux/js/SliceBudget.h",
"external/spidermonkey/include/linux/js/StructuredClone.h",
"external/spidermonkey/include/linux/js/TracingAPI.h",
"external/spidermonkey/include/linux/js/TypeDecls.h",
"external/spidermonkey/include/linux/js/UbiNode.h",
"external/spidermonkey/include/linux/js/UbiNodeTraverse.h",
"external/spidermonkey/include/linux/js/Utility.h",
"external/spidermonkey/include/linux/js/Value.h",
"external/spidermonkey/include/linux/js/Vector.h",
"external/spidermonkey/include/linux/js/WeakMapPtr.h",
"external/spidermonkey/include/linux/jsalloc.h",
"external/spidermonkey/include/linux/jsapi.h",
"external/spidermonkey/include/linux/jsbytecode.h",
"external/spidermonkey/include/linux/jsclist.h",
"external/spidermonkey/include/linux/jscpucfg.h",
"external/spidermonkey/include/linux/jsfriendapi.h",
"external/spidermonkey/include/linux/jsperf.h",
"external/spidermonkey/include/linux/jsprf.h",
"external/spidermonkey/include/linux/jsprototypes.h",
"external/spidermonkey/include/linux/jsproxy.h",
"external/spidermonkey/include/linux/jspubtd.h",
"external/spidermonkey/include/linux/jstypes.h",
"external/spidermonkey/include/linux/jsversion.h",
"external/spidermonkey/include/linux/jswrapper.h",
"external/spidermonkey/include/linux/mozilla/Alignment.h",
"external/spidermonkey/include/linux/mozilla/AllocPolicy.h",
"external/spidermonkey/include/linux/mozilla/Array.h",
"external/spidermonkey/include/linux/mozilla/ArrayUtils.h",
"external/spidermonkey/include/linux/mozilla/Assertions.h",
"external/spidermonkey/include/linux/mozilla/Atomics.h",
"external/spidermonkey/include/linux/mozilla/Attributes.h",
"external/spidermonkey/include/linux/mozilla/BinarySearch.h",
"external/spidermonkey/include/linux/mozilla/BloomFilter.h",
"external/spidermonkey/include/linux/mozilla/Casting.h",
"external/spidermonkey/include/linux/mozilla/ChaosMode.h",
"external/spidermonkey/include/linux/mozilla/Char16.h",
"external/spidermonkey/include/linux/mozilla/CheckedInt.h",
"external/spidermonkey/include/linux/mozilla/Compiler.h",
"external/spidermonkey/include/linux/mozilla/Compression.h",
"external/spidermonkey/include/linux/mozilla/Constants.h",
"external/spidermonkey/include/linux/mozilla/DebugOnly.h",
"external/spidermonkey/include/linux/mozilla/Decimal.h",
"external/spidermonkey/include/linux/mozilla/Endian.h",
"external/spidermonkey/include/linux/mozilla/EnumSet.h",
"external/spidermonkey/include/linux/mozilla/EnumeratedArray.h",
"external/spidermonkey/include/linux/mozilla/FloatingPoint.h",
"external/spidermonkey/include/linux/mozilla/GuardObjects.h",
"external/spidermonkey/include/linux/mozilla/HashFunctions.h",
"external/spidermonkey/include/linux/mozilla/IntegerPrintfMacros.h",
"external/spidermonkey/include/linux/mozilla/IntegerTypeTraits.h",
"external/spidermonkey/include/linux/mozilla/Likely.h",
"external/spidermonkey/include/linux/mozilla/LinkedList.h",
"external/spidermonkey/include/linux/mozilla/LinuxSignal.h",
"external/spidermonkey/include/linux/mozilla/MSIntTypes.h",
"external/spidermonkey/include/linux/mozilla/MacroArgs.h",
"external/spidermonkey/include/linux/mozilla/MacroForEach.h",
"external/spidermonkey/include/linux/mozilla/MathAlgorithms.h",
"external/spidermonkey/include/linux/mozilla/Maybe.h",
"external/spidermonkey/include/linux/mozilla/MaybeOneOf.h",
"external/spidermonkey/include/linux/mozilla/MemoryChecking.h",
"external/spidermonkey/include/linux/mozilla/MemoryReporting.h",
"external/spidermonkey/include/linux/mozilla/Move.h",
"external/spidermonkey/include/linux/mozilla/NullPtr.h",
"external/spidermonkey/include/linux/mozilla/NumericLimits.h",
"external/spidermonkey/include/linux/mozilla/Pair.h",
"external/spidermonkey/include/linux/mozilla/PodOperations.h",
"external/spidermonkey/include/linux/mozilla/Poison.h",
"external/spidermonkey/include/linux/mozilla/Range.h",
"external/spidermonkey/include/linux/mozilla/RangedPtr.h",
"external/spidermonkey/include/linux/mozilla/ReentrancyGuard.h",
"external/spidermonkey/include/linux/mozilla/RefCountType.h",
"external/spidermonkey/include/linux/mozilla/RefPtr.h",
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"external/spidermonkey/include/linux/mozilla/Scoped.h",
"external/spidermonkey/include/linux/mozilla/SplayTree.h",
"external/spidermonkey/include/linux/mozilla/TaggedAnonymousMemory.h",
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"external/spidermonkey/include/linux/mozilla/ThreadLocal.h",
"external/spidermonkey/include/linux/mozilla/ToString.h",
"external/spidermonkey/include/linux/mozilla/TypeTraits.h",
"external/spidermonkey/include/linux/mozilla/TypedEnum.h",
"external/spidermonkey/include/linux/mozilla/TypedEnumBits.h",
"external/spidermonkey/include/linux/mozilla/TypedEnumInternal.h",
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"external/spidermonkey/include/mac/js-config.h",
"external/spidermonkey/include/mac/js.msg",
"external/spidermonkey/include/mac/js/Anchor.h",
"external/spidermonkey/include/mac/js/CallArgs.h",
"external/spidermonkey/include/mac/js/CallNonGenericMethod.h",
"external/spidermonkey/include/mac/js/CharacterEncoding.h",
"external/spidermonkey/include/mac/js/Class.h",
"external/spidermonkey/include/mac/js/Date.h",
"external/spidermonkey/include/mac/js/GCAPI.h",
"external/spidermonkey/include/mac/js/HashTable.h",
"external/spidermonkey/include/mac/js/HeapAPI.h",
"external/spidermonkey/include/mac/js/Id.h",
"external/spidermonkey/include/mac/js/LegacyIntTypes.h",
"external/spidermonkey/include/mac/js/MemoryMetrics.h",
"external/spidermonkey/include/mac/js/OldDebugAPI.h",
"external/spidermonkey/include/mac/js/Principals.h",
"external/spidermonkey/include/mac/js/ProfilingStack.h",
"external/spidermonkey/include/mac/js/PropertyKey.h",
"external/spidermonkey/include/mac/js/RequiredDefines.h",
"external/spidermonkey/include/mac/js/RootingAPI.h",
"external/spidermonkey/include/mac/js/SliceBudget.h",
"external/spidermonkey/include/mac/js/StructuredClone.h",
"external/spidermonkey/include/mac/js/TracingAPI.h",
"external/spidermonkey/include/mac/js/TypeDecls.h",
"external/spidermonkey/include/mac/js/UbiNode.h",
"external/spidermonkey/include/mac/js/UbiNodeTraverse.h",
"external/spidermonkey/include/mac/js/Utility.h",
"external/spidermonkey/include/mac/js/Value.h",
"external/spidermonkey/include/mac/js/Vector.h",
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"external/spidermonkey/include/mac/jsalloc.h",
"external/spidermonkey/include/mac/jsapi.h",
"external/spidermonkey/include/mac/jsbytecode.h",
"external/spidermonkey/include/mac/jsclist.h",
"external/spidermonkey/include/mac/jscpucfg.h",
"external/spidermonkey/include/mac/jsfriendapi.h",
"external/spidermonkey/include/mac/jsperf.h",
"external/spidermonkey/include/mac/jsprf.h",
"external/spidermonkey/include/mac/jsprototypes.h",
"external/spidermonkey/include/mac/jsproxy.h",
"external/spidermonkey/include/mac/jspubtd.h",
"external/spidermonkey/include/mac/jstypes.h",
"external/spidermonkey/include/mac/jsversion.h",
"external/spidermonkey/include/mac/jswrapper.h",
"external/spidermonkey/include/mac/mozilla/Alignment.h",
"external/spidermonkey/include/mac/mozilla/AllocPolicy.h",
"external/spidermonkey/include/mac/mozilla/Array.h",
"external/spidermonkey/include/mac/mozilla/ArrayUtils.h",
"external/spidermonkey/include/mac/mozilla/Assertions.h",
"external/spidermonkey/include/mac/mozilla/Atomics.h",
"external/spidermonkey/include/mac/mozilla/Attributes.h",
"external/spidermonkey/include/mac/mozilla/BinarySearch.h",
"external/spidermonkey/include/mac/mozilla/BloomFilter.h",
"external/spidermonkey/include/mac/mozilla/Casting.h",
"external/spidermonkey/include/mac/mozilla/ChaosMode.h",
"external/spidermonkey/include/mac/mozilla/Char16.h",
"external/spidermonkey/include/mac/mozilla/CheckedInt.h",
"external/spidermonkey/include/mac/mozilla/Compiler.h",
"external/spidermonkey/include/mac/mozilla/Compression.h",
"external/spidermonkey/include/mac/mozilla/Constants.h",
"external/spidermonkey/include/mac/mozilla/DebugOnly.h",
"external/spidermonkey/include/mac/mozilla/Decimal.h",
"external/spidermonkey/include/mac/mozilla/Endian.h",
"external/spidermonkey/include/mac/mozilla/EnumSet.h",
"external/spidermonkey/include/mac/mozilla/EnumeratedArray.h",
"external/spidermonkey/include/mac/mozilla/FloatingPoint.h",
"external/spidermonkey/include/mac/mozilla/GuardObjects.h",
"external/spidermonkey/include/mac/mozilla/HashFunctions.h",
"external/spidermonkey/include/mac/mozilla/IntegerPrintfMacros.h",
"external/spidermonkey/include/mac/mozilla/IntegerTypeTraits.h",
"external/spidermonkey/include/mac/mozilla/Likely.h",
"external/spidermonkey/include/mac/mozilla/LinkedList.h",
"external/spidermonkey/include/mac/mozilla/MSIntTypes.h",
"external/spidermonkey/include/mac/mozilla/MacroArgs.h",
"external/spidermonkey/include/mac/mozilla/MacroForEach.h",
"external/spidermonkey/include/mac/mozilla/MathAlgorithms.h",
"external/spidermonkey/include/mac/mozilla/Maybe.h",
"external/spidermonkey/include/mac/mozilla/MaybeOneOf.h",
"external/spidermonkey/include/mac/mozilla/MemoryChecking.h",
"external/spidermonkey/include/mac/mozilla/MemoryReporting.h",
"external/spidermonkey/include/mac/mozilla/Move.h",
"external/spidermonkey/include/mac/mozilla/NullPtr.h",
"external/spidermonkey/include/mac/mozilla/NumericLimits.h",
"external/spidermonkey/include/mac/mozilla/Pair.h",
"external/spidermonkey/include/mac/mozilla/PodOperations.h",
"external/spidermonkey/include/mac/mozilla/Poison.h",
"external/spidermonkey/include/mac/mozilla/Range.h",
"external/spidermonkey/include/mac/mozilla/RangedPtr.h",
"external/spidermonkey/include/mac/mozilla/ReentrancyGuard.h",
"external/spidermonkey/include/mac/mozilla/RefCountType.h",
"external/spidermonkey/include/mac/mozilla/RefPtr.h",
"external/spidermonkey/include/mac/mozilla/RollingMean.h",
"external/spidermonkey/include/mac/mozilla/SHA1.h",
"external/spidermonkey/include/mac/mozilla/Scoped.h",
"external/spidermonkey/include/mac/mozilla/SplayTree.h",
"external/spidermonkey/include/mac/mozilla/TaggedAnonymousMemory.h",
"external/spidermonkey/include/mac/mozilla/TemplateLib.h",
"external/spidermonkey/include/mac/mozilla/ThreadLocal.h",
"external/spidermonkey/include/mac/mozilla/ToString.h",
"external/spidermonkey/include/mac/mozilla/TypeTraits.h",
"external/spidermonkey/include/mac/mozilla/TypedEnum.h",
"external/spidermonkey/include/mac/mozilla/TypedEnumBits.h",
"external/spidermonkey/include/mac/mozilla/TypedEnumInternal.h",
"external/spidermonkey/include/mac/mozilla/Types.h",
"external/spidermonkey/include/mac/mozilla/UniquePtr.h",
"external/spidermonkey/include/mac/mozilla/Vector.h",
"external/spidermonkey/include/mac/mozilla/WeakPtr.h",
"external/spidermonkey/include/win32/js-config.h",
"external/spidermonkey/include/win32/js.msg",
"external/spidermonkey/include/win32/js/Anchor.h",
"external/spidermonkey/include/win32/js/CallArgs.h",
"external/spidermonkey/include/win32/js/CallNonGenericMethod.h",
"external/spidermonkey/include/win32/js/CharacterEncoding.h",
"external/spidermonkey/include/win32/js/Class.h",
"external/spidermonkey/include/win32/js/Date.h",
"external/spidermonkey/include/win32/js/GCAPI.h",
"external/spidermonkey/include/win32/js/HashTable.h",
"external/spidermonkey/include/win32/js/HeapAPI.h",
"external/spidermonkey/include/win32/js/Id.h",
"external/spidermonkey/include/win32/js/LegacyIntTypes.h",
"external/spidermonkey/include/win32/js/MemoryMetrics.h",
"external/spidermonkey/include/win32/js/OldDebugAPI.h",
"external/spidermonkey/include/win32/js/Principals.h",
"external/spidermonkey/include/win32/js/ProfilingStack.h",
"external/spidermonkey/include/win32/js/PropertyKey.h",
"external/spidermonkey/include/win32/js/RequiredDefines.h",
"external/spidermonkey/include/win32/js/RootingAPI.h",
"external/spidermonkey/include/win32/js/SliceBudget.h",
"external/spidermonkey/include/win32/js/StructuredClone.h",
"external/spidermonkey/include/win32/js/TracingAPI.h",
"external/spidermonkey/include/win32/js/TypeDecls.h",
"external/spidermonkey/include/win32/js/UbiNode.h",
"external/spidermonkey/include/win32/js/UbiNodeTraverse.h",
"external/spidermonkey/include/win32/js/Utility.h",
"external/spidermonkey/include/win32/js/Value.h",
"external/spidermonkey/include/win32/js/Vector.h",
"external/spidermonkey/include/win32/js/WeakMapPtr.h",
"external/spidermonkey/include/win32/jsalloc.h",
"external/spidermonkey/include/win32/jsapi.h",
"external/spidermonkey/include/win32/jsbytecode.h",
"external/spidermonkey/include/win32/jsclist.h",
"external/spidermonkey/include/win32/jscpucfg.h",
"external/spidermonkey/include/win32/jsfriendapi.h",
"external/spidermonkey/include/win32/jsperf.h",
"external/spidermonkey/include/win32/jsprf.h",
"external/spidermonkey/include/win32/jsprototypes.h",
"external/spidermonkey/include/win32/jsproxy.h",
"external/spidermonkey/include/win32/jspubtd.h",
"external/spidermonkey/include/win32/jstypes.h",
"external/spidermonkey/include/win32/jsversion.h",
"external/spidermonkey/include/win32/jswrapper.h",
"external/spidermonkey/include/win32/mozilla/Alignment.h",
"external/spidermonkey/include/win32/mozilla/AllocPolicy.h",
"external/spidermonkey/include/win32/mozilla/Array.h",
"external/spidermonkey/include/win32/mozilla/ArrayUtils.h",
"external/spidermonkey/include/win32/mozilla/Assertions.h",
"external/spidermonkey/include/win32/mozilla/Atomics.h",
"external/spidermonkey/include/win32/mozilla/Attributes.h",
"external/spidermonkey/include/win32/mozilla/BinarySearch.h",
"external/spidermonkey/include/win32/mozilla/BloomFilter.h",
"external/spidermonkey/include/win32/mozilla/Casting.h",
"external/spidermonkey/include/win32/mozilla/ChaosMode.h",
"external/spidermonkey/include/win32/mozilla/Char16.h",
"external/spidermonkey/include/win32/mozilla/CheckedInt.h",
"external/spidermonkey/include/win32/mozilla/Compiler.h",
"external/spidermonkey/include/win32/mozilla/Compression.h",
"external/spidermonkey/include/win32/mozilla/Constants.h",
"external/spidermonkey/include/win32/mozilla/DebugOnly.h",
"external/spidermonkey/include/win32/mozilla/Decimal.h",
"external/spidermonkey/include/win32/mozilla/Endian.h",
"external/spidermonkey/include/win32/mozilla/EnumSet.h",
"external/spidermonkey/include/win32/mozilla/EnumeratedArray.h",
"external/spidermonkey/include/win32/mozilla/FloatingPoint.h",
"external/spidermonkey/include/win32/mozilla/GuardObjects.h",
"external/spidermonkey/include/win32/mozilla/HashFunctions.h",
"external/spidermonkey/include/win32/mozilla/IntegerPrintfMacros.h",
"external/spidermonkey/include/win32/mozilla/IntegerTypeTraits.h",
"external/spidermonkey/include/win32/mozilla/Likely.h",
"external/spidermonkey/include/win32/mozilla/LinkedList.h",
"external/spidermonkey/include/win32/mozilla/MSIntTypes.h",
"external/spidermonkey/include/win32/mozilla/MacroArgs.h",
"external/spidermonkey/include/win32/mozilla/MacroForEach.h",
"external/spidermonkey/include/win32/mozilla/MathAlgorithms.h",
"external/spidermonkey/include/win32/mozilla/Maybe.h",
"external/spidermonkey/include/win32/mozilla/MaybeOneOf.h",
"external/spidermonkey/include/win32/mozilla/MemoryChecking.h",
"external/spidermonkey/include/win32/mozilla/MemoryReporting.h",
"external/spidermonkey/include/win32/mozilla/Move.h",
"external/spidermonkey/include/win32/mozilla/NullPtr.h",
"external/spidermonkey/include/win32/mozilla/NumericLimits.h",
"external/spidermonkey/include/win32/mozilla/Pair.h",
"external/spidermonkey/include/win32/mozilla/PodOperations.h",
"external/spidermonkey/include/win32/mozilla/Poison.h",
"external/spidermonkey/include/win32/mozilla/Range.h",
"external/spidermonkey/include/win32/mozilla/RangedPtr.h",
"external/spidermonkey/include/win32/mozilla/ReentrancyGuard.h",
"external/spidermonkey/include/win32/mozilla/RefCountType.h",
"external/spidermonkey/include/win32/mozilla/RefPtr.h",
"external/spidermonkey/include/win32/mozilla/RollingMean.h",
"external/spidermonkey/include/win32/mozilla/SHA1.h",
"external/spidermonkey/include/win32/mozilla/Scoped.h",
"external/spidermonkey/include/win32/mozilla/SplayTree.h",
"external/spidermonkey/include/win32/mozilla/TaggedAnonymousMemory.h",
"external/spidermonkey/include/win32/mozilla/TemplateLib.h",
"external/spidermonkey/include/win32/mozilla/ThreadLocal.h",
"external/spidermonkey/include/win32/mozilla/ToString.h",
"external/spidermonkey/include/win32/mozilla/TypeTraits.h",
"external/spidermonkey/include/win32/mozilla/TypedEnum.h",
"external/spidermonkey/include/win32/mozilla/TypedEnumBits.h",
"external/spidermonkey/include/win32/mozilla/TypedEnumInternal.h",
"external/spidermonkey/include/win32/mozilla/Types.h",
"external/spidermonkey/include/win32/mozilla/UniquePtr.h",
"external/spidermonkey/include/win32/mozilla/Vector.h",
"external/spidermonkey/include/win32/mozilla/WeakPtr.h",
"external/spidermonkey/include/win32/mozilla/WindowsVersion.h",
"external/spidermonkey/include/win32/mozzconf.h",
"external/spidermonkey/include/win32/zconf.h",
"external/spidermonkey/include/win32/zlib.h",
"external/spidermonkey/prebuilt/android/Android.mk",
"external/spidermonkey/prebuilt/android/arm64-v8a/libjs_static.a",
"external/spidermonkey/prebuilt/android/armeabi-v7a/libjs_static.a",
"external/spidermonkey/prebuilt/android/x86/libjs_static.a",
"external/spidermonkey/prebuilt/ios/libjs_static.a",
"external/spidermonkey/prebuilt/linux/64-bit/libjs_static.a",
"external/spidermonkey/prebuilt/mac/libjs_static.a",
"external/spidermonkey/prebuilt/win32/mozjs-33.dll",
"external/spidermonkey/prebuilt/win32/mozjs-33.lib",
2015-04-15 15:12:04 +08:00
"tools/tojs/README.mdown",
"tools/tojs/cocos2dx.ini",
"tools/tojs/cocos2dx_3d.ini",
"tools/tojs/cocos2dx_3d_ext.ini",
"tools/tojs/cocos2dx_audioengine.ini",
2015-04-15 15:12:04 +08:00
"tools/tojs/cocos2dx_builder.ini",
"tools/tojs/cocos2dx_experimental_video.ini",
"tools/tojs/cocos2dx_experimental_webView.ini",
2015-04-15 15:12:04 +08:00
"tools/tojs/cocos2dx_extension.ini",
"tools/tojs/cocos2dx_navmesh.ini",
"tools/tojs/cocos2dx_network.ini",
"tools/tojs/cocos2dx_physics3d.ini",
2015-04-15 15:12:04 +08:00
"tools/tojs/cocos2dx_spine.ini",
"tools/tojs/cocos2dx_studio.ini",
"tools/tojs/cocos2dx_ui.ini",
metal support for cocos2d-x (#19305) * remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
2019-01-18 15:08:25 +08:00
"tools/tojs/genbindings.py"
2015-04-15 15:12:04 +08:00
],
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"cocos/scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.cpp",
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2018-10-08 10:42:24 +08:00
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"cocos/scripting/lua-bindings/script/framework/transition.lua",
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