axmol/samples/Cpp/TestCpp/Classes/AppDelegate.cpp

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#include "AppDelegate.h"
#include "cocos2d.h"
#include "controller.h"
#include "SimpleAudioEngine.h"
#include "cocostudio/CocoStudio.h"
#include "extensions/cocos-ext.h"
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
// SimpleAudioEngine::end();
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cocostudio::ArmatureDataManager::destroyInstance();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// As an example, load config file
// XXX: This should be loaded before the Director is initialized,
// XXX: but at this point, the director is already initialized
Configuration::getInstance()->loadConfigFile("configs/config-example.plist");
auto glview = EGLView::create("Test Cpp");
// initialize director
auto director = Director::getInstance();
director->setOpenGLView(glview);
director->setDisplayStats(true);
director->setAnimationInterval(1.0 / 60);
auto screenSize = glview->getFrameSize();
auto designSize = Size(480, 320);
auto pFileUtils = FileUtils::getInstance();
std::vector<std::string> searchPaths;
if (screenSize.height > 320)
{
auto resourceSize = Size(960, 640);
searchPaths.push_back("hd");
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searchPaths.push_back("hd/scenetest");
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searchPaths.push_back("hd/scenetest/ArmatureComponentTest");
searchPaths.push_back("hd/scenetest/AttributeComponentTest");
searchPaths.push_back("hd/scenetest/BackgroundComponentTest");
searchPaths.push_back("hd/scenetest/EffectComponentTest");
searchPaths.push_back("hd/scenetest/LoadSceneEdtiorFileTest");
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searchPaths.push_back("hd/scenetest/ParticleComponentTest");
searchPaths.push_back("hd/scenetest/SpriteComponentTest");
searchPaths.push_back("hd/scenetest/TmxMapComponentTest");
searchPaths.push_back("hd/scenetest/UIComponentTest");
searchPaths.push_back("hd/scenetest/TriggerTest");
director->setContentScaleFactor(resourceSize.height/designSize.height);
}
else
{
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searchPaths.push_back("scenetest/ArmatureComponentTest");
searchPaths.push_back("scenetest/AttributeComponentTest");
searchPaths.push_back("scenetest/BackgroundComponentTest");
searchPaths.push_back("scenetest/EffectComponentTest");
searchPaths.push_back("scenetest/LoadSceneEdtiorFileTest");
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searchPaths.push_back("scenetest/ParticleComponentTest");
searchPaths.push_back("scenetest/SpriteComponentTest");
searchPaths.push_back("scenetest/TmxMapComponentTest");
searchPaths.push_back("scenetest/UIComponentTest");
searchPaths.push_back("scenetest/TriggerTest");
}
pFileUtils->setSearchPaths(searchPaths);
glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER);
auto scene = Scene::create();
auto layer = new TestController();
layer->autorelease();
scene->addChild(layer);
director->runWithScene(scene);
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// Enable Remote Console
auto console = director->getConsole();
console->listenOnTCP(5678);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
SimpleAudioEngine::getInstance()->pauseAllEffects();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
SimpleAudioEngine::getInstance()->resumeAllEffects();
}