#version 310 es
precision highp float;
precision highp int;
layout(std140, binding = 0) uniform fs_ub {
vec3 OutLineColor;
vec4 u_color;
};
layout(location = SV_Target0) out vec4 FragColor;
void main(void)
{
FragColor = vec4(OutLineColor,1.0) * u_color;
}