axmol/extensions/Effekseer/EffekseerRendererGL/EffekseerRenderer/EffekseerRendererGL.DeviceO...

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#ifndef __EFFEKSEERRENDERER_GL_DEVICEOBJECT_H__
#define __EFFEKSEERRENDERER_GL_DEVICEOBJECT_H__
#include "GraphicsDevice.h"
#include <stdint.h>
#include <stdio.h>
namespace EffekseerRendererGL
{
class DeviceObject : public Backend::DeviceObject
{
private:
Backend::GraphicsDevice* graphicsDevice_ = nullptr;
public:
DeviceObject(Backend::GraphicsDevice* graphicsDevice);
virtual ~DeviceObject();
public:
virtual void OnLostDevice() = 0;
virtual void OnResetDevice() = 0;
};
} // namespace EffekseerRendererGL
#endif // __EFFEKSEERRENDERER_GL_DEVICEOBJECT_H__