2012-10-10 14:50:04 +08:00
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cc.dumpConfig();
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var SysMenu = cc.Layer.extend({
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_ship:null,
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ctor:function () {
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cc.associateWithNative( this, cc.Layer );
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},
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init:function () {
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var bRet = false;
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if (this._super()) {
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winSize = cc.Director.getInstance().getWinSize();
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var sp = cc.Sprite.create(s_loading);
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sp.setAnchorPoint(cc.p(0,0));
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this.addChild(sp, 0, 1);
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var logo = cc.Sprite.create(s_logo);
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logo.setAnchorPoint(cc.p(0, 0));
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2012-11-05 23:22:59 +08:00
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logo.setPosition(0, 250);
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2012-10-10 14:50:04 +08:00
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this.addChild(logo, 10, 1);
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var newGameNormal = cc.Sprite.create(s_menu, cc.rect(0, 0, 126, 33));
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var newGameSelected = cc.Sprite.create(s_menu, cc.rect(0, 33, 126, 33));
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var newGameDisabled = cc.Sprite.create(s_menu, cc.rect(0, 33 * 2, 126, 33));
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var gameSettingsNormal = cc.Sprite.create(s_menu, cc.rect(126, 0, 126, 33));
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var gameSettingsSelected = cc.Sprite.create(s_menu, cc.rect(126, 33, 126, 33));
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var gameSettingsDisabled = cc.Sprite.create(s_menu, cc.rect(126, 33 * 2, 126, 33));
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var aboutNormal = cc.Sprite.create(s_menu, cc.rect(252, 0, 126, 33));
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var aboutSelected = cc.Sprite.create(s_menu, cc.rect(252, 33, 126, 33));
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var aboutDisabled = cc.Sprite.create(s_menu, cc.rect(252, 33 * 2, 126, 33));
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2012-11-05 23:22:59 +08:00
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cc.log("SysMenu init");
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var newGame = cc.MenuItemSprite.create(newGameNormal, newGameSelected, newGameDisabled, function () {
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cc.log("newGame callback1");
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2012-10-10 14:50:04 +08:00
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this.onButtonEffect();
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2012-11-05 23:22:59 +08:00
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cc.log("newGame callback2");
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2012-10-10 14:50:04 +08:00
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flareEffect(this, this, this.onNewGame);
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2012-11-05 23:22:59 +08:00
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cc.log("newGame callback3");
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}.bind(this));
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var gameSettings = cc.MenuItemSprite.create(gameSettingsNormal, gameSettingsSelected, gameSettingsDisabled, this.onSettings, this);
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var about = cc.MenuItemSprite.create(aboutNormal, aboutSelected, aboutDisabled, this.onAbout, this);
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2012-10-10 14:50:04 +08:00
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var menu = cc.Menu.create(newGame, gameSettings, about);
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menu.alignItemsVerticallyWithPadding(10);
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this.addChild(menu, 1, 2);
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2012-11-05 23:22:59 +08:00
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menu.setPosition(winSize.width / 2, winSize.height / 2 - 80);
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2012-10-10 14:50:04 +08:00
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this.schedule(this.update, 0.1);
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var tmp = cc.TextureCache.getInstance().addImage(s_ship01);
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this._ship = cc.Sprite.createWithTexture(tmp,cc.rect(0, 45, 60, 38));
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this.addChild(this._ship, 0, 4);
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var pos = cc.p(Math.random() * winSize.width, 0);
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this._ship.setPosition( pos );
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this._ship.runAction(cc.MoveBy.create(2, cc.p(Math.random() * winSize.width, pos.y + winSize.height + 100)));
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if (MW.SOUND) {
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2012-11-05 23:22:59 +08:00
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cc.AudioEngine.getInstance().setMusicVolume(0.7);
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cc.AudioEngine.getInstance().playMusic(s_mainMainMusic, true);
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2012-10-10 14:50:04 +08:00
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}
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bRet = true;
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}
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return bRet;
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},
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onNewGame:function (pSender) {
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2012-11-05 23:22:59 +08:00
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cc.log("onNewGame 1");
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2012-10-10 14:50:04 +08:00
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var scene = cc.Scene.create();
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scene.addChild(GameLayer.create());
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2012-11-05 23:22:59 +08:00
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cc.log("onNewGame 2");
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2012-10-10 14:50:04 +08:00
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scene.addChild(GameControlMenu.create());
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2012-11-05 23:22:59 +08:00
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cc.log("onNewGame 3");
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2012-10-10 14:50:04 +08:00
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cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
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2012-11-05 23:22:59 +08:00
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cc.log("onNewGame 4");
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2012-10-10 14:50:04 +08:00
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},
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onSettings:function (pSender) {
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this.onButtonEffect();
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var scene = cc.Scene.create();
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scene.addChild(SettingsLayer.create());
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cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
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},
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onAbout:function (pSender) {
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this.onButtonEffect();
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var scene = cc.Scene.create();
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scene.addChild(AboutLayer.create());
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cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
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},
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update:function () {
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if (this._ship.getPosition().y > 480) {
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var pos = cc.p(Math.random() * winSize.width, 10);
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this._ship.setPosition( pos );
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this._ship.runAction( cc.MoveBy.create(
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parseInt(5 * Math.random(), 10),
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cc.p(Math.random() * winSize.width, pos.y + 480)));
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}
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},
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onButtonEffect:function(){
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if (MW.SOUND) {
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var s = cc.AudioEngine.getInstance().playEffect(s_buttonEffect);
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}
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}
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});
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SysMenu.create = function () {
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var sg = new SysMenu();
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if (sg && sg.init()) {
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return sg;
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}
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return null;
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};
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SysMenu.scene = function () {
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var scene = cc.Scene.create();
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var layer = SysMenu.create();
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scene.addChild(layer);
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return scene;
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};
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