axmol/cocos/scripting/lua-bindings/auto/api/GridBase.lua

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-- @module GridBase
-- @extend Ref
-- @parent_module cc
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-- @function [parent=#GridBase] setGridSize
-- @param self
-- @param #size_table size
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-- @function [parent=#GridBase] calculateVertexPoints
-- @param self
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-- @function [parent=#GridBase] afterDraw
-- @param self
-- @param #cc.Node node
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-- @function [parent=#GridBase] beforeDraw
-- @param self
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-- @function [parent=#GridBase] isTextureFlipped
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#GridBase] getGridSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- @function [parent=#GridBase] getStep
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#GridBase] set2DProjection
-- @param self
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-- @function [parent=#GridBase] setStep
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#GridBase] setTextureFlipped
-- @param self
-- @param #bool bool
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-- @function [parent=#GridBase] blit
-- @param self
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-- @function [parent=#GridBase] setActive
-- @param self
-- @param #bool bool
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-- @function [parent=#GridBase] getReuseGrid
-- @param self
-- @return int#int ret (return value: int)
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-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
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-- @function [parent=#GridBase] initWithSize
-- @param self
-- @param #size_table size
-- @param #cc.Texture2D texture2d
-- @param #bool bool
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-- @return bool#bool ret (retunr value: bool)
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-- @function [parent=#GridBase] setReuseGrid
-- @param self
-- @param #int int
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-- @function [parent=#GridBase] isActive
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#GridBase] reuse
-- @param self
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-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
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-- @function [parent=#GridBase] create
-- @param self
-- @param #size_table size
-- @param #cc.Texture2D texture2d
-- @param #bool bool
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-- @return GridBase#GridBase ret (retunr value: cc.GridBase)
return nil