2019-11-23 20:27:39 +08:00
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2020-08-03 20:31:47 +08:00
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# default value for cocos2dx extensions modules to Build
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# currently 7 extensions
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# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
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2019-11-23 20:27:39 +08:00
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2020-08-03 20:31:47 +08:00
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option(BUILD_EXTENSION_ASSETMANAGER "Build extension asset-manager" ON)
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option(BUILD_EXTENSION_GUI "Build extension GUI" ON)
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option(BUILD_EXTENSION_PARTICLE3D "Build extension Particle3D" ON)
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option(BUILD_EXTENSION_PHYSICS_NODE "Build extension physics-nodes" ON)
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option(BUILD_EXTENSION_SPINE "Build extension spine" ON)
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option(BUILD_EXTENSION_DRAGONBONES "Build extension DragonBones" OFF)
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option(BUILD_EXTENSION_COCOSTUDIO "Build extension cocostudio" ON)
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function(setup_cocos_extension_config target_name)
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if(ANDROID)
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target_link_libraries(${target_name} INTERFACE cocos2d)
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target_include_directories(${target_name} PRIVATE $<TARGET_PROPERTY:cocos2d,INTERFACE_INCLUDE_DIRECTORIES>)
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else()
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target_link_libraries(${target_name} cocos2d)
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endif()
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set_target_properties(${target_name}
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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FOLDER "Extensions"
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)
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set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application")
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endfunction()
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if(BUILD_EXTENSION_ASSETMANAGER)
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add_subdirectory(assets-manager)
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endif()
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if(BUILD_EXTENSION_GUI)
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add_subdirectory(GUI)
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endif()
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if(BUILD_EXTENSION_PARTICLE3D)
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add_subdirectory(Particle3D)
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endif()
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if(BUILD_EXTENSION_PHYSICS_NODE)
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add_subdirectory(physics-nodes)
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endif()
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if(BUILD_EXTENSION_SPINE)
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add_subdirectory(spine)
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endif()
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if(BUILD_EXTENSION_DRAGONBONES)
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add_subdirectory(dragonbones)
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endif()
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if(BUILD_EXTENSION_COCOSTUDIO)
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add_subdirectory(cocostudio)
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endif()
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message(STATUS "CC_EXTENSION_LIBS:${CC_EXTENSION_LIBS}")
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