axmol/extensions/CMakeLists.txt

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CMake
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2019-11-23 20:27:39 +08:00
2020-08-03 20:31:47 +08:00
# default value for cocos2dx extensions modules to Build
# currently 7 extensions
# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
2019-11-23 20:27:39 +08:00
2020-08-03 20:31:47 +08:00
option(BUILD_EXTENSION_ASSETMANAGER "Build extension asset-manager" ON)
option(BUILD_EXTENSION_GUI "Build extension GUI" ON)
option(BUILD_EXTENSION_PARTICLE3D "Build extension Particle3D" ON)
option(BUILD_EXTENSION_PHYSICS_NODE "Build extension physics-nodes" ON)
option(BUILD_EXTENSION_SPINE "Build extension spine" ON)
option(BUILD_EXTENSION_DRAGONBONES "Build extension DragonBones" OFF)
option(BUILD_EXTENSION_COCOSTUDIO "Build extension cocostudio" ON)
function(setup_cocos_extension_config target_name)
if(ANDROID)
target_link_libraries(${target_name} INTERFACE cocos2d)
target_include_directories(${target_name} PRIVATE $<TARGET_PROPERTY:cocos2d,INTERFACE_INCLUDE_DIRECTORIES>)
else()
target_link_libraries(${target_name} cocos2d)
endif()
set_target_properties(${target_name}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
FOLDER "Extensions"
)
set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application")
endfunction()
if(BUILD_EXTENSION_ASSETMANAGER)
add_subdirectory(assets-manager)
endif()
if(BUILD_EXTENSION_GUI)
add_subdirectory(GUI)
endif()
if(BUILD_EXTENSION_PARTICLE3D)
add_subdirectory(Particle3D)
endif()
if(BUILD_EXTENSION_PHYSICS_NODE)
add_subdirectory(physics-nodes)
endif()
if(BUILD_EXTENSION_SPINE)
add_subdirectory(spine)
endif()
if(BUILD_EXTENSION_DRAGONBONES)
add_subdirectory(dragonbones)
endif()
if(BUILD_EXTENSION_COCOSTUDIO)
add_subdirectory(cocostudio)
endif()
message(STATUS "CC_EXTENSION_LIBS:${CC_EXTENSION_LIBS}")