mirror of https://github.com/axmolengine/axmol.git
173 lines
6.6 KiB
C++
173 lines
6.6 KiB
C++
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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.h"
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#include "extensions/Particle3D/PU/CCPUAffector.h"
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#include "extensions/Particle3D/PU/CCPUEmitter.h"
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#include "extensions/Particle3D/PU/CCPUObserver.h"
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NS_CC_BEGIN
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//-----------------------------------------------------------------------
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PUDoEnableComponentEventHandler::PUDoEnableComponentEventHandler() :
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PUEventHandler(),
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_componentType(CT_EMITTER),
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_componentEnabled(true)
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{
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}
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//-----------------------------------------------------------------------
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void PUDoEnableComponentEventHandler::handle (PUParticleSystem3D* particleSystem, PUParticle3D* /*particle*/, float /*timeElapsed*/)
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{
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/** Search for the component.
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*/
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//ParticleTechnique* technique = 0;
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switch (_componentType)
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{
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case CT_EMITTER:
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{
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PUEmitter* emitter = particleSystem->getEmitter(_componentName);
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if (!emitter)
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{
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// Search all techniques in this ParticleSystem for an emitter with the correct name
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PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
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if (system){
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auto children = system->getChildren();
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for(auto iter : children)
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{
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PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
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if (child){
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emitter = child->getEmitter(_componentName);
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if (emitter)
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{
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break;
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}
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}
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}
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}
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}
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if (emitter)
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{
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emitter->setEnabled(_componentEnabled);
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}
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}
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break;
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case CT_AFFECTOR:
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{
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PUAffector* affector = particleSystem->getAffector(_componentName);
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if (!affector)
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{
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// Search all techniques in this ParticleSystem for an emitter with the correct name
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PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
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if (system){
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auto children = system->getChildren();
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for(auto iter : children)
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{
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PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
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if (child){
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affector = child->getAffector(_componentName);
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if (affector)
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{
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break;
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}
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}
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}
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}
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}
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if (affector)
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{
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affector->setEnabled(_componentEnabled);
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}
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}
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break;
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case CT_OBSERVER:
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{
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PUObserver* observer = particleSystem->getObserver(_componentName);
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if (!observer)
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{
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// Search all techniques in this ParticleSystem for an emitter with the correct name
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PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
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if (system){
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auto children = system->getChildren();
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for(auto iter : children)
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{
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PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
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if (child){
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observer = child->getObserver(_componentName);
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if (observer)
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{
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break;
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}
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}
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}
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}
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}
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if (observer)
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{
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observer->setEnabled(_componentEnabled);
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}
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}
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break;
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case CT_TECHNIQUE:
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{
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// Search in this ParticleSystem for a technique with the correct name
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PUParticleSystem3D* system = particleSystem->getParentParticleSystem();
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if (system){
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auto children = system->getChildren();
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for (auto iter : children){
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PUParticleSystem3D *child = dynamic_cast<PUParticleSystem3D *>(iter);
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if (child && child->getName() == _componentName){
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child->setEnabled(_componentEnabled);
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break;
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}
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}
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}
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}
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break;
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default:
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break;
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}
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}
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PUDoEnableComponentEventHandler* PUDoEnableComponentEventHandler::create()
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{
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auto peh = new (std::nothrow) PUDoEnableComponentEventHandler();
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peh->autorelease();
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return peh;
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}
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void PUDoEnableComponentEventHandler::copyAttributesTo( PUEventHandler* eventHandler )
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{
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PUEventHandler::copyAttributesTo(eventHandler);
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PUDoEnableComponentEventHandler* doEnableComponentEventHandler = static_cast<PUDoEnableComponentEventHandler*>(eventHandler);
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doEnableComponentEventHandler->setComponentType(_componentType);
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doEnableComponentEventHandler->setComponentName(_componentName);
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doEnableComponentEventHandler->setComponentEnabled(_componentEnabled);
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}
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NS_CC_END
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