2018-01-29 16:25:32 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-28 16:06:23 +08:00
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2018-01-29 16:25:32 +08:00
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http://www.cocos2d-x.org
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2021-12-28 16:06:23 +08:00
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2018-01-29 16:25:32 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-28 16:06:23 +08:00
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2018-01-29 16:25:32 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-28 16:06:23 +08:00
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2018-01-29 16:25:32 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2012-04-08 14:16:29 +08:00
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#include "EffectsAdvancedTest.h"
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2015-04-09 08:37:30 +08:00
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USING_NS_CC;
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2021-12-28 16:06:23 +08:00
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enum
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2010-09-16 11:35:58 +08:00
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{
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2012-04-19 14:35:52 +08:00
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kTagTextLayer = 1,
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2010-09-16 11:35:58 +08:00
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2012-04-19 14:35:52 +08:00
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kTagSprite1 = 1,
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kTagSprite2 = 2,
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2010-09-16 11:35:58 +08:00
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2012-04-19 14:35:52 +08:00
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kTagBackground = 1,
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2021-12-28 16:06:23 +08:00
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kTagLabel = 2,
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2012-04-08 14:16:29 +08:00
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};
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2015-04-03 14:31:03 +08:00
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EffectAdvanceTests::EffectAdvanceTests()
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{
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ADD_TEST_CASE(Effect3);
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ADD_TEST_CASE(Effect2);
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ADD_TEST_CASE(Effect1);
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ADD_TEST_CASE(Effect4);
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ADD_TEST_CASE(Effect5);
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ADD_TEST_CASE(Issue631);
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
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// Effect1
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//
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//------------------------------------------------------------------
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2012-04-08 14:16:29 +08:00
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void Effect1::onEnter()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onEnter();
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2012-04-19 14:35:52 +08:00
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2021-12-28 16:06:23 +08:00
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// auto target = getChildByTag(kTagBackground);
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2012-04-19 14:35:52 +08:00
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// To reuse a grid the grid size and the grid type must be the same.
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// in this case:
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// Lens3D is Grid3D and it's size is (15,10)
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// Waves3D is Grid3D and it's size is (15,10)
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2021-12-28 16:06:23 +08:00
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auto size = Director::getInstance()->getWinSize();
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auto lens = Lens3D::create(0.0f, Size(15, 10), Vec2(size.width / 2, size.height / 2), 240);
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auto waves = Waves3D::create(10, Size(15, 10), 18, 15);
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2012-04-19 14:35:52 +08:00
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2013-08-16 16:05:27 +08:00
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auto reuse = ReuseGrid::create(1);
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auto delay = DelayTime::create(8);
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2012-04-19 14:35:52 +08:00
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2021-12-28 16:06:23 +08:00
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// auto orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90);
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// auto orbit_back = orbit->reverse();
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2012-04-19 14:35:52 +08:00
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2014-07-10 00:45:27 +08:00
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//_bgNode->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, nullptr) ) );
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2021-12-28 16:06:23 +08:00
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_bgNode->runAction(Sequence::create(lens, delay, reuse, waves, nullptr));
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2012-04-08 14:16:29 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string Effect1::title() const
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2010-09-16 11:35:58 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Lens + Waves3d and OrbitCamera";
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2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
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// Effect2
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//
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//------------------------------------------------------------------
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2012-04-08 14:16:29 +08:00
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void Effect2::onEnter()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onEnter();
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2012-04-19 14:35:52 +08:00
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2021-12-28 16:06:23 +08:00
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// auto target = getChildByTag(kTagBackground);
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2012-04-19 14:35:52 +08:00
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// To reuse a grid the grid size and the grid type must be the same.
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// in this case:
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// ShakyTiles is TiledGrid3D and it's size is (15,10)
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// Shuffletiles is TiledGrid3D and it's size is (15,10)
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// TurnOfftiles is TiledGrid3D and it's size is (15,10)
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2021-12-28 16:06:23 +08:00
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auto shaky = ShakyTiles3D::create(5, Size(15, 10), 4, false);
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auto shuffle = ShuffleTiles::create(0, Size(15, 10), 3);
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auto turnoff = TurnOffTiles::create(0, Size(15, 10), 3);
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auto turnon = turnoff->reverse();
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2012-04-19 14:35:52 +08:00
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// reuse 2 times:
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// 1 for shuffle
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// 2 for turn off
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// turnon tiles will use a new grid
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2013-08-16 16:05:27 +08:00
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auto reuse = ReuseGrid::create(2);
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2012-04-19 14:35:52 +08:00
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2013-08-16 16:05:27 +08:00
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auto delay = DelayTime::create(1);
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2021-12-28 16:06:23 +08:00
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// id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
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// id orbit_back = [orbit reverse];
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//
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// [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
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_bgNode->runAction(Sequence::create(shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, nullptr));
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2012-04-08 14:16:29 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string Effect2::title() const
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2010-09-16 11:35:58 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "ShakyTiles + ShuffleTiles + TurnOffTiles";
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2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
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// Effect3
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//
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//------------------------------------------------------------------
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2012-04-08 14:16:29 +08:00
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void Effect3::onEnter()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onEnter();
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2021-12-28 16:06:23 +08:00
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// auto bg = getChildByTag(kTagBackground);
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// auto target1 = bg->getChildByTag(kTagSprite1);
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// auto target2 = bg->getChildByTag(kTagSprite2);
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auto waves = Waves::create(5, Size(15, 10), 5, 20, true, false);
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auto shaky = Shaky3D::create(5, Size(15, 10), 4, false);
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_target1->runAction(RepeatForever::create(waves));
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_target2->runAction(RepeatForever::create(shaky));
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2012-04-19 14:35:52 +08:00
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// moving background. Testing issue #244
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2021-12-28 16:06:23 +08:00
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auto move = MoveBy::create(3, Vec2(200, 0));
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_bgNode->runAction(RepeatForever::create(Sequence::create(move, move->reverse(), nullptr)));
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2012-04-08 14:16:29 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string Effect3::title() const
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2010-09-16 11:35:58 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Effects on 2 sprites";
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2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
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// Effect4
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//
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//------------------------------------------------------------------
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2012-06-27 18:44:25 +08:00
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2013-06-20 14:17:10 +08:00
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class Lens3DTarget : public Node
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2012-06-27 18:44:25 +08:00
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{
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public:
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2021-12-28 16:06:23 +08:00
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virtual void setPosition(const Vec2& var) { _lens3D->setPosition(var); }
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virtual const Vec2& getPosition() const { return _lens3D->getPosition(); }
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2013-06-20 14:17:10 +08:00
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static Lens3DTarget* create(Lens3D* pAction)
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2012-06-27 18:44:25 +08:00
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{
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2021-12-08 00:11:53 +08:00
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Lens3DTarget* pRet = new Lens3DTarget();
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2021-12-28 16:06:23 +08:00
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pRet->_lens3D = pAction;
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2012-06-27 18:44:25 +08:00
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pRet->autorelease();
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return pRet;
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}
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2012-06-27 20:50:47 +08:00
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2021-12-28 16:06:23 +08:00
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private:
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Lens3DTarget() : _lens3D(nullptr) {}
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2012-06-27 20:50:47 +08:00
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2013-06-20 14:17:10 +08:00
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Lens3D* _lens3D;
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2012-06-27 18:44:25 +08:00
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};
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2012-04-08 14:16:29 +08:00
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void Effect4::onEnter()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onEnter();
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2021-12-28 16:06:23 +08:00
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// Node* gridNode = NodeGrid::create();
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auto lens = Lens3D::create(10, Size(32, 24), Vec2(100, 180), 150);
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auto move = JumpBy::create(5, Vec2(380, 0), 100, 4);
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2013-08-16 16:05:27 +08:00
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auto move_back = move->reverse();
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2021-12-28 16:06:23 +08:00
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auto seq = Sequence::create(move, move_back, nullptr);
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2012-04-08 14:16:29 +08:00
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2021-12-28 16:06:23 +08:00
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/* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its
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target. While in cocos2d-x, the target of action only supports Node or its subclass, so we make an encapsulation
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for Lens3D to achieve that.
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2012-06-27 20:50:47 +08:00
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*/
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2013-08-16 16:05:27 +08:00
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auto director = Director::getInstance();
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2021-12-28 16:06:23 +08:00
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auto pTarget = Lens3DTarget::create(lens);
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2012-06-27 20:50:47 +08:00
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// Please make sure the target been added to its parent.
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this->addChild(pTarget);
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2021-12-28 16:06:23 +08:00
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// gridNode->addChild(pTarget);
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2012-06-27 20:50:47 +08:00
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2012-06-27 18:44:25 +08:00
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director->getActionManager()->addAction(seq, pTarget, false);
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2021-12-28 16:06:23 +08:00
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_bgNode->runAction(lens);
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2012-04-08 14:16:29 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string Effect4::title() const
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2010-09-16 11:35:58 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Jumpy Lens3D";
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2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
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// Effect5
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//
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//------------------------------------------------------------------
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2012-04-08 14:16:29 +08:00
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void Effect5::onEnter()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onEnter();
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2012-04-19 14:35:52 +08:00
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2021-12-28 16:06:23 +08:00
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// CCDirector::getInstance()->setProjection(DirectorProjection2D);
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auto effect = Liquid::create(2, Size(32, 24), 1, 20);
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auto stopEffect = Sequence::create(effect, DelayTime::create(2), StopGrid::create(),
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// [DelayTime::create:2],
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// [[effect copy] autorelease],
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nullptr);
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// auto bg = getChildByTag(kTagBackground);
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2013-12-11 13:39:34 +08:00
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_bgNode->runAction(stopEffect);
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2012-04-08 14:16:29 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string Effect5::title() const
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2010-09-16 11:35:58 +08:00
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{
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2012-04-19 14:35:52 +08:00
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return "Test Stop-Copy-Restar";
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2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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void Effect5::onExit()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onExit();
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2010-09-16 11:35:58 +08:00
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2013-07-26 04:36:19 +08:00
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Director::getInstance()->setProjection(Director::Projection::_3D);
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2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
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// Effect5
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//
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//------------------------------------------------------------------
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2012-04-08 14:16:29 +08:00
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void Issue631::onEnter()
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{
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2015-04-03 14:31:03 +08:00
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EffectAdvanceBaseTest::onEnter();
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2021-12-28 16:06:23 +08:00
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auto effect = Sequence::create(DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), nullptr);
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2012-04-19 14:35:52 +08:00
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// cleanup
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2021-12-28 16:06:23 +08:00
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// auto bg = getChildByTag(kTagBackground);
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2013-12-11 13:39:34 +08:00
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removeChild(_bgNode, true);
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2012-04-19 14:35:52 +08:00
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// background
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2021-12-28 16:06:23 +08:00
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auto layer = LayerColor::create(Color4B(255, 0, 0, 255));
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2012-04-19 14:35:52 +08:00
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addChild(layer, -10);
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2013-08-16 16:05:27 +08:00
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auto sprite = Sprite::create("Images/grossini.png");
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2021-12-28 16:06:23 +08:00
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sprite->setPosition(50, 80);
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2012-04-19 14:35:52 +08:00
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layer->addChild(sprite, 10);
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2021-12-28 16:06:23 +08:00
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2012-04-19 14:35:52 +08:00
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// foreground
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2013-12-16 14:21:05 +08:00
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auto layer2BaseGrid = NodeGrid::create();
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2021-12-28 16:06:23 +08:00
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auto layer2 = LayerColor::create(Color4B(0, 255, 0, 255));
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auto fog = Sprite::create("Images/Fog.png");
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2012-04-08 14:16:29 +08:00
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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BlendFunc bf = {backend::BlendFactor::SRC_ALPHA, backend::BlendFactor::ONE_MINUS_SRC_ALPHA};
|
2012-04-19 14:35:52 +08:00
|
|
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fog->setBlendFunc(bf);
|
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layer2->addChild(fog, 1);
|
2013-12-11 13:39:34 +08:00
|
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addChild(layer2BaseGrid, 1);
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layer2BaseGrid->addChild(layer2);
|
2021-12-28 16:06:23 +08:00
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layer2BaseGrid->runAction(RepeatForever::create(effect));
|
2012-04-08 14:16:29 +08:00
|
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}
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2013-12-19 05:52:10 +08:00
|
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std::string Issue631::title() const
|
2012-04-08 14:16:29 +08:00
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|
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{
|
2012-04-19 14:35:52 +08:00
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return "Testing Opacity";
|
2012-04-08 14:16:29 +08:00
|
|
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}
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|
2013-12-19 05:52:10 +08:00
|
|
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std::string Issue631::subtitle() const
|
2012-04-08 14:16:29 +08:00
|
|
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{
|
2012-04-19 14:35:52 +08:00
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return "Effect image should be 100% opaque. Testing issue #631";
|
2012-04-08 14:16:29 +08:00
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}
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2010-09-16 11:35:58 +08:00
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//------------------------------------------------------------------
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//
|
2015-04-03 14:31:03 +08:00
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// EffectAdvanceBaseTest
|
2010-09-16 11:35:58 +08:00
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//
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//------------------------------------------------------------------
|
2012-04-08 14:16:29 +08:00
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2019-07-22 09:38:46 +08:00
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|
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void EffectAdvanceBaseTest::onEnter()
|
2010-09-16 11:35:58 +08:00
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{
|
2015-04-03 14:31:03 +08:00
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TestCase::onEnter();
|
2021-12-28 16:06:23 +08:00
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|
2013-12-16 14:21:05 +08:00
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_bgNode = NodeGrid::create();
|
2021-12-28 16:06:23 +08:00
|
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_bgNode->setAnchorPoint(Vec2(0.5f, 0.5f));
|
2013-12-11 13:39:34 +08:00
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addChild(_bgNode);
|
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//_bgNode->setPosition( VisibleRect::center() );
|
2013-08-16 16:05:27 +08:00
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auto bg = Sprite::create("Images/background3.png");
|
2021-12-28 16:06:23 +08:00
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bg->setPosition(VisibleRect::center());
|
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// addChild(bg, 0, kTagBackground);
|
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// bg->setPosition( VisibleRect::center() );
|
2013-12-11 13:39:34 +08:00
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_bgNode->addChild(bg);
|
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2013-12-16 14:21:05 +08:00
|
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_target1 = NodeGrid::create();
|
2021-12-28 16:06:23 +08:00
|
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_target1->setAnchorPoint(Vec2(0.5f, 0.5f));
|
2013-08-16 16:05:27 +08:00
|
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auto grossini = Sprite::create("Images/grossinis_sister2.png");
|
2013-12-11 13:39:34 +08:00
|
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_target1->addChild(grossini);
|
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|
_bgNode->addChild(_target1);
|
2021-12-28 16:06:23 +08:00
|
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_target1->setPosition(VisibleRect::left().x + VisibleRect::getVisibleRect().size.width / 3.0f,
|
|
|
|
VisibleRect::bottom().y + 200);
|
|
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|
auto sc = ScaleBy::create(2, 5);
|
2013-08-16 16:05:27 +08:00
|
|
|
auto sc_back = sc->reverse();
|
2021-12-28 16:06:23 +08:00
|
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|
_target1->runAction(RepeatForever::create(Sequence::create(sc, sc_back, nullptr)));
|
2013-12-11 13:39:34 +08:00
|
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|
2013-12-16 14:21:05 +08:00
|
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|
_target2 = NodeGrid::create();
|
2021-12-28 16:06:23 +08:00
|
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|
_target2->setAnchorPoint(Vec2(0.5f, 0.5f));
|
2013-08-16 16:05:27 +08:00
|
|
|
auto tamara = Sprite::create("Images/grossinis_sister1.png");
|
2013-12-11 13:39:34 +08:00
|
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_target2->addChild(tamara);
|
|
|
|
_bgNode->addChild(_target2);
|
2021-12-28 16:06:23 +08:00
|
|
|
_target2->setPosition(VisibleRect::left().x + 2 * VisibleRect::getVisibleRect().size.width / 3.0f,
|
|
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|
VisibleRect::bottom().y + 200);
|
|
|
|
auto sc2 = ScaleBy::create(2, 5);
|
2013-08-16 16:05:27 +08:00
|
|
|
auto sc2_back = sc2->reverse();
|
2021-12-28 16:06:23 +08:00
|
|
|
_target2->runAction(RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr)));
|
2012-04-08 14:16:29 +08:00
|
|
|
}
|
|
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|
2021-12-28 16:06:23 +08:00
|
|
|
EffectAdvanceBaseTest::~EffectAdvanceBaseTest() {}
|
2012-04-08 14:16:29 +08:00
|
|
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|
2015-04-03 14:31:03 +08:00
|
|
|
std::string EffectAdvanceBaseTest::title() const
|
2010-09-16 11:35:58 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "No title";
|
2010-09-16 11:35:58 +08:00
|
|
|
}
|
|
|
|
|
2015-04-03 14:31:03 +08:00
|
|
|
std::string EffectAdvanceBaseTest::subtitle() const
|
2010-09-16 11:35:58 +08:00
|
|
|
{
|
2012-04-19 14:35:52 +08:00
|
|
|
return "";
|
2010-09-16 11:35:58 +08:00
|
|
|
}
|