2012-08-31 19:50:20 +08:00
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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var MAX_SPRITES = 1000;
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var SPRITES_INCREASE = 50;
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var TAG_INFO_LAYER = 1;
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var TAG_MAIN_LAYER = 2;
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var TAG_SPRITE_MENU_LAYER = (MAX_SPRITES + 1000);
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var s_nSpriteCurCase = 0;
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////////////////////////////////////////////////////////
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//
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// SubTest
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//
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////////////////////////////////////////////////////////
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var SubTest = cc.Class.extend({
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_subtestNumber:null,
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_batchNode:null,
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_parent:null,
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removeByTag:function (tag) {
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switch (this._subtestNumber) {
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case 1:
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case 4:
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case 7:
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this._parent.removeChildByTag(tag + 100, true);
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break;
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case 2:
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case 3:
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case 5:
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case 6:
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case 8:
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case 9:
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this._batchNode.removeChildAtIndex(tag, true);
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break;
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default:
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break;
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}
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},
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createSpriteWithTag:function (tag) {
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// create
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA8888);
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var sprite = null;
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switch (this._subtestNumber) {
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case 1:
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{
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sprite = cc.Sprite.create("Images/grossinis_sister1.png");
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this._parent.addChild(sprite, 0, tag + 100);
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break;
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}
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case 2:
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case 3:
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{
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sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 52, 139));
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this._batchNode.addChild(sprite, 0, tag + 100);
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break;
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}
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case 4:
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{
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var idx = parseInt(cc.RANDOM_0_1() * 14) + 1;
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idx = idx < 10 ? "0" + idx : idx.toString();
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var str = "Images/grossini_dance_" + idx + ".png";
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sprite = cc.Sprite.create(str);
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this._parent.addChild(sprite, 0, tag + 100);
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break;
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}
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case 5:
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case 6:
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{
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var idx = 0 | (cc.RANDOM_0_1() * 14);
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var x = (idx % 5) * 85;
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var y = (0 | (idx / 5)) * 121;
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sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(x, y, 85, 121));
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this._batchNode.addChild(sprite, 0, tag + 100);
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break;
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}
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case 7:
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{
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var y, x;
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var r = 0 | (cc.RANDOM_0_1() * 64);
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y = parseInt(r / 8);
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x = parseInt(r % 8);
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var str = "Images/sprites_test/sprite-" + x + "-" + y + ".png";
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sprite = cc.Sprite.create(str);
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this._parent.addChild(sprite, 0, tag + 100);
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break;
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}
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case 8:
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case 9:
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{
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var y, x;
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var r = 0 | (cc.RANDOM_0_1() * 64);
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y = (0 | (r / 8)) * 32;
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x = (r % 8) * 32;
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sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(x, y, 32, 32));
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this._batchNode.addChild(sprite, 0, tag + 100);
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break;
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}
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default:
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break;
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}
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_DEFAULT);
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return sprite;
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},
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initWithSubTest:function (subTest, p) {
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this._subtestNumber = subTest;
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this._parent = p;
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this._batchNode = null;
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/*
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* Tests:
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* 1: 1 (32-bit) PNG sprite of 52 x 139
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* 2: 1 (32-bit) PNG Batch Node using 1 sprite of 52 x 139
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* 3: 1 (16-bit) PNG Batch Node using 1 sprite of 52 x 139
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* 4: 1 (4-bit) PVRTC Batch Node using 1 sprite of 52 x 139
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* 5: 14 (32-bit) PNG sprites of 85 x 121 each
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* 6: 14 (32-bit) PNG Batch Node of 85 x 121 each
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* 7: 14 (16-bit) PNG Batch Node of 85 x 121 each
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* 8: 14 (4-bit) PVRTC Batch Node of 85 x 121 each
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* 9: 64 (32-bit) sprites of 32 x 32 each
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*10: 64 (32-bit) PNG Batch Node of 32 x 32 each
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*11: 64 (16-bit) PNG Batch Node of 32 x 32 each
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*12: 64 (4-bit) PVRTC Batch Node of 32 x 32 each
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*/
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// purge textures
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log("initWithSubTest 01");
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var mgr = cc.TextureCache.getInstance();
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log("initWithSubTest 02");
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// [mgr removeAllTextures];
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mgr.removeTexture(mgr.addImage("Images/grossinis_sister1.png"));
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mgr.removeTexture(mgr.addImage("Images/grossini_dance_atlas.png"));
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mgr.removeTexture(mgr.addImage("Images/spritesheet1.png"));
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log("initWithSubTest 03");
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switch (this._subtestNumber) {
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case 1:
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case 4:
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case 7:
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break;
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///
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case 2:
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA8888);
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this._batchNode = cc.SpriteBatchNode.create("Images/grossinis_sister1.png", 100);
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p.addChild(this._batchNode, 0);
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break;
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case 3:
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA4444);
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this._batchNode = cc.SpriteBatchNode.create("Images/grossinis_sister1.png", 100);
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p.addChild(this._batchNode, 0);
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break;
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///
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case 5:
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA8888);
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this._batchNode = cc.SpriteBatchNode.create("Images/grossini_dance_atlas.png", 100);
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p.addChild(this._batchNode, 0);
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break;
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case 6:
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA4444);
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this._batchNode = cc.SpriteBatchNode.create("Images/grossini_dance_atlas.png", 100);
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p.addChild(this._batchNode, 0);
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break;
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///
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case 8:
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA8888);
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this._batchNode = cc.SpriteBatchNode.create("Images/spritesheet1.png", 100);
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p.addChild(this._batchNode, 0);
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break;
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case 9:
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_RGBA4444);
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this._batchNode = cc.SpriteBatchNode.create("Images/spritesheet1.png", 100);
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p.addChild(this._batchNode, 0);
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break;
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default:
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break;
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}
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log("initWithSubTest 04");
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cc.Texture2D.setDefaultAlphaPixelFormat(cc.TEXTURE_PIXELFORMAT_DEFAULT);
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log("initWithSubTest 05");
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}
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});
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////////////////////////////////////////////////////////
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//
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// SpriteMenuLayer
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//
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////////////////////////////////////////////////////////
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var SpriteMenuLayer = PerformBasicLayer.extend({
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_maxCases:7,
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showCurrentTest:function () {
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var scene = null;
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var preScene = this.getParent();
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var subTest = preScene.getSubTestNum();
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var nodes = preScene.getNodesNum();
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switch (this._curCase) {
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case 0:
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scene = new SpritePerformTest1();
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break;
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case 1:
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scene = new SpritePerformTest2();
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break;
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case 2:
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scene = new SpritePerformTest3();
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break;
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case 3:
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scene = new SpritePerformTest4();
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break;
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case 4:
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scene = new SpritePerformTest5();
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break;
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case 5:
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scene = new SpritePerformTest6();
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break;
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case 6:
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scene = new SpritePerformTest7();
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break;
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}
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s_nSpriteCurCase = this._curCase;
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if (scene) {
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scene.initWithSubTest(subTest, nodes);
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cc.Director.getInstance().replaceScene(scene);
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}
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}
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});
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////////////////////////////////////////////////////////
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//
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// SpriteMainScene
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//
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////////////////////////////////////////////////////////
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var SpriteMainScene = cc.Scene.extend({
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_lastRenderedCount:null,
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_quantityNodes:null,
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_subTest:null,
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_subtestNumber:1,
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ctor:function () {
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var parent = new cc.Scene();
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__associateObjWithNative(this, parent);
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this.init();
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},
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title:function () {
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return "No title";
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},
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initWithSubTest:function (asubtest, nodes) {
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this._subtestNumber = asubtest;
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this._subTest = new SubTest();
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this._subTest.initWithSubTest(asubtest, this);
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var s = cc.Director.getInstance().getWinSize();
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this._lastRenderedCount = 0;
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this._quantityNodes = 0;
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// add title label
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var label = cc.LabelTTF.create(this.title(), "Arial", 40);
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this.addChild(label, 1);
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label.setPosition(cc.p(s.width / 2, s.height - 32));
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label.setColor(cc.c3b(255, 255, 40));
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cc.MenuItemFont.setFontSize(65);
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var decrease = cc.MenuItemFont.create(" - ", this, this.onDecrease);
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decrease.setColor(cc.c3b(0, 200, 20));
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var increase = cc.MenuItemFont.create(" + ", this, this.onIncrease);
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increase.setColor(cc.c3b(0, 200, 20));
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var menu = cc.Menu.create(decrease, increase);
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menu.alignItemsHorizontally();
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menu.setPosition(cc.p(s.width / 2, s.height - 65));
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this.addChild(menu, 1);
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var infoLabel = cc.LabelTTF.create("0 nodes", "Marker Felt", 30);
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infoLabel.setColor(cc.c3b(0, 200, 20));
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infoLabel.setPosition(cc.p(s.width / 2, s.height - 90));
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this.addChild(infoLabel, 1, TAG_INFO_LAYER);
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// add menu
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var menu = new SpriteMenuLayer(true, 7, s_nSpriteCurCase);
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this.addChild(menu, 1, TAG_SPRITE_MENU_LAYER);
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// Sub Tests
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cc.MenuItemFont.setFontSize(32);
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var subMenu = cc.Menu.create();
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for (var i = 1; i <= 9; ++i) {
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var text = i.toString();
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var itemFont = cc.MenuItemFont.create(text, this, this.testNCallback);
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itemFont.setTag(i);
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subMenu.addChild(itemFont, 10);
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if (i <= 3)
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itemFont.setColor(cc.c3b(200, 20, 20));
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else if (i <= 6)
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itemFont.setColor(cc.c3b(0, 200, 20));
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else
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itemFont.setColor(cc.c3b(0, 20, 200));
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}
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subMenu.alignItemsHorizontally();
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subMenu.setPosition(cc.p(s.width / 2, 80));
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this.addChild(subMenu, 2);
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while (this._quantityNodes < nodes) {
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this.onIncrease(this);
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}
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},
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updateNodes:function () {
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if (this._quantityNodes != this._lastRenderedCount) {
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var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
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var str = this._quantityNodes + " nodes";
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infoLabel.setString(str);
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this._lastRenderedCount = this._quantityNodes;
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}
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},
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testNCallback:function (sender) {
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this._subtestNumber = sender.getTag();
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var menu = this.getChildByTag(TAG_SPRITE_MENU_LAYER);
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menu.restartCallback(sender);
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},
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onIncrease:function (sender) {
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if (this._quantityNodes >= MAX_SPRITES)
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return;
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for (var i = 0; i < SPRITES_INCREASE; i++) {
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var sprite = this._subTest.createSpriteWithTag(this._quantityNodes);
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this.doTest(sprite);
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this._quantityNodes++;
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}
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this.updateNodes();
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},
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|
|
|
onDecrease:function (sender) {
|
|
|
|
if (this._quantityNodes <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (var i = 0; i < SPRITES_INCREASE; i++) {
|
|
|
|
this._quantityNodes--;
|
|
|
|
this._subTest.removeByTag(this._quantityNodes);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.updateNodes();
|
|
|
|
},
|
|
|
|
|
|
|
|
doTest:function (sprite) {
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
getSubTestNum:function () {
|
|
|
|
return this._subtestNumber
|
|
|
|
},
|
|
|
|
getNodesNum:function () {
|
|
|
|
return this._quantityNodes
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// For test functions
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
function performanceActions(sprite) {
|
|
|
|
var size = cc.Director.getInstance().getWinSize();
|
|
|
|
sprite.setPosition(cc.p(parseInt(Math.random() * size.width), parseInt(Math.random() * size.height)));
|
|
|
|
|
|
|
|
var period = 0.5 + (Math.random() * 1000) / 500.0;
|
|
|
|
var rot = cc.RotateBy.create(period, 360.0 * cc.RANDOM_0_1());
|
|
|
|
var rot_back = rot.reverse();
|
|
|
|
var permanentRotation = cc.RepeatForever.create(cc.Sequence.create(rot, rot_back));
|
|
|
|
sprite.runAction(permanentRotation);
|
|
|
|
|
|
|
|
var growDuration = 0.5 + (Math.random() * 1000) / 500.0;
|
|
|
|
var grow = cc.ScaleBy.create(growDuration, 0.5, 0.5);
|
|
|
|
var permanentScaleLoop = cc.RepeatForever.create(cc.Sequence.create(grow, grow.reverse()));
|
|
|
|
sprite.runAction(permanentScaleLoop);
|
|
|
|
}
|
|
|
|
|
|
|
|
function performanceActions20(sprite) {
|
|
|
|
var size = cc.Director.getInstance().getWinSize();
|
|
|
|
if (cc.RANDOM_0_1() < 0.2)
|
|
|
|
sprite.setPosition(cc.p(parseInt(Math.random() * size.width), parseInt(Math.random() * size.height)));
|
|
|
|
else
|
|
|
|
sprite.setPosition(cc.p(-1000, -1000));
|
|
|
|
|
|
|
|
var period = 0.5 + (Math.random() * 1000) / 500.0;
|
|
|
|
var rot = cc.RotateBy.create(period, 360.0 * cc.RANDOM_0_1());
|
|
|
|
var rot_back = rot.reverse();
|
|
|
|
var permanentRotation = cc.RepeatForever.create(cc.Sequence.create(rot, rot_back));
|
|
|
|
sprite.runAction(permanentRotation);
|
|
|
|
|
|
|
|
var growDuration = 0.5 + (Math.random() * 1000) / 500.0;
|
|
|
|
var grow = cc.ScaleBy.create(growDuration, 0.5, 0.5);
|
2012-09-24 11:05:15 +08:00
|
|
|
var permanentScaleLoop = cc.RepeatForever.create(cc.Sequence.create(grow, grow.reverse()));
|
2012-08-31 19:50:20 +08:00
|
|
|
sprite.runAction(permanentScaleLoop);
|
|
|
|
}
|
|
|
|
|
|
|
|
function performanceRotationScale(sprite) {
|
|
|
|
var size = cc.Director.getInstance().getWinSize();
|
|
|
|
sprite.setPosition(cc.p(parseInt(Math.random() * size.width), parseInt(Math.random() * size.height)));
|
|
|
|
sprite.setRotation(cc.RANDOM_0_1() * 360);
|
|
|
|
sprite.setScale(cc.RANDOM_0_1() * 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
function performancePosition(sprite) {
|
|
|
|
var size = cc.Director.getInstance().getWinSize();
|
|
|
|
log("performancePosition 01");
|
|
|
|
sprite.setPosition(cc.p(parseInt(Math.random() * size.width), parseInt(Math.random() * size.height)));
|
|
|
|
log("performancePosition 02");
|
|
|
|
}
|
|
|
|
|
|
|
|
function performanceout20(sprite) {
|
|
|
|
var size = cc.Director.getInstance().getWinSize();
|
|
|
|
|
|
|
|
if (cc.RANDOM_0_1() < 0.2)
|
|
|
|
sprite.setPosition(cc.p(parseInt(Math.random() * size.width), parseInt(Math.random() * size.height)));
|
|
|
|
else
|
|
|
|
sprite.setPosition(cc.p(-1000, -1000));
|
|
|
|
}
|
|
|
|
|
|
|
|
function performanceOut100(sprite) {
|
|
|
|
sprite.setPosition(cc.p(-1000, -1000));
|
|
|
|
}
|
|
|
|
|
|
|
|
function performanceScale(sprite) {
|
|
|
|
var size = cc.Director.getInstance().getWinSize();
|
|
|
|
sprite.setPosition(cc.p(parseInt(Math.random() * size.width), parseInt(Math.random() * size.height)));
|
|
|
|
sprite.setScale(cc.RANDOM_0_1() * 100 / 50);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest1
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest1 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performancePosition(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "A (" + this._subtestNumber + ") position";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest2
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest2 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performanceScale(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "B (" + this._subtestNumber + ") scale";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest3
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest3 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performanceRotationScale(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "C (" + this._subtestNumber + ") scale + rot";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest4
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest4 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performanceOut100(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "D (" + this._subtestNumber + ") 100% out";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest5
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest5 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performanceout20(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "E (" + this._subtestNumber + ") 80% out";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest6
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest6 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performanceActions(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "F (" + this._subtestNumber + ") actions";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// SpritePerformTest7
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////
|
|
|
|
var SpritePerformTest7 = SpriteMainScene.extend({
|
|
|
|
doTest:function (sprite) {
|
|
|
|
performanceActions20(sprite);
|
|
|
|
},
|
|
|
|
title:function () {
|
|
|
|
return "G (" + this._subtestNumber + ") actions 80% out";
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
function runSpriteTest() {
|
|
|
|
log("runSpriteTest 01");
|
|
|
|
var scene = new SpritePerformTest1;
|
|
|
|
log("runSpriteTest 02");
|
|
|
|
scene.initWithSubTest(1, 50);
|
|
|
|
log("runSpriteTest 03");
|
|
|
|
cc.Director.getInstance().replaceScene(scene);
|
|
|
|
log("runSpriteTest 04");
|
|
|
|
}
|