axmol/cocos/renderer/ccShader_3D_Skybox.vert

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const char* cc3D_Skybox_vert = STRINGIFY(
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attribute vec4 a_position;
varying vec3 v_reflect;
void main(void)
{
mat4 MVMatrixLimited = CC_MVMatrix;
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MVMatrixLimited[0][3] = 0.0;
MVMatrixLimited[1][3] = 0.0;
MVMatrixLimited[2][3] = 0.0;
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vec4 position = MVMatrixLimited* a_position;
v_reflect = a_position.xyz;
gl_Position = position.xyww;
}
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);