axmol/extensions/scripting/lua-bindings/manual/LuaBasicConversions.cpp

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/****************************************************************************
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
#include "scripting/lua-bindings/manual/tolua_fix.h"
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#include "base/ccUtils.h"
#include <sstream>
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std::unordered_map<std::string, std::string> g_luaType;
std::unordered_map<std::string, std::string> g_typeCast;
#if COCOS2D_DEBUG >=1
void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err, const char* funcName)
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{
if (NULL == L || NULL == err || NULL == msg || 0 == strlen(msg))
return;
if (msg[0] == '#')
{
const char* expected = err->type;
const char* provided = tolua_typename(L,err->index);
if (msg[1]=='f')
{
int narg = err->index;
if (err->array)
CCLOG("%s\n %s argument #%d is array of '%s'; array of '%s' expected.\n",msg+2,funcName,narg,provided,expected);
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else
CCLOG("%s\n %s argument #%d is '%s'; '%s' expected.\n",msg+2,funcName,narg,provided,expected);
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}
else if (msg[1]=='v')
{
if (err->array)
CCLOG("%s\n %s value is array of '%s'; array of '%s' expected.\n",funcName,msg+2,provided,expected);
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else
CCLOG("%s\n %s value is '%s'; '%s' expected.\n",msg+2,funcName,provided,expected);
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}
}
}
#endif
#ifdef __cplusplus
extern "C" {
#endif
extern int lua_isusertype (lua_State* L, int lo, const char* type);
#ifdef __cplusplus
}
#endif
bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def)
{
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if (def && lua_gettop(L)<std::abs(lo))
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return true;
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if (lua_isnil(L,lo) || lua_isusertype(L,lo,type))
return true;
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return false;
}
bool luaval_to_ushort(lua_State* L, int lo, unsigned short* outValue, const char* funcName)
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{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (unsigned short)tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_float(lua_State* L, int lo, float* outValue, const char* funcName)
{
if (NULL == L || NULL == outValue)
return false;
bool ok = true;
tolua_Error tolua_err;
if (!tolua_isnumber(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
#endif
ok = false;
}
if (ok)
{
*outValue = (float)lua_tonumber(L, lo);
}
return ok;
}
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bool luaval_to_int32(lua_State* L,int lo,int* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
/**
When we want to convert the number value from the Lua to int, we would call lua_tonumber to implement.It would
experience two phase conversion: int -> double, double->int.But,for the 0x80000000 which the min value of int, the
int cast may return an undefined result,like 0x7fffffff.So we must use the (int)(unsigned int)lua_tonumber() to get
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predictable results for 0x80000000.In this place,we didn't use lua_tointeger, because it may produce different results
depending on the compiler,e.g:for iPhone4s,it also get wrong value for 0x80000000.
*/
unsigned int estimateValue = (unsigned int)lua_tonumber(L, lo);
if (estimateValue == std::numeric_limits<int>::min())
{
*outValue = (int)estimateValue;
}
else
{
*outValue = (int)lua_tonumber(L, lo);
}
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}
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return ok;
}
bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (unsigned int)tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (unsigned char)tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_boolean(lua_State* L,int lo,bool* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_isboolean(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (bool)tolua_toboolean(L, lo, 0);
}
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return ok;
}
bool luaval_to_number(lua_State* L,int lo,double* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_long_long(lua_State* L,int lo,long long* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (long long)tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_iscppstring(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
size_t size;
auto rawString = lua_tolstring(L,lo,&size);
*outValue = std::string(rawString, size);
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}
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return ok;
}
bool luaval_to_vec2(lua_State* L,int lo,cocos2d::Vec2* outValue, const char* funcName)
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{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "x");
lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "y");
lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
}
return ok;
}
bool luaval_to_vec3(lua_State* L,int lo,cocos2d::Vec3* outValue, const char* funcName)
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{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "x");
lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "y");
lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "z");
lua_gettable(L, lo);
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outValue->z = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
}
return ok;
}
bool luaval_to_vec4(lua_State* L,int lo,cocos2d::Vec4* outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "x");
lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "y");
lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "z");
lua_gettable(L, lo);
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outValue->z = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "w");
lua_gettable(L, lo);
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outValue->w = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
}
return ok;
}
bool luaval_to_blendfunc(lua_State* L, int lo, cocos2d::BlendFunc* outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
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lua_pushstring(L, "src");
lua_gettable(L, lo);
if(!lua_isnil(L, -1))
{
outValue->src = static_cast<cocos2d::backend::BlendFactor>(lua_tointeger(L, -1));
}
lua_pop(L, 1);
lua_pushstring(L, "dst");
lua_gettable(L, lo);
if(!lua_isnil(L, -1))
{
outValue->dst = static_cast<cocos2d::backend::BlendFactor>(lua_tointeger(L, -1));
}
lua_pop(L, 1);
}
return ok;
}
#if CC_USE_PHYSICS
bool luaval_to_physics_material(lua_State* L,int lo,PhysicsMaterial* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "density");
lua_gettable(L, lo);
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outValue->density = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "restitution");
lua_gettable(L, lo);
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outValue->restitution = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "friction");
lua_gettable(L, lo);
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outValue->friction = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
}
return ok;
}
#endif //#if CC_USE_PHYSICS
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bool luaval_to_ssize(lua_State* L,int lo, ssize_t* outValue, const char* funcName)
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{
return luaval_to_long(L, lo, reinterpret_cast<long*>(outValue));
}
bool luaval_to_long(lua_State* L,int lo, long* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (long)tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_ulong(lua_State* L,int lo, unsigned long* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_isnumber(L,lo,0,&tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
*outValue = (unsigned long)tolua_tonumber(L, lo, 0);
}
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return ok;
}
bool luaval_to_size(lua_State* L,int lo,Size* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "width"); /* L: paramStack key */
lua_gettable(L,lo);/* L: paramStack paramStack[lo][key] */
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outValue->width = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);/* L: paramStack*/
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lua_pushstring(L, "height");
lua_gettable(L,lo);
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outValue->height = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
}
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return ok;
}
bool luaval_to_rect(lua_State* L,int lo,Rect* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "x");
lua_gettable(L,lo);
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outValue->origin.x = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushstring(L, "y");
lua_gettable(L,lo);
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outValue->origin.y = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushstring(L, "width");
lua_gettable(L,lo);
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outValue->size.width = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushstring(L, "height");
lua_gettable(L,lo);
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outValue->size.height = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
}
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return ok;
}
bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if(ok)
{
lua_pushstring(L, "r");
lua_gettable(L,lo);
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outValue->r = lua_isnil(L,-1) ? 0 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
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lua_pushstring(L, "g");
lua_gettable(L,lo);
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outValue->g = lua_isnil(L,-1) ? 0 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
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lua_pushstring(L, "b");
lua_gettable(L,lo);
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outValue->b = lua_isnil(L,-1) ? 0 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
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lua_pushstring(L, "a");
lua_gettable(L,lo);
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outValue->a = lua_isnil(L,-1) ? 255 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
}
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return ok;
}
bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "r");
lua_gettable(L,lo);
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outValue->r = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushstring(L, "g");
lua_gettable(L,lo);
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outValue->g = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushstring(L, "b");
lua_gettable(L,lo);
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outValue->b = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushstring(L, "a");
lua_gettable(L,lo);
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outValue->a = lua_isnil(L,-1) ? 0.0f : (float)lua_tonumber(L,-1);
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lua_pop(L,1);
}
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return ok;
}
bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "r");
lua_gettable(L,lo);
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outValue->r = lua_isnil(L,-1) ? 0 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
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lua_pushstring(L, "g");
lua_gettable(L,lo);
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outValue->g = lua_isnil(L,-1) ? 0 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
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lua_pushstring(L, "b");
lua_gettable(L,lo);
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outValue->b = lua_isnil(L,-1) ? 0 : static_cast<uint8_t>(lua_tonumber(L,-1));
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lua_pop(L,1);
}
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return ok;
}
bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue, const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
do
{
lua_pushstring(L, "a");
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
ok = false;
lua_pop(L, 1);
break;
}
outValue->a = (float)lua_tonumber(L,-1);
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lua_pushstring(L, "b");
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
ok = false;
lua_pop(L, 1);
break;
}
outValue->b = (float)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "c");
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
ok = false;
lua_pop(L, 1);
break;
}
outValue->c =(float)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "d");
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
ok = false;
lua_pop(L, 1);
break;
}
outValue->d = (float)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "tx");
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
ok = false;
lua_pop(L, 1);
break;
}
outValue->tx = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "ty");
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
ok = false;
lua_pop(L, 1);
break;
}
outValue->ty = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1);
lua_pop(L,1);
}
while (0);
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}
return ok;
}
bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue , const char* funcName)
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{
if (NULL == L || NULL == outValue)
return false;
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bool ok = true;
tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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ok = false;
#endif
}
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if (ok)
{
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// default values
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const char * defautlFontName = "Arial";
const int defaultFontSize = 32;
TextHAlignment defaultTextAlignment = TextHAlignment::LEFT;
TextVAlignment defaultTextVAlignment = TextVAlignment::TOP;
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// by default shadow and stroke are off
outValue->_shadow._shadowEnabled = false;
outValue->_stroke._strokeEnabled = false;
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// white text by default
outValue->_fontFillColor = Color3B::WHITE;
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lua_pushstring(L, "fontName");
lua_gettable(L,lo);
outValue->_fontName = tolua_tocppstring(L, lua_gettop(L), defautlFontName);
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lua_pop(L,1);
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lua_pushstring(L, "fontSize");
lua_gettable(L,lo);
outValue->_fontSize = lua_isnil(L,-1) ? defaultFontSize : (int)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "fontAlignmentH");
lua_gettable(L,lo);
outValue->_alignment = lua_isnil(L,-1) ? defaultTextAlignment : (TextHAlignment)(int)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "fontAlignmentV");
lua_gettable(L,lo);
outValue->_vertAlignment = lua_isnil(L,-1) ? defaultTextVAlignment : (TextVAlignment)(int)lua_tonumber(L,-1);
lua_pop(L,1);
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lua_pushstring(L, "fontFillColor");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
luaval_to_color3b(L, lua_gettop(L), &outValue->_fontFillColor);
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}
lua_pop(L,1);
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lua_pushstring(L, "fontDimensions");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
luaval_to_size(L, lua_gettop(L), &outValue->_dimensions);
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}
lua_pop(L,1);
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lua_pushstring(L, "shadowEnabled");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
luaval_to_boolean(L, -1, &outValue->_shadow._shadowEnabled);
if (outValue->_shadow._shadowEnabled)
{
// default shadow values
outValue->_shadow._shadowOffset = Size(5, 5);
outValue->_shadow._shadowBlur = 1;
outValue->_shadow._shadowOpacity = 1;
}
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lua_pushstring(L, "shadowOffset");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
luaval_to_size(L, lua_gettop(L), &outValue->_shadow._shadowOffset);
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}
lua_pop(L,1);
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lua_pushstring(L, "shadowBlur");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
outValue->_shadow._shadowBlur = (float)lua_tonumber(L,-1);
}
lua_pop(L,1);
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lua_pushstring(L, "shadowOpacity");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
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outValue->_shadow._shadowOpacity = (float)lua_tonumber(L,-1);
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}
lua_pop(L,1);
}
lua_pop(L,1);
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lua_pushstring(L, "strokeEnabled");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
luaval_to_boolean(L, -1, &outValue->_stroke._strokeEnabled);
if (outValue->_stroke._strokeEnabled)
{
// default stroke values
outValue->_stroke._strokeSize = 1;
outValue->_stroke._strokeColor = Color3B::BLUE;
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lua_pushstring(L, "strokeColor");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
luaval_to_color3b(L, lua_gettop(L), &outValue->_stroke._strokeColor);
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}
lua_pop(L,1);
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lua_pushstring(L, "strokeSize");
lua_gettable(L,lo);
if (!lua_isnil(L,-1))
{
outValue->_stroke._strokeSize = (float)lua_tonumber(L,-1);
}
lua_pop(L,1);
}
}
lua_pop(L,1);
}
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return ok;
}
bool luaval_to_ttfconfig(lua_State* L,int lo, cocos2d::TTFConfig* outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "fontFilePath"); /* L: paramStack key */
lua_gettable(L,lo); /* L: paramStack paramStack[lo][key] */
outValue->fontFilePath = lua_isstring(L, -1)? lua_tostring(L, -1) : "";
lua_pop(L,1); /* L: paramStack*/
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lua_pushstring(L, "fontSize");
lua_gettable(L,lo);
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outValue->fontSize = lua_isnumber(L, -1)?(float)lua_tointeger(L, -1) : 0.0f;
lua_pop(L,1);
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lua_pushstring(L, "glyphs");
lua_gettable(L, lo);
outValue->glyphs = lua_isnumber(L, -1)?static_cast<GlyphCollection>(lua_tointeger(L, -1)) : GlyphCollection::NEHE;
lua_pop(L, 1);
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lua_pushstring(L, "customGlyphs");
lua_gettable(L, lo);
outValue->customGlyphs = lua_isstring(L, -1)?lua_tostring(L, -1) : "";
lua_pop(L, 1);
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lua_pushstring(L, "distanceFieldEnabled");
lua_gettable(L, lo);
outValue->distanceFieldEnabled = lua_isboolean(L, -1)?lua_toboolean(L, -1) : false;
lua_pop(L, 1);
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lua_pushstring(L, "outlineSize");
lua_gettable(L, lo);
outValue->outlineSize = lua_isnumber(L, -1)?(int)lua_tointeger(L, -1) : 0;
lua_pop(L, 1);
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return true;
}
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return false;
}
bool luaval_to_mat4(lua_State* L, int lo, cocos2d::Mat4* outValue , const char* funcName)
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{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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ok = false;
#endif
}
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if (ok)
{
do
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{
size_t len = lua_objlen(L, lo);
if (len != 16) {
ok = false;
break;
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}
for (size_t i = 0; i < len; i++)
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{
lua_pushnumber(L,i + 1);
lua_gettable(L,lo);
if (tolua_isnumber(L, -1, 0, &tolua_err))
{
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outValue->m[i] = (float)tolua_tonumber(L, -1, 0);
}
else
{
outValue->m[i] = 0;
}
lua_pop(L, 1);
}
}while (0);
}
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return ok;
}
bool luaval_to_array_of_vec2(lua_State* L,int lo,cocos2d::Vec2 **points, int *numPoints, const char* funcName)
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{
if (NULL == L)
return false;
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bool ok = true;
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2014-03-10 14:04:58 +08:00
tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
if (len > 0)
{
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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cocos2d::Vec2* array = (cocos2d::Vec2*) new Vec2[len];
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if (NULL == array)
return false;
for (size_t i = 0; i < len; ++i)
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{
lua_pushnumber(L,i + 1);
lua_gettable(L,lo);
if (!tolua_istable(L,-1, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
lua_pop(L, 1);
CC_SAFE_DELETE_ARRAY(array);
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return false;
}
ok &= luaval_to_vec2(L, lua_gettop(L), &array[i]);
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if (!ok)
{
lua_pop(L, 1);
CC_SAFE_DELETE_ARRAY(array);
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return false;
}
lua_pop(L, 1);
}
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*numPoints = (int)len;
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*points = array;
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}
}
return ok;
}
bool luavals_variadic_to_ccvaluevector(lua_State* L, int argc, cocos2d::ValueVector* ret)
{
if (nullptr == L || argc == 0 )
return false;
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for (int i = 0; i < argc; i++)
{
if(lua_istable(L, i + 2))
{
lua_pushnumber(L, 1);
lua_gettable(L, i + 2);
if (lua_isnil(L, -1) )
{
lua_pop(L,1);
ValueMap dictVal;
if (luaval_to_ccvaluemap(L, i + 2, &dictVal))
{
ret->push_back(Value(dictVal));
}
}
else
{
lua_pop(L,1);
ValueVector arrVal;
if(luaval_to_ccvaluevector(L, i + 2, &arrVal))
{
ret->push_back(Value(arrVal));
}
}
}
else if(lua_type(L, i + 2) == LUA_TSTRING )
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{
std::string stringValue = "";
if(luaval_to_std_string(L, i + 2, &stringValue) )
{
ret->push_back(Value(stringValue));
}
}
else if(lua_isboolean(L, i + 2))
{
bool boolVal = false;
if (luaval_to_boolean(L, i + 2, &boolVal))
{
ret->push_back(Value(boolVal));
}
}
else if(lua_type(L, i + 2) == LUA_TNUMBER )
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{
ret->push_back(Value(tolua_tonumber(L, i + 2, 0)));
}
else
{
CCASSERT(false, "not supported type");
}
}
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return true;
}
bool luaval_to_ccvalue(lua_State* L, int lo, cocos2d::Value* ret, const char* funcName)
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{
if ( nullptr == L || nullptr == ret)
return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (tolua_istable(L, lo, 0, &tolua_err))
{
lua_pushnumber(L,1);
lua_gettable(L,lo);
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if (lua_isnil(L, -1) ) /** if table[1] = nil,we don't think it is a pure array */
{
lua_pop(L,1);
ValueMap dictVal;
if (luaval_to_ccvaluemap(L, lo, &dictVal))
{
*ret = Value(dictVal);
}
}
else
{
lua_pop(L,1);
ValueVector arrVal;
if (luaval_to_ccvaluevector(L, lo, &arrVal))
{
*ret = Value(arrVal);
}
}
}
else if ((lua_type(L, lo) == LUA_TSTRING) && tolua_isstring(L, lo, 0, &tolua_err))
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{
std::string stringValue = "";
if (luaval_to_std_string(L, lo, &stringValue))
{
*ret = Value(stringValue);
}
}
else if ((lua_type(L, lo) == LUA_TBOOLEAN) && tolua_isboolean(L, lo, 0, &tolua_err))
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{
bool boolVal = false;
if (luaval_to_boolean(L, lo, &boolVal))
{
*ret = Value(boolVal);
}
}
else if ((lua_type(L, lo) == LUA_TNUMBER) && tolua_isnumber(L, lo, 0, &tolua_err))
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{
*ret = Value(tolua_tonumber(L, lo, 0));
}
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return ok;
}
bool luaval_to_ccvaluemap(lua_State* L, int lo, cocos2d::ValueMap* ret, const char* funcName)
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{
if ( nullptr == L || nullptr == ret)
return false;
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tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
std::string stringKey = "";
std::string stringValue = "";
bool boolVal = false;
ValueMap& dict = *ret;
lua_pushnil(L); /* first key L: lotable ..... nil */
while ( 0 != lua_next(L, lo ) ) /* L: lotable ..... key value */
{
if (!lua_isstring(L, -2))
{
lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
continue;
}
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if(luaval_to_std_string(L, -2, &stringKey))
{
if(lua_istable(L, -1))
{
lua_pushnumber(L,1);
lua_gettable(L,-2);
if (lua_isnil(L, -1) ) /** if table[1] = nil,we don't think it is a pure array */
{
lua_pop(L,1);
ValueMap dictVal;
if (luaval_to_ccvaluemap(L, lua_gettop(L), &dictVal))
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{
dict[stringKey] = Value(dictVal);
}
}
else
{
lua_pop(L,1);
ValueVector arrVal;
if (luaval_to_ccvaluevector(L, lua_gettop(L), &arrVal))
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{
dict[stringKey] = Value(arrVal);
}
}
}
else if(lua_type(L, -1) == LUA_TSTRING)
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{
if(luaval_to_std_string(L, -1, &stringValue))
{
dict[stringKey] = Value(stringValue);
}
}
else if(lua_type(L, -1) == LUA_TBOOLEAN)
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{
if (luaval_to_boolean(L, -1, &boolVal))
{
dict[stringKey] = Value(boolVal);
}
}
else if(lua_type(L, -1) == LUA_TNUMBER)
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{
dict[stringKey] = Value(tolua_tonumber(L, -1, 0));
}
else
{
CCASSERT(false, "not supported type");
}
}
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lua_pop(L, 1); /* L: lotable ..... key */
}
}
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return ok;
}
bool luaval_to_ccvaluemapintkey(lua_State* L, int lo, cocos2d::ValueMapIntKey* ret, const char* funcName)
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{
if (nullptr == L || nullptr == ret)
return false;
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tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
std::string stringKey = "";
std::string stringValue = "";
int intKey = 0;
bool boolVal = false;
ValueMapIntKey& dict = *ret;
lua_pushnil(L); /* first key L: lotable ..... nil */
while ( 0 != lua_next(L, lo ) ) /* L: lotable ..... key value */
{
if (!lua_isstring(L, -2))
{
lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
continue;
}
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if(luaval_to_std_string(L, -2, &stringKey))
{
intKey = atoi(stringKey.c_str());
if(lua_istable(L, -1))
{
lua_pushnumber(L,1);
lua_gettable(L,-2);
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if (lua_isnil(L, -1) ) /** if table[1] = nil,we don't think it is a pure array */
{
lua_pop(L,1);
ValueMap dictVal;
if (luaval_to_ccvaluemap(L, lua_gettop(L), &dictVal))
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{
dict[intKey] = Value(dictVal);
}
}
else
{
lua_pop(L,1);
ValueVector arrVal;
if (luaval_to_ccvaluevector(L, lua_gettop(L), &arrVal))
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{
dict[intKey] = Value(arrVal);
}
}
}
else if(lua_type(L, -1) == LUA_TSTRING)
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{
if(luaval_to_std_string(L, -1, &stringValue))
{
dict[intKey] = Value(stringValue);
}
}
else if(lua_type(L, -1) == LUA_TBOOLEAN)
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{
if (luaval_to_boolean(L, -1, &boolVal))
{
dict[intKey] = Value(boolVal);
}
}
else if(lua_type(L, -1) == LUA_TNUMBER)
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{
dict[intKey] = Value(tolua_tonumber(L, -1, 0));
}
else
{
CCASSERT(false, "not supported type");
}
}
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lua_pop(L, 1); /* L: lotable ..... key */
}
}
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return ok;
}
bool luaval_to_ccvaluevector(lua_State* L, int lo, cocos2d::ValueVector* ret, const char* funcName)
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{
if (nullptr == L || nullptr == ret)
return false;
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tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
for (size_t i = 0; i < len; i++)
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{
lua_pushnumber(L,i + 1);
lua_gettable(L,lo);
if (lua_isnil(L,-1))
{
lua_pop(L, 1);
continue;
}
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if(lua_istable(L, -1))
{
lua_pushnumber(L,1);
lua_gettable(L,-2);
if (lua_isnil(L, -1) )
{
lua_pop(L,1);
ValueMap dictVal;
if (luaval_to_ccvaluemap(L, lua_gettop(L), &dictVal))
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{
ret->push_back(Value(dictVal));
}
}
else
{
lua_pop(L,1);
ValueVector arrVal;
if(luaval_to_ccvaluevector(L, lua_gettop(L), &arrVal))
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{
ret->push_back(Value(arrVal));
}
}
}
else if(lua_type(L, -1) == LUA_TSTRING)
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{
std::string stringValue = "";
if(luaval_to_std_string(L, -1, &stringValue) )
{
ret->push_back(Value(stringValue));
}
}
else if(lua_type(L, -1) == LUA_TBOOLEAN)
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{
bool boolVal = false;
if (luaval_to_boolean(L, -1, &boolVal))
{
ret->push_back(Value(boolVal));
}
}
else if(lua_type(L, -1) == LUA_TNUMBER)
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{
ret->push_back(Value(tolua_tonumber(L, -1, 0)));
}
else
{
CCASSERT(false, "not supported type");
}
lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_std_vector_string(lua_State* L, int lo, std::vector<std::string>* ret, const char* funcName)
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{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
std::string value = "";
for (size_t i = 0; i < len; i++)
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{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if(lua_isstring(L, -1))
{
ok = luaval_to_std_string(L, -1, &value);
if(ok)
ret->push_back(value);
}
else
{
CCASSERT(false, "string type is needed");
}
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lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_std_vector_int(lua_State* L, int lo, std::vector<int>* ret, const char* funcName)
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{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
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#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
for (size_t i = 0; i < len; i++)
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{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if(lua_isnumber(L, -1))
{
ret->push_back((int)tolua_tonumber(L, -1, 0));
}
else
{
CCASSERT(false, "int type is needed");
}
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lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_mesh_vertex_attrib(lua_State* L, int lo, cocos2d::MeshVertexAttrib* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "type"); /* L: paramStack key */
lua_gettable(L,lo); /* L: paramStack paramStack[lo][key] */
ret->type = (backend::VertexFormat)(int)lua_tonumber(L, -1);
lua_pop(L,1);
lua_pushstring(L, "vertexAttrib"); /* L: paramStack key */
lua_gettable(L,lo); /* L: paramStack paramStack[lo][key] */
ret->vertexAttrib = (shaderinfos::VertexKey)(int)lua_tonumber(L, -1);
lua_pop(L,1);
}
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return ok;
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}
bool luaval_to_std_vector_float(lua_State* L, int lo, std::vector<float>* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
for (size_t i = 0; i < len; i++)
{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if(lua_isnumber(L, -1))
{
ret->push_back((float)tolua_tonumber(L, -1, 0));
}
else
{
CCASSERT(false, "float type is needed");
}
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lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_std_vector_ushort(lua_State* L, int lo, std::vector<unsigned short>* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
for (size_t i = 0; i < len; i++)
{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if(lua_isnumber(L, -1))
{
ret->push_back((unsigned short)tolua_tonumber(L, -1, 0));
}
else
{
CCASSERT(false, "unsigned short type is needed");
}
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lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_quaternion(lua_State* L,int lo,cocos2d::Quaternion* outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "x");
lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "y");
lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "z");
lua_gettable(L, lo);
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outValue->z = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "w");
lua_gettable(L, lo);
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outValue->w = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
}
return ok;
}
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bool luaval_to_texparams(lua_State* L,int lo,cocos2d::Texture2D::TexParams* outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "minFilter");
lua_gettable(L, lo);
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outValue->minFilter = utils::toBackendSamplerFilter(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
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lua_pop(L, 1);
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lua_pushstring(L, "magFilter");
lua_gettable(L, lo);
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outValue->magFilter = utils::toBackendSamplerFilter(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
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lua_pop(L, 1);
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lua_pushstring(L, "wrapS");
lua_gettable(L, lo);
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outValue->sAddressMode = utils::toBackendAddressMode(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
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lua_pop(L, 1);
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lua_pushstring(L, "wrapT");
lua_gettable(L, lo);
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outValue->tAddressMode = utils::toBackendAddressMode(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
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lua_pop(L, 1);
}
return ok;
}
bool luaval_to_tex2f(lua_State* L, int lo, cocos2d::Tex2F* outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "u");
lua_gettable(L, lo);
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outValue->u = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
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lua_pushstring(L, "v");
lua_gettable(L, lo);
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outValue->v = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
lua_pop(L, 1);
}
return ok;
}
bool luaval_to_v3f_c4b_t2f(lua_State* L,int lo,cocos2d::V3F_C4B_T2F * outValue, const char* funcName)
{
if (nullptr == L || nullptr == outValue)
return false;
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bool ok = true;
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tolua_Error tolua_err;
if (!tolua_istable(L, lo, 0, &tolua_err) )
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
lua_pushstring(L, "vertices");
lua_gettable(L, lo);
if (!tolua_istable(L,lua_gettop(L), 0, &tolua_err))
{
lua_pop(L, 1);
return false;
}
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ok &= luaval_to_vec3(L, lua_gettop(L), &outValue->vertices);
if (!ok)
{
lua_pop(L, 1);
return false;
}
lua_pop(L, 1);
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lua_pushstring(L, "colors");
lua_gettable(L, lo);
if (!tolua_istable(L, lua_gettop(L), 0, &tolua_err))
{
lua_pop(L, 1);
return false;
}
ok &= luaval_to_color4b(L, lua_gettop(L), &outValue->colors);
if (!ok)
{
lua_pop(L, 1);
return false;
}
lua_pop(L, 1);
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lua_pushstring(L, "texCoords");
lua_gettable(L, lo);
if (!tolua_istable(L, lua_gettop(L), 0, &tolua_err))
{
lua_pop(L, 1);
return false;
}
ok &= luaval_to_tex2f(L, lua_gettop(L), &outValue->texCoords);
if (!ok)
{
lua_pop(L, 1);
return false;
}
lua_pop(L, 1);
}
return ok;
}
bool luaval_to_std_vector_vec2(lua_State* L, int lo, std::vector<cocos2d::Vec2>* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
cocos2d::Vec2 value;
for (size_t i = 0; i < len; i++)
{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if (lua_istable(L, lua_gettop(L)))
{
ok &= luaval_to_vec2(L, lua_gettop(L), &value);
if (ok)
{
ret->push_back(value);
}
}
else
{
CCASSERT(false, "vec2 type is needed");
}
lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_std_vector_vec3(lua_State* L, int lo, std::vector<cocos2d::Vec3>* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
cocos2d::Vec3 value;
for (size_t i = 0; i < len; i++)
{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if (lua_istable(L, lua_gettop(L)))
{
ok &= luaval_to_vec3(L, lua_gettop(L), &value);
if (ok)
{
ret->push_back(value);
}
}
else
{
CCASSERT(false, "vec3 type is needed");
}
lua_pop(L, 1);
}
}
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return ok;
}
bool luaval_to_std_vector_v3f_c4b_t2f(lua_State* L, int lo, std::vector<cocos2d::V3F_C4B_T2F>* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (ok)
{
size_t len = lua_objlen(L, lo);
cocos2d::V3F_C4B_T2F value;
for (size_t i = 0; i < len; i++)
{
lua_pushnumber(L, i + 1);
lua_gettable(L,lo);
if (lua_istable(L, lua_gettop(L)))
{
ok &= luaval_to_v3f_c4b_t2f(L, lua_gettop(L), &value);
if (ok)
{
ret->push_back(value);
}
}
else
{
CCASSERT(false, "V3F_C4B_T2F type is needed");
}
lua_pop(L, 1);
}
}
return ok;
}
void vec2_array_to_luaval(lua_State* L,const cocos2d::Vec2* points, int count)
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{
if (NULL == L)
return;
lua_newtable(L);
for (int i = 1; i <= count; ++i)
{
lua_pushnumber(L, i);
vec2_to_luaval(L, points[i-1]);
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lua_rawset(L, -3);
}
}
void vec2_to_luaval(lua_State* L,const cocos2d::Vec2& vec2)
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{
if (NULL == L)
return;
lua_newtable(L); /* L: table */
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lua_pushstring(L, "x"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec2.x); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "y"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec2.y); /* L: table key value*/
lua_rawset(L, -3);
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}
void vec3_to_luaval(lua_State* L,const cocos2d::Vec3& vec3)
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{
if (NULL == L)
return;
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lua_newtable(L); /* L: table */
lua_pushstring(L, "x"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec3.x); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "y"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec3.y); /* L: table key value*/
lua_rawset(L, -3);
lua_pushstring(L, "z"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec3.z); /* L: table key value*/
lua_rawset(L, -3);
}
void vec4_to_luaval(lua_State* L,const cocos2d::Vec4& vec4)
{
if (NULL == L)
return;
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lua_newtable(L); /* L: table */
lua_pushstring(L, "x"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec4.x); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "y"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec4.y); /* L: table key value*/
lua_rawset(L, -3);
lua_pushstring(L, "z"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec4.z); /* L: table key value*/
lua_rawset(L, -3);
lua_pushstring(L, "w"); /* L: table key */
lua_pushnumber(L, (lua_Number) vec4.w); /* L: table key value*/
lua_rawset(L, -3);
}
#if CC_USE_PHYSICS
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void physics_material_to_luaval(lua_State* L,const PhysicsMaterial& pm)
{
if (nullptr == L)
return;
lua_newtable(L); /* L: table */
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lua_pushstring(L, "density"); /* L: table key */
lua_pushnumber(L, (lua_Number) pm.density); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "restitution"); /* L: table key */
lua_pushnumber(L, (lua_Number) pm.restitution); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "friction"); /* L: table key */
lua_pushnumber(L, (lua_Number) pm.friction); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void physics_raycastinfo_to_luaval(lua_State* L, const PhysicsRayCastInfo& info)
{
if (NULL == L)
return;
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lua_newtable(L); /* L: table */
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lua_pushstring(L, "shape"); /* L: table key */
PhysicsShape* shape = info.shape;
if (shape == nullptr)
{
lua_pushnil(L);
}else
{
int ID = (int)(shape->_ID);
int* luaID = &(shape->_luaID);
toluafix_pushusertype_ccobject(L, ID, luaID, (void*)shape,"cc.PhysicsShape");
}
lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "start"); /* L: table key */
vec2_to_luaval(L, info.start);
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lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "ended"); /* L: table key */
vec2_to_luaval(L, info.end);
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lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "contact"); /* L: table key */
vec2_to_luaval(L, info.contact);
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lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "normal"); /* L: table key */
vec2_to_luaval(L, info.normal);
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lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "fraction"); /* L: table key */
lua_pushnumber(L, (lua_Number) info.fraction); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void physics_contactdata_to_luaval(lua_State* L, const PhysicsContactData* data)
{
if (nullptr == L || nullptr == data)
return;
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lua_newtable(L); /* L: table */
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lua_pushstring(L, "points");
vec2_array_to_luaval(L, data->points, data->count);
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lua_rawset(L, -3);
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lua_pushstring(L, "normal");
vec2_to_luaval(L, data->normal);
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lua_rawset(L, -3);
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lua_pushstring(L, "POINT_MAX");
lua_pushnumber(L, data->POINT_MAX);
lua_rawset(L, -3);
}
#endif //#if CC_USE_PHYSICS
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void size_to_luaval(lua_State* L,const Size& sz)
{
if (NULL == L)
return;
lua_newtable(L); /* L: table */
lua_pushstring(L, "width"); /* L: table key */
lua_pushnumber(L, (lua_Number) sz.width); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "height"); /* L: table key */
lua_pushnumber(L, (lua_Number) sz.height); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void rect_to_luaval(lua_State* L,const Rect& rt)
{
if (NULL == L)
return;
lua_newtable(L); /* L: table */
lua_pushstring(L, "x"); /* L: table key */
lua_pushnumber(L, (lua_Number) rt.origin.x); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "y"); /* L: table key */
lua_pushnumber(L, (lua_Number) rt.origin.y); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "width"); /* L: table key */
lua_pushnumber(L, (lua_Number) rt.size.width); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "height"); /* L: table key */
lua_pushnumber(L, (lua_Number) rt.size.height); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void color4b_to_luaval(lua_State* L,const Color4B& cc)
{
if (NULL == L)
return;
lua_newtable(L); /* L: table */
lua_pushstring(L, "r"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.r); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "g"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.g); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "b"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.b); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "a"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.a); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void color4f_to_luaval(lua_State* L,const Color4F& cc)
{
if (NULL == L)
return;
lua_newtable(L); /* L: table */
lua_pushstring(L, "r"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.r); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "g"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.g); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "b"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.b); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "a"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.a); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void color3b_to_luaval(lua_State* L,const Color3B& cc)
{
if (NULL == L)
return;
lua_newtable(L); /* L: table */
lua_pushstring(L, "r"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.r); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "g"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.g); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "b"); /* L: table key */
lua_pushnumber(L, (lua_Number) cc.b); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue)
{
if (NULL == L)
return;
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lua_newtable(L); /* L: table */
lua_pushstring(L, "a"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.a); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "b"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.b); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "c"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.c); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "d"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.d); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "tx"); /* L: table key */
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lua_pushnumber(L, (lua_Number) inValue.tx); /* L: table key value*/
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lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "ty"); /* L: table key */
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lua_pushnumber(L, (lua_Number) inValue.ty); /* L: table key value*/
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lua_rawset(L, -3); /* table[key] = value, L: table */
}
void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue)
{
if (NULL == L)
return;
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lua_newtable(L); /* L: table */
lua_pushstring(L, "fontName"); /* L: table key */
tolua_pushcppstring(L, inValue._fontName); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "fontSize"); /* L: table key */
lua_pushnumber(L,(lua_Number)inValue._fontSize); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "fontAlignmentH"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue._alignment); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "fontAlignmentV"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue._vertAlignment); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "fontFillColor"); /* L: table key */
color3b_to_luaval(L, inValue._fontFillColor); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "fontDimensions"); /* L: table key */
size_to_luaval(L, inValue._dimensions); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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//Shadow
lua_pushstring(L, "shadowEnabled"); /* L: table key */
lua_pushboolean(L, inValue._shadow._shadowEnabled); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "shadowOffset"); /* L: table key */
size_to_luaval(L, inValue._shadow._shadowOffset); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "shadowBlur"); /* L: table key */
lua_pushnumber(L, (lua_Number)inValue._shadow._shadowBlur); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "shadowOpacity"); /* L: table key */
lua_pushnumber(L, (lua_Number)inValue._shadow._shadowOpacity); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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//Stroke
lua_pushstring(L, "shadowEnabled"); /* L: table key */
lua_pushboolean(L, inValue._stroke._strokeEnabled); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "strokeColor"); /* L: table key */
color3b_to_luaval(L, inValue._stroke._strokeColor); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
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lua_pushstring(L, "strokeSize"); /* L: table key */
lua_pushnumber(L, (lua_Number)inValue._stroke._strokeSize); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
}
void ccvalue_to_luaval(lua_State* L,const cocos2d::Value& inValue)
{
const Value& obj = inValue;
switch (obj.getType())
{
case Value::Type::BOOLEAN:
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lua_pushboolean(L, obj.asBool());
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break;
case Value::Type::FLOAT:
case Value::Type::DOUBLE:
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lua_pushnumber(L, obj.asDouble());
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break;
case Value::Type::INTEGER:
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lua_pushinteger(L, obj.asInt());
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break;
case Value::Type::STRING:
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lua_pushstring(L, obj.asStringRef().c_str());
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break;
case Value::Type::VECTOR:
ccvaluevector_to_luaval(L, obj.asValueVector());
break;
case Value::Type::MAP:
ccvaluemap_to_luaval(L, obj.asValueMap());
break;
case Value::Type::INT_KEY_MAP:
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
break;
default:
break;
}
}
void ccvaluemap_to_luaval(lua_State* L,const cocos2d::ValueMap& inValue)
{
lua_newtable(L);
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if (nullptr == L)
return;
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for (auto iter = inValue.begin(); iter != inValue.end(); ++iter)
{
std::string key = iter->first;
const Value& obj = iter->second;
switch (obj.getType())
{
case Value::Type::BOOLEAN:
{
lua_pushstring(L, key.c_str());
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lua_pushboolean(L, obj.asBool());
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lua_rawset(L, -3);
}
break;
case Value::Type::FLOAT:
case Value::Type::DOUBLE:
{
lua_pushstring(L, key.c_str());
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lua_pushnumber(L, obj.asDouble());
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lua_rawset(L, -3);
}
break;
case Value::Type::INTEGER:
{
lua_pushstring(L, key.c_str());
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lua_pushinteger(L, obj.asInt());
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lua_rawset(L, -3);
}
break;
case Value::Type::STRING:
{
lua_pushstring(L, key.c_str());
lua_pushstring(L, obj.asString().c_str());
lua_rawset(L, -3);
}
break;
case Value::Type::VECTOR:
{
lua_pushstring(L, key.c_str());
ccvaluevector_to_luaval(L, obj.asValueVector());
lua_rawset(L, -3);
}
break;
case Value::Type::MAP:
{
lua_pushstring(L, key.c_str());
ccvaluemap_to_luaval(L, obj.asValueMap());
lua_rawset(L, -3);
}
break;
case Value::Type::INT_KEY_MAP:
{
lua_pushstring(L, key.c_str());
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
lua_rawset(L, -3);
}
break;
default:
break;
}
}
}
void ccvaluemapintkey_to_luaval(lua_State* L, const cocos2d::ValueMapIntKey& inValue)
{
lua_newtable(L);
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if (nullptr == L)
return;
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for (auto iter = inValue.begin(); iter != inValue.end(); ++iter)
{
std::stringstream keyss;
keyss << iter->first;
std::string key = keyss.str();
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const Value& obj = iter->second;
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switch (obj.getType())
{
case Value::Type::BOOLEAN:
{
lua_pushstring(L, key.c_str());
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lua_pushboolean(L, obj.asBool());
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lua_rawset(L, -3);
}
break;
case Value::Type::FLOAT:
case Value::Type::DOUBLE:
{
lua_pushstring(L, key.c_str());
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lua_pushnumber(L, obj.asDouble());
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lua_rawset(L, -3);
}
break;
case Value::Type::INTEGER:
{
lua_pushstring(L, key.c_str());
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lua_pushinteger(L, obj.asInt());
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lua_rawset(L, -3);
}
break;
case Value::Type::STRING:
{
lua_pushstring(L, key.c_str());
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lua_pushstring(L, obj.asStringRef().c_str());
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lua_rawset(L, -3);
}
break;
case Value::Type::VECTOR:
{
lua_pushstring(L, key.c_str());
ccvaluevector_to_luaval(L, obj.asValueVector());
lua_rawset(L, -3);
}
break;
case Value::Type::MAP:
{
lua_pushstring(L, key.c_str());
ccvaluemap_to_luaval(L, obj.asValueMap());
lua_rawset(L, -3);
}
break;
case Value::Type::INT_KEY_MAP:
{
lua_pushstring(L, key.c_str());
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
lua_rawset(L, -3);
}
break;
default:
break;
}
}
}
void ccvaluevector_to_luaval(lua_State* L, const cocos2d::ValueVector& inValue)
{
lua_newtable(L);
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if (nullptr == L)
return;
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int index = 1;
for (const auto& obj : inValue)
{
switch (obj.getType())
{
case Value::Type::BOOLEAN:
{
lua_pushnumber(L, (lua_Number)index);
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lua_pushboolean(L, obj.asBool());
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lua_rawset(L, -3);
++index;
}
break;
case Value::Type::FLOAT:
case Value::Type::DOUBLE:
{
lua_pushnumber(L, (lua_Number)index);
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lua_pushnumber(L, obj.asDouble());
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lua_rawset(L, -3);
++index;
}
break;
case Value::Type::INTEGER:
{
lua_pushnumber(L, (lua_Number)index);
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lua_pushnumber(L, obj.asInt());
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lua_rawset(L, -3);
++index;
}
break;
case Value::Type::STRING:
{
lua_pushnumber(L, (lua_Number)index);
lua_pushstring(L, obj.asString().c_str());
lua_rawset(L, -3);
++index;
}
break;
case Value::Type::VECTOR:
{
lua_pushnumber(L, (lua_Number)index);
ccvaluevector_to_luaval(L, obj.asValueVector());
lua_rawset(L, -3);
++index;
}
break;
case Value::Type::MAP:
{
lua_pushnumber(L, (lua_Number)index);
ccvaluemap_to_luaval(L, obj.asValueMap());
lua_rawset(L, -3);
++index;
}
break;
case Value::Type::INT_KEY_MAP:
{
lua_pushnumber(L, (lua_Number)index);
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
lua_rawset(L, -3);
++index;
}
break;
default:
break;
}
}
}
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void mat4_to_luaval(lua_State* L, const cocos2d::Mat4& mat)
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{
if (nullptr == L)
return;
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lua_newtable(L); /* L: table */
int indexTable = 1;
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for (int i = 0; i < 16; i++)
{
lua_pushnumber(L, (lua_Number)indexTable);
lua_pushnumber(L, (lua_Number)mat.m[i]);
lua_rawset(L, -3);
++indexTable;
}
}
void blendfunc_to_luaval(lua_State* L, const cocos2d::BlendFunc& func)
{
if (nullptr == L)
return;
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lua_newtable(L); /* L: table */
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lua_pushstring(L, "src"); /* L: table key */
lua_pushnumber(L, (lua_Number) func.src); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "dst"); /* L: table key */
lua_pushnumber(L, (lua_Number) func.dst); /* L: table key value*/
lua_rawset(L, -3);
}
void ttfconfig_to_luaval(lua_State* L, const cocos2d::TTFConfig& config)
{
if (nullptr == L)
return;
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lua_newtable(L);
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lua_pushstring(L, "fontFilePath");
lua_pushstring(L, config.fontFilePath.c_str());
lua_rawset(L, -3);
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lua_pushstring(L, "fontSize");
lua_pushnumber(L, (lua_Number)config.fontSize);
lua_rawset(L, -3);
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lua_pushstring(L, "glyphs");
lua_pushnumber(L, (lua_Number)config.glyphs);
lua_rawset(L, -3);
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lua_pushstring(L, "customGlyphs");
if (nullptr != config.customGlyphs && strlen(config.customGlyphs) > 0)
{
lua_pushstring(L, config.customGlyphs);
}
else
{
lua_pushstring(L, "");
}
lua_rawset(L, -3);
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lua_pushstring(L, "distanceFieldEnabled");
lua_pushboolean(L, config.distanceFieldEnabled);
lua_rawset(L, -3);
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lua_pushstring(L, "outlineSize");
lua_pushnumber(L, (lua_Number)config.outlineSize);
lua_rawset(L, -3);
}
void mesh_vertex_attrib_to_luaval(lua_State* L, const cocos2d::MeshVertexAttrib& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
lua_pushstring(L, "type");
lua_pushnumber(L, (lua_Number)inValue.type);
lua_rawset(L, -3);
lua_pushstring(L, "vertexAttrib");
lua_pushnumber(L, (lua_Number)inValue.vertexAttrib);
lua_rawset(L, -3);
lua_pushstring(L, "attribSizeBytes");
lua_pushnumber(L, (lua_Number)inValue.getAttribSizeBytes());
lua_rawset(L, -3);
}
void ccvector_std_string_to_luaval(lua_State* L, const std::vector<std::string>& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
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int index = 1;
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for (const std::string& value : inValue)
{
lua_pushnumber(L, (lua_Number)index);
lua_pushstring(L, value.c_str());
lua_rawset(L, -3);
++index;
}
}
void ccvector_int_to_luaval(lua_State* L, const std::vector<int>& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
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int index = 1;
for (const int value : inValue)
{
lua_pushnumber(L, (lua_Number)index);
lua_pushnumber(L, (lua_Number)value);
lua_rawset(L, -3);
++index;
}
}
void ccvector_float_to_luaval(lua_State* L, const std::vector<float>& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
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int index = 1;
for (const float value : inValue)
{
lua_pushnumber(L, (lua_Number)index);
lua_pushnumber(L, (lua_Number)value);
lua_rawset(L, -3);
++index;
}
}
void ccvector_ushort_to_luaval(lua_State* L, const std::vector<unsigned short>& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
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int index = 1;
for (const unsigned short value : inValue)
{
lua_pushnumber(L, (lua_Number)index);
lua_pushnumber(L, (lua_Number)value);
lua_rawset(L, -3);
++index;
}
}
void quaternion_to_luaval(lua_State* L,const cocos2d::Quaternion& inValue)
{
if (NULL == L)
return;
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lua_newtable(L); /* L: table */
lua_pushstring(L, "x"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.x); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "y"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.y); /* L: table key value*/
lua_rawset(L, -3);
lua_pushstring(L, "z"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.z); /* L: table key value*/
lua_rawset(L, -3);
lua_pushstring(L, "w"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.w); /* L: table key value*/
lua_rawset(L, -3);
}
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void texParams_to_luaval(lua_State* L, const cocos2d::Texture2D::TexParams& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L); /* L: table */
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lua_pushstring(L, "minFilter"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.minFilter); /* L: table key value*/
lua_rawset(L, -3); /* table[key] = value, L: table */
lua_pushstring(L, "magFilter"); /* L: table key */
lua_pushnumber(L, (lua_Number) inValue.magFilter); /* L: table key value*/
lua_rawset(L, -3);
lua_pushstring(L, "sAddressMode"); /* L: table key */
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lua_pushnumber(L, (lua_Number) inValue.sAddressMode); /* L: table key value*/
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lua_rawset(L, -3);
lua_pushstring(L, "sAddressMode"); /* L: table key */
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lua_pushnumber(L, (lua_Number) inValue.tAddressMode); /* L: table key value*/
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lua_rawset(L, -3);
}
void std_vector_vec3_to_luaval(lua_State* L, const std::vector<cocos2d::Vec3>& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
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int index = 1;
for (const cocos2d::Vec3& value : inValue)
{
lua_pushnumber(L, (lua_Number)index);
vec3_to_luaval(L, value);
lua_rawset(L, -3);
++index;
}
}
void std_map_string_string_to_luaval(lua_State* L, const std::map<std::string, std::string>& inValue)
{
if (nullptr == L)
return;
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lua_newtable(L);
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for (auto iter = inValue.begin(); iter != inValue.end(); ++iter)
{
lua_pushstring(L, iter->first.c_str());
lua_pushstring(L, iter->second.c_str());
lua_rawset(L, -3);
}
}
bool luaval_to_std_map_string_string(lua_State* L, int lo, std::map<std::string, std::string>* ret, const char* funcName)
{
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
return false;
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tolua_Error tolua_err;
bool ok = true;
if (!tolua_istable(L, lo, 0, &tolua_err))
{
#if COCOS2D_DEBUG >=1
luaval_to_native_err(L,"#ferror:",&tolua_err,funcName);
#endif
ok = false;
}
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if (!ok)
return ok;
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lua_pushnil(L);
std::string key;
std::string value;
while (lua_next(L, lo) != 0)
{
if (lua_isstring(L, -2) && lua_isstring(L, -1))
{
if (luaval_to_std_string(L, -2, &key) && luaval_to_std_string(L, -1, &value))
{
(*ret)[key] = value;
}
}
else
{
CCASSERT(false, "string type is needed");
}
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lua_pop(L, 1);
}
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return ok;
}
bool luaval_to_node(lua_State* L, int lo, const char* type, cocos2d::Node** node)
{
return luaval_to_object<cocos2d::Node>(L, lo, type, node);
}
void node_to_luaval(lua_State* L, const char* type, cocos2d::Node* node)
{
object_to_luaval<cocos2d::Node>(L, type, node);
}
bool luaval_to_vertexLayout(lua_State* L, int pos, cocos2d::backend::VertexLayout& outLayout, const char *message)
{
if (L == nullptr)
return false;
cocos2d::backend::VertexLayout *tmp = nullptr;
auto ret = luaval_to_object<cocos2d::backend::VertexLayout>(L, pos, "cc.VertexLayout", &tmp, message);
if (!tmp)
{
return false;
}
outLayout = *tmp;
return ret;
}
bool luaval_to_samplerDescriptor(lua_State* L, int pos, cocos2d::backend::SamplerDescriptor& output, const char *message)
{
if (L == nullptr)
return false;
lua_pushstring(L, "magFilter");
lua_gettable(L, pos);
if (!lua_isnil(L, -1))
{
output.magFilter = static_cast<cocos2d::backend::SamplerFilter>(lua_tointeger(L, -1));
}
lua_pop(L, 1);
lua_pushstring(L, "minFilter");
lua_gettable(L, pos);
if (!lua_isnil(L, -1))
{
output.minFilter = static_cast<cocos2d::backend::SamplerFilter>(lua_tointeger(L, -1));
}
lua_pop(L, 1);
lua_pushstring(L, "sAddressMode");
lua_gettable(L, pos);
if (!lua_isnil(L, -1))
{
output.sAddressMode = static_cast<cocos2d::backend::SamplerAddressMode>(lua_tointeger(L, -1));
}
lua_pop(L, 1);
lua_pushstring(L, "tAddressMode");
lua_gettable(L, pos);
if (!lua_isnil(L, -1))
{
output.tAddressMode = static_cast<cocos2d::backend::SamplerAddressMode>(lua_tointeger(L, -1));
}
lua_pop(L, 1);
return true;
}
bool luaval_to_uniformLocation(lua_State* L, int pos, cocos2d::backend::UniformLocation& loc, const char *message)
{
if (L == nullptr)
return false;
lua_pushstring(L, "location");
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lua_gettable(L, pos );
if (lua_isnil(L, -1)) {
CCASSERT(false, "invalidate UniformLocation value");
}
int len = lua_objlen(L, -1);
for (int i=0;i<len;i++)
{
lua_rawgeti(L, -1, i + 1);
loc.location[i] = lua_tointeger(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_pushstring(L, "shaderStage");
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lua_gettable(L, pos);
if (lua_isnil(L, -1)) {
CCASSERT(false, "invalidate UniformLocation value");
}
loc.shaderStage = static_cast<cocos2d::backend::ShaderStage>(lua_tointeger(L, -1));
lua_pop(L, 1);
return true;
}
void uniformLocation_to_luaval(lua_State* L, const cocos2d::backend::UniformLocation& loc)
{
if (L == nullptr)
return;
lua_newtable(L);
lua_pushstring(L, "location");
lua_newtable(L);
for (int i=1;i<=2;i++)
{
lua_pushnumber(L, i);
lua_pushinteger(L, static_cast<int>(loc.location[i-1]));
lua_rawset(L, -3);
}
lua_rawset(L, -3);
lua_pushstring(L, "shaderStage");
lua_pushinteger(L, static_cast<int>(loc.shaderStage));
lua_rawset(L, -3);
}
void program_activeattrs_to_luaval(lua_State *L , const std::unordered_map<std::string, cocos2d::backend::AttributeBindInfo> &attrs)
{
if (L == nullptr) return;
lua_newtable(L);
for (auto &p : attrs)
{
if (p.first.empty())
continue;
lua_newtable(L);
lua_pushstring(L, "attributeName");
lua_pushstring(L, p.second.attributeName.c_str());
lua_rawset(L, -3);
lua_pushstring(L, "location");
lua_pushinteger(L, p.second.location);
lua_rawset(L, -3);
lua_pushstring(L, "size");
lua_pushinteger(L, p.second.size);
lua_rawset(L, -3);
lua_pushstring(L, "type");
lua_pushinteger(L, p.second.type);
lua_rawset(L, -3);
lua_pushstring(L, p.first.c_str());
lua_insert(L, -2);
lua_rawset(L, -3);
}
}