axmol/test_uphone/tests/EffectsAdvancedTest/EffectsAdvancedTest.cpp

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#include "EffectsAdvancedTest.h"
enum
{
kTagTextLayer = 1,
kTagSprite1 = 1,
kTagSprite2 = 2,
kTagBackground = 1,
kTagLabel = 2,
};
//------------------------------------------------------------------
//
// Effect1
//
//------------------------------------------------------------------
void Effect1::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCNode* target = getChildByTag(kTagBackground);
// To reuse a grid the grid size and the grid type must be the same.
// in this case:
// Lens3D is Grid3D and it's size is (15,10)
// Waves3D is Grid3D and it's size is (15,10)
CGSize size = CCDirector::getSharedDirector()->getWinSize();
CCIntervalAction* lens = CCLens3D::actionWithPosition(ccp(size.width/2,size.height/2), 240, ccg(15,10), 0.0f);
CCIntervalAction* waves = CCWaves3D::actionWithWaves(18, 15, ccg(15,10), 10);
CCFiniteTimeAction* reuse = CCReuseGrid::actionWithTimes(1);
CCIntervalAction* delay = CCDelayTime::actionWithDuration(8);
CCIntervalAction* orbit = CCOrbitCamera::actionWithDuration(5, 1, 2, 0, 180, 0, -90);
CCIntervalAction* orbit_back = orbit->reverse();
target->runAction( CCRepeatForever::actionWithAction( (CCIntervalAction *)(CCSequence::actions( orbit, orbit_back, NULL) ) ) );
target->runAction( CCSequence::actions(lens, delay, reuse, waves, NULL) );
}
std::string Effect1::title()
{
return "Lens + Waves3d and OrbitCamera";
}
//------------------------------------------------------------------
//
// Effect2
//
//------------------------------------------------------------------
void Effect2::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCNode* target = getChildByTag(kTagBackground);
// To reuse a grid the grid size and the grid type must be the same.
// in this case:
// ShakyTiles is TiledGrid3D and it's size is (15,10)
// Shuffletiles is TiledGrid3D and it's size is (15,10)
// TurnOfftiles is TiledGrid3D and it's size is (15,10)
CCIntervalAction* shaky = CCShakyTiles3D::actionWithRange(4, false, ccg(15,10), 5);
CCIntervalAction* shuffle = CCShuffleTiles::actionWithSeed(0, ccg(15,10), 3);
CCIntervalAction* turnoff = CCTurnOffTiles::actionWithSeed(0, ccg(15,10), 3);
CCIntervalAction* turnon = turnoff->reverse();
// reuse 2 times:
// 1 for shuffle
// 2 for turn off
// turnon tiles will use a new grid
CCFiniteTimeAction* reuse = CCReuseGrid::actionWithTimes(2);
CCIntervalAction* delay = CCDelayTime::actionWithDuration(1);
// id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
// id orbit_back = [orbit reverse];
//
// [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]];
target->runAction( (CCIntervalAction *)(CCSequence::actions( shaky, delay, reuse, shuffle, delay->copy()->autorelease(), turnoff, turnon, NULL) ) );
}
std::string Effect2::title()
{
return "ShakyTiles + ShuffleTiles + TurnOffTiles";
}
//------------------------------------------------------------------
//
// Effect3
//
//------------------------------------------------------------------
void Effect3::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCNode* bg = getChildByTag(kTagBackground);
CCNode* target1 = bg->getChildByTag(kTagSprite1);
CCNode* target2 = bg->getChildByTag(kTagSprite2);
CCIntervalAction* waves = CCWaves::actionWithWaves(5, 20, true, false, ccg(15,10), 5);
CCIntervalAction* shaky = CCShaky3D::actionWithRange(4, false, ccg(15,10), 5);
target1->runAction( CCRepeatForever::actionWithAction( waves ) );
target2->runAction( CCRepeatForever::actionWithAction( shaky ) );
// moving background. Testing issue #244
CCIntervalAction* move = CCMoveBy::actionWithDuration(3, ccp(200,0) );
bg->runAction(CCRepeatForever::actionWithAction( (CCIntervalAction *)(CCSequence::actions(move, move->reverse(), NULL) ) ) );
}
std::string Effect3::title()
{
return "Effects on 2 sprites";
}
//------------------------------------------------------------------
//
// Effect4
//
//------------------------------------------------------------------
void Effect4::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCIntervalAction* lens = CCLens3D::actionWithPosition(ccp(100,180), 150, ccg(32,24), 10);
//id move = [MoveBy::actionWithDuration:5 position:ccp(400,0)];
/**
@todo we only support CCNode run actions now.
*/
// CCIntervalAction* move = CCJumpBy::actionWithDuration(5, ccp(380,0), 100, 4);
// CCIntervalAction* move_back = move->reverse();
// CCIntervalAction* seq = (CCIntervalAction *)(CCSequence::actions( move, move_back, NULL));
// CCActionManager::getSharedManager()->addAction(seq, lens, false);
runAction( lens );
}
std::string Effect4::title()
{
return "Jumpy Lens3D";
}
//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Effect5::onEnter()
{
EffectAdvanceTextLayer::onEnter();
//CCDirector::getSharedDirector()->setProjection(CCDirectorProjection2D);
CCIntervalAction* effect = CCLiquid::actionWithWaves(1, 20, ccg(32,24), 2);
CCIntervalAction* stopEffect = (CCIntervalAction *)( CCSequence::actions(
effect,
CCDelayTime::actionWithDuration(2),
CCStopGrid::action(),
// [DelayTime::actionWithDuration:2],
// [[effect copy] autorelease],
NULL) );
CCNode* bg = getChildByTag(kTagBackground);
bg->runAction(stopEffect);
}
std::string Effect5::title()
{
return "Test Stop-Copy-Restar";
}
void Effect5::onExit()
{
EffectAdvanceTextLayer::onExit();
CCDirector::getSharedDirector()->setProjection(CCDirectorProjection3D);
}
//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Issue631::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCIntervalAction* effect = (CCIntervalAction*)(CCSequence::actions( CCDelayTime::actionWithDuration(2.0f), CCShaky3D::actionWithRange(16, false, ccg(5, 5), 5.0f), NULL));
// cleanup
CCNode* bg = getChildByTag(kTagBackground);
removeChild(bg, true);
// background
CCColorLayer* layer = CCColorLayer::layerWithColor( ccc4(255,0,0,255) );
addChild(layer, -10);
CCSprite* sprite = CCSprite::spriteWithFile("Images/grossini.png");
sprite->setPosition( ccp(50,80) );
layer->addChild(sprite, 10);
// foreground
CCColorLayer* layer2 = CCColorLayer::layerWithColor(ccc4( 0, 255,0,255 ) );
CCSprite* fog = CCSprite::spriteWithFile("Images/Fog.png");
ccBlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA};
fog->setBlendFunc(bf);
layer2->addChild(fog, 1);
addChild(layer2, 1);
layer2->runAction( CCRepeatForever::actionWithAction(effect) );
}
std::string Issue631::title()
{
return "Testing Opacity";
}
std::string Issue631::subtitle()
{
return "Effect image should be 100% opaque. Testing issue #631";
}
//------------------------------------------------------------------
//
// EffectAdvanceTextLayer
//
//------------------------------------------------------------------
enum
{
IDC_NEXT = 100,
IDC_BACK,
IDC_RESTART
};
static int sceneIdx = -1;
#define MAX_LAYER 6
CCLayer* createEffectAdvanceLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new Effect3();
case 1: return new Effect2();
case 2: return new Effect1();
case 3: return new Effect4();
case 4: return new Effect5();
case 5: return new Issue631();
}
return NULL;
}
CCLayer* nextEffectAdvanceAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backEffectAdvanceAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartEffectAdvanceAction()
{
CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
void EffectAdvanceTextLayer::onEnter(void)
{
CCLayer::onEnter();
float x,y;
CGSize size = CCDirector::getSharedDirector()->getWinSize();
x = size.width;
y = size.height;
CCSprite *bg = CCSprite::spriteWithFile("Images/background3.png");
addChild(bg, 0, kTagBackground);
bg->setPosition( ccp(x/2,y/2) );
CCSprite* grossini = CCSprite::spriteWithFile("Images/grossinis_sister2.png");
bg->addChild(grossini, 1, kTagSprite1);
grossini->setPosition( ccp(x/3.0f,200) );
CCIntervalAction* sc = CCScaleBy::actionWithDuration(2, 5);
CCIntervalAction* sc_back = sc->reverse();
grossini->runAction( CCRepeatForever::actionWithAction( (CCIntervalAction*)(CCSequence::actions(sc, sc_back, NULL)) ) );
CCSprite* tamara = CCSprite::spriteWithFile("Images/grossinis_sister1.png");
bg->addChild(tamara, 1, kTagSprite2);
tamara->setPosition( ccp(2*x/3.0f,200) );
CCIntervalAction* sc2 = CCScaleBy::actionWithDuration(2, 5);
CCIntervalAction* sc2_back = sc2->reverse();
tamara->runAction( CCRepeatForever::actionWithAction( (CCIntervalAction*)(CCSequence::actions(sc2, sc2_back, NULL)) ) );
CCLabel* label = CCLabel::labelWithString(title().c_str(), "Marker Felt", 28);
label->setPosition( ccp(x/2,y-80) );
addChild(label);
label->setTag( kTagLabel );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabel* l = CCLabel::labelWithString(strSubtitle.c_str(), "Thonburi", 16);
addChild(l, 101);
l->setPosition( ccp(size.width/2, size.height-80) );
}
CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage("Images/b1.png", "Images/b2.png", this, menu_selector(EffectAdvanceTextLayer::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage("Images/r1.png","Images/r2.png", this, menu_selector(EffectAdvanceTextLayer::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage("Images/f1.png", "Images/f2.png", this, menu_selector(EffectAdvanceTextLayer::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CGPointZero );
item1->setPosition( ccp( size.width/2 - 100,30) );
item2->setPosition( ccp( size.width/2, 30) );
item3->setPosition( ccp( size.width/2 + 100,30) );
addChild(menu, 1);
}
EffectAdvanceTextLayer::~EffectAdvanceTextLayer(void)
{
}
std::string EffectAdvanceTextLayer::title()
{
return "No title";
}
std::string EffectAdvanceTextLayer::subtitle()
{
return "";
}
void EffectAdvanceTextLayer::restartCallback(NSObject* pSender)
{
CCScene* s = new EffectAdvanceScene();
s->addChild(restartEffectAdvanceAction());
CCDirector::getSharedDirector()->replaceScene(s);
s->release();
}
void EffectAdvanceTextLayer::nextCallback(NSObject* pSender)
{
CCScene* s = new EffectAdvanceScene();
s->addChild( nextEffectAdvanceAction() );
CCDirector::getSharedDirector()->replaceScene(s);
s->release();
}
void EffectAdvanceTextLayer::backCallback(NSObject* pSender)
{
CCScene* s = new EffectAdvanceScene();
s->addChild( backEffectAdvanceAction() );
CCDirector::getSharedDirector()->replaceScene(s);
s->release();
}
void EffectAdvanceScene::runThisTest()
{
CCLayer* pLayer = nextEffectAdvanceAction();
addChild(pLayer);
CCDirector::getSharedDirector()->replaceScene(this);
}