axmol/cocos/scripting/lua-bindings/auto/api/SpriteFrame.lua

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-- @module SpriteFrame
-- @extend Ref
-- @parent_module cc
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-- @function [parent=#SpriteFrame] clone
-- @param self
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
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-- @function [parent=#SpriteFrame] setRotated
-- @param self
-- @param #bool bool
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-- @function [parent=#SpriteFrame] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
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-- @function [parent=#SpriteFrame] getOffset
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-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#SpriteFrame] setRectInPixels
-- @param self
-- @param #rect_table rect
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-- @function [parent=#SpriteFrame] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- @function [parent=#SpriteFrame] getRect
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#SpriteFrame] setOffsetInPixels
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#SpriteFrame] getRectInPixels
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#SpriteFrame] setOriginalSize
-- @param self
-- @param #size_table size
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-- @function [parent=#SpriteFrame] getOriginalSizeInPixels
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- @function [parent=#SpriteFrame] setOriginalSizeInPixels
-- @param self
-- @param #size_table size
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-- @function [parent=#SpriteFrame] setOffset
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#SpriteFrame] isRotated
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#SpriteFrame] setRect
-- @param self
-- @param #rect_table rect
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-- @function [parent=#SpriteFrame] getOffsetInPixels
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#SpriteFrame] getOriginalSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- overload function: create(string, rect_table, bool, vec2_table, size_table)
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--
-- overload function: create(string, rect_table)
--
-- @function [parent=#SpriteFrame] create
-- @param self
-- @param #string str
-- @param #rect_table rect
-- @param #bool bool
-- @param #vec2_table vec2
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-- @param #size_table size
-- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame)
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-- overload function: createWithTexture(cc.Texture2D, rect_table, bool, vec2_table, size_table)
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--
-- overload function: createWithTexture(cc.Texture2D, rect_table)
--
-- @function [parent=#SpriteFrame] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #rect_table rect
-- @param #bool bool
-- @param #vec2_table vec2
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-- @param #size_table size
-- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame)
return nil