2020-10-16 16:23:14 +08:00
|
|
|
|
2023-08-25 16:57:38 +08:00
|
|
|
const char* hsv_frag = R"(
|
|
|
|
#ifdef GL_ES
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
2020-10-16 16:23:14 +08:00
|
|
|
|
2023-08-25 16:57:38 +08:00
|
|
|
varying vec2 v_texCoord;
|
|
|
|
varying vec4 v_fragmentColor;
|
|
|
|
uniform sampler2D u_tex0;
|
2020-10-16 16:23:14 +08:00
|
|
|
|
2023-08-25 16:57:38 +08:00
|
|
|
// HSV matrix
|
|
|
|
uniform mat3 u_mix_hsv;
|
2020-10-16 16:23:14 +08:00
|
|
|
|
2023-08-25 16:57:38 +08:00
|
|
|
// filter color RGB values
|
|
|
|
uniform vec3 u_filter_rgb;
|
2023-08-25 16:46:32 +08:00
|
|
|
|
2023-08-25 16:57:38 +08:00
|
|
|
vec3 rgb2hsv(vec3 c)
|
|
|
|
{
|
|
|
|
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
|
|
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
|
|
|
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
|
|
|
|
|
|
|
float d = q.x - min(q.w, q.y);
|
|
|
|
float e = 1.0e-10;
|
|
|
|
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
|
|
}
|
|
|
|
|
|
|
|
vec3 hsv2rgb(vec3 c)
|
2023-08-25 16:49:08 +08:00
|
|
|
{
|
2023-08-25 16:57:38 +08:00
|
|
|
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
|
|
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
|
|
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 pixColor = texture2D(u_tex0, v_texCoord); // * v_fragmentColor;
|
|
|
|
vec3 rgbColor = u_mix_hsv * pixColor.rgb;
|
|
|
|
|
|
|
|
float sum = pixColor.r + pixColor.g + pixColor.b;
|
|
|
|
float rv = pixColor.r / sum;
|
|
|
|
float gv = pixColor.g / sum;
|
|
|
|
float bv = pixColor.b / sum;
|
|
|
|
if( (rv < u_filter_rgb.r && gv < u_filter_rgb.g && bv < u_filter_rgb.b) || pixColor.a < 0.1)
|
|
|
|
{ // color filters, resume to original color
|
|
|
|
rgbColor = pixColor.rgb;
|
|
|
|
|
|
|
|
rgbColor.r *= v_fragmentColor.a;
|
|
|
|
rgbColor.g *= v_fragmentColor.a;
|
|
|
|
rgbColor.b *= v_fragmentColor.a;
|
|
|
|
}
|
2020-10-16 17:23:29 +08:00
|
|
|
|
2023-08-25 16:57:38 +08:00
|
|
|
rgbColor.rgb = rgbColor.rgb * v_fragmentColor.rgb;
|
|
|
|
gl_FragColor = vec4(rgbColor, pixColor.a * v_fragmentColor.a);
|
2020-10-16 16:23:14 +08:00
|
|
|
}
|
2023-08-25 16:57:38 +08:00
|
|
|
)";
|