2013-09-16 21:22:22 +08:00
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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPhysicsShape.h"
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#ifdef CC_USE_PHYSICS
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2013-09-17 17:39:08 +08:00
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#include "chipmunk.h"
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#elif (CC_PHYSICS_ENGINE == CCPHYSICS_BOX2D)
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#include "Box2D.h"
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#endif
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2013-09-16 21:22:22 +08:00
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#include "CCPhysicsBody.h"
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#include "chipmunk/CCPhysicsBodyInfo.h"
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#include "Box2D/CCPhysicsBodyInfo.h"
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#include "chipmunk/CCPhysicsShapeInfo.h"
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#include "Box2D/CCPhysicsShapeInfo.h"
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#include "chipmunk/CCPhysicsHelper.h"
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NS_CC_BEGIN
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PhysicsShape::PhysicsShape()
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: _body(nullptr)
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, _info(nullptr)
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, _type(Type::UNKNOWN)
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{
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}
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PhysicsShape::~PhysicsShape()
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{
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CC_SAFE_DELETE(_info);
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}
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bool PhysicsShape::init(PhysicsBody* body, Type type)
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{
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if (body == nullptr) return false;
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_body = body;
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_info = new PhysicsShapeInfo(this);
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if (_info == nullptr) return false;
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_type = type;
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return true;
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}
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void PhysicsShape::addToBody()
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{
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if(_body != nullptr) _body->addShape(this);
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}
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PhysicsBodyInfo* PhysicsShape::bodyInfo() const
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{
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return _body->_info;
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}
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PhysicsShapeCircle::PhysicsShapeCircle()
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{
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}
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PhysicsShapeCircle::~PhysicsShapeCircle()
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{
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}
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PhysicsShapeBox::PhysicsShapeBox()
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{
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}
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PhysicsShapeBox::~PhysicsShapeBox()
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{
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}
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PhysicsShapePolygon::PhysicsShapePolygon()
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{
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}
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PhysicsShapePolygon::~PhysicsShapePolygon()
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{
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}
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PhysicsShapeEdgeBox::PhysicsShapeEdgeBox()
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{
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}
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PhysicsShapeEdgeBox::~PhysicsShapeEdgeBox()
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{
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}
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PhysicsShapeEdgeChain::PhysicsShapeEdgeChain()
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{
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}
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PhysicsShapeEdgeChain::~PhysicsShapeEdgeChain()
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{
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}
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PhysicsShapeEdgePolygon::PhysicsShapeEdgePolygon()
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{
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}
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PhysicsShapeEdgePolygon::~PhysicsShapeEdgePolygon()
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{
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}
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PhysicsShapeEdgeSegment::PhysicsShapeEdgeSegment()
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{
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}
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PhysicsShapeEdgeSegment::~PhysicsShapeEdgeSegment()
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{
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}
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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// PhysicsShapeCircle
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PhysicsShapeCircle* PhysicsShapeCircle::create(PhysicsBody* body, float radius, Point offset/* = Point(0, 0)*/)
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{
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PhysicsShapeCircle* shape = new PhysicsShapeCircle();
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if (shape && shape->init(body, radius, offset))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapeCircle::init(PhysicsBody* body, float radius, Point offset /*= Point(0, 0)*/)
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{
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::CIRCLE));
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cpShape* shape = cpCircleShapeNew(bodyInfo()->body, radius, PhysicsHelper::point2cpv(offset));
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CC_BREAK_IF(shape == nullptr);
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_info->add(shape);
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addToBody();
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return true;
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} while (false);
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return false;
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}
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// PhysicsShapeEdgeSegment
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PhysicsShapeEdgeSegment* PhysicsShapeEdgeSegment::create(PhysicsBody* body, Point a, Point b, float border/* = 1*/)
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{
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PhysicsShapeEdgeSegment* shape = new PhysicsShapeEdgeSegment();
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if (shape && shape->init(body, a, b, border))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapeEdgeSegment::init(PhysicsBody* body, Point a, Point b, float border/* = 1*/)
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{
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::EDGESEGMENT));
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cpShape* shape = cpSegmentShapeNew(bodyInfo()->body,
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PhysicsHelper::point2cpv(a),
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PhysicsHelper::point2cpv(b),
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PhysicsHelper::float2cpfloat(border));
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CC_BREAK_IF(shape == nullptr);
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_info->add(shape);
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addToBody();
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return true;
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} while (false);
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return false;
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}
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// PhysicsShapeBox
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PhysicsShapeBox* PhysicsShapeBox::create(PhysicsBody* body, Size size, Point offset/* = Point(0, 0)*/)
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{
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PhysicsShapeBox* shape = new PhysicsShapeBox();
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if (shape && shape->init(body, size, offset))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapeBox::init(PhysicsBody* body, Size size, Point offset /*= Point(0, 0)*/)
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{
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::BOX));
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cpShape* shape = cpBoxShapeNew(bodyInfo()->body, PhysicsHelper::float2cpfloat(size.width), PhysicsHelper::float2cpfloat(size.height));
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CC_BREAK_IF(shape == nullptr);
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_info->add(shape);
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addToBody();
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return true;
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} while (false);
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return false;
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}
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// PhysicsShapeCircle
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PhysicsShapePolygon* PhysicsShapePolygon::create(PhysicsBody* body, Point* points, int count, Point offset/* = Point(0, 0)*/)
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{
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PhysicsShapePolygon* shape = new PhysicsShapePolygon();
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if (shape && shape->init(body, points, count, offset))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapePolygon::init(PhysicsBody* body, Point* points, int count, Point offset /*= Point(0, 0)*/)
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{
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::POLYGEN));
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cpVect* vecs = new cpVect[count];
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PhysicsHelper::points2cpvs(points, vecs, count);
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cpShape* shape = cpPolyShapeNew(bodyInfo()->body, count, vecs, PhysicsHelper::point2cpv(offset));
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CC_BREAK_IF(shape == nullptr);
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_info->add(shape);
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addToBody();
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return true;
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} while (false);
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return false;
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}
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// PhysicsShapeEdgeBox
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PhysicsShapeEdgeBox* PhysicsShapeEdgeBox::create(PhysicsBody* body, Size size, float border/* = 1*/, Point offset/* = Point(0, 0)*/)
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{
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PhysicsShapeEdgeBox* shape = new PhysicsShapeEdgeBox();
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if (shape && shape->init(body, size, border, offset))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapeEdgeBox::init(PhysicsBody* body, Size size, float border/* = 1*/, Point offset/*= Point(0, 0)*/)
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{
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::EDGEBOX));
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Point bodyPos = body->getPosition();
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cpVect vec[4] = {};
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vec[0] = PhysicsHelper::point2cpv(Point(bodyPos.x-size.width/2+offset.x, bodyPos.y-size.height/2+offset.y));
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vec[1] = PhysicsHelper::point2cpv(Point(bodyPos.x+size.width/2+offset.x, bodyPos.y-size.height/2+offset.y));
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vec[2] = PhysicsHelper::point2cpv(Point(bodyPos.x+size.width/2+offset.x, bodyPos.y+size.height/2+offset.y));
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vec[3] = PhysicsHelper::point2cpv(Point(bodyPos.x-size.width/2+offset.x, bodyPos.y+size.height/2+offset.y));
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int i = 0;
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for (; i < 4; ++i)
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{
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cpShape* shape = cpSegmentShapeNew(bodyInfo()->body, vec[i], vec[(i+1)%4],
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PhysicsHelper::float2cpfloat(border));
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CC_BREAK_IF(shape == nullptr);
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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_info->add(shape);
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}
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CC_BREAK_IF(i < 4);
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addToBody();
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return true;
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} while (false);
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return false;
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}
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// PhysicsShapeEdgeBox
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PhysicsShapeEdgePolygon* PhysicsShapeEdgePolygon::create(PhysicsBody* body, Point* points, int count, float border/* = 1*/)
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{
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PhysicsShapeEdgePolygon* shape = new PhysicsShapeEdgePolygon();
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if (shape && shape->init(body, points, count, border))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapeEdgePolygon::init(PhysicsBody* body, Point* points, int count, float border/* = 1*/)
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{
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cpVect* vec = nullptr;
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::EDGEPOLYGEN));
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vec = new cpVect[count];
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PhysicsHelper::points2cpvs(points, vec, count);
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int i = 0;
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for (; i < count; ++i)
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{
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cpShape* shape = cpSegmentShapeNew(bodyInfo()->body, vec[i], vec[(i+1)%count],
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PhysicsHelper::float2cpfloat(border));
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CC_BREAK_IF(shape == nullptr);
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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_info->add(shape);
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}
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CC_BREAK_IF(i < count);
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addToBody();
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if (vec != nullptr) delete[] vec;
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return true;
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} while (false);
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if (vec != nullptr) delete[] vec;
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return false;
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}
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// PhysicsShapeEdgeChain
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PhysicsShapeEdgeChain* PhysicsShapeEdgeChain::create(PhysicsBody* body, Point* points, int count, float border/* = 1*/)
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{
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PhysicsShapeEdgeChain* shape = new PhysicsShapeEdgeChain();
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if (shape && shape->init(body, points, count, border))
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{
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return shape;
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}
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CC_SAFE_DELETE(shape);
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return nullptr;
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}
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bool PhysicsShapeEdgeChain::init(PhysicsBody* body, Point* points, int count, float border/* = 1*/)
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{
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cpVect* vec = nullptr;
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do
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{
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CC_BREAK_IF(!PhysicsShape::init(body, Type::EDGECHAIN));
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vec = new cpVect[count];
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PhysicsHelper::points2cpvs(points, vec, count);
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int i = 0;
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for (; i < count - 1; ++i)
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{
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cpShape* shape = cpSegmentShapeNew(bodyInfo()->body, vec[i], vec[i+1],
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|
|
PhysicsHelper::float2cpfloat(border));
|
|
|
|
CC_BREAK_IF(shape == nullptr);
|
|
|
|
cpShapeSetElasticity(shape, 1.0f);
|
|
|
|
cpShapeSetFriction(shape, 1.0f);
|
|
|
|
_info->add(shape);
|
|
|
|
}
|
|
|
|
CC_BREAK_IF(i < count);
|
|
|
|
|
|
|
|
addToBody();
|
|
|
|
|
|
|
|
if (vec != nullptr) delete[] vec;
|
|
|
|
return true;
|
|
|
|
} while (false);
|
|
|
|
|
|
|
|
if (vec != nullptr) delete[] vec;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
NS_CC_END
|
|
|
|
|
|
|
|
#endif // CC_USE_PHYSICS
|