axmol/samples/Cpp/HelloCpp/Classes/AppDelegate.cpp

94 lines
3.1 KiB
C++
Raw Normal View History

#include "AppDelegate.h"
2013-01-28 20:34:52 +08:00
#include <vector>
#include <string>
#include "HelloWorldScene.h"
#include "AppMacros.h"
USING_NS_CC;
2013-01-28 20:34:52 +08:00
using namespace std;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
Director* pDirector = Director::getInstance();
EGLView* pEGLView = EGLView::getInstance();
pDirector->setOpenGLView(pEGLView);
// Set the design resolution
pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
Size frameSize = pEGLView->getFrameSize();
2013-01-28 20:34:52 +08:00
vector<string> searchPath;
2012-10-23 14:01:48 +08:00
// In this demo, we select resource according to the frame's height.
// If the resource size is different from design resolution size, you need to set contentScaleFactor.
// We use the ratio of resource's height to the height of design resolution,
2012-10-23 14:01:48 +08:00
// this can make sure that the resource's height could fit for the height of design resolution.
// if the frame's height is larger than the height of medium resource size, select large resource.
if (frameSize.height > mediumResource.size.height)
2013-01-28 20:34:52 +08:00
{
searchPath.push_back(largeResource.directory);
2012-11-29 16:31:29 +08:00
pDirector->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
}
2012-10-23 14:01:48 +08:00
// if the frame's height is larger than the height of small resource size, select medium resource.
else if (frameSize.height > smallResource.size.height)
2013-01-28 20:34:52 +08:00
{
searchPath.push_back(mediumResource.directory);
2012-11-29 16:31:29 +08:00
pDirector->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
}
2012-10-23 14:01:48 +08:00
// if the frame's height is smaller than the height of medium resource size, select small resource.
else
2013-01-28 20:34:52 +08:00
{
searchPath.push_back(smallResource.directory);
2012-11-29 16:31:29 +08:00
pDirector->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
2012-10-11 17:02:27 +08:00
}
2013-01-28 20:34:52 +08:00
// set searching path
FileUtils::getInstance()->setSearchPaths(searchPath);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
Scene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}