axmol/core/CMakeLists.txt

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#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
# Copyright (c) 2014 martell malone
# Copyright (c) 2015-2017 Chukong Technologies Inc.
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# Copyright (c) 2021-2022 Bytedance Inc.
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#
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# https://axmolengine.github.io/
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#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
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# this CMakeLists is to generate Axmol Engine Library
# build ax
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# build axlua if AX_ENABLE_EXT_LUA=ON
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# The version number
set(_AX_VERSION 1.0)
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if(NOT DEFINED _AX_CORE_LIB)
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set(_AX_CORE_LIB axmol CACHE INTERNAL "The axmol core lib name" )
endif()
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if (NOT DEFINED AX_USE_COMPAT_GL)
set(AX_USE_COMPAT_GL FALSE CACHE INTERNAL "Enabling AX_USE_COMPAT_GL" )
endif()
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if (NOT DEFINED AX_ENABLE_MSEDGE_WEBVIEW2)
set(AX_ENABLE_MSEDGE_WEBVIEW2 TRUE CACHE INTERNAL "Enabling windows webview2" )
endif()
if (NOT DEFINED AX_ENABLE_MFMEDIA)
set(AX_ENABLE_MFMEDIA TRUE CACHE INTERNAL "Enabling microsoft media foundation for windows video player" )
endif()
project(ax_libs)
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# default value for axmol extensions modules to Build
# total supported extensions count: 12
# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
option(AX_ENABLE_EXT_GUI "Build extension GUI" ON)
option(AX_ENABLE_EXT_ASSETMANAGER "Build extension asset-manager" ON)
option(AX_ENABLE_EXT_PARTICLE3D "Build extension Particle3D" ON)
option(AX_ENABLE_EXT_PHYSICS_NODE "Build extension physics-nodes" ON)
option(AX_ENABLE_EXT_SPINE "Build extension spine" ON)
option(AX_ENABLE_EXT_DRAGONBONES "Build extension DragonBones" ON)
option(AX_ENABLE_EXT_COCOSTUDIO "Build extension cocostudio" ON)
option(AX_ENABLE_EXT_FAIRYGUI "Build extension FairyGUI" ON)
option(AX_ENABLE_EXT_LIVE2D "Build extension Live2D" OFF)
option(AX_ENABLE_EXT_EFFEKSEER "Build extension Effekseer" OFF)
if(WINDOWS OR MACOSX OR LINUX OR ANDROID)
option(AX_ENABLE_EXT_IMGUI "Build extension ImGui" ON)
else()
set(AX_ENABLE_EXT_IMGUI OFF)
endif()
if (AX_ENABLE_EXT_EFFEKSEER AND ANDROID) # effekseer-axmol require use glad
set(AX_USE_GLAD TRUE CACHE INTERNAL "Forcing use glad for platforms which use GL backend" )
add_definitions(-DAX_USE_GLAD=1)
endif()
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if(XCODE)
# set(CMAKE_BUILD_WITH_INSTALL_RPATH YES)
# set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" CACHE INTERNAL "")
endif()
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set(_AX_THIRDPARTY_NAME "thirdparty" CACHE INTERNAL "" )
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if (WIN32)
option(WIN32_PATH_USE_ACP "" OFF)
if(NOT WIN32_PATH_USE_ACP)
add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8)
else()
add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP)
endif()
endif()
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include(2d/CMakeLists.txt)
include(3d/CMakeLists.txt)
include(platform/CMakeLists.txt)
include(physics/CMakeLists.txt)
include(physics3d/CMakeLists.txt)
include(math/CMakeLists.txt)
include(navmesh/CMakeLists.txt)
include(renderer/CMakeLists.txt)
include(base/CMakeLists.txt)
include(ui/CMakeLists.txt)
include(network/CMakeLists.txt)
include(audio/CMakeLists.txt)
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set(_AX_HEADER axmol.h
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${_AX_2D_HEADER}
${_AX_3D_HEADER}
${_AX_PLATFORM_HEADER}
${_AX_PHYSICS_HEADER}
${_AX_PHYSICS3D_HEADER}
${_AX_MATH_HEADER}
${_AX_NAVMESH_HEADER}
${_AX_RENDERER_HEADER}
${_AX_BASE_HEADER}
${_AX_AUDIO_HEADER}
${_AX_UI_HEADER}
${_AX_NETWORK_HEADER}
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)
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set(_AX_SRC axmol.cpp
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${_AX_2D_SRC}
${_AX_3D_SRC}
${_AX_PLATFORM_SRC}
${_AX_PHYSICS_SRC}
${_AX_PHYSICS3D_SRC}
${_AX_MATH_SRC}
${_AX_NAVMESH_SRC}
${_AX_RENDERER_SRC}
${_AX_BASE_SRC}
${_AX_AUDIO_SRC}
${_AX_UI_SRC}
${_AX_NETWORK_SRC}
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)
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list(APPEND _AX_SRC ${_AX_HEADER})
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add_library(${_AX_CORE_LIB} ${_AX_SRC})
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MFMEDIA)
ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MSEDGE_WEBVIEW2)
# use thirdparty libs
add_subdirectory(${_AX_ROOT_PATH}/thirdparty ${ENGINE_BINARY_PATH}/thirdparty)
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target_link_libraries(${_AX_CORE_LIB} thirdparty)
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# add base macro define and compile options
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use_ax_compile_define(${_AX_CORE_LIB})
use_ax_compile_options(${_AX_CORE_LIB})
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# use all platform related system libs
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use_ax_depend(${_AX_CORE_LIB})
target_include_directories(${_AX_CORE_LIB}
PUBLIC ${_AX_ROOT_PATH}
PUBLIC ${_AX_ROOT_PATH}/thirdparty
PUBLIC ${_AX_ROOT_PATH}/extensions
PUBLIC ${_AX_ROOT_PATH}/core
PUBLIC ${_AX_ROOT_PATH}/core/platform
INTERFACE ${_AX_ROOT_PATH}/thirdparty
INTERFACE ${_AX_ROOT_PATH}/extensions
INTERFACE ${_AX_ROOT_PATH}/core/base
INTERFACE ${_AX_ROOT_PATH}/core/audio
INTERFACE ${_AX_ROOT_PATH}/core/platform/${PLATFORM_FOLDER}
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)
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set_target_properties(${_AX_CORE_LIB}
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PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
VERSION "${_AX_VERSION}"
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FOLDER "Internal"
)
if(XCODE OR VS)
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ax_mark_code_files("${_AX_CORE_LIB}")
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endif()
message("CMake ${_AX_CORE_LIB} target_precompile_headers")
target_precompile_headers(${_AX_CORE_LIB} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
)
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if(WINDOWS)
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if(AX_ENABLE_MSEDGE_WEBVIEW2)
find_program(NUGET_EXE NAMES nuget
PATHS ${_AX_ROOT_PATH}/tools/external/nuget)
if(NOT NUGET_EXE)
message("NUGET.EXE not found.")
message(FATAL_ERROR "Please run setup.py again to download NUGET.EXE, and run CMake again.")
endif()
exec_program(${NUGET_EXE}
ARGS install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages)
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if(CMAKE_GENERATOR STREQUAL "Ninja")
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target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
target_include_directories(${_AX_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include)
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else()
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target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
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endif()
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target_compile_definitions(${_AX_CORE_LIB} PUBLIC _AX_HAVE_WEBVIEW2)
endif()
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endif()
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# engine extensions
add_subdirectory(${_AX_ROOT_PATH}/extensions ${ENGINE_BINARY_PATH}/extensions)
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if(MSVC)
target_sources(${_AX_CORE_LIB} PRIVATE ./axmol.natvis)
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target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/yasio/yasio.natvis)
target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/robin-map/tsl-robin-map.natvis)
target_compile_options(${_AX_CORE_LIB} PUBLIC "/Zm2000")
endif()
if(ANDROID)
add_subdirectory(${_AX_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android)
endif()
# copy all thirdparty libraries to ${CMAKE_BINARY_DIR}/lib/$<CONFIG>
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# if (WINDOWS)
# copy_thirdparty_dlls(libcocos2d ${CMAKE_BINARY_DIR}/lib/$<CONFIG>)
# endif()
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#if(XCODE)
# # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+
# # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0
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# target_compile_options(${_AX_CORE_LIB} PUBLIC $<$<COMPILE_LANGUAGE:CXX>:-fno-aligned-allocation>)
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#endif()