2023-07-22 23:59:17 +08:00
|
|
|
#version 310 es
|
|
|
|
precision highp float;
|
|
|
|
precision highp int;
|
|
|
|
|
2023-07-25 19:06:12 +08:00
|
|
|
layout(location = TEXCOORD0) in vec3 v_reflect;
|
2023-07-22 23:59:17 +08:00
|
|
|
layout(binding = 0) uniform samplerCube u_cubeTex;
|
|
|
|
|
|
|
|
layout(std140, binding = 0) uniform fs_ub {
|
|
|
|
vec4 u_color;
|
|
|
|
};
|
|
|
|
|
2023-07-25 19:06:12 +08:00
|
|
|
layout(location = SV_Target0) out vec4 FragColor;
|
2023-07-22 23:59:17 +08:00
|
|
|
|
|
|
|
void main(void)
|
|
|
|
{
|
|
|
|
FragColor = texture(u_cubeTex, v_reflect) * u_color;
|
|
|
|
}
|