axmol/cocos/renderer/ccShader_UI_Gray.frag

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const char* ccPositionTexture_GrayScale_frag = R"(
2014-12-23 15:03:31 +08:00
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
void main(void)
{
vec4 c = texture2D(CC_Texture0, v_texCoord);
c = v_fragmentColor * c;
gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
gl_FragColor.w = c.w;
}
)";