mirror of https://github.com/axmolengine/axmol.git
25 lines
428 B
GLSL
25 lines
428 B
GLSL
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const char * cameraClear_vert = R"(
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uniform float depth;
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord;
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#ifdef GL_ES
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varying mediump vec2 v_texCoord;
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varying mediump vec4 v_color;
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#else
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varying vec2 v_texCoord;
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varying vec4 v_color;
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#endif
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void main()
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{
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gl_Position = a_position;
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gl_Position.z = depth;
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gl_Position.w = 1.0;
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v_texCoord = a_texCoord;
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v_color = a_color;
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}
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)";
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