axmol/cocos/renderer/shaders/cameraClear.vert

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const char * cameraClear_vert = R"(
uniform float depth;
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord;
#ifdef GL_ES
varying mediump vec2 v_texCoord;
varying mediump vec4 v_color;
#else
varying vec2 v_texCoord;
varying vec4 v_color;
#endif
void main()
{
gl_Position = a_position;
gl_Position.z = depth;
gl_Position.w = 1.0;
v_texCoord = a_texCoord;
v_color = a_color;
}
)";