2018-01-29 16:25:32 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2012-11-21 15:22:54 +08:00
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//
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2014-08-28 01:54:15 +08:00
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// ClippingNodeTest
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2012-11-21 15:22:54 +08:00
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//
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//
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// by Pierre-David Bélanger
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//
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#include "ClippingNodeTest.h"
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#include "../testResource.h"
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2014-04-30 08:37:36 +08:00
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#include "renderer/CCRenderer.h"
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2019-03-25 10:08:49 +08:00
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#include "renderer/backend/ProgramState.h"
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#include "renderer/ccShaders.h"
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2012-11-21 15:22:54 +08:00
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2015-04-09 08:37:30 +08:00
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USING_NS_CC;
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2012-11-21 15:22:54 +08:00
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enum {
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kTagTitleLabel = 1,
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kTagSubtitleLabel = 2,
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kTagStencilNode = 100,
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kTagClipperNode = 101,
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kTagContentNode = 102,
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};
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2015-04-03 14:31:03 +08:00
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ClippingNodeTests::ClippingNodeTests()
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{
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ADD_TEST_CASE(ScrollViewDemo);
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ADD_TEST_CASE(HoleDemo);
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ADD_TEST_CASE(ShapeTest);
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ADD_TEST_CASE(ShapeInvertedTest);
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ADD_TEST_CASE(SpriteTest);
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ADD_TEST_CASE(SpriteNoAlphaTest);
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ADD_TEST_CASE(SpriteInvertedTest);
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ADD_TEST_CASE(NestedTest);
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2019-03-25 10:08:49 +08:00
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ADD_TEST_CASE(RawStencilBufferTest);
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ADD_TEST_CASE(RawStencilBufferTest2);
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ADD_TEST_CASE(RawStencilBufferTest3);
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ADD_TEST_CASE(RawStencilBufferTest4);
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ADD_TEST_CASE(RawStencilBufferTest5);
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ADD_TEST_CASE(RawStencilBufferTest6);
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2015-04-03 14:31:03 +08:00
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ADD_TEST_CASE(ClippingToRenderTextureTest);
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2019-03-13 14:27:47 +08:00
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ADD_TEST_CASE(ClippingRectangleNodeTest);
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2012-11-21 15:22:54 +08:00
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}
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2014-03-26 14:54:50 +08:00
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//// Demo examples start here
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2012-11-21 15:22:54 +08:00
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//@implementation BaseClippingNodeTest
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bool BaseClippingNodeTest::init()
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{
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2015-04-03 14:31:03 +08:00
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if (TestCase::init()) {
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2012-11-21 15:22:54 +08:00
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2013-08-16 16:05:27 +08:00
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auto background = Sprite::create(s_back3);
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2014-05-15 01:07:09 +08:00
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background->setAnchorPoint( Vec2::ZERO );
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background->setPosition( Vec2::ZERO );
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2012-11-21 15:22:54 +08:00
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this->addChild(background, -1);
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this->setup();
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return true;
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}
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return false;
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}
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BaseClippingNodeTest::~BaseClippingNodeTest()
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{
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2013-11-07 21:48:39 +08:00
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Director::getInstance()->getTextureCache()->removeUnusedTextures();
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2012-11-21 15:22:54 +08:00
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}
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2013-12-19 05:52:10 +08:00
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std::string BaseClippingNodeTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Clipping Demo";
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}
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void BaseClippingNodeTest::setup()
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{
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}
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2014-03-26 14:54:50 +08:00
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// BasicTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string BasicTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Basic Test";
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}
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2013-12-19 05:52:10 +08:00
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std::string BasicTest::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "";
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}
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void BasicTest::setup()
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{
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2013-08-16 16:05:27 +08:00
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auto s = Director::getInstance()->getWinSize();
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2012-11-21 15:22:54 +08:00
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2013-08-16 16:05:27 +08:00
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auto stencil = this->stencil();
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2012-11-21 15:22:54 +08:00
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stencil->setTag( kTagStencilNode );
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2014-08-28 11:41:18 +08:00
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stencil->setPosition(50, 50);
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2012-11-21 15:22:54 +08:00
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2013-08-16 16:05:27 +08:00
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auto clipper = this->clipper();
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2012-11-21 15:22:54 +08:00
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clipper->setTag( kTagClipperNode );
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2014-05-15 01:07:09 +08:00
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clipper->setAnchorPoint(Vec2(0.5, 0.5));
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2014-08-28 11:41:18 +08:00
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clipper->setPosition(s.width / 2 - 50, s.height / 2 - 50);
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2012-11-21 15:22:54 +08:00
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clipper->setStencil(stencil);
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this->addChild(clipper);
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2013-08-16 16:05:27 +08:00
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auto content = this->content();
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2014-08-28 11:41:18 +08:00
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content->setPosition(50, 50);
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2012-11-21 15:22:54 +08:00
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clipper->addChild(content);
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}
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2013-06-20 14:17:10 +08:00
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Action* BasicTest::actionRotate()
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2012-11-21 15:22:54 +08:00
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{
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2013-06-20 14:17:10 +08:00
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return RepeatForever::create(RotateBy::create(1.0f, 90.0f));
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2012-11-21 15:22:54 +08:00
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}
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2013-06-20 14:17:10 +08:00
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Action* BasicTest::actionScale()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto scale = ScaleBy::create(1.33f, 1.5f);
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2014-07-10 00:45:27 +08:00
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return RepeatForever::create(Sequence::create(scale, scale->reverse(), nullptr));
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2012-11-21 15:22:54 +08:00
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}
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2013-06-20 14:17:10 +08:00
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DrawNode* BasicTest::shape()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto shape = DrawNode::create();
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2014-05-15 01:07:09 +08:00
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static Vec2 triangle[3];
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triangle[0] = Vec2(-100, -100);
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triangle[1] = Vec2(100, -100);
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triangle[2] = Vec2(0, 100);
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2012-11-21 15:22:54 +08:00
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2013-07-07 21:08:14 +08:00
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static Color4F green(0, 1, 0, 1);
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2012-11-21 15:22:54 +08:00
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shape->drawPolygon(triangle, 3, green, 0, green);
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return shape;
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}
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2013-06-20 14:17:10 +08:00
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Sprite* BasicTest::grossini()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto grossini = Sprite::create(s_pathGrossini);
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2012-11-21 15:22:54 +08:00
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grossini->setScale( 1.5 );
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return grossini;
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}
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2013-06-20 14:17:10 +08:00
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Node* BasicTest::stencil()
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2012-11-21 15:22:54 +08:00
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{
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2014-07-10 00:45:27 +08:00
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return nullptr;
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2012-11-21 15:22:54 +08:00
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}
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2013-06-20 14:17:10 +08:00
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ClippingNode* BasicTest::clipper()
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2012-11-21 15:22:54 +08:00
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{
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2013-06-20 14:17:10 +08:00
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return ClippingNode::create();
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2012-11-21 15:22:54 +08:00
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}
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2013-06-20 14:17:10 +08:00
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Node* BasicTest::content()
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2012-11-21 15:22:54 +08:00
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{
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2014-07-10 00:45:27 +08:00
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return nullptr;
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2012-11-21 15:22:54 +08:00
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}
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2014-03-26 14:54:50 +08:00
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// ShapeTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string ShapeTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Shape Basic Test";
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}
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2013-12-19 05:52:10 +08:00
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std::string ShapeTest::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "A DrawNode as stencil and Sprite as content";
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}
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2013-06-20 14:17:10 +08:00
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Node* ShapeTest::stencil()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto node = this->shape();
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2012-11-21 15:22:54 +08:00
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node->runAction(this->actionRotate());
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return node;
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}
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2013-06-20 14:17:10 +08:00
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Node* ShapeTest::content()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto node = this->grossini();
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2012-11-21 15:22:54 +08:00
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node->runAction(this->actionScale());
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return node;
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}
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2014-03-26 14:54:50 +08:00
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// ShapeInvertedTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string ShapeInvertedTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Shape Inverted Basic Test";
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}
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2013-12-19 05:52:10 +08:00
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std::string ShapeInvertedTest::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "A DrawNode as stencil and Sprite as content, inverted";
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}
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2013-06-20 14:17:10 +08:00
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ClippingNode* ShapeInvertedTest::clipper()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto clipper = ShapeTest::clipper();
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2012-11-21 15:22:54 +08:00
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clipper->setInverted(true);
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return clipper;
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}
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2014-03-26 14:54:50 +08:00
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// SpriteTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string SpriteTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Sprite Basic Test";
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}
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2013-12-19 05:52:10 +08:00
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std::string SpriteTest::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "A Sprite as stencil and DrawNode as content";
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}
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2013-06-20 14:17:10 +08:00
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Node* SpriteTest::stencil()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto node = this->grossini();
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2012-11-21 15:22:54 +08:00
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node->runAction(this->actionRotate());
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return node;
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}
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2013-06-20 14:17:10 +08:00
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ClippingNode* SpriteTest::clipper()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto clipper = BasicTest::clipper();
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2012-11-21 15:22:54 +08:00
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clipper->setAlphaThreshold(0.05f);
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return clipper;
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}
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2013-06-20 14:17:10 +08:00
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Node* SpriteTest::content()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto node = this->shape();
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2012-11-21 15:22:54 +08:00
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node->runAction(this->actionScale());
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return node;
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}
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2014-03-26 14:54:50 +08:00
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// SpriteNoAlphaTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string SpriteNoAlphaTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Sprite No Alpha Basic Test";
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}
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2013-12-19 05:52:10 +08:00
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std::string SpriteNoAlphaTest::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "A Sprite as stencil and DrawNode as content, no alpha";
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}
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2013-06-20 14:17:10 +08:00
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ClippingNode* SpriteNoAlphaTest::clipper()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto clipper = SpriteTest::clipper();
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2012-11-21 15:22:54 +08:00
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clipper->setAlphaThreshold(1);
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return clipper;
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}
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2014-03-26 14:54:50 +08:00
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// SpriteInvertedTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string SpriteInvertedTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Sprite Inverted Basic Test";
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}
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2013-12-19 05:52:10 +08:00
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std::string SpriteInvertedTest::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "A Sprite as stencil and DrawNode as content, inverted";
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}
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2013-06-20 14:17:10 +08:00
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ClippingNode* SpriteInvertedTest::clipper()
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2012-11-21 15:22:54 +08:00
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{
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2013-08-16 16:05:27 +08:00
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auto clipper = SpriteTest::clipper();
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2012-11-21 15:22:54 +08:00
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clipper->setAlphaThreshold(0.05f);
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clipper->setInverted(true);
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return clipper;
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}
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2014-03-26 14:54:50 +08:00
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// NestedTest
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2012-11-21 15:22:54 +08:00
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2013-12-19 05:52:10 +08:00
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std::string NestedTest::title() const
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2012-11-21 15:22:54 +08:00
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{
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return "Nested Test";
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}
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|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string NestedTest::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "Nest 9 Clipping Nodes, max is usually 8";
|
|
|
|
}
|
|
|
|
|
|
|
|
void NestedTest::setup()
|
|
|
|
{
|
|
|
|
static int depth = 9;
|
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
Node* parent = this;
|
2012-11-21 15:22:54 +08:00
|
|
|
|
|
|
|
for (int i = 0; i < depth; i++) {
|
|
|
|
|
|
|
|
int size = 225 - i * (225 / (depth * 2));
|
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto clipper = ClippingNode::create();
|
2013-07-12 14:30:26 +08:00
|
|
|
clipper->setContentSize(Size(size, size));
|
2014-05-15 01:07:09 +08:00
|
|
|
clipper->setAnchorPoint(Vec2(0.5, 0.5));
|
2014-08-28 11:41:18 +08:00
|
|
|
clipper->setPosition(parent->getContentSize().width / 2, parent->getContentSize().height / 2);
|
2012-11-21 15:22:54 +08:00
|
|
|
clipper->setAlphaThreshold(0.05f);
|
2013-06-20 14:17:10 +08:00
|
|
|
clipper->runAction(RepeatForever::create(RotateBy::create(i % 3 ? 1.33 : 1.66, i % 2 ? 90 : -90)));
|
2012-11-21 15:22:54 +08:00
|
|
|
parent->addChild(clipper);
|
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto stencil = Sprite::create(s_pathGrossini);
|
2012-11-21 15:22:54 +08:00
|
|
|
stencil->setScale( 2.5 - (i * (2.5 / depth)) );
|
2014-05-15 01:07:09 +08:00
|
|
|
stencil->setAnchorPoint( Vec2(0.5, 0.5) );
|
2014-08-28 11:41:18 +08:00
|
|
|
stencil->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
|
2012-11-21 15:22:54 +08:00
|
|
|
stencil->setVisible(false);
|
2013-06-20 14:17:10 +08:00
|
|
|
stencil->runAction(Sequence::createWithTwoActions(DelayTime::create(i), Show::create()));
|
2012-11-21 15:22:54 +08:00
|
|
|
clipper->setStencil(stencil);
|
|
|
|
|
|
|
|
clipper->addChild(stencil);
|
|
|
|
|
|
|
|
parent = clipper;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2014-03-26 14:54:50 +08:00
|
|
|
// HoleDemo
|
2012-11-21 15:22:54 +08:00
|
|
|
|
|
|
|
HoleDemo::~HoleDemo()
|
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
CC_SAFE_RELEASE(_outerClipper);
|
|
|
|
CC_SAFE_RELEASE(_holes);
|
|
|
|
CC_SAFE_RELEASE(_holesStencil);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string HoleDemo::title() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "Hole Demo";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string HoleDemo::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "Touch/click to poke holes";
|
|
|
|
}
|
|
|
|
|
|
|
|
void HoleDemo::setup()
|
|
|
|
{
|
2013-08-16 16:05:27 +08:00
|
|
|
auto target = Sprite::create(s_pathBlock);
|
2014-05-15 01:07:09 +08:00
|
|
|
target->setAnchorPoint(Vec2::ZERO);
|
2012-11-21 15:22:54 +08:00
|
|
|
target->setScale(3);
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
_outerClipper = ClippingNode::create();
|
2013-06-15 14:03:30 +08:00
|
|
|
_outerClipper->retain();
|
2017-03-06 10:01:53 +08:00
|
|
|
AffineTransform transform = AffineTransform::IDENTITY;
|
|
|
|
transform = AffineTransformScale(transform, target->getScale(), target->getScale());
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2017-03-06 10:01:53 +08:00
|
|
|
_outerClipper->setContentSize(SizeApplyAffineTransform(target->getContentSize(), transform));
|
2014-05-15 01:07:09 +08:00
|
|
|
_outerClipper->setAnchorPoint( Vec2(0.5, 0.5) );
|
|
|
|
_outerClipper->setPosition(Vec2(this->getContentSize()) * 0.5f);
|
2013-06-20 14:17:10 +08:00
|
|
|
_outerClipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_outerClipper->setStencil( target );
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto holesClipper = ClippingNode::create();
|
2012-11-21 15:22:54 +08:00
|
|
|
holesClipper->setInverted(true);
|
|
|
|
holesClipper->setAlphaThreshold( 0.05f );
|
|
|
|
|
|
|
|
holesClipper->addChild(target);
|
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
_holes = Node::create();
|
2013-06-15 14:03:30 +08:00
|
|
|
_holes->retain();
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
holesClipper->addChild(_holes);
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
_holesStencil = Node::create();
|
2013-06-15 14:03:30 +08:00
|
|
|
_holesStencil->retain();
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
holesClipper->setStencil( _holesStencil);
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_outerClipper->addChild(holesClipper);
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
this->addChild(_outerClipper);
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
|
2013-10-23 11:27:24 +08:00
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesBegan = CC_CALLBACK_2(HoleDemo::onTouchesBegan, this);
|
2013-10-26 15:04:01 +08:00
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2014-05-15 01:07:09 +08:00
|
|
|
void HoleDemo::pokeHoleAtPoint(Vec2 point)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
float scale = CCRANDOM_0_1() * 0.2 + 0.9;
|
|
|
|
float rotation = CCRANDOM_0_1() * 360;
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|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto hole = Sprite::create("Images/hole_effect.png");
|
2012-11-21 15:22:54 +08:00
|
|
|
hole->setPosition( point );
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hole->setRotation( rotation );
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|
hole->setScale( scale );
|
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|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_holes->addChild(hole);
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto holeStencil = Sprite::create("Images/hole_stencil.png");
|
2012-11-21 15:22:54 +08:00
|
|
|
holeStencil->setPosition( point );
|
|
|
|
holeStencil->setRotation( rotation );
|
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|
holeStencil->setScale( scale );
|
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|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_holesStencil->addChild(holeStencil);
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-06-20 14:17:10 +08:00
|
|
|
_outerClipper->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.95f),
|
|
|
|
ScaleTo::create(0.125f, 1)));
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-09-03 18:22:03 +08:00
|
|
|
void HoleDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2013-09-03 18:22:03 +08:00
|
|
|
Touch *touch = (Touch *)touches[0];
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 point = _outerClipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
|
2013-08-16 16:05:27 +08:00
|
|
|
auto rect = Rect(0, 0, _outerClipper->getContentSize().width, _outerClipper->getContentSize().height);
|
2012-11-21 15:22:54 +08:00
|
|
|
if (!rect.containsPoint(point)) return;
|
|
|
|
this->pokeHoleAtPoint(point);
|
|
|
|
}
|
|
|
|
|
2014-03-26 14:54:50 +08:00
|
|
|
// ScrollViewDemo
|
2012-11-21 15:22:54 +08:00
|
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|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ScrollViewDemo::title() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "Scroll View Demo";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string ScrollViewDemo::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "Move/drag to scroll the content";
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScrollViewDemo::setup()
|
|
|
|
{
|
2013-08-16 16:05:27 +08:00
|
|
|
auto clipper = ClippingNode::create();
|
2012-11-21 15:22:54 +08:00
|
|
|
clipper->setTag( kTagClipperNode );
|
2013-07-12 14:30:26 +08:00
|
|
|
clipper->setContentSize( Size(200, 200) );
|
2014-05-15 01:07:09 +08:00
|
|
|
clipper->setAnchorPoint( Vec2(0.5, 0.5) );
|
2014-08-28 11:41:18 +08:00
|
|
|
clipper->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
|
2013-06-20 14:17:10 +08:00
|
|
|
clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
|
2012-11-21 15:22:54 +08:00
|
|
|
this->addChild(clipper);
|
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto stencil = DrawNode::create();
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 rectangle[4];
|
|
|
|
rectangle[0] = Vec2(0, 0);
|
|
|
|
rectangle[1] = Vec2(clipper->getContentSize().width, 0);
|
|
|
|
rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
|
|
|
|
rectangle[3] = Vec2(0, clipper->getContentSize().height);
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-07-07 21:08:14 +08:00
|
|
|
Color4F white(1, 1, 1, 1);
|
2012-11-21 15:22:54 +08:00
|
|
|
stencil->drawPolygon(rectangle, 4, white, 1, white);
|
|
|
|
clipper->setStencil(stencil);
|
|
|
|
|
2013-08-16 16:05:27 +08:00
|
|
|
auto content = Sprite::create(s_back2);
|
2012-11-21 15:22:54 +08:00
|
|
|
content->setTag( kTagContentNode );
|
2014-05-15 01:07:09 +08:00
|
|
|
content->setAnchorPoint( Vec2(0.5, 0.5) );
|
2014-08-28 11:41:18 +08:00
|
|
|
content->setPosition(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2);
|
2012-11-21 15:22:54 +08:00
|
|
|
clipper->addChild(content);
|
|
|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
_scrolling = false;
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2013-10-23 11:27:24 +08:00
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
listener->onTouchesBegan = CC_CALLBACK_2(ScrollViewDemo::onTouchesBegan, this);
|
|
|
|
listener->onTouchesMoved = CC_CALLBACK_2(ScrollViewDemo::onTouchesMoved, this);
|
|
|
|
listener->onTouchesEnded = CC_CALLBACK_2(ScrollViewDemo::onTouchesEnded, this);
|
2013-10-26 15:04:01 +08:00
|
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2013-09-03 18:22:03 +08:00
|
|
|
void ScrollViewDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2013-09-03 18:22:03 +08:00
|
|
|
Touch *touch = touches[0];
|
2013-08-16 16:05:27 +08:00
|
|
|
auto clipper = this->getChildByTag(kTagClipperNode);
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
|
2013-08-16 16:05:27 +08:00
|
|
|
auto rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height);
|
2013-06-15 14:03:30 +08:00
|
|
|
_scrolling = rect.containsPoint(point);
|
|
|
|
_lastPoint = point;
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2013-09-03 18:22:03 +08:00
|
|
|
void ScrollViewDemo::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
if (!_scrolling) return;
|
2013-09-03 18:22:03 +08:00
|
|
|
Touch *touch = touches[0];
|
2013-08-16 16:05:27 +08:00
|
|
|
auto clipper = this->getChildByTag(kTagClipperNode);
|
|
|
|
auto point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView()));
|
2014-05-15 01:07:09 +08:00
|
|
|
Vec2 diff = point - _lastPoint;
|
2013-08-16 16:05:27 +08:00
|
|
|
auto content = clipper->getChildByTag(kTagContentNode);
|
2013-07-11 16:38:58 +08:00
|
|
|
content->setPosition(content->getPosition() + diff);
|
2013-06-15 14:03:30 +08:00
|
|
|
_lastPoint = point;
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2013-09-03 18:22:03 +08:00
|
|
|
void ScrollViewDemo::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
if (!_scrolling) return;
|
|
|
|
_scrolling = false;
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2014-03-26 14:54:50 +08:00
|
|
|
// RawStencilBufferTests
|
2012-11-21 15:22:54 +08:00
|
|
|
|
|
|
|
//#if COCOS2D_DEBUG > 1
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
static const float _alphaThreshold = 0.05f;
|
2012-11-21 15:22:54 +08:00
|
|
|
|
|
|
|
static const int _planeCount = 8;
|
2019-03-25 10:08:49 +08:00
|
|
|
static const float _planeColor[][4] = {
|
|
|
|
{0, 0, 0, 0.65f},
|
|
|
|
{0.7f, 0, 0, 0.6f},
|
|
|
|
{0, 0.7f, 0, 0.55f},
|
|
|
|
{0, 0, 0.7f, 0.5f},
|
|
|
|
{0.7f, 0.7f, 0, 0.45f},
|
|
|
|
{0, 0.7f, 0.7f, 0.4f},
|
|
|
|
{0.7f, 0, 0.7f, 0.35f},
|
|
|
|
{0.7f, 0.7f, 0.7f, 0.3f},
|
2012-11-21 15:22:54 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
RawStencilBufferTest::~RawStencilBufferTest()
|
|
|
|
{
|
2019-03-25 10:08:49 +08:00
|
|
|
delete _programState;
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string RawStencilBufferTest::title() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "Raw Stencil Tests";
|
|
|
|
}
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string RawStencilBufferTest::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "1:Default";
|
|
|
|
}
|
|
|
|
|
|
|
|
void RawStencilBufferTest::setup()
|
|
|
|
{
|
2013-12-30 13:55:44 +08:00
|
|
|
for(int i = 0; i < _planeCount; ++i)
|
|
|
|
{
|
2013-12-30 15:26:01 +08:00
|
|
|
Sprite* sprite = Sprite::create(s_pathGrossini);
|
2014-05-15 01:07:09 +08:00
|
|
|
sprite->setAnchorPoint( Vec2(0.5, 0) );
|
2013-12-30 15:26:01 +08:00
|
|
|
sprite->setScale( 2.5f );
|
|
|
|
_sprites.pushBack(sprite);
|
2014-04-22 10:58:42 +08:00
|
|
|
|
|
|
|
Sprite* sprite2 = Sprite::create(s_pathGrossini);
|
2014-05-15 01:07:09 +08:00
|
|
|
sprite2->setAnchorPoint( Vec2(0.5, 0) );
|
2014-04-22 10:58:42 +08:00
|
|
|
sprite2->setScale( 2.5f );
|
|
|
|
_spritesStencil.pushBack(sprite2);
|
2013-12-30 13:55:44 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
initCommands();
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest::initCommands()
|
|
|
|
{
|
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
_enableStencilCallback.func = [=](){
|
|
|
|
renderer->setStencilTest(true);
|
|
|
|
};
|
|
|
|
_enableStencilCallback.init(_globalZOrder);
|
|
|
|
|
|
|
|
_disableStencilCallback.func = [=](){
|
|
|
|
renderer->setStencilTest(false);
|
|
|
|
};
|
|
|
|
_disableStencilCallback.init(_globalZOrder);
|
|
|
|
|
|
|
|
_programState = new (std::nothrow) backend::ProgramState(positionUColor_vert, positionUColor_frag);
|
|
|
|
_locColor = _programState->getProgram()->getUniformLocation("u_color");
|
|
|
|
_locMVPMatrix = _programState->getProgram()->getUniformLocation("u_MVPMatrix");
|
|
|
|
const auto& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
|
|
|
_programState->setUniform(_locMVPMatrix, projectionMat.m, sizeof(projectionMat.m));
|
|
|
|
|
|
|
|
size_t neededCmdSize = _planeCount * 2;
|
|
|
|
_renderCmds.resize(neededCmdSize);
|
2014-05-15 01:07:09 +08:00
|
|
|
auto winPoint = Vec2(Director::getInstance()->getWinSize());
|
2013-08-16 16:05:27 +08:00
|
|
|
auto planeSize = winPoint * (1.0 / _planeCount);
|
2019-03-25 10:08:49 +08:00
|
|
|
BlendFunc blend;
|
|
|
|
blend.src = backend::BlendFactor::ONE;
|
|
|
|
blend.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
|
|
|
|
for (int i = 0, cmdIndex = 0; i < _planeCount; i++)
|
2013-12-27 14:42:45 +08:00
|
|
|
{
|
2013-08-16 16:05:27 +08:00
|
|
|
auto stencilPoint = planeSize * (_planeCount - i);
|
2012-11-21 15:22:54 +08:00
|
|
|
stencilPoint.x = winPoint.x;
|
2019-03-25 10:08:49 +08:00
|
|
|
|
|
|
|
auto& cmd = _renderCmds[cmdIndex];
|
|
|
|
cmdIndex++;
|
|
|
|
cmd.init(_globalZOrder, blend);
|
|
|
|
cmd.setBeforeCallback( CC_CALLBACK_0(RawStencilBufferTest::onBeforeDrawClip, this, i) );
|
|
|
|
Vec2 vertices[] = {
|
|
|
|
Vec2::ZERO,
|
|
|
|
Vec2(stencilPoint.x, 0),
|
|
|
|
stencilPoint,
|
|
|
|
Vec2(0, stencilPoint.y)
|
|
|
|
};
|
|
|
|
unsigned short indices[] = {0, 2, 1, 0, 3, 2};
|
|
|
|
cmd.createVertexBuffer(sizeof(Vec2), 4, backend::BufferUsage::STATIC);
|
|
|
|
cmd.updateVertexBuffer(vertices, sizeof(vertices));
|
|
|
|
cmd.createIndexBuffer(backend::IndexFormat::U_SHORT, 6, backend::BufferUsage::STATIC);
|
|
|
|
cmd.updateIndexBuffer(indices, sizeof(indices));
|
|
|
|
cmd.getPipelineDescriptor().programState = _programState;
|
|
|
|
auto& vertexLayout = cmd.getPipelineDescriptor().vertexLayout;
|
|
|
|
auto& attributes = _programState->getProgram()->getActiveAttributes();
|
|
|
|
auto iter = attributes.find("a_position");
|
|
|
|
if (iter != attributes.end())
|
2019-05-05 15:26:34 +08:00
|
|
|
vertexLayout.setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
|
2019-03-25 10:08:49 +08:00
|
|
|
vertexLayout.setLayout(sizeof(Vec2), backend::VertexStepMode::VERTEX);
|
|
|
|
|
|
|
|
|
|
|
|
auto& cmd2 = _renderCmds[cmdIndex];
|
|
|
|
cmdIndex++;
|
|
|
|
cmd2.init(_globalZOrder, blend);
|
|
|
|
cmd2.setBeforeCallback(CC_CALLBACK_0(RawStencilBufferTest::onBeforeDrawSprite, this, i));
|
|
|
|
Vec2 vertices2[] = {
|
|
|
|
Vec2::ZERO,
|
|
|
|
Vec2(winPoint.x, 0),
|
|
|
|
winPoint,
|
|
|
|
Vec2(0, winPoint.y)
|
|
|
|
};
|
|
|
|
cmd2.createVertexBuffer(sizeof(Vec2), 4, backend::BufferUsage::STATIC);
|
|
|
|
cmd2.updateVertexBuffer(vertices2, sizeof(vertices2));
|
|
|
|
cmd2.createIndexBuffer(backend::IndexFormat::U_SHORT, 6, backend::BufferUsage::STATIC);
|
|
|
|
cmd2.updateIndexBuffer(indices, sizeof(indices));
|
|
|
|
cmd2.getPipelineDescriptor().vertexLayout = vertexLayout;
|
|
|
|
cmd2.getPipelineDescriptor().programState = _programState;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RawStencilBufferTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
|
|
|
{
|
|
|
|
auto winPoint = Vec2(Director::getInstance()->getWinSize());
|
|
|
|
auto planeSize = winPoint * (1.0 / _planeCount);
|
|
|
|
|
|
|
|
renderer->addCommand(&_enableStencilCallback);
|
|
|
|
|
|
|
|
for (int i = 0, cmdIndex = 0; i < _planeCount; i++)
|
|
|
|
{
|
2013-08-16 16:05:27 +08:00
|
|
|
auto spritePoint = planeSize * i;
|
2012-11-21 15:22:54 +08:00
|
|
|
spritePoint.x += planeSize.x / 2;
|
|
|
|
spritePoint.y = 0;
|
2013-12-30 15:26:01 +08:00
|
|
|
_sprites.at(i)->setPosition( spritePoint );
|
2014-04-22 10:58:42 +08:00
|
|
|
_spritesStencil.at(i)->setPosition( spritePoint );
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
renderer->clear(ClearFlag::STENCIL, Color4F::BLACK, 0.f, 0x0, _globalZOrder);
|
|
|
|
|
|
|
|
renderer->addCommand(&_renderCmds[cmdIndex]);
|
|
|
|
cmdIndex++;
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2014-04-03 15:59:55 +08:00
|
|
|
Director* director = Director::getInstance();
|
2017-02-10 10:35:52 +08:00
|
|
|
CCASSERT(nullptr != director, "Director is null when setting matrix stack");
|
2014-04-03 15:59:55 +08:00
|
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
|
2014-03-01 03:20:53 +08:00
|
|
|
_modelViewTransform = this->transform(transform);
|
2014-05-31 07:42:05 +08:00
|
|
|
_spritesStencil.at(i)->visit(renderer, _modelViewTransform, flags);
|
2014-04-03 15:59:55 +08:00
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
2014-04-23 14:46:14 +08:00
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
renderer->addCommand(&_renderCmds[cmdIndex]);
|
|
|
|
cmdIndex++;
|
2012-11-21 15:22:54 +08:00
|
|
|
|
2014-04-03 15:59:55 +08:00
|
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
2014-03-01 03:20:53 +08:00
|
|
|
_modelViewTransform = this->transform(transform);
|
2014-05-31 07:42:05 +08:00
|
|
|
_sprites.at(i)->visit(renderer, _modelViewTransform, flags);
|
2014-04-03 15:59:55 +08:00
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
2013-12-26 15:30:13 +08:00
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
renderer->addCommand(&_disableStencilCallback);
|
2013-12-26 15:30:13 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest::onBeforeDrawClip(int planeIndex)
|
2013-12-26 15:30:13 +08:00
|
|
|
{
|
|
|
|
this->setupStencilForClippingOnPlane(planeIndex);
|
2019-03-25 10:08:49 +08:00
|
|
|
float color[4] = {1.f, 1.f, 1.f, 1.f};
|
|
|
|
_programState->setUniform(_locColor, color, sizeof(color));
|
2013-12-26 15:30:13 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest::onBeforeDrawSprite(int planeIndex)
|
2013-12-26 15:30:13 +08:00
|
|
|
{
|
|
|
|
this->setupStencilForDrawingOnPlane(planeIndex);
|
2019-03-25 10:08:49 +08:00
|
|
|
auto& color = _planeColor[planeIndex];
|
|
|
|
_programState->setUniform(_locColor, (void*)color, sizeof(color));
|
2013-12-26 15:30:13 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest::setupStencilForClippingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2019-03-25 10:08:49 +08:00
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
unsigned int planeMask = 0x1 << plane;
|
|
|
|
renderer->setStencilWriteMask(planeMask);
|
|
|
|
renderer->setStencilCompareFunction(backend::CompareFunction::NEVER, planeMask, planeMask);
|
|
|
|
renderer->setStencilOperation(backend::StencilOperation::REPLACE, backend::StencilOperation::KEEP, backend::StencilOperation::KEEP);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest::setupStencilForDrawingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2019-03-25 10:08:49 +08:00
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
unsigned int planeMask = 0x1 << plane;
|
|
|
|
renderer->setStencilCompareFunction(backend::CompareFunction::EQUAL, planeMask, planeMask);
|
|
|
|
renderer->setStencilOperation(backend::StencilOperation::KEEP, backend::StencilOperation::KEEP, backend::StencilOperation::KEEP);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
//@implementation RawStencilBufferTest2
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string RawStencilBufferTest2::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "2:DepthMask:FALSE";
|
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest2::setupStencilForClippingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
2019-03-25 10:08:49 +08:00
|
|
|
Director::getInstance()->getRenderer()->setDepthWrite(false);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest2::setupStencilForDrawingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2019-03-25 10:08:49 +08:00
|
|
|
Director::getInstance()->getRenderer()->setDepthWrite(true);
|
2012-11-21 15:22:54 +08:00
|
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
|
|
}
|
|
|
|
|
|
|
|
//@implementation RawStencilBufferTest3
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string RawStencilBufferTest3::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "3:DepthTest:DISABLE,DepthMask:FALSE";
|
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest3::setupStencilForClippingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
2019-03-25 10:08:49 +08:00
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
renderer->setDepthTest(false);
|
|
|
|
renderer->setDepthWrite(false);
|
2012-11-21 15:22:54 +08:00
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest3::setupStencilForDrawingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
2019-03-25 10:08:49 +08:00
|
|
|
Director::getInstance()->getRenderer()->setDepthWrite(true);
|
2012-11-21 15:22:54 +08:00
|
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
|
|
}
|
|
|
|
|
2014-04-22 10:58:42 +08:00
|
|
|
void RawStencilBufferTestAlphaTest::setup()
|
|
|
|
{
|
|
|
|
RawStencilBufferTest::setup();
|
2019-03-25 10:08:49 +08:00
|
|
|
for(int i = 0; i < _planeCount; ++i)
|
|
|
|
{
|
|
|
|
auto programState = new backend::ProgramState(positionTextureColor_vert, positionTextureColorAlphaTest_frag);
|
|
|
|
programState->setUniform(programState->getUniformLocation("u_alpha_value"), &_alphaThreshold, sizeof(_alphaThreshold));
|
|
|
|
_spritesStencil.at(i)->setProgramState(programState);
|
|
|
|
}
|
2014-04-22 10:58:42 +08:00
|
|
|
}
|
2012-11-21 15:22:54 +08:00
|
|
|
//@implementation RawStencilBufferTest4
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string RawStencilBufferTest4::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "4:DepthMask:FALSE,AlphaTest:ENABLE";
|
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest4::setupStencilForClippingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
2019-03-25 10:08:49 +08:00
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
renderer->setDepthWrite(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RawStencilBufferTest4::setupStencilForDrawingOnPlane(int plane)
|
|
|
|
{
|
|
|
|
Director::getInstance()->getRenderer()->setDepthWrite(true);
|
2012-11-21 15:22:54 +08:00
|
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
|
|
}
|
|
|
|
|
|
|
|
//@implementation RawStencilBufferTest5
|
|
|
|
|
2013-12-19 05:52:10 +08:00
|
|
|
std::string RawStencilBufferTest5::subtitle() const
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
return "5:DepthTest:DISABLE,DepthMask:FALSE,AlphaTest:ENABLE";
|
|
|
|
}
|
|
|
|
|
2019-03-25 10:08:49 +08:00
|
|
|
void RawStencilBufferTest5::setupStencilForClippingOnPlane(int plane)
|
2012-11-21 15:22:54 +08:00
|
|
|
{
|
|
|
|
RawStencilBufferTest::setupStencilForClippingOnPlane(plane);
|
2019-03-25 10:08:49 +08:00
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
renderer->setDepthWrite(false);
|
|
|
|
renderer->setDepthTest(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RawStencilBufferTest5::setupStencilForDrawingOnPlane(int plane)
|
|
|
|
{
|
|
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
|
|
renderer->setDepthWrite(false);
|
2012-11-21 15:22:54 +08:00
|
|
|
RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
|
|
|
|
}
|
|
|
|
|
|
|
|
//@implementation RawStencilBufferTest6
|
|
|
|
|
2013-12-19 05:52:10 +08:00
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std::string RawStencilBufferTest6::subtitle() const
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2012-11-21 15:22:54 +08:00
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{
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return "6:ManualClear,AlphaTest:ENABLE";
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}
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void RawStencilBufferTest6::setup()
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{
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2014-04-22 10:58:42 +08:00
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RawStencilBufferTestAlphaTest::setup();
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2019-03-25 10:08:49 +08:00
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Director::getInstance()->getRenderer()->setStencilWriteMask(~0);
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}
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2014-09-11 15:39:56 +08:00
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2019-03-25 10:08:49 +08:00
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void RawStencilBufferTest6::setupStencilForClippingOnPlane(int plane)
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{
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int planeMask = 0x1 << plane;
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auto renderer = Director::getInstance()->getRenderer();
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renderer->setStencilCompareFunction(backend::CompareFunction::NEVER, planeMask, planeMask);
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renderer->setStencilOperation(backend::StencilOperation::REPLACE, backend::StencilOperation::KEEP, backend::StencilOperation::KEEP);
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renderer->setDepthTest(false);
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renderer->setDepthWrite(false);
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}
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2014-09-11 15:39:56 +08:00
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2019-03-25 10:08:49 +08:00
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void RawStencilBufferTest6::setupStencilForDrawingOnPlane(int plane)
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{
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auto renderer = Director::getInstance()->getRenderer();
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renderer->setDepthWrite(true);
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2012-11-21 15:22:54 +08:00
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RawStencilBufferTest::setupStencilForDrawingOnPlane(plane);
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}
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//#endif // COCOS2D_DEBUG > 1
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2014-08-28 01:54:15 +08:00
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//ClippingToRenderTextureTest
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std::string ClippingToRenderTextureTest::title() const
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{
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return "Clipping to RenderTexture";
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}
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std::string ClippingToRenderTextureTest::subtitle() const
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{
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return "Both should look the same";
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}
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void ClippingToRenderTextureTest::setup()
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{
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auto button = MenuItemFont::create("Reproduce bug", [&](Ref *sender) {
|
2014-10-17 18:48:18 +08:00
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std::vector<Node*> nodes;
|
2014-08-28 01:54:15 +08:00
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enumerateChildren("remove me [0-9]", [&](Node *node) {
|
2014-10-17 18:48:18 +08:00
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nodes.push_back(node);
|
2014-08-28 01:54:15 +08:00
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return false;
|
2014-10-17 18:48:18 +08:00
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});
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for (auto node : nodes)
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{
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this->removeChild(node);
|
2014-08-28 01:54:15 +08:00
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}
|
2014-10-17 18:48:18 +08:00
|
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this->reproduceBug();
|
2014-08-28 01:54:15 +08:00
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});
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auto s = Director::getInstance()->getWinSize();
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// create menu, it's an autorelease object
|
2014-10-09 09:55:33 +08:00
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auto menu = Menu::create(button, nullptr);
|
2014-08-28 01:54:15 +08:00
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menu->setPosition(Point(s.width/2, s.height/2));
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this->addChild(menu, 1);
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|
expectedBehaviour();
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|
}
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|
void ClippingToRenderTextureTest::expectedBehaviour()
|
|
|
|
{
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|
|
|
auto director = Director::getInstance();
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|
Size visibleSize = director->getVisibleSize();
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|
Point origin = director->getVisibleOrigin();
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// add "HelloWorld" splash screen"
|
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|
auto sprite = Sprite::create("Images/grossini.png");
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// position the sprite on the center of the screen
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sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
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|
// add the sprite as a child to this layer
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|
this->addChild(sprite, 0);
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|
sprite->setName("remove me 0");
|
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|
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|
|
|
|
// container node that will contain the clippingNode
|
|
|
|
auto container = Node::create();
|
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|
|
this->addChild(container);
|
|
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|
container->setName("remove me 1");
|
|
|
|
|
|
|
|
auto stencil = DrawNode::create();
|
|
|
|
Point triangle[3];
|
|
|
|
triangle[0] = Point(-50, -50);
|
|
|
|
triangle[1] = Point(50, -50);
|
|
|
|
triangle[2] = Point(0, 50);
|
|
|
|
Color4F green(0, 1, 0, 1);
|
|
|
|
stencil->drawPolygon(triangle, 3, green, 0, green);
|
|
|
|
|
|
|
|
auto clipper = ClippingNode::create();
|
|
|
|
clipper->setAnchorPoint(Point(0.5, 0.5));
|
|
|
|
clipper->setPosition( Point(visibleSize.width/2, visibleSize.height/2) );
|
|
|
|
clipper->setStencil(stencil);
|
|
|
|
clipper->setInverted(true);
|
|
|
|
container->addChild(clipper, 1);
|
|
|
|
|
|
|
|
|
|
|
|
auto img = DrawNode::create();
|
|
|
|
triangle[0] = Point(-200, -200);
|
|
|
|
triangle[1] = Point(200, -200);
|
|
|
|
triangle[2] = Point(0, 200);
|
|
|
|
Color4F red(1, 0, 0, 1);
|
|
|
|
img->drawPolygon(triangle, 3, red, 0, red);
|
|
|
|
clipper->addChild(img);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClippingToRenderTextureTest::reproduceBug()
|
|
|
|
{
|
|
|
|
auto director = Director::getInstance();
|
|
|
|
Size visibleSize = director->getVisibleSize();
|
|
|
|
Point origin = director->getVisibleOrigin();
|
|
|
|
|
|
|
|
|
|
|
|
// add "HelloWorld" splash screen"
|
|
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
|
|
|
|
|
|
// position the sprite on the center of the screen
|
|
|
|
sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
|
|
|
|
|
|
|
|
// add the sprite as a child to this layer
|
|
|
|
this->addChild(sprite, 0);
|
|
|
|
|
|
|
|
|
|
|
|
// container node that will contain the clippingNode
|
|
|
|
auto container = Node::create();
|
|
|
|
container->retain();
|
|
|
|
|
|
|
|
auto stencil = DrawNode::create();
|
|
|
|
Point triangle[3];
|
|
|
|
triangle[0] = Point(-50, -50);
|
|
|
|
triangle[1] = Point(50, -50);
|
|
|
|
triangle[2] = Point(0, 50);
|
|
|
|
Color4F green(0, 1, 0, 1);
|
|
|
|
stencil->drawPolygon(triangle, 3, green, 0, green);
|
|
|
|
|
|
|
|
auto clipper = ClippingNode::create();
|
|
|
|
clipper->setAnchorPoint(Point(0.5, 0.5));
|
|
|
|
clipper->setPosition( Point(visibleSize.width/2, visibleSize.height/2) );
|
|
|
|
clipper->setStencil(stencil);
|
|
|
|
clipper->setInverted(true);
|
|
|
|
container->addChild(clipper, 1);
|
|
|
|
|
|
|
|
|
|
|
|
auto img = DrawNode::create();
|
|
|
|
triangle[0] = Point(-200, -200);
|
|
|
|
triangle[1] = Point(200, -200);
|
|
|
|
triangle[2] = Point(0, 200);
|
|
|
|
Color4F red(1, 0, 0, 1);
|
|
|
|
img->drawPolygon(triangle, 3, red, 0, red);
|
|
|
|
clipper->addChild(img);
|
|
|
|
|
2014-12-03 14:17:42 +08:00
|
|
|
// container rendered on Texture the size of the screen and because Clipping node use stencil buffer so we need to
|
|
|
|
// create RenderTexture with depthStencil format parameter
|
2019-06-03 09:39:51 +08:00
|
|
|
RenderTexture* rt = RenderTexture::create(visibleSize.width, visibleSize.height, backend::PixelFormat::RGBA8888, PixelFormat::D24S8);
|
2014-08-28 01:54:15 +08:00
|
|
|
rt->setPosition(visibleSize.width/2, visibleSize.height/2);
|
|
|
|
this->addChild(rt);
|
|
|
|
|
2014-12-03 14:17:42 +08:00
|
|
|
rt->begin();
|
2014-08-28 01:54:15 +08:00
|
|
|
container->visit();
|
|
|
|
rt->end();
|
|
|
|
}
|
|
|
|
|
2014-10-15 13:41:47 +08:00
|
|
|
// ClippingRectangleNodeDemo
|
|
|
|
|
|
|
|
std::string ClippingRectangleNodeTest::title() const
|
|
|
|
{
|
|
|
|
return "ClippingRectangleNode Test";
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string ClippingRectangleNodeTest::subtitle() const
|
|
|
|
{
|
|
|
|
return "more effectively";
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClippingRectangleNodeTest::setup()
|
|
|
|
{
|
|
|
|
auto clipper = ClippingRectangleNode::create();
|
|
|
|
clipper->setClippingRegion(Rect(this->getContentSize().width / 2 - 100, this->getContentSize().height / 2 - 100, 200, 200));
|
|
|
|
clipper->setTag( kTagClipperNode );
|
|
|
|
this->addChild(clipper);
|
|
|
|
|
|
|
|
auto content = Sprite::create(s_back2);
|
|
|
|
content->setTag( kTagContentNode );
|
|
|
|
content->setAnchorPoint( Vec2(0.5, 0.5) );
|
2015-09-18 11:31:37 +08:00
|
|
|
content->setPosition(this->getContentSize().width / 2, this->getContentSize().height / 2);
|
2014-10-15 13:41:47 +08:00
|
|
|
clipper->addChild(content);
|
|
|
|
}
|