axmol/core/renderer/shaders/position.vert

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#version 310 es
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layout(location = POSITION) in vec4 a_position;
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layout(location = 0) out vec4 v_position;
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layout(std140) uniform vs_ub {
mat4 u_MVPMatrix;
};
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void main()
{
gl_Position = u_MVPMatrix * a_position;
v_position = a_position;
}