axmol/extensions/spine/runtime/include/spine/EventData.h

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/******************************************************************************
* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_EventData_h
#define Spine_EventData_h
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
/// Stores the setup pose values for an Event.
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class SP_API EventData : public SpineObject {
friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class Event;
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public:
explicit EventData(const String &name);
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/// The name of the event, which is unique within the skeleton.
const String &getName() const;
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int getIntValue() const;
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void setIntValue(int inValue);
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float getFloatValue() const;
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void setFloatValue(float inValue);
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const String &getStringValue() const;
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void setStringValue(const String &inValue);
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const String &getAudioPath() const;
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void setAudioPath(const String &inValue);
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float getVolume() const;
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void setVolume(float inValue);
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float getBalance() const;
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void setBalance(float inValue);
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private:
const String _name;
int _intValue;
float _floatValue;
String _stringValue;
String _audioPath;
float _volume;
float _balance;
};
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}
#endif /* Spine_EventData_h */