axmol/test_uphone/tests/ParticleTest/ParticleTest.cpp

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#include "ParticleTest.h"
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// #include "CCIntervalAction.h"
// #include "CCMenu.h"
// #include "CCLabel.h"
// #include "CCLabelAtlas.h"
// #include "touch_dispatcher/CCTouchDispatcher.h"
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#include "../testResource.h"
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/*#include "support/CGPointExtension.h"*/
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enum
{
kTagLabelAtlas = 1,
};
//------------------------------------------------------------------
//
// DemoFirework
//
//------------------------------------------------------------------
void DemoFirework::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleFireworks::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
setEmitterPosition();
}
std::string DemoFirework::title()
{
return "ParticleFireworks";
}
//------------------------------------------------------------------
//
// DemoFire
//
//------------------------------------------------------------------
void DemoFire::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleFire::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );//.pvr"];
CGPoint p = m_emitter->getPosition();
m_emitter->setPosition( CGPointMake(p.x, 100) );
setEmitterPosition();
}
std::string DemoFire::title()
{
return "ParticleFire";
}
//------------------------------------------------------------------
//
// DemoSun
//
//------------------------------------------------------------------
void DemoSun::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleSun::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoSun::title()
{
return "ParticleSun";
}
//------------------------------------------------------------------
//
// DemoGalaxy
//
//------------------------------------------------------------------
void DemoGalaxy::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleGalaxy::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoGalaxy::title()
{
return "ParticleGalaxy";
}
//------------------------------------------------------------------
//
// DemoFlower
//
//------------------------------------------------------------------
void DemoFlower::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleFlower::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
setEmitterPosition();
}
std::string DemoFlower::title()
{
return "ParticleFlower";
}
//------------------------------------------------------------------
//
// DemoBigFlower
//
//------------------------------------------------------------------
void DemoBigFlower::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = new CCQuadParticleSystem();
m_emitter->initWithTotalParticles(50);
//m_emitter->autorelease();
m_background->addChild(m_emitter, 10);
////m_emitter->release(); // win32 : use this line or remove this line and use autorelease()
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m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
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m_emitter->setDuration(-1);
// gravity
m_emitter->setGravity(CGPointZero);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(360);
// speed of particles
m_emitter->setSpeed(160);
m_emitter->setSpeedVar(20);
// radial
m_emitter->setRadialAccel(-120);
m_emitter->setRadialAccelVar(0);
// tagential
m_emitter->setTangentialAccel(30);
m_emitter->setTangentialAccelVar(0);
// emitter position
m_emitter->setPosition( CGPointMake(160,240) );
m_emitter->setPosVar(CGPointZero);
// life of particles
m_emitter->setLife(4);
m_emitter->setLifeVar(1);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSizeVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(0);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(80.0f);
m_emitter->setStartSizeVar(40.0f);
m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);
// emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
// additive
m_emitter->setIsBlendAdditive(true);
setEmitterPosition();
}
std::string DemoBigFlower::title()
{
return "ParticleBigFlower";
}
//------------------------------------------------------------------
//
// DemoRotFlower
//
//------------------------------------------------------------------
void DemoRotFlower::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = new CCQuadParticleSystem();
m_emitter->initWithTotalParticles(300);
//m_emitter->autorelease();
m_background->addChild(m_emitter, 10);
////m_emitter->release(); // win32 : Remove this line
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m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars2) );
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// duration
m_emitter->setDuration(-1);
// gravity
m_emitter->setGravity(CGPointZero);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(360);
// speed of particles
m_emitter->setSpeed(160);
m_emitter->setSpeedVar(20);
// radial
m_emitter->setRadialAccel(-120);
m_emitter->setRadialAccelVar(0);
// tagential
m_emitter->setTangentialAccel(30);
m_emitter->setTangentialAccelVar(0);
// emitter position
m_emitter->setPosition( CGPointMake(160,240) );
m_emitter->setPosVar(CGPointZero);
// life of particles
m_emitter->setLife(3);
m_emitter->setLifeVar(1);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSpinVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(2000);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(30.0f);
m_emitter->setStartSizeVar(00.0f);
m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);
// emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
// additive
m_emitter->setIsBlendAdditive(false);
setEmitterPosition();
}
std::string DemoRotFlower::title()
{
return "ParticleRotFlower";
}
//------------------------------------------------------------------
//
// DemoMeteor
//
//------------------------------------------------------------------
void DemoMeteor::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleMeteor::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoMeteor::title()
{
return "ParticleMeteor";
}
//------------------------------------------------------------------
//
// DemoSpiral
//
//------------------------------------------------------------------
void DemoSpiral::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleSpiral::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoSpiral::title()
{
return "ParticleSpiral";
}
//------------------------------------------------------------------
//
// DemoExplosion
//
//------------------------------------------------------------------
void DemoExplosion::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleExplosion::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
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m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
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m_emitter->setIsAutoRemoveOnFinish(true);
setEmitterPosition();
}
std::string DemoExplosion::title()
{
return "ParticleExplosion";
}
//------------------------------------------------------------------
//
// DemoSmoke
//
//------------------------------------------------------------------
void DemoSmoke::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleSmoke::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
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CGPoint p = m_emitter->getPosition();
m_emitter->setPosition( CGPointMake( p.x, 100) );
setEmitterPosition();
}
std::string DemoSmoke::title()
{
return "ParticleSmoke";
}
//------------------------------------------------------------------
//
// DemoSnow
//
//------------------------------------------------------------------
void DemoSnow::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleSnow::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
CGPoint p = m_emitter->getPosition();
m_emitter->setPosition( CGPointMake( p.x, p.y-110) );
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m_emitter->setLife(3);
m_emitter->setLifeVar(1);
// gravity
m_emitter->setGravity(CGPointMake(0,-10));
// speed of particles
m_emitter->setSpeed(130);
m_emitter->setSpeedVar(30);
ccColor4F startColor = m_emitter->getStartColor();
startColor.r = 0.9f;
startColor.g = 0.9f;
startColor.b = 0.9f;
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = m_emitter->getStartColorVar();
startColorVar.b = 0.1f;
m_emitter->setStartColorVar(startColorVar);
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
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m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_snow) );
setEmitterPosition();
}
std::string DemoSnow::title()
{
return "ParticleSnow";
}
//------------------------------------------------------------------
//
// DemoRain
//
//------------------------------------------------------------------
void DemoRain::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleRain::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
CGPoint p = m_emitter->getPosition();
m_emitter->setPosition( CGPointMake( p.x, p.y-100) );
m_emitter->setLife(4);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoRain::title()
{
return "ParticleRain";
}
//------------------------------------------------------------------
//
// DemoModernArt
//
//------------------------------------------------------------------
void DemoModernArt::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = new CCPointParticleSystem();
m_emitter->initWithTotalParticles(1000);
//m_emitter->autorelease();
m_background->addChild(m_emitter, 10);
////m_emitter->release();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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// duration
m_emitter->setDuration(-1);
// gravity
m_emitter->setGravity(CGPointMake(0,0));
// angle
m_emitter->setAngle(0);
m_emitter->setAngleVar(360);
// radial
m_emitter->setRadialAccel(70);
m_emitter->setRadialAccelVar(10);
// tagential
m_emitter->setTangentialAccel(80);
m_emitter->setTangentialAccelVar(0);
// speed of particles
m_emitter->setSpeed(50);
m_emitter->setSpeedVar(10);
// emitter position
m_emitter->setPosition( CGPointMake( s.width/2, s.height/2) );
m_emitter->setPosVar(CGPointZero);
// life of particles
m_emitter->setLife(2.0f);
m_emitter->setLifeVar(0.3f);
// emits per frame
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(1.0f);
m_emitter->setStartSizeVar(1.0f);
m_emitter->setEndSize(32.0f);
m_emitter->setEndSizeVar(8.0f);
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// texture
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m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
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// additive
m_emitter->setIsBlendAdditive(false);
setEmitterPosition();
}
std::string DemoModernArt::title()
{
return "Varying size";
}
//------------------------------------------------------------------
//
// DemoRing
//
//------------------------------------------------------------------
void DemoRing::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = CCParticleFlower::node();
m_emitter->retain();
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m_background->addChild(m_emitter, 10);
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m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
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m_emitter->setLifeVar(0);
m_emitter->setLife(10);
m_emitter->setSpeed(100);
m_emitter->setSpeedVar(0);
m_emitter->setEmissionRate(10000);
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setEmitterPosition();
}
std::string DemoRing::title()
{
return "Ring Demo";
}
//------------------------------------------------------------------
//
// ParallaxParticle
//
//------------------------------------------------------------------
void ParallaxParticle::onEnter()
{
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ParticleDemo::onEnter();
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m_background->getParent()->removeChild(m_background, true);
CCParallaxNode* p = CCParallaxNode::node();
addChild(p, 5);
CCSprite *p1 = CCSprite::spriteWithFile(s_back3);
CCSprite *p2 = CCSprite::spriteWithFile(s_back3);
p->addChild( p1, 1, CGPointMake(0.5f,1), CGPointMake(0,250) );
p->addChild(p2, 2, CGPointMake(1.5f,1), CGPointMake(0,50) );
m_emitter = CCParticleFlower::node();
m_emitter->retain();
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
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p1->addChild(m_emitter, 10);
m_emitter->setPosition( CGPointMake(250,200) );
CCParticleSun* par = CCParticleSun::node();
p2->addChild(par, 10);
par->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
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CCIntervalAction* move = CCMoveBy::actionWithDuration(4, CGPointMake(300,0));
CCIntervalAction* move_back = move->reverse();
CCFiniteTimeAction* seq = CCSequence::actions( move, move_back, NULL);
p->runAction(CCRepeatForever::actionWithAction((CCIntervalAction*)seq));
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}
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void DemoParticleFromFile::onEnter()
{
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ParticleDemo::onEnter();
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m_emitter = new CCQuadParticleSystem();
std::string filename = "/NEWPLUS/TDA_DATA/Data/cocos2d_tests/Images/" + m_title + ".plist";
m_emitter->initWithFile(filename.c_str());
m_background->addChild(m_emitter, 10);
setEmitterPosition();
}
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std::string ParallaxParticle::title()
{
return "Parallax + Particles";
}
//------------------------------------------------------------------
//
// ParticleDemo
//
//------------------------------------------------------------------
enum
{
IDC_NEXT = 100,
IDC_BACK,
IDC_RESTART,
IDC_TOGGLE
};
static int sceneIdx = -1;
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#define MAX_LAYER 25
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CCLayer* createParticleLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new DemoFlower();
case 1: return new DemoGalaxy();
case 2: return new DemoFirework();
case 3: return new DemoSpiral();
case 4: return new DemoSun();
case 5: return new DemoMeteor();
case 6: return new DemoFire();
case 7: return new DemoSmoke();
case 8: return new DemoExplosion();
case 9: return new DemoSnow();
case 10: return new DemoRain();
case 11: return new DemoBigFlower();
case 12: return new DemoRotFlower();
case 13: return new DemoModernArt();
case 14: return new DemoRing();
case 15: return new ParallaxParticle();
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case 16: return new DemoParticleFromFile("BoilingFoam");
case 17: return new DemoParticleFromFile("BurstPipe");
case 18: return new DemoParticleFromFile("Comet");
case 19: return new DemoParticleFromFile("debian");
case 20: return new DemoParticleFromFile("ExplodingRing");
case 21: return new DemoParticleFromFile("LavaFlow");
case 22: return new DemoParticleFromFile("SpinningPeas");
case 23: return new DemoParticleFromFile("SpookyPeas");
case 24: return new DemoParticleFromFile("Upsidedown");
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}
return NULL;
}
CCLayer* nextParticleAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createParticleLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backParticleAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createParticleLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartParticleAction()
{
CCLayer* pLayer = createParticleLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
ParticleDemo::ParticleDemo(void)
{
initWithColor( ccc4(127,127,127,255) );
m_emitter = NULL;
setIsTouchEnabled( true );
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 28);
addChild(label, 100, 1000);
label->setPosition( CGPointMake(s.width/2, s.height-50) );
CCLabel *tapScreen = CCLabel::labelWithString("(Tap the Screen)", "Arial", 20);
tapScreen->setPosition( CGPointMake(s.width/2, s.height-80) );
addChild(tapScreen, 100);
CCMenuItemImage* item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(ParticleDemo::backCallback) );
CCMenuItemImage* item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(ParticleDemo::restartCallback) );
CCMenuItemImage* item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(ParticleDemo::nextCallback) );
CCMenuItemToggle* item4 = CCMenuItemToggle::itemWithTarget( this,
menu_selector(ParticleDemo::toggleCallback),
CCMenuItemFont::itemFromString( "Free Movement" ),
CCMenuItemFont::itemFromString( "Grouped Movement" ),
NULL );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, item4, NULL);
menu->setPosition( CGPointZero );
item1->setPosition( CGPointMake( s.width/2 - 100,30) );
item2->setPosition( CGPointMake( s.width/2, 30) );
item3->setPosition( CGPointMake( s.width/2 + 100,30) );
item4->setPosition( CGPointMake( 0, 100) );
item4->setAnchorPoint( CGPointMake(0,0) );
addChild( menu, 100 );
CCLabelAtlas* labelAtlas = CCLabelAtlas::labelAtlasWithString("0000", "fonts/fps_images.png", 16, 24, '.');
addChild(labelAtlas, 100, kTagLabelAtlas);
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labelAtlas->setPosition( CGPointMake(254,50) );
// moving background
m_background = CCSprite::spriteWithFile(s_back3);
addChild(m_background, 5);
m_background->setPosition( CGPointMake(s.width/2, s.height-180) );
CCIntervalAction* move = CCMoveBy::actionWithDuration(4, CGPointMake(300,0) );
CCIntervalAction* move_back = move->reverse();
CCFiniteTimeAction* seq = CCSequence::actions( move, move_back, NULL);
m_background->runAction( CCRepeatForever::actionWithAction((CCIntervalAction*)seq) );
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schedule( schedule_selector(ParticleDemo::step) );
}
ParticleDemo::~ParticleDemo(void)
{
m_emitter->release();
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}
void ParticleDemo::onEnter(void)
{
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CCLayer::onEnter();
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CCLabel* pLabel = (CCLabel*)(this->getChildByTag(1000));
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pLabel->setString(title().c_str());
}
std::string ParticleDemo::title()
{
return "No title";
}
void ParticleDemo::registerWithTouchDispatcher()
{
CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, 0, false);
}
bool ParticleDemo::ccTouchBegan(CCTouch* touch, UIEvent* event)
{
return true;
}
void ParticleDemo::ccTouchMoved(CCTouch* touch, UIEvent* event)
{
return ccTouchEnded(touch, event);
}
void ParticleDemo::ccTouchEnded(CCTouch* touch, UIEvent* event)
{
CGPoint location = touch->locationInView( touch->view() );
CGPoint convertedLocation = CCDirector::getSharedDirector()->convertToGL(location);
CGPoint pos = m_background->convertToWorldSpace(CGPointZero);
m_emitter->setPosition( ccpSub(convertedLocation, pos) );
}
void ParticleDemo::step(ccTime dt)
{
if (m_emitter)
{
CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagLabelAtlas);
char str[5] = {0};
sprintf(str, "%04d", m_emitter->getParticleCount());
atlas->setString(str);
}
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}
void ParticleDemo::toggleCallback(NSObject* pSender)
{
if( m_emitter->getPositionType() == kCCPositionTypeGrouped )
m_emitter->setPositionType( kCCPositionTypeFree );
else
m_emitter->setPositionType( kCCPositionTypeGrouped );
}
void ParticleDemo::restartCallback(NSObject* pSender)
{
m_emitter->resetSystem();
}
void ParticleDemo::nextCallback(NSObject* pSender)
{
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CCScene* s = new ParticleTestScene();
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s->addChild( nextParticleAction() );
CCDirector::getSharedDirector()->replaceScene(s);
}
void ParticleDemo::backCallback(NSObject* pSender)
{
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CCScene* s = new ParticleTestScene();
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s->addChild( backParticleAction() );
CCDirector::getSharedDirector()->replaceScene(s);
}
void ParticleDemo::setEmitterPosition()
{
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
m_emitter->setPosition( CGPointMake(s.width / 2, s.height / 2) );
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}
void ParticleTestScene::runThisTest()
{
addChild(nextParticleAction());
CCDirector::getSharedDirector()->replaceScene(this);
}